Friday, 28 September 2018

Starting soon with VGC 19 Series

Really just an update here so wanted to say that i'll be starting out with VGC 19 sun series soon maybe will only have 1 team for this format of the season, my favorite pokemon of all time FREAKING RESHIRAM IS ALLOWED NOW.
not only that it looks kinda viable too, my current idea is to use it alongside some core of bronzong, hitmontop and groudon etc + whatever or whatever else fits around it, sun series might as well be the best format to use my favorite a reshiram in.
                                           Reshiram

Friday, 10 August 2018

VGC 18 July Team Report


Hi guys today I am back with another team analysis this time I will be talking about the team that I used throughout the month of july.
The Teambuilding process:
I was trying to start out with using a mega gengar team this tie around knowing that it had an amazing supportive as well as an offensive presence on the field. Soon I decided to go with a semi trick room mode on this team with a marowak and slowbro combination that I thought was going to be very much useful in this meta but slowbro kinda seemed rather lackluster on this team overall, marowak has been a VGC favorite of mine and looking at its capabilities I felt like it could be given some fair share of display in this format too. Then I scraped the old version of the team and then startd out with another version that had the starting core of cresselia, tapu fini and ofcourse the main focus of the team in marowak. Then came in a mega gengar as I felt like cresselia could support it well, I knew from my earlier tests that a move like helping hand and ground immunity from the partner can really help out my gengar, to cover up the huge ghost weakness on this team a snorlax was added which could take advantage of the trick room as well ad then to round the team off, and me being recently kinda very impressed by the combination of clefairy + gengar a clefairy was added which then again could support the team really well. First version of the team is as follows:
Gengar-Mega @ Gengarite 
Ability: Shadow Tag 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Shadow Ball 
- Protect 
- Substitute
Marowak-Alola @ Thick Club 
Ability: Lightning Rod 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Flare Blitz 
- Bonemerang 
- Shadow Bone 
- Protect
Cresselia @ Wiki Berry 
Ability: Levitate 
Level: 50 
EVs: 252 HP / 4 SpA / 252 SpD 
Sassy Nature 
IVs: 0 Atk 
- Ice Beam 
- Trick Room 
- Helping Hand 
- Skill Swap
Tapu Fini @ Waterium Z 
Ability: Misty Surge 
Level: 50 
EVs: 236 HP / 92 Def / 132 SpA / 20 SpD / 28 Spe 
Modest Nature 
IVs: 0 Atk 
- Muddy Water 
- Moonblast 
- Protect 
- Haze
Snorlax @ Iapapa Berry 
Ability: Gluttony 
Level: 50 
EVs: 252 HP / 4 Atk / 252 SpD 
Careful Nature 
- Return  
- High Horsepower 
- Belly Drum 
- Protect
Clefairy @ Eviolite 
Ability: Friend Guard 
Level: 50 
EVs: 252 HP / 252 Def / 4 SpA 
Bold Nature 
IVs: 0 Atk 
- Follow Me 
- Heal Pulse 
- Encore 
- Icy Wind

The team did lack a lot of effective presence. I did use it a bit but it lacked much enough synergy. Then having thoughts about the new team I;m going to buil I felt like focusing on two of my favorites as in emboar and marowak. Putting them in combination I came up with the following six members.
Marowak-Alola @ Thick Club 
Ability: Lightning Rod 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Flare Blitz 
- Rock Slide 
- Shadow Bone 
- Protect
Emboar @ Life Orb 
Ability: Reckless 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Flare Blitz 
- Wild Charge 
- Superpower 
- Protect
Tapu Bulu @ Assault Vest 
Ability: Grassy Surge 
Level: 50 
EVs: 252 HP / 28 Atk / 228 SpD 
Careful Nature 
- Wood Hammer 
- Stone Edge 
- Superpower 
- Horn Leech
Milotic @ Wiki Berry 
Ability: Competitive 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Scald 
- Icy Wind 
- Protect 
- Recover
Cresselia @ Psychium Z 
Ability: Levitate 
Level: 50 
Shiny: Yes 
EVs: 252 HP / 252 SpA / 4 SpD 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Ice Beam 
- Trick Room 
- Helping Hand
Salamence-Mega @ Salamencite 
Ability: Intimidate 
Level: 50 
EVs: 4 Atk / 252 SpA / 252 Spe 
Naive Nature 
- Hyper Voice 
- Flamethrower 
- Protect 
- Double-Edge

