Monday, 9 July 2018

Pokemon VGC 18 June Report

Hi guys today I am back sharing with you guys the team I used in the month of June, hopefully you guys will like it as well, without further ado lets get started with this team:

Incineroar @ Assault Vest 
Ability: Intimidate 
Level: 50 
EVs: 236 HP / 116 Atk / 68 Def / 68 SpD / 20 Spe 
Adamant Nature 
- Fake Out 
- Flare Blitz 
- Knock Off 
- U-turn 

Gardevoir @ Gardevoirite 
Ability: Trace 
Level: 50 
EVs: 252 HP / 164 Def / 52 SpA / 4 SpD / 36 Spe 
Modest Nature 
IVs: 0 Atk 
- Hyper Voice 
- Psychic 
- Trick Room 
- Protect 

Amoonguss @ Iapapa Berry 
Ability: Regenerator 
Level: 50 
EVs: 244 HP / 76 Def / 188 SpD 
Sassy Nature 
IVs: 0 Atk / 0 Spe 
- Spore 
- Sunny Day 
- Sludge Bomb 
- Rage Powder 

Heatran @ Shuca Berry 
Ability: Flash Fire 
Level: 50 
EVs: 148 HP / 4 Def / 132 SpA / 4 SpD / 220 Spe 
Modest Nature 
IVs: 0 Atk 
- Heat Wave 
- Protect 
- Earth Power 
- Substitute 

Zapdos @ Electrium Z 
Ability: Pressure 
Level: 50 
EVs: 60 HP / 100 Def / 156 SpA / 4 SpD / 188 Spe 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Hidden Power [Ice] 
- Tailwind 
- Detect 

Tapu Bulu @ Figy Berry 
Ability: Grassy Surge 
Level: 50 
EVs: 252 HP / 108 Atk / 4 Def / 140 SpD / 4 Spe 
Adamant Nature 
- Wood Hammer 
- Substitute 
- Rock Slide 
- Protect 



Teambuilding Process;
I was messing around with my old team ideas for a long time mainly involving a core of whimsicott and gardevoir. With fake tears and tailwind, heatran was a good addition to this core however it overall had glaring weaknesses thought the big pat of the team relied on fake tears + special attacks, especially the support of whimsicott, when it wasn;t around to support properly it just fell apart horribly. With having those tests out of the way and also looking a lot into a dedicated snorlax set-up team, with that being a failure as well, then I looked into the initial combination of incineroar and gardevoir, I also felt like amoonguss would also be helpful, then forming a crazy yet different idea members of heatran, zapdos and tapu bulu came along naturally and the result was a fun and solid team composition.

The Team:
First up is gardevoir, I was exploring and testing this pokemon out a lot and loved its offensive presence, thought using it to a good extent in tailwind in my initial tests, it didn’t took me long to realize that it sure does need a trick room mode as well to be used to its full potential, in this team it did some simple gardevoir things alongside the usual support of amoonguss’ redirection and incineroar’s intimidate. I especially loved the on field combination of heatran and gardevoir inside of trick room and tailwind where they can go before their opponents and spam big spread damage. Gardevoir when not being used in excess in the team can spread good utility damage that can allow its partners to pick up ko;s by putting them in ko ranges easily. Its damage does build up in your favor.

Upnext is incineroar, I just absolutely loved this pokemon, its not highly needed on every other team due to the utility it provides like its usual partner in crime, landorus, put its just good enough in a whole lot of situations to just pull through in the games, especially where you do need it. U-turn was a move that really didn’t got used a whole lot but I guess it could prove valuable in whimsigar matchups involving perish song tactics. There isn’t a whole lot to say about incineroar other than… yes it is simply a very good pokemon.

Amoonguss was the MVP of this team. I gained a whole lot of respect for this pokemon while using it on this team of mine, it is a very good one indeed. Not just the mon itself, but the utility it provided it to the double fire and double grass type member team in this meta was tremendous. Spore was just as good as a support move can get, rage powder would help to remove the threats of water type single target attackers was just huge, sludge bomb was y move of offense in choice as the team already had double fairies knock off and an overall offensive nature to stop kommo-o and the threat of snorlax’s set up tactics, sludge bomb also helped against the huge number of tapus in this format. Sunny day was particularly quite an amazing move and got used a whole lot especially against those teams that had water types, or whenever I needed to power up my own two main trick room attackers, overall amoonguss ended up helping in a lot of matches with the different support moves that it had on its set.

Heatran is yet again a simple pokemon, a few things to mention regarding it, shuca berry heatran worked for me especially as mons like earth power landorus and especially surprise hp- ground as well as metagross’ stomping tantrum are very common in this format. The offensive utlity that heat wave and earth power provide are very good for this team. Substitute became a particular favorite especially having two moves of tailwind and trick room in hich the last turn will usually get blocked with a double protect, heatran can favor really well from by setting up a substitute to protect itself in the upcoming turns.

Zapdos was a natural comer to this team mainly to provide some ground immunity as well as offense against those water types in this format, having to test the combination of zapdos and gardevoir before I knew it does go very well with gardevoir, so undoubtedly had to put this mon here, I have been using zapdos with roost basically the entire season whenever I’ve tested it but I feel like it hasn’t worked out well enough for me so I didn’t have it on this team. Zapdos hasn’t been the best of all for me however I feel like whenever I used it it worked out well enough, hidden power ice over heat wave was chosen as to kill those landorus especially when not having any water types on this team.

Tapu Bilu is here to provide more support against those ground type pokemons in this format as well as for providing general recovery bits for its partners like incineroar and heatran as well as itself when needed due to all three not having any recovery items on them. substitute works similar in tactics to heatrans substitute. Rock slide is a move I’d like to discuss here, I felt like tapu bulu never really needed this move but then again not having any water types on this team of mine tapu bulu used it to great utility in many matches sometimes even fishing flinches that were needed, most zard-y played overlook the slot on bulu and fall prey to the rock slide shenanigans it provides them with. Overall I really liked tapu bulu for to support and offense it provided to the overall team.

Saturday, 2 June 2018

Pokemon VGC 18 May Report

Charizard-Mega-X @ Charizardite X 
Ability: Blaze 
EVs: 204 HP / 76 Atk / 4 Def / 4 SpD / 220 Spe 
Adamant Nature 
- Flare Blitz 
- Thunder Punch 
- Dragon Dance 
- Roost 

Cresselia @ Assault Vest 
Ability: Levitate 
Level: 50 
EVs: 252 HP / 252 SpA / 4 SpD 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Icy Wind 
- Shadow Ball 
- Moonblast 

Tapu Fini @ Choice Specs 
Ability: Misty Surge 
Level: 50 
EVs: 236 HP / 92 Def / 132 SpA / 20 SpD / 28 Spe 
Modest Nature 
IVs: 0 Atk 
- Muddy Water 
- Moonblast 
- Dazzling Gleam 
- Haze 

Bisharp @ Focus Sash 
Ability: Defiant 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Adamant Nature 
- Iron Head 
- Sucker Punch 
- Knock Off 
- Protect 

Zapdos @ Electrium Z 
Ability: Pressure 
Level: 50 
EVs: 60 HP / 100 Def / 156 SpA / 4 SpD / 188 Spe 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Heat Wave 
- Tailwind 
- Roost 

Landorus-Therian @ Choice Scarf 
Ability: Intimidate 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
- U-turn 
- Earth Power 
- Sludge Bomb 
- Hidden Power [Ice] 



Hi guys today I am back with another VGC 18 report for you all this time with the display of a team I had been using for the month of May, this team started from the scrap idea of me getting to use a mega charizard x this season, though starting out rough I had the idea of using charizard x with a clefairy and then came tapu fini, bisharp and zapdos naturally, with which I added in tapu bulu, first a landorus was added to replace the tapu bulu and oh boy did it seem to help out my team by a whole lot. Then after a few tests clefairy, a pokemon that I didn’t seem to play much with was replaced for this weird cresselia, therefore it did work for the purposes it was put on the team for.following is the individual analyses of the members of this team:

Charizard was something I thought off as a weak pokemon but it did happen to show the potentials of its amazing offensive power, it really did work up well to my expectations, especially with the thunder punch it now had a chance to get to water types which did seem to help out through a lot of my games that I played with this team. This is Jamie boyt’s spread and works really well. One problem I felt while using this charizard was that once it was set up it didn’t had long to live for and usually would be going down to it’s opponent’s attacks and usually after using a flare blitz it would be ohko’d from an opponent. Roost was much of a better adjustment to the problem also as I felt I didn’t had the absolute tendency to use protect other than having the opportunity to set up or attack with zard x. overall it really did seem to help me. I definitely did found new respect for charizard x while playing with it in this meta.

Tapu fini is a very simple pokemon, it really felt like needed here after charizard x as it was able to counter of the two most popular pokemon in the format, incineroar and landorus. Tapu fini needed more offensive pressure so choice specs happened to be my item choice for it. Haze was a move in particular that ended up being extremely useful for my approach. Haze helped out against tons and tons of gimmick-y teams that made it the MVP of those games, other than that the specs damage boost came in as something rather unexpected and handy for this team. Since the team is somewhat pivotal in nature it doesn’t mind taking in a specs locked fini back into the party and the team is generally comfortable with revolving its mons, so that never seemed to be a problem there at all.

Upnext was a Bisharp, I had upto this point made no sense in my mind for what bisharp would be used in this meta for, for this team I was looking to counter gengar, the tapus and cresselia in particular, bisharp had amazing answers to them all, especially it stood somewhat well against the tapu lele + metagross combination as well as the whimsicott + gengar lead, combine that with tapu fini and you get a whole lot of support on the side of this guy, since a lot of people would be tempted to pull in landorus and incineroar on a boosting charizard x, with bisharp’s defiant on the field, they happen to take to second thoughts. Bisharp was a pokemon for which I gained a whole lot of respect for after using it in this team, I have to say the focus sash overall adds another layer to its amazing threatening stance on the field with both steel and dark type moves.

Zapdos was something here on the though of defeating water types which my team would be leaving unchecked at this point, also adding in the first ground immunity especially since I had two pokemons that would be weak against it, zapdos didn’t felt like a strong and solid part to the overall team, however it did happen to work where it was needed for, the extra fire coverage and electric stab with the z-move made zapdos very threatening, this team felt weak against tactics like opposing tailwind, zapdos would be able to match that standard, also as the team doesn’t have many pokemon to use the move protect and is pivotal in nature.

To be honest on this mon, I always had doubted its potential, special scarf Landorus seemed like a niche to me when on wolfe’s team but using it with my own charizard x team. It really did make it pull through extremely well. It had just soo much coverage with the fast pivotal option resting in that u-turn, earth power, hp-ice and sludge bomb were more than great coverage moves, landorus gets its bulk taken away from the scarf that it carries however, if used correctly and preserved correctly you can get more than one game changing attacks and intimidates off on your opponents. Really have started to respect this mon a whole lot more than I used to.

Cresselia wasn’t the last member that I added to the team it came in as a later addition as a replacement of clefairy, clefairy was useful only in the games I used it for, for using icy wind, getting those speed drops off, on the other hand while giving the weaknesses of the team some serious thoughts, I felt like I needed a better switching to landorus and tapu lele’s menacing attacks to which there was little escape from. Cresselia being both offensive and bulky was the ultimate answer that I felt to the question, anyone looking at this spread would go, crazy thinking its absolute garbage, however I felt that cresselia was something that was indeed very useful for the job that I chose it for, staying on the field for a couple of turns and absorbing attacks, in return to that it happened to give me a wide varity of offensive coverage over this meta as well as much needed speed control. Cresselia is very niche for this team however I do feel like it might as well revive my interest in doing a whole lot more crazier teams this summer, especially as I’d have time to goof around with ideas.

Saturday, 28 April 2018

Pokemon VGC 18 April Report


Hey guys this is my report for the team that I developed in April for VGC 18 format, it went through quite a big struggle but I felt as if in the end I got a good team together, I got to use 4 mons that I hadn’t tried out in the vgc 18 season before and loved to use them, without further ado lets get into this post:

Teambuilding Process:
I was quite confused with what to build next, before this team took any shape or actual form I had used 4 teams built from scratch by me before this, 1st one was the idea of mega venusaur in which I ended up loving the combination of gardevoir and zapdos, then was the gardevoir + whimsicott + heatran team in which the core worked kinda well for me and in the end I had this blastoise team with the additional landorus I + hippowdon combination which worked as an individual combination however wasn’t much in sync with the team. Then after taking a big breath I look down at mega swampert and the following team came up to me:

The Team:

Swampert-Mega @ Swampertite 
Ability: Damp 
Level: 50 
EVs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe 
Adamant Nature 
- Waterfall 
- Earthquake 
- Rock Slide 
- Protect

Swampert happens to be a unexpectedly strong attacker especially in its mega form, swampert happened to be the base for this team of mine, with having access to stab towards types like water and earthquake with potentially being able to get a speed and attack power boost through its partner bringing the rain swampert was sure to make a strong mega option for this team of mine. It even has the power to ohko a landorus with waterfall through intimidate until it is heavily invested in bulk. Swampert needed a somewhat simple ev spread I invested in enough speed to make it able to outspeed tapu koko after the rain boost which really did came in handy at points.

Pelipper @ Focus Sash 
Ability: Drizzle 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Scald 
- Hurricane 
- Protect 
- Tailwind

Not any big description for a pelliper, it has drizzle, it has coverage against grass types like amoonguss and tapu bulu that make it a good partner also to have a ground side immunity to a pokemon that uses earthquake is amazing, those are all the factors that make this pelliper a better partner for this swampert than any other pokemons. Pelliper is simple and proves to be a good pokemon, its rain also helps out other partners than just swampert.

Aegislash @ Aguav Berry 
Ability: Stance Change 
Level: 50 
EVs: 228 HP / 4 Def / 188 SpA / 76 SpD / 12 Spe 
Modest Nature 
IVs: 0 Atk 
- Shadow Ball 
- Flash Cannon 
- Substitute 
- King's Shield

When I said so in pelliper’s description, yes aegislash does get helped out a whole lot by the rain in this team, I was confused on what set to decide then I thought since I already do happen to have a tailwind setter on my team. Make it fast I recently read a report with a incineroar faster than this one carrying a darkinium z I thought it would be the perfect opportunity to have mine given a creeping speed to that one which would eventually make it faster than any other aegislash and then make it proceed to defense with a substitute a great opportunity to waste up other aegislash and incineroar’s z moves. It did ended up working really really well, this is the first time I am using aegislash in vgc 18 maybe even in the past formats and for a fact I loved it, since I had no direct cunters to a celesteela, aegislash was happening to be my primary go to option there.

Tapu Lele @ Psychium Z 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Protect 
- Taunt

I was now wanting to complete a fantasy core with a dragon and a fairy type to add in some more offensive pressure and coverage to my team, tapu lele came in as the thought of disrupting and offensive terrains also with intimidate and fake out running wild psychic terrain was much needed to stop them also tapu lele with psychic terrain had got the best option to stop trick room than the other tapus having taunt especially due to its ability to stop other mons from using fake out as a disruptor, tapu lele was great with the surprise z move and did caught off guard my opponents a lot of the time.

Naganadel @ Life Orb 
Ability: Beast Boost 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Hidden Power [Ice] 
- Protect 
- Flamethrower

Naganadel happened to be a dragon type that can really fit in well to this team of mine. It definitely does check the tapus whereas he has resistances to grass attacks as well as steel and poison moves for tapu lele despite being extremely frail on the correct timings it can really absorb attacks the dynamism its coverage on offense provides is great as well, it may not last long on the field but when attacks does leave its marks on the field.

Snorlax @ Iapapa Berry 
Ability: Gluttony 
Level: 50 
EVs: 244 HP / 4 Atk / 252 Def / 4 SpD / 4 Spe 
Adamant Nature 
- Return 
- Recycle 
- High Horsepower 
- Belly Drum

Uplast I knew my team was extremely fast and then ofcourse really weak to trick room. My team also had two ghost weakness, snorlax seemed to be the best option, I honestly didn’t thought that snorlax would ever be able to fit in on my team as it was becoming a purely archetype trick room thing however snorlax happened to work outside of opposing trick room teams as well, the teams that are defensive snorlax was able to handle them as well as if set up took them out with ease whereas providing the trick room answer as well.

Update:
At first I did happen to update with something really bad for this team, a politoed in place of pelliper, a crobat for naganadel and tapu koko the politoed and crobat were working individually very well however the team didn’t pull itself together though the idea of psychic seed supportive crobat as a trick room counter and tailwind utility as well as eject button polotoed as a pivot for intimidate and setting up perish songs in the late game was good for a strategy with itself and I would rather be considering these ideas maybe later in the format.
The thing was that I ended up working on an update for this team the team lacked any intimidate users or many moves which can be used for defense, snorax didn’t seem very special after whole lot of tries in teams and didn’t seem like fitting in the team, naganadel had an amazing typing however it couldn’t stand much longer on the field, so I decided to change things up a bit
(Naganadel was removed for Dragalge)
Dragalge @ Poisonium Z 
Ability: Adaptability 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Thunderbolt 
- Haze 
- Protect

The final version of the team that I found happened to have the dragalge on it instead of naganadel, it happens to be the only pokemon that can have the dragon poison typing in the entire game, and being slow meant that now it could also work really well under a trick room user, since one sludge bomb wasn;t able to kill all the tapus in a hit, I added in the poisonium z also for it to be able to deal massive damage and utilize the trick room turns very sufficiently. Thunderbolt was also an amazing coverage move for it against many water types that it can wall in the game. Haze turned out to be such an amazing move that I just had put on it for the move to be tested out. It formed the absolute best counter to snorlax or any other set-up based strategies. Dragalge obviously not being one of the best pokemons in terms of overall looking at the format could also counter a rising threat, araquanid, with both its dragon typing and thunderbolt.
(Snorlax was replaced with Porygon 2)
Porygon2 @ Eviolite 
Ability: Download 
Level: 50 
EVs: 244 HP / 12 SpA / 252 SpD 
Sassy Nature 
IVs: 0 Atk 
- Ice Beam 
- Shadow Ball 
- Trick Room 
- Recover

Porygon 2 is love from the 2017 format I just happened to like this pokemon very very much back then but now when I used it, I wouldn’t be able to use a better pokemon in place of it, since the typings were so important for this team and normal type was the best for it, porygo 2 provides a whole lot of defensive utility for my team, the ev spread is simple but does work against big tapu + zapdos or rain leads in terms of taking those hits well, I chose to go for shadow ball as the coverage move instead of thunderbolt as I already had found my celesteela counters in aegislash and dragalge had that move having shadow ball opens up the opportunity for it to hit pokemons like gardevoir, metagross, lele and cresselia for super effective damage and ice beam, is needless to say good on this team as it is.

Conclusion:
So guys this was it for my April team report which did went through a whole lot f bumps but in the end I ended up bringing together a fun, somewhat different and successful team, hopefully you guys liked this post, I’d be back with more bye for now!


Saturday, 24 March 2018

March VGC 18 Team Report


Hi guys today I am back with another team this time am presenting my experiences in the month of march, this time I tried to be creative around kommo-o teams especially after getting super surprised by the costa mesa regional finals in their creative teams especially in term so it being a turtlemoth meme team which was extremely surprising to be seen getting played in a serious tournament and seeing such success. Without further ado this report:

Teambuilding process:
First of all the goal that I did set for myself was to build around kommo-o mainly I didn’t knew how successful would this dragon thing get but I wanted to innovate this concept something other than the mega gengar, whimsicott bulu usual kommo-o stuff.
As common concept of the fantasy cores, around the dragon fairy steel core goes I wanted to put it in one, kommo deals with a lot but mainly goes down to fairies and tapu lele was a big issue for the format tapu koko was my tapu of choice to beat tapu fini something that sticks around much longer than expected and the next option I did add on was a celesteela as I knew it’d deal well with the ever so popular mega metagross + tapu lele combination.
 When the thoughts of supporting these three came to mind hitmontop seemed to be a much amazing option it can help kommo-o clear up the steel types with its fighting coverage and further greatly helps pokemons like celesteela to set up leech seed or attack as well as tapu koko and especially kommo-o to land attacks with feint, fake out supporthelps kommo-o set up and wide guard could form an amazing support to this core didn’t knew it’d work out this well now the last two slots were left to figure out what this core didn’t cover + could use around kommo-o as a mega.
Now as weird as it may sound the two mons I used to round the team out were tyranitar as my mega and then nihilego the most interesting part was that they were part of the trick room mode alongside hitmontop the first few tests went by extremely well and I loved this composition for the team nihilego being reasonably frail was covered by hitmontop’s intimidate, fakeout support whereas its special defense got a boost from tyranitar’s sand stream. Got a 4-0 win streak in the first time playing with the team.
Important calculations:
Offensive Calcs
180+ SpA Kommo-o Clangorous Soulblaze vs. 44 HP / 100 SpD Mega Charizard Y: 84-99 (52.8 – 62.2%) — guaranteed 2HKO
+1 180+ SpA Kommo-o Clanging Scales vs. 44 HP / 100 SpD Mega Charizard Y: 73-87 (45.9 – 54.7%) — 52% chance to 2HKO
180+ SpA Kommo-o Clangorous Soulblaze vs. 236 HP / 84 SpD Zapdos: 102-120 (52.3 – 61.5%) — guaranteed 2HKO
+1 180+ SpA Kommo-o Clanging Scales vs. 236 HP / 84 SpD Zapdos: 91-108 (46.6 – 55.3%) — 66.8% chance to 2HKO
+1 0- Atk Kommo-o Close Combat vs. 172 HP / 0 Def Heatran: 188-224 (100 – 119.1%) — guaranteed OHKO
Defensive Calcs
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. +1 0 HP / 68 SpD Kommo-o: 130-156 (86.6 – 104%) — 6.3% chance to OHKO
4 Atk Aerilate Mega Salamence Double-Edge vs. +1 4 HP / 4 Def Kommo-o: 126-150 (83.4 – 99.3%) — guaranteed 2HKO

-1 252+ Atk Landorus-T Earthquake vs. 156 HP / 4 Def Tapu Koko in Electric Terrain: 116-138 (70.3 - 83.6%) -- guaranteed 2HKO
252 SpA Mega Gengar Sludge Bomb vs. 156 HP / 76 SpD Assault Vest Tapu Koko: 144-170 (87.2 - 103%) -- 12.5% chance to OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 156 HP / 4 Def Tapu Koko: 276-326 (167.2 - 197.5%) -- guaranteed OHKO


