So right now I decided to save a day and write up on my
thoughts and analysis by using pikalytic’s usage statistics in the early update
to this format. Things are still early and the state of the newly added mons
are changing as the first few weeks go by but here is my take on some of the
usable additions from the isle of armor expansion and then some pokemon I feel
hold niche or interesting potential to be used, these are also the ones I would
like to use on my future, rather more fun teams.
Psychic potential:
Psychic types were the superior type back in generation one
however with the special stat split, addition of dark, steel and fairy typing
as well as buffs to the bug typing has made it rather not that strong
competitively, surely we would see some bulky psychic types like cresselia
reign supreme in the past but their role was rather defensive. Now given a
single move being added in the isle of armor expansion known as expanding
force, a 80 base power move, that doubles in power and becomes a spread move
under psychic terrain, not to mention the boost it achieves from terrain in the
process has reinvented the use of some previously existing pokemons.
Alakazam is specifically a new pokemon added that is now
being apmmed alongside teams with female indeedee to set up the terrain as well
as redirect attacks way from alakazam, not only that alakazam can also pack the
option of a speed swap in to a slower mon in the back and can set up another
very beneficial terrain with carrying moves like dazzling gleam, this really
benefits this psychic fox a lot.
As for reinvention of previous pokemon, indeedee female will
almost always be carrying expanding fore over psychiccoverage of psychic or
psyshock whereas hatterene’s usual psychic moveslot is also dominated by
expanding force. A pokemon, or form of a pokemon that didn’t see much previous usage, male
indeedee to be specific has now found more use in aforat, wher it can threaten
its opponents with alike hyper voice and aforementioned culprit expanding force
with carrying coverage moves, ranging from focus sash to life orb variants.
This is definitely a plus for psychic types, even though the general psyspam
lead of alakazam + indeedee’s female variant may become a niche or a gimmick
lead, the effects of expanding forcewill be long lasting on the new and
improved format.
Porygons:
Yes 2 this time not only 1, this in the regard reminds me of
porygon’s evolution line dominating the metagame of VGC 17, where porygon 2 was
the ridiculously bulky trick room setter being given the + of a download boost
as pz was rather seen as a gimmick or strategy based setup team with
z-conversion.
However in this new generation dynamax seems to buff these
two even more. Now extremely strong fighting z moves to ohko porygon 2 don’t
simply exist and porygon z can enjoy its full potential in dyanmax form where
it can fire off base 150 powered max strikes through hyper beams, not only
landing heaps of damage but also resulting in speed drops without any side
effects for itself. As for the dynamax factor on porygon 2, I have seem people
tend to dynamax it, adding to the threat because its not only going to become a
seemingly impenetrable wall, but also seems to gain offensive potential given
appropriate download boost and powering up of moves in dynamax.
Alolan Marowak:
Another ghost from the past is back, with an upgrade, namely
the new physical ghost move poltergeist which really gives somewhat of a buff
to others like dusknoir and all, but mainly makes alolan marowak into a bigger
and more dangerous monster. Leave that aside and combine this monster with the
dynamax factor… it shreds through teams if left unchecked in a game, its
defenses have been overall lackluster, however dynamax makes sure to beef it up
and power up its moves further. Definitely a trick room threat to look out for
when team building.
The other redirection:
More pokemon with redirection are also made available via the expansion updates like tangelea,
tangrowth and volcarona however the most noticeable has to be the notorious
meta changing amoonguss, take this one to combine with a resistant berry like
coba berry to dodge all the max air stream going around, add in a 100% accurate
sleep move with its bulk, slow speed and great utility coverage on moves
especially like clear smog and you have the recipe for a top tier addition to
VGC. There is a reason amoonguss has been prevalent in the VGC formats in the
past and its here to prove it.
Water Types:
Kingdra + Politoed:
This combination that will essentially be rain reborn in VGC
2020 had long been in discussions given people realized both kingdra and
politoed were going to be included in the format, especially now with the
addition of hurricane on kingdra it can further boost its speed stat, get a bit
more bulk and fire off consistent and stronger attacks in its dyanmax form and
you can call it quite a useful duo when paired up with politoed’s drizzle,
speeding it up, using helping hand, icy wind to break mirror matches and then
utility of scald or muddy water and you have a strong duo to start off the game
with.
Though in reality this duo is not as overpowering as it
would once have seemed, it still has a prominent place in the format and will
be more effective considering what became of pelliper combinations in rain.
Azumarill:
Though always being cute and known for shredding through
teams that don’t suspect it to do it, azumarill is now more than a 1 trick pony
with belly drum strategies, some choice band and assault vest utility sets have
been around in the past format, however that that, combine it with coverage and
dynamax all of a sudden azumarill has the opportunity of setting up rain for
itself, setting up misty terrain, raising its attack with fighting coverage or
defenses with steel coverage, azumarill is another tank that can also sweep.
Not only its moves are powered by the huge power ability, the power up gifted
by dynamax and the bulk that comes with it is definitely worth calling a threat
in this format.
Urshifu:
Definitely something people thought was going to be op when
it was first released having the unseen fists signature ability, it can break
through the tactics of protecting from its wide range of coverage moves.
Combine that with a signature move from both forms that allow it to always land
critical hit, this one is a threat to watch out for, as it can also pack
coverage with the elemental punches, rock slide and u turn.
A wide variety of moves are being used by this pokemon
currently and with that variety comes different item choices, ranging from
choice scarf (rare) to choice band, focus sash, assault vest to life orb variants.
The main weakness of this pokemon lies within its low
special defense stat something that pokemon like whimsicott and togekiss can
really take great advantage of so its definitely not an unhealthy addition to
the metagame, however given all the previous + points Urshifu should always be
on your mind when teambuilding as a threat to counter.
Justified Heroes:
Terrakion and cobalion noticeably of the trio re seeing use
for what lucario did with its justified ability early in this format with mons
like whimsicott or weavile’s partnered beatup. With lucario being a prominent
part of early meta, people are looking to test into the potential of these two
legendary pokemon with improved stats and coverage in some regards as a
strategy on their team and its definitely not a bad option where you can
utilize it properly.
Steel types:
Magnezone is a mon people really wanted to look into
specifically for the reason that it can now use body press to counter mons like
tyranitar and excadrill, with its sturdy ability and steel type being immune to
sandstorm adding to its survivability, magnezone is a choice that some people
use effectively.
Similarly scizor is seeing use, given its previously famous
technician boosted priority bullet punches with swords dance beefing it up, it
now has a new addition of the newly introduced move, dual wingbeat, a move that
attacks twice and for scizor, is boosted by technician, given its steel bug
typing it definitely is a worthy option to consider when thinking of counter
the rising grass types like rillaboom and amoonguss in the format.
Krookodile:
Krookodile is a pokemon that previous to the release was
seeing a lot of attention for its potential, that it definitely has, 3 really
good abilities that can be utilized by giving krookodile a utility role in
intimidate or make it a sweeper by giving it moxie or run sweeping gimmicks
like anger point. Krookodile can further be utilized with the newly introduced
move lash out which increases its power in case of stat lowering this turn,
with it being a dark type and dynamaxing its certainly a good mon. I feel like
somewhere later on in this format as it develops, krookodile will finally see a
good use, it just needs to be explored more to find its best use in the format.
Volcarona:
Another mon that can carry rage power or quiver dance and
can show variation between offensive to defensive roles on a team, volcarona
definitely carries potential with its name from its success in the past
formats. My thoughts are similar for it to krookodile, it needs to be explored
ore to find its finest potential.
Sheep Snatcher; Talonflame:
Talonflame even though its signature ability is quite watered down, can be the only pokemon to enjoy a dynamax priority move, especially one of such a big base power. talonflame is mainly used to pick up teams that are having troubles mathing up against whimsicott as its offensive priority outspeeds whimsicott's natural speed, however if invested in bulk of 252 hp, whimsicott can take the sharp beak boosted dual wing beat which is the tech for countering it.
even if your talonflame isn't exactly to counter whimsicotts alone, it can still provide a relatively strong priority attack in brave bird and then give grass types like rillaboom and amonguss a tough time in the games.
The Young Coach:
yes, it is non other than riolu, riolu has been a particular kind of pokemon given that it has the ability called prankster, something that is quite on the high ranks from a vgc supportive mon standpoint. with the isle of armor releasing the new move called coaching. this is a supportive move that gives the same boosts as bulk up, so it'd be +1 attack and +1 defense. combine that with prankster, yawn, copycat and protect with a focus sash, you can really buff up a partner very effectively and throw disruption by priority yawns.
Sheep Snatcher; Talonflame:
Talonflame even though its signature ability is quite watered down, can be the only pokemon to enjoy a dynamax priority move, especially one of such a big base power. talonflame is mainly used to pick up teams that are having troubles mathing up against whimsicott as its offensive priority outspeeds whimsicott's natural speed, however if invested in bulk of 252 hp, whimsicott can take the sharp beak boosted dual wing beat which is the tech for countering it.
even if your talonflame isn't exactly to counter whimsicotts alone, it can still provide a relatively strong priority attack in brave bird and then give grass types like rillaboom and amonguss a tough time in the games.
The Young Coach:
yes, it is non other than riolu, riolu has been a particular kind of pokemon given that it has the ability called prankster, something that is quite on the high ranks from a vgc supportive mon standpoint. with the isle of armor releasing the new move called coaching. this is a supportive move that gives the same boosts as bulk up, so it'd be +1 attack and +1 defense. combine that with prankster, yawn, copycat and protect with a focus sash, you can really buff up a partner very effectively and throw disruption by priority yawns.
The interesting additions:
you can ignore this art if you are here to have an overview
of what impact the new additions had on the current metagame, following are
some mons I feel like have niche potential or a player like me who likes to use
weird/unique/unexpected options, you might wanna have a look, cuz I’d
definitely be having fun incorporating some of these mons in my teams.
Bouffalant @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Giga Impact
- Iron Head
- High Horsepower
- Close Combat
Or
Bouffalant @ Life orb
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Head Charge
- Swords Dance
- Protect
- (Coverage move)
|
Boufallant can be
given a lot more coverage than this, given its gets moves like poison jab, lash
out, mega horn, outrage, rock slide, wild charge, zen headbutt. Make it an
offensive sweeper or a set up sweeper with swords dance, combine that with a
rather gimmicky sap sipper procking since rillaboom’s grassy slide and spore
immunity that comes with it, give it reckless and head charge combination,
dynamax it, there’s clearly a lot to be done with this beast and it has a lot
of potential.
Miltank (F) @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Giga Impact
- Ice Punch
- High Horsepower
- Play Rough
|
The same stat total as boufallant however a much more
different distribution, miltank is much much more speedy than boufallant
however in addition it also gets all three elemental punches adding to a
different category of coverage to be had, the speed it has completely changes
the category, however you can also be using it as a utility purpose given you
add on thick fat or change up the ability to scrappy to bonk any ghost types
with your normal moves.
Clawitzer @ Choice Specs
Ability: Mega Launcher
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Terrain Pulse
- Water Pulse
- Dark Pulse
|
Clawitzer is another interesting option to opt for the only
pokemon that gets the ability mega launcher powering up newly introduced moves
like terrain pulse with it, which also changes type when clawitzer is dynamax,
combine that with a terrain setter and you can have a lot more useful coverage
alongside a very powerful mon. definitely an interesting buff to a pokemon that
was given some competitive viability already, would love to look into it.
Wigglytuff @ Assault Vest
Ability: Competitive
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Hyper Voice/ Hyper beam
- Ice Beam/Shadow Ball/Thunderbolt
- Flamethrower
|
Though VGC’s 3 time world champion Ray Rizzo used wigglytuff
and popularized its niche potential by winning a regionals in 2014, I feel like
with all the incineroar and stat lower max moves being around competitive is
quite a valuable ability to keep on a mon, combine that with dynmax and further
powering up your moves and adding to the bulk of this pokemon, wigglytuff can
give somewhat of a challenge on the correct team, not to mention the wide
variety of offensive coverage it gets on its movepool, in a format where moves
like wide guard are almost non existent in usage, wigglytuff can take cover
with spread moves as well.
Pincurchin + Alolan raichu:
this duo definitely is a fun one if you are a lover of hyper offensive strategies, Raichu's rising voltage hits like a truck under electric terrain and through its doubled speed via surge surfer, its partner pincurchin is not dead weight either if the opponent decides to counter with trick room its base 15 speed stat is sure to give its opponents a tough time, especially since it can hit them with a truck as well with its own rising voltage or in case of its biggest enemy, an alolan marowak, it can hit it with water type moves as well.
A favorite of mine, Ashton Cox recently placed second in a tournament he played that included this combination and that speaks for itself.
Pincurchin + Alolan raichu:
this duo definitely is a fun one if you are a lover of hyper offensive strategies, Raichu's rising voltage hits like a truck under electric terrain and through its doubled speed via surge surfer, its partner pincurchin is not dead weight either if the opponent decides to counter with trick room its base 15 speed stat is sure to give its opponents a tough time, especially since it can hit them with a truck as well with its own rising voltage or in case of its biggest enemy, an alolan marowak, it can hit it with water type moves as well.
A favorite of mine, Ashton Cox recently placed second in a tournament he played that included this combination and that speaks for itself.
Pinchurchin + raichu is another interesting combination of
mons, with the new move of rising voltage being introduced which powers up in electric
terrain, raichu and pinchurchin can both take great advantage of it, at the
time of writing this I have seen a team of Ashton Cox who got second place in a
tournament with this duo on his team, further powering it up by indeedee in the
back.
Comfey:
wow, this little nymph is really making a name for itself its traige ability helps to boost its power of offensive and supportive healing moves by +3 even out speeding slower fake outs. usually paired with lapras and goodra, it can use its giga drain or draining kiss on the side to prock the weakness policy and then heal them with floral healing, boosted by grassy terrain since it is quite common, comfey is sure to take that advantage for itself. it also can carry trick room, a very useful form of speed control.
Comfey:
wow, this little nymph is really making a name for itself its traige ability helps to boost its power of offensive and supportive healing moves by +3 even out speeding slower fake outs. usually paired with lapras and goodra, it can use its giga drain or draining kiss on the side to prock the weakness policy and then heal them with floral healing, boosted by grassy terrain since it is quite common, comfey is sure to take that advantage for itself. it also can carry trick room, a very useful form of speed control.
Dragalge:
A mon with monstrous special defense, a rather unique dragon poison typing only shared by eternatus and then combine that with weakness policy quite the decent coverage, trick room and dynamax and it is able to hold itself very well. i whenever have played against dragalge, have actually struggled keeping up against an offensive late game dynamax mon such as this one. definitely something that has a use on the right team and can be very workable.
Hopefully
you liked this quick write up including a general analysis as well as a quick
preview of my thoughts on the current metagame as well as some other options I consider
interesting. Bye for now!
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