Exams might be upon me, however the vgc fever is still
raging. With that I was onto exploring more mons and building the crazy weird
teams that are on my mind, I started absolutely rubbish with this one, just
piling things together to see if they work, maybe a indeedee/rillaboom +
clawitzer was the thing to go for, maybe boufallant as a trick room sweeper was
the deal I always wanted? Tried and failed horribly. Then at one night I
started to think that how most anti meta teams with surprise or niche picks
usually work or have worked for me:
·
Hyper offense
·
Particular speed control option, to move before
and pick up threats and ko’s early to get into lead.
·
Using gimmicks if required to catch your
opponents offguard.
With this I was off on testing something new, something
better. I came up with the idea of setting up trick room and then sweeping with
wigglytuff and or greedunt. The rest of this team is extremely gimmicky and
suboptimal I was using togekiss as a way to distract from the limiting mons
like greedent and wigglytuff that work best in such support to having a klefki
with prankster misty terrain, switcherro and eject button paired in the back
with a filler urshifus rapid strike that knows aqua jet to send opposing gmax
mons turn 1 flying back to their opponents. I feel like I was mostly correct
about the theory but the execution was a bit too whacky for me.
Slowbro-Galar @ Quick Claw
Ability: Quick Draw
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Expanding Force
- Shell Side Arm
- Trick Room
- Flamethrower
|
Togekiss @ Safety Goggles
Ability: Super Luck
Level: 50
EVs: 244 HP / 12 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Ally Switch
- Yawn
- Dazzling Gleam
|
Wigglytuff @ Assault Vest
Ability: Competitive
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Hyper Beam
- Ice Beam
- Flamethrower
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Klefki @ Eject Button
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Switcheroo
- Misty Terrain
- Reflect
- Foul Play
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Greedent @ Sitrus Berry
Ability: Cheek Pouch
Level: 50
EVs: 244 HP / 12 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Body Slam
- Ice Fang
- Stockpile
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Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Protect
|
Needless to say klefki was too situation, togekiss was
subpar and then urshifu basically saw no usage.
I decided to swap out togekiss for another very popular
redirectin option , indeedee. It allows to not only provide redirection support
but also helps set up psychic terrain saving slowbro from fake out threats turn
1, the psychic terrain helps slowbro spam expanding force, powering it up also
protec
ts the team from priority attacks creeping in the format.
ts the team from priority attacks creeping in the format.
Moving on with the indeedee improvement, I swapped out
urshifu rapid strike with a single strike form, as I quickly realized that
opposing indeedee with imprison was quick a hinderance to my team, especially
the male indeedee that are also carrying trick room were an auto loss.
Krookodile + urshifu for the anger point + wicked blow
combination was quite a thing I wanted to try out here and I didn’t realize yet
that this combination could save me against pz strategies by outspeeding
aswell. Following is the next form of this team I was winning quite much with
this team, however the ev spreads needed more refining:
Slowbro-Galar @ Aguav Berry
Ability: Quick Draw
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Expanding Force
- Shell Side Arm
- Trick Room
- Flamethrower
|
Indeedee-F (F) @ Safety Goggles
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 248 Spe
Timid Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Ally Switch
- Imprison
- Expanding Force
|
Wigglytuff @ Assault Vest
Ability: Competitive
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Hyper Beam
- Thunderbolt
- Flamethrower
|
Greedent @ Sitrus Berry
Ability: Cheek Pouch
Level: 50
EVs: 244 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Belly Drum
- Crunch
- Body Slam
- Seed Bomb
|
Krookodile @ Life Orb
Ability: Anger Point
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- High Horsepower
- Protect
- Dragon Claw
|
Urshifu @ Choice Scarf
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Rock Slide
|
I realized the following points:
·
Wigglytuff takes much more advantage of 252
defense than piling onto 252 hp stat.
·
My team’s krookodile + urshifu lead cannot work
against excadrill + togekiss so I had to work on it with my primary lead of
slowbro + indeedee as the combination of earthquake + dazzling gleam is quite
much gonna be an auto loss for me.
·
Slowbro’s offense wasn’t that overwhelming but
due to terrain and shell side arm was a great utility, I could perhaps afford
spending more into defense.
·
Greedent was already super strong given the +6
attack stat as well as the dynamax, I needed more bulk for it to survive common
moves at full hp.
·
Scarf urshifu had no place in this format,
choice band or orb was much better of an option.
·
Krookodile needed a smarter ev spread, it seemed
too frail at times.
Following is kinda the final spread for the team:
Slowbro-Galar @ Aguav Berry
Ability: Quick Draw
Level: 50
EVs: 252 HP / 124 Def / 132 SpA
Quiet Nature
IVs: 0 Atk
- Expanding Force
- Shell Side Arm
- Trick Room
- Protect
|
Indeedee-F (F) @ Safety Goggles
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Ally Switch
- Imprison
- Expanding Force
|
Wigglytuff @ Assault Vest
Ability: Competitive
Level: 50
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Hyper Beam
- Thunderbolt
- Flamethrower
|
Greedent @ Sitrus Berry
Ability: Cheek Pouch
Level: 50
EVs: 244 HP / 68 Atk / 196 SpD
Sassy Nature
IVs: 0 Spe
- Belly Drum
- Crunch
- Body Slam
- Seed Bomb
|
Krookodile @ Kee Berry
Ability: Anger Point
Level: 50
EVs: 252 HP / 4 Atk / 4 Def / 4 SpD / 244 Spe
Jolly Nature
- Rock Slide
- High Horsepower
- Protect
- Shadow Claw
|
Urshifu @ Life Orb
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Protect
|
Now before I start off explaining this team further, I will
state that this team is just for playing this game and having fun, this doesn’t
mean I’m implying that this team is the best or anything, if you want to
instantaneously improve the team try the following replacements which work much
Snorlax-Gmax @ Sitrus Berry
Ability: Thick Fat
Level: 50
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Spe
- Belly Drum
- Giga Impact
- Fire Punch
- High Horsepower
|
Alakazam @ Life Orb
Ability: Magic Guard
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Protect
- Speed Swap
|
Starting off with slowbro, a pokemon I missed in my earlier
post, that was what made me gravitate towards this mon in the first place, it
an have a great gimmick where you combine the item quick claw with its ability
quick draw and from quick internet searches I found it stacks to a priority chance
of 36% on a turn which is something not to overlook especially outside of trick
room. Its moveset is quite simple, expanding force for pairing up with
indeedee’s psychic terrain, shell side arm as a great utility move against
rillaboom, togekiss and others with slower respective defenses like alakazam or
urshifu, then trick room, a move that makes the main mode of this team
function, lastly we have protect, this moveslot used to be flamethrower for
catching steel types off guard, however after realizing that I can’t counter
alakazam + indeedee psyspam with this lead, I needed something to go for
protect and then go for imprison to block the barrage of attacks, urshifu +
krookodile strategy simpl falls to a follow me or a dazzling gleam and hence
was not worth it.
The calculations of defense is to survive excadrill’s
earthquake and then recover to survive
critical hit dazzling gleam against the famous excadrill + togekiss
lead, which once again krookodile + urshifu will match up terribly against.
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 140+ Def Slowbro:
151-182 (75.1 - 90.5%) -- guaranteed 2HKO
4 SpA Togekiss Dazzling Gleam vs. 248 HP / 0 SpD Slowbro on a
critical hit: 36-42 (17.9 - 20.8%) -- possible 5HKO
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 124 Def Slowbro:
172-203 (85.5 - 100.9%) -- 6.3% chance to OHKO
|
Slowbro’s partner in crime is a mon that equally holds the
team in place. The combination of follow me with safety goggles wards off any
sleep shenanigans from venusaur or amoonguss, imprison as explained before
saves from opposing expanding force spam, expanding force is for damage in
trick room and as a final note, I gave my indeedee minimal speed as I was
seeing people who used minimum speed rillaboom to win the war against indeedee
leads and then threaten the fake out pressure, this lowers the chance of
rillaboom marking a huge dent in the team’s strategy.
252 Atk Life Orb Dragapult Max Wyrmwind (100 BP) vs. 252 HP / 252+
Def Indeedee-F: 198-236 (111.8 - 133.3%) -- guaranteed OHKO
252+ Atk Rillaboom Grav Apple vs. 252 HP / 204+ Def Indeedee-F in
Grassy Terrain: 82-97 (46.3 - 54.8%) -- 9.4% chance to 2HKO after Grassy
Terrain recovery
252+ Atk Rillaboom Max Overgrowth (150 BP) vs. 252 HP / 204+ Def
Indeedee-F in Grassy Terrain: 175-207 (98.8 - 116.9%) -- 93.8% chance to OHKO
252 Atk Incineroar Throat Chop vs. 252 HP / 204+ Def Indeedee-F:
126-150 (71.1 - 84.7%) -- guaranteed 2HKO
252+ SpA Adaptability Porygon-Z Max Strike (150 BP) vs. 252 HP / 48
SpD Indeedee-F: 178-210 (100.5 - 118.6%) -- guaranteed OHKO
|
Wigglytuff is a really fun mon to use on this team, given
that I have 2 psychic types already which give partial support to it,
wigglytuff takes its position well, being able to take advantage of snarl,
intimkiate, max strikes, max darkness, being completely immune to dragapult’s
stab, viable when dynamaxed and the monstrous coverage it holds was something
surprisingly fun yet good enough to use as people ignore this balloon and it
snowballs in its offensive potential, landing ohko’s.
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 252 Def
Wigglytuff: 182-218 (84.2 - 100.9%) -- 6.3% chance to OHKO
252+ SpA Wigglytuff Flamethrower vs. 252 HP / 4 SpD Scizor: 204-240
(115.2 - 135.5%) -- guaranteed OHKO
252+ SpA Wigglytuff Thunderbolt vs. 0 HP / 4 SpD Gyarados: 172-204
(101.1 - 120%) -- guaranteed OHKO
+2 252+ SpA Wigglytuff Thunderbolt vs. 0 HP / 4 SpD Gyarados: 340-400
(100 - 117.6%) -- guaranteed OHKO
252+ SpA Adaptability Porygon-Z Max Strike (150 BP) vs. 4 HP / 12 SpD
Assault Vest Wigglytuff: 214-254 (99 - 117.5%) -- 93.8% chance to OHKO
252+ SpA Adaptability Porygon-Z Max Strike (150 BP) vs. 4 HP / 12 SpD
Assault Vest Wigglytuff: 214-254 (49.5 - 58.7%) -- 99.6% chance to 2HKO
252+ Atk Rillaboom Grav Apple vs. 4 HP / 252 Def Wigglytuff in Grassy
Terrain: 103-123 (47.6 - 56.9%) -- 37.9% chance to 2HKO after Grassy Terrain
recovery
(103, 105, 106, 108, 108, 109, 111, 112, 114, 115, 115, 117, 118,
120, 121, 123)
|
Greedent is a budget snorlax, having the cheek pouch ability
when partnered up with sitrus berry allows it to recover 60% of its health once
it reaches at or below 50% health. This allows for full recovery when this
pokemon is using belly drum, again gaining from the benefit of the doubt it gets
marked off as not being a threat and can snowball victories once set up,
especially paired with dynamax.
The ev spread is for surviving max lo kingdra’s hydro pump
in rain. I never really needed a protect moveslot, though I do get max guard in
place of belly drum when going for it, I think the best use of this mon is to
set up bd and then start to pick up ko’s ASAP.
252+ SpA Life Orb Kingdra Max Geyser (140 BP) vs. 252 HP / 196+ SpD
Greedent in Rain: 188-224 (82.8 - 98.6%) -- guaranteed 2HKO
+6 68 Atk Greedent Max Strike (130 BP) vs. 4 HP / 0 Def Kingdra:
315-372 (104.3 - 123.1%) -- guaranteed OHKO
+6 68 Atk Greedent Max Darkness (130 BP) vs. 4 HP / 0 Def Dragapult:
510-600 (155.4 - 182.9%) -- guaranteed OHKO
+6 68 Atk Greedent Max Darkness (130 BP) vs. 252 HP / 4 Def
Marowak-Alola: 370-436 (110.7 - 130.5%) -- guaranteed OHKO
|
Urshifu’s job is very simple on this team, pick up ohkos on
indeedee carrying imprison or other trick room carrying imprison threats. Its
dark and fighting coverage provides an extra check for dragapult, incineroar,
porygon 2, marowak, dusclops and is great offensive utility given it 120 bp
crits ignoring the stat boosts. Its job is simple and well done, I finally see
why is urshifu in decent use despite its major togekiss weakness.
Krookodile is another fun mon on this team, ever since I
realized both urshifu’s attacks are 100% crit chances as well as frost breath
coverage being very low on the mons its given to, this strat was on my mind,
needless to say from a critical point of view 99% of the time it won’t work,
because of the overwhelming popularity of indeedee, togekiss and amoonguss on
teams, sometimes even 2 of them on the same ones, from another point of view
from one end krookodile benefits from dynamax’s power however its fraility
seems to get the best of its potential from being released yet, I needed the
speed I invested for outspeeding timid pz and then invested the rest into hp
for bulk giving this mon the item kee berry + wicked blow activating it, it can
also raise its special defense via max quakes giving it a buff up. Too bad
krookodile didn’t get max air stream as it doesn’t learn aerial ace any longer.
252 SpA Togekiss Dazzling Gleam vs. 252 HP / 4 SpD Krookodile on a
critical hit: 192-228 (47.5 - 56.4%) -- 83.2% chance to 2HKO
252+ Atk Conkeldurr Close Combat vs. 252 HP / 4 Def Krookodile:
270-318 (66.8 - 78.7%) -- guaranteed 2HKO
After wicked blow in max:
252+ Atk Urshifu Wicked Blow (120 BP) vs. 252 HP / 4 Def Krookodile
on a critical hit: 67-79 (16.5 - 19.5%) -- possible 6HKO
Calcs after this damage:
252+ Atk Urshifu Close Combat vs. 252 HP / 4 Def Krookodile: 270-318
(66.8 - 78.7%) -- guaranteed 2HKO
252+ Atk Rillaboom Grassy Glide vs. 252 HP / 4 Def Krookodile in
Grassy Terrain: 198-234 (49 - 57.9%) -- guaranteed 2HKO after Grassy Terrain
recovery
252+ SpA Liquid Voice Primarina Hyper Voice vs. 252 HP / 4 SpD
Krookodile: 162-192 (40 - 47.5%) -- 98% chance to 2HKO
252+ SpA Life Orb Lapras Max Hailstorm (120 BP) vs. 252 HP / 4 SpD
Krookodile: 291-346 (72 - 85.6%) -- 37.5% chance to OHKO
|
I really hope that people really liked this team and want to try it out for yourself. Bye to now!
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