0 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele: 174-206 (98.3 – 116.3%) — 87.5% chance to OHKO
252 SpA Mega Charizard Y Heat Wave vs. 228 HP / 124+ SpD Celesteela in Sun: 168-200 (83.5 – 99.5%) — guaranteed 2HKO after Leftovers recovery
212+ Atk Incineroar Flare Blitz vs. 228 HP / 156 Def Celesteela: 168-200 (83.5 – 99.5%) — guaranteed 2HKO after Leftovers recovery
252+ SpA Tapu Lele Psychic vs. 228 HP / 124+ SpD Celesteela in Psychic Terrain: 51-60 (25.3 – 29.8%) — 0.4% chance to 4HKO after Leftovers recovery

The Team:


Kommo-o @ Kommonium Z 
Ability: Soundproof 
Level: 50 
EVs: 4 HP / 4 Def / 180 SpA / 68 SpD / 252 Spe 
Modest Nature 
- Clanging Scales 
- Flamethrower 
- Close Combat 
- Protect 

So the first member definitely has to be kommo-o here the spread was really satisfying and was taken online from a sample set, this really did work out, to sum up my overall opinion on kommo-o I really don’t think if it ever did extremely well in a match mainly relating to me not being able to use it properly in my games or losing it too early but when it did exerted a big amount of offensive pressure on its opponents, there were thought games where it got all the kos before my opponents happened to quit seeing themselves at loss but I think kommo-o still stands vulnerable to some tactics especially due to then its moves lowering the stat boosts very much soon. I felt like I’d have to write a whole lot of kommo-o in this report but not that much, it is a good pokemon that can exert loads of pressure on your team but then again I felt as if centralizing a team around it which definitely did limit the potent of the team considering it took quite some support to be played on the field correctly.

Hitmontop @ Mago Berry 
Ability: Intimidate 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Fake Out 
- Feint 
- Close Combat 
- Wide Guard 

Hitmontop is the mvp of this team pretty much, first of all the support it provides with fakeout and then add that up with the pressure of feint is quite amazing a lot of people will ask why not scrafty? Scrafty does get intimidate and fake out however the stronger option on fighting coverage as well as the wide guard and feint as aforementioned was quite amazing. Strong fighting coverage helps against a whole lot of this fighting weak format, the tyranitars, kangaskhans, heatrans, incineroars, kartanas, you name it! Hitmontop also proved to be a surprisingly good counter to the landorus out there, with the support of wide guard, fake out and especially intimidate it was quite an excellent defensive counter to it. Hitmontop’s wide guard suppot works excellently against others especially for this team which has many mpokemons that need defense against strong support moves, overall I didn’;t think hitmontop would be this useful but I think it was an extremely good support for kommo-o as well as the rest of this team.
Tapu Koko @ Assault Vest 
Ability: Electric Surge 
Level: 50 
EVs: 156 HP / 4 Def / 92 SpA / 76 SpD / 180 Spe 
Timid Nature 
- Thunderbolt 
- Dazzling Gleam 
- Sky Drop 
- Electroweb 
Assault vest tapu koko was something I was against the ret of the entire season as I felt like it couldn’t do anything properly at all. This is the only spread that I made myself and I guess am extremely satisfied with it, the overall role of this tapu koko could be called out as an offensive or supportive utility, electro web is a great addition to this team as it helps against kommo-o’s setup for teams as well as lowering others’ speed for this teams kinda weird speed tier. Dazzling gleam and thunderbolt are staple on any tapu koko sets however sky dropwas also quite awesome especially for the peoplewho missed out on expecting this option once again for the setup of kommo-o as well as lifting off huge threats from the field, while the partner could do the damage. Sometimes the disruption of its electric terrain would also help to disrupt lele or bulu as well as proved to be my primary counter to amoonguss’s spore. Overall I guess this was really the first time I loved using this pokemon after ‘not getting it’ for so long.
Celesteela @ Leftovers 
Ability: Beast Boost 
Level: 50 
EVs: 228 HP / 156 Def / 124 SpD 
Careful Nature 
- Heavy Slam 
- Flamethrower 
- Protect 
- Leech Seed 