For what I thought of it as being a really bad idea the two could be somewhat and somewhere usable in the game. Most of my early tests went successful based on the tactic that I set up trick room, deal as much damage as possible and as fast as possible. Also milotic and tapu bulu helped as effective members metagross came in handy rarely but did seem to atleast pull it’s own weight when brought into the game. I felt like giving this team’s concept a serious shot.
The Team:
Emboar worked far far better than I hoped it to work in this format. The combination of a really strong fire, electric and fighting type attack with the reckless ability and life orb further giving an immense boost to it’s offensive presence emboar was sure to pick up a whole lot of ohko’s in this format once the trick room was set-up a lot of people didn’t expect emboar to pack much of a punch at all that became the reason emboar aced through a whole lot of pokemon especially with it’s wild charge. Emboar proved to be the pokemon  wanted it to be on this team since the entire concept of the team is usually to set up trick room and start doing damage.
Cresselia is the pokemon that connects almost everything on this team, whether its to cover up a ground immunity and hit back landorus r to set up trick room. I didn’t had confidence in this spread and item choice when I put it on this team however it ended up working out pretty well. The reason was simple cresselia could do a whole lot of damage as well. It can also now one shot amoonguss which could be a serious threat for this team. Helping hand was yet again a good move ofcourse to add a bit more offense to this team. Cresselia has to be the most used member of this team.
Milotic is one of those pokemon that I’ll always be guilty of saying that I can’t use it at all before this team that was, but now I feel like, yep milotic definitely has a place in this game for me. The main reason was super obvious, though strangely milotic + cresselia made it as a main lead combination for me on this team. Usually the teams that’d carry a intimidate user like landorus or incineroar threatened my two main trick room attackers as in emboar and marowak as a lead milotic was pretty fun to be able to ward these two pokemons off the field or atleast prevent them from pivoting around in circles to weaken my team’s offensive presence. Milotic did prove to live up to it’s potential in this team.
Marowak was the base layer or this team alongside emboar it did found good synergy with milotic in terms of scaring away any strong electric type attacks. Rock slide is something I just put on this marowak for some testing and it really did not disappoint, after all it does provide marowak a strong stab attack which does ohko charizard outright from the field something that a lot of people did not expect me to carry on my marowak, marowak mostly does the same with a wide variety of attacks for coverage and offense to pressure under trick room marowak can pull out big wins for this team.
Tapu bulu had to be a standard pick here, covering up the double ground weakness as well as the completion of a F/W/G core sounds rather somewhat ideal on this end. This was quite a threatening member of this team as it did took out a whole lot of water types that my team had trouble with, adding to the coverage and defense with an assault vest worked on a somewhat hyper offensive team like mine.
Mega salamence has always been one of those pokemon that I felt like my teams didn’t have much room for but I felt ike this one it took up this slot quite well. After a noticed that my team didn’t have an out for the incineroar + kartana lead this was the idealpick in addition to which it can support this team a whole lot being a fast attacker for most of the mons being slow, adding to it’s defenses with intimidate as well as covering for the water and once again, the ground weaknesses, mega salamence provided what it felt like promising, though not one of the most used pokemons on this team however it worked really well.
Conclusion: I know it gets late and no excuses but there goes hope you liked it first time I built using my favorites in this format, upnext? Maybe a venusaur and torkoal team. Venusaur indeed being a very memorable pokemon for me.

Monday, 9 July 2018

Pokemon VGC 18 June Report

Hi guys today I am back sharing with you guys the team I used in the month of June, hopefully you guys will like it as well, without further ado lets get started with this team:

Incineroar @ Assault Vest 
Ability: Intimidate 
Level: 50 
EVs: 236 HP / 116 Atk / 68 Def / 68 SpD / 20 Spe 
Adamant Nature 
- Fake Out 
- Flare Blitz 
- Knock Off 
- U-turn 

Gardevoir @ Gardevoirite 
Ability: Trace 
Level: 50 
EVs: 252 HP / 164 Def / 52 SpA / 4 SpD / 36 Spe 
Modest Nature 
IVs: 0 Atk 
- Hyper Voice 
- Psychic 
- Trick Room 
- Protect 

Amoonguss @ Iapapa Berry 
Ability: Regenerator 
Level: 50 
EVs: 244 HP / 76 Def / 188 SpD 
Sassy Nature 
IVs: 0 Atk / 0 Spe 
- Spore 
- Sunny Day 
- Sludge Bomb 
- Rage Powder 

Heatran @ Shuca Berry 
Ability: Flash Fire 
Level: 50 
EVs: 148 HP / 4 Def / 132 SpA / 4 SpD / 220 Spe 
Modest Nature 
IVs: 0 Atk 
- Heat Wave 
- Protect 
- Earth Power 
- Substitute 

Zapdos @ Electrium Z 
Ability: Pressure 
Level: 50 
EVs: 60 HP / 100 Def / 156 SpA / 4 SpD / 188 Spe 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Hidden Power [Ice] 
- Tailwind 
- Detect 

Tapu Bulu @ Figy Berry 
Ability: Grassy Surge 
Level: 50 
EVs: 252 HP / 108 Atk / 4 Def / 140 SpD / 4 Spe 
Adamant Nature 
- Wood Hammer 
- Substitute 
- Rock Slide 
- Protect 



Teambuilding Process;
I was messing around with my old team ideas for a long time mainly involving a core of whimsicott and gardevoir. With fake tears and tailwind, heatran was a good addition to this core however it overall had glaring weaknesses thought the big pat of the team relied on fake tears + special attacks, especially the support of whimsicott, when it wasn;t around to support properly it just fell apart horribly. With having those tests out of the way and also looking a lot into a dedicated snorlax set-up team, with that being a failure as well, then I looked into the initial combination of incineroar and gardevoir, I also felt like amoonguss would also be helpful, then forming a crazy yet different idea members of heatran, zapdos and tapu bulu came along naturally and the result was a fun and solid team composition.

The Team:
First up is gardevoir, I was exploring and testing this pokemon out a lot and loved its offensive presence, thought using it to a good extent in tailwind in my initial tests, it didn’t took me long to realize that it sure does need a trick room mode as well to be used to its full potential, in this team it did some simple gardevoir things alongside the usual support of amoonguss’ redirection and incineroar’s intimidate. I especially loved the on field combination of heatran and gardevoir inside of trick room and tailwind where they can go before their opponents and spam big spread damage. Gardevoir when not being used in excess in the team can spread good utility damage that can allow its partners to pick up ko;s by putting them in ko ranges easily. Its damage does build up in your favor.

Upnext is incineroar, I just absolutely loved this pokemon, its not highly needed on every other team due to the utility it provides like its usual partner in crime, landorus, put its just good enough in a whole lot of situations to just pull through in the games, especially where you do need it. U-turn was a move that really didn’t got used a whole lot but I guess it could prove valuable in whimsigar matