So as Regulation G just dropped, my initial plan was to let the metagame form
itself out before I step into the game. However, after seeing some videos on
Youtube that discussed popular cores, I got excited to try one of them out, and
quite a simple composition too. It worked out quite well for me so here’s a
mini team report for those looking to find a team to play the format: I dabbled
in this format a bit with a horrid Kyogre team being rounded out with
Rillaboom, Incineroar and Farigaraf and fell flat quick.
Teambuilding:
These Pokémon didn’t really gel together in harmony and there
wasn’t much synergy or inspiration to go off of. I did get swept 2x by an Ice
Rider Calyrex. Later when I watched a video that mentioned the Trick Room core
of Calyrex Ice Rider, Incineroar, Farigaraf and Ursaluna, I felt like it was
quite worthy to give it a try.
I know from my experience thus far that the majority of
dedicated Trick Room teams do work on a sort of flow chart function. Most
basically, the premise is to set up Trick Room and sweep, making and sticking
to game plans much easier. It also funnels down what your opponent brings to
the game to counteract that. This is the reason why I got this spark of motivation
to proceed with testing out and playing this core.
The last two Pokémon were quite easy to pick on the team. I already had a Fire type on the team and had explored the theoretical potential of Rillaboom, Incineroar with Farigaraf. Additionally, Rillaboom has amazing potential in this format, being able to overwrite the Psychic and Electric terrain, both of which got a big boost in terms of usage. Lastly, the writing was on the wall to close out the FWG core, what would’ve been better than to go for Urshifu. During testing, I figured out maybe Ogrepon Wellspring would fit better, however, this is definitely the correct pick.
The Team:
Calyrex-Ice @ Clear Amulet Ability: As One (Glastrier) Level: 50 Tera Type: Water EVs: 252 HP / 220 Atk / 36 SDef
Brave Nature IVs: 0 Spe - Glacial Lance - Close Combat - Trick Room - Protect |
252+ SpA Choice Specs Kyurem-White Fusion Flare vs. 252 HP / 36
SpD Calyrex-Ice Rider: 178-210 (85.9 - 101.4%) -- 6.3% chance to OHKO 252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 252 HP /
36 SpD Calyrex-Ice Rider: 182-218 (87.9 - 105.3%) -- 25% chance to OHKO 252+ Atk Calyrex-Ice Rider Close Combat vs. 252 HP / 4 Def
Kyurem-White in Snow: 130-154 (56 - 66.3%) -- guaranteed 2HKO 220+ Atk Calyrex-Ice Rider Glacial Lance vs. 0 HP / 4 Def
Calyrex-Shadow Rider: 118-139 (67.4 - 79.4%) -- guaranteed 2HKO +1 220+ Atk Calyrex-Ice Rider Glacial Lance vs. 0 HP / 4 Def
Calyrex-Shadow Rider: 177-208 (101.1 - 118.8%) -- guaranteed OHKO 220+ Atk Calyrex-Ice Rider Glacial Lance vs. 220 HP / 132 Def
Flutter Mane: 129-153 (81.6 - 96.8%) -- guaranteed 2HKO +1 220+ Atk Calyrex-Ice Rider Glacial Lance vs. 220 HP / 132 Def
Flutter Mane: 193-228 (122.1 - 144.3%) -- guaranteed OHKO 220+ Atk Calyrex-Ice Rider Glacial Lance vs. 236 HP / 156+ Def
Amoonguss: 198-234 (90.4 - 106.8%) -- 37.5% chance to OHKO 220+ Atk Calyrex-Ice Rider Close Combat vs. 236 HP / 20 Def
Incineroar: 188-222 (94 - 111%) -- 62.5% chance to OHKO |
Clear Amulet is by far the best choice, stopping Intimidate
spam in its tracks. Close Combat, in my opinion, is much better of an option
than High Horsepower as it allows for Calyrex to hit Terapagos and Kyurem super
effectively, all the while having a much stronger option to pick off Incineroar
and Steel types in the way.
Farigiraf @ Throat Spray Ability: Armor Tail Level: 50 Tera Type: Fire EVs: 252 HP / 4 Def / 252 SpA Modest Nature IVs: 0 Atk - Hyper Voice - Trick Room - Twin Beam - Helping Hand |
252+ SpA Farigiraf Twin Beam (2 hits) vs. 0 HP / 4 SpD Mienshao:
204-240 (145.7 - 171.4%) -- guaranteed OHKO 252+ SpA Farigiraf Twin Beam (2 hits) vs. 0 HP / 0- SpD Iron
Valiant: 228-268 (153 - 179.8%) -- guaranteed OHKO 252+ SpA Farigiraf Twin Beam (2 hits) vs. 236 HP / 116 SpD
Amoonguss: 144-172 (65.7 - 78.5%) -- guaranteed 2HKO after Sitrus Berry
recovery +1 252+ SpA Farigiraf Twin Beam (2 hits) vs. 236 HP / 116 SpD
Amoonguss: 208-252 (94.9 - 115%) -- guaranteed 2HKO after Sitrus Berry
recovery 252+ SpA Farigiraf Twin Beam (2 hits) vs. 4 HP / 0 SpD
Urshifu-Rapid Strike: 204-244 (115.9 - 138.6%) -- guaranteed OHKO |
Twin Beam is a nice tech option against Mienshao as well as
Iron Valiant who can be a bit of a thorn in this team’s way with their wide
guards. Furthermore for Chien Pao and Chi Yu both being more common right now,
tera fire seems like the much better tera option with much less Urshifu Single
Strike around. Helping hand is here to give some much needed boost to Urshifu’s
damage output.
Ursaluna-Bloodmoon @ Life Orb Ability: Mind's Eye Level: 50 Tera Type: Normal EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Hyper Voice - Blood Moon - Earth Power - Protect |
252+ Atk Calyrex-Ice Rider Glacial Lance vs. 252 HP / 0 Def
Ursaluna-Bloodmoon: 170-204 (77.2 - 92.7%) -- guaranteed 2HKO 252+ SpA Life Orb Tera-Normal Ursaluna-Bloodmoon Blood Moon vs.
252 HP / 4 SpD Calyrex-Ice Rider: 187-221 (90.3 - 106.7%) -- 37.5% chance to
OHKO 252+ SpA Life Orb Ursaluna-Bloodmoon Helping Hand Blood Moon vs.
252 HP / 4 SpD Calyrex-Ice Rider: 208-247 (100.4 - 119.3%) -- guaranteed OHKO 252+ SpA Life Orb Ursaluna-Bloodmoon Helping Hand Earth Power vs.
236 HP / 124+ SpD Incineroar: 296-351 (148 - 175.5%) -- guaranteed OHKO 252+ SpA Life Orb Ursaluna-Bloodmoon Earth Power vs. 236 HP / 124+
SpD Incineroar: 198-234 (99 - 117%) -- 87.5% chance to OHKO |
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist Level: 50 Tera Type: Water EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Surging Strikes - Close Combat - U-turn - Rock Tomb |
252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 0 HP /
4 Def Calyrex-Shadow Rider on a critical hit: 126-153 (72 - 87.4%) --
guaranteed 2HKO 252+ Atk Tera-Water Urshifu-Rapid Strike Surging Strikes (3 hits)
vs. 0 HP / 4 Def Calyrex-Shadow Rider on a critical hit: 168-204 (96 -
116.5%) -- approx. 93.8% chance to OHKO 252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 252 HP
/ 164+ Def Chi-Yu on a critical hit: 198-240 (122.2 - 148.1%) -- guaranteed
OHKO 252+ Atk Urshifu-Rapid Strike Helping Hand Surging Strikes (3
hits) vs. 252 HP / 164+ Def Tera-Ghost Chi-Yu on a critical hit: 147-174
(90.7 - 107.4%) -- approx. 43.8% chance to OHKO 252+ Atk Urshifu-Rapid Strike Helping Hand Surging Strikes (3
hits) vs. 0 HP / 4 Def Calyrex-Shadow Rider on a critical hit: 192-228 (109.7
- 130.2%) -- guaranteed OHKO |
Rillaboom @ Meadow Plate Ability: Grassy Surge Level: 50 Tera Type: Grass EVs: 252 HP / 228 Atk / 28 SpD Adamant Nature - Fake Out - Grassy Glide - Wood Hammer - Taunt |
228+ Atk Miracle Seed Rillaboom Grassy Glide vs. 220 HP / 132 Def
Tera-Fairy Flutter Mane in Grassy Terrain: 102-120 (64.5 - 75.9%) --
guaranteed 2HKO after Grassy Terrain recovery 228+ Atk Miracle Seed Tera-Grass Rillaboom Grassy Glide vs. 220 HP
/ 132 Def Tera-Fairy Flutter Mane in Grassy Terrain: 136-160 (86 - 101.2%) --
12.5% chance to OHKO 228+ Atk Miracle Seed Tera-Grass Rillaboom Grassy Glide vs. 4 HP /
0 Def Urshifu-Rapid Strike in Grassy Terrain: 208-248 (118.1 - 140.9%) --
guaranteed OHKO 228+ Atk Miracle Seed Rillaboom Grassy Glide vs. 4 HP / 0 Def
Urshifu-Rapid Strike in Grassy Terrain: 156-186 (88.6 - 105.6%) -- 31.3%
chance to OHKO 228+ Atk Miracle Seed Rillaboom Helping Hand Grassy Glide vs. 4 HP
/ 0 Def Urshifu-Rapid Strike in Grassy Terrain: 234-276 (132.9 - 156.8%) --
guaranteed OHKO 228+ Atk Miracle Seed Rillaboom Helping Hand Grassy Glide vs. 220
HP / 132 Def Flutter Mane in Grassy Terrain: 151-178 (95.5 - 112.6%) -- 68.8%
chance to OHKO 228+ Atk Miracle Seed Rillaboom Grassy Glide vs. 0 HP / 4 Def
Calyrex-Shadow Rider in Grassy Terrain: 93-109 (53.1 - 62.2%) -- guaranteed
2HKO after Grassy Terrain recovery 228+ Atk Miracle Seed Rillaboom Grassy Glide vs. 244 HP / 0 Def
Ursaluna-Bloodmoon in Grassy Terrain: 134-158 (61.1 - 72.1%) -- guaranteed
2HKO after Grassy Terrain recovery 228+ Atk Miracle Seed Rillaboom Helping Hand Grassy Glide vs. 244
HP / 0 Def Ursaluna-Bloodmoon in Grassy Terrain: 200-236 (91.3 - 107.7%) --
43.8% chance to OHKO 228+ Atk Miracle Seed Tera-Grass Rillaboom Grassy Glide vs. 244 HP
/ 0 Def Ursaluna-Bloodmoon in Grassy Terrain: 180-212 (82.1 - 96.8%) --
guaranteed 2HKO after Grassy Terrain recovery 228+ Atk Miracle Seed Rillaboom Wood Hammer vs. 252 HP / 0 Def
Groudon in Grassy Terrain: 254-300 (122.7 - 144.9%) -- guaranteed OHKO 228+ Atk Miracle Seed Rillaboom Grassy Glide vs. 252 HP / 0 Def
Groudon in Grassy Terrain: 116-140 (56 - 67.6%) -- guaranteed 2HKO after
Grassy Terrain recovery 36+ SpA Protosynthesis Tera-Fairy Flutter Mane Moonblast vs. 252
HP / 28 SpD Rillaboom: 174-206 (84 - 99.5%) -- guaranteed 2HKO after Grassy
Terrain recovery 252 SpA Choice Specs Calyrex-Shadow Rider Astral Barrage vs. 252
HP / 28 SpD Rillaboom: 175-207 (84.5 - 100%) -- 6.3% chance to OHKO |
Rillaboom works really well, just as well as I thought it
would. Rillaboom also provides an out for me in the case I am unable to set up
Trick Room with its strong Grassy Glides. I preferred to keep Taunt over some
offensive coverage as Amoonguss checks need to be solidified as much as
possible for a team like this.
Incineroar @ Sitrus Berry Ability: Intimidate Tera Type: Grass EVs: 252 HP / 180 Def / 76 SpD
Impish Nature - Fake Out - Flare Blitz - Knock Off - Parting Shot |
Incineroar @ Safety Goggles Ability: Intimidate Tera Type: Dragon EVs: 252 HP / 180 Def / 76 SpD
Impish Nature - Fake Out - Flare Blitz - Knock Off - Parting Shot |
252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 252
HP / 76 SpD Incineroar in Electric Terrain: 229-270 (113.3 - 133.6%) --
guaranteed OHKO 252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 252
HP / 76 SpD Tera-Grass Incineroar in Electric Terrain: 114-135 (56.4 - 66.8%)
-- guaranteed 2HKO |
252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 252
HP / 76 SpD Tera-Dragon Incineroar in Electric Terrain: 114-135 (56.4 -
66.8%) -- guaranteed 2HKO |
Incineroar is one of the best Pokémon in the format and for
great reason too. It is the name of the game when it comes to pivoting.
Much-needed coverage is also added through Flare Blitz and Knock Off. Parting
Shot further solidifies the defense of this team. Both Rillaboom and Incineroar
interchangeably and sometimes in tandem with one another work great for
positioning around difficult spots. In games, such as Trick Room mirrors, where
speeds are a bit ambiguous and I am a bit hesitant to set up my own Trick Room,
these two work to provide much-needed disruption to allow my slower Pokémon to
work.
There are two sets I am debating between and its quite a
toss up at this point. More testing is definitely needed. The first set has
tera grass with sitrus berry which works well, the other set is safety goggles
with tera dragon. Both the sets are aimed to serve as a hard counter to
Amoonguss, hat I need more information on is whether I need to expend my tera
on incineroar in those Amoonguss matchups or not. Furthermore going directly
for safety goggles means that I have a direct switch in option to spores. Tera
dragon gives it a slightest edge over tera grass as F/W/G cores are running
rampant + Miraidon with the right set can OHKO certain Incineroars, which tera
grass does save you from but a tossup isn’t the best when they are paired with
a fire type in the back in case of grass tera. I say this is a debatable thing
as I sometimes find myself needing the extra recovery from sitrus berry, on the
other hand the threat of Amoonguss is quite eminent.
Matchups and Modes
Teams |
Strategies |
No non prankster taunt on ghost types or tera ghost mons + have fake
out |
Farigaraf + Incineroar |
Tera ghost Chi-yu + Flutter Mane, Mienshao + Calyrex Shadow |
Urshifu + Farigaraf |
No fake out users, no prankster taunt, |
Incineroar/Rillaboom + Calyrex |
Modes of the Team: |
|
Farigaraf + Incineroar/ Rillaboom with Calyrex and Ursaluna in the
back |
Farigaraf/ Calyrex + Rillaboom + Incineroar + Ursaluna/ Calyrex. |
Farigaraf/ Calyrex + F/W/G core |
|
So this was it from my end! I just wanted to quickly roll
out this report in case others want a team to use. I feel it is quite simple
yet effective, at least in this early stage of the format. If things pan out
right, I might keep developing and use this team throughout the entire format.
I will keep updating, either this post or a new short form post for the changes
I make to this team. I may also add more in detail calcs as I get to learn and
improve the team. Bye for now!