Celesteela forms the final part of this core and well did I got after one year what real celesteelas can do the best, this team also did made e realize how celesteela is used however not in the same format ti once happened to dominate. This celesteela is extremely simple of a pokemon and also very simple to use, an excellent pivotal switch in or to be used to pick up kos or settle down on the field easily. Alto o people have started to use it with seeds in combination with any terrain bu I guess this spread calls out better for the more classic versions of celesteela and fit the team amazingly especially when it had to absorb the attacks, for it had a lot to absorb attacks.
Tyranitar-Mega @ Tyranitarite 
Ability: Sand Stream 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Rock Slide 
- Assurance 
- Ice Punch 
- Protect 

Tyranitar was the option when I realized I could still use some mons to counter zard y and needed coverage battling against a cresselia with two fighting types to begin with and the other that can’t land a huge amount of damage was going to be tough, tyranitar was the option so for it could also count as my mega, gave me more weather control as well. always thought of tyranitar being as pretty much of an eh-ish mega pokemon however I did got the taste of its power by using it in this team. It can even survive 4x effective attacks of fighting types and then can also land monstrous attacks back. The coverage option after the stab attacks was ice punch as it could give me more offensive coverage against a landorus. Assurance was a really cool option that could potentially allow me to pick up surprise and easy as well as unexpected ohkos in combination whwne a koko, ninilego, hitmontop or kommo-o was on the side of the field with this monster. I loved this mega despite thining of it as something that shouldn’t be appreciated in use.
Nihilego @ Life Orb 
Ability: Beast Boost 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Power Gem 
- Trick Room 
- Protect 

Last up is nihilego as surprise option as well, nihilego is quite an amazing pokemon especially packing up for that strong poison type coverage in that sludge bomb as wel as giving extre move coverage with more reliable of a accurate rock type attack in power gem nihilego ended up acting as surprisingly bulky on this team especially as the support of hitmontop and then the sand boost gave to its defenses hitmontops wide guard was also quite a big cause. Its cover move after protect, as in for trick room was an interesting option especially as I thought this team ended up being in a weird speed tier with mons like hitmontop, celesteela and tyranitar itself trick room proved to be an excellent and yet again an unexpected speed control option on this team of mine. It worked really well against teams that relied on tailwind as well as unsuspected reversing opposing trick room pokemons.
Full pastebin:
Kommo-o @ Kommonium Z 
Ability: Soundproof 
Level: 50 
EVs: 4 HP / 4 Def / 180 SpA / 68 SpD / 252 Spe 
Modest Nature 
- Clanging Scales 
- Flamethrower 
- Close Combat 
- Protect 

Tapu Koko @ Assault Vest 
Ability: Electric Surge 
Level: 50 
EVs: 156 HP / 4 Def / 92 SpA / 76 SpD / 180 Spe 
Timid Nature 
- Thunderbolt 
- Dazzling Gleam 
- Sky Drop 
- Electroweb 

Hitmontop @ Mago Berry 
Ability: Intimidate 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Fake Out 
- Feint 
- Close Combat 
- Wide Guard 

Celesteela @ Leftovers 
Ability: Beast Boost 
Level: 50 
EVs: 228 HP / 156 Def / 124 SpD 
Careful Nature 
- Heavy Slam 
- Flamethrower 
- Protect 
- Leech Seed 

Tyranitar-Mega @ Tyranitarite 
Ability: Sand Stream 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Rock Slide 
- Assurance 
- Ice Punch 
- Protect 

Nihilego @ Life Orb 
Ability: Beast Boost 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Power Gem 
- Trick Room 
- Protect 

Conclusion:
This was it for my weird yet fun march team I honestly didn’t think that this idea would ever have worked out here, however this got really fun to use and I think I really did got a hang of the offense provided by this team. Hopefully you guys liked it and would give it a try for yourself, as of now I am looking forward to a new month where I would probably be using a mega venusaur team or something anti-meta and defensive. Bye for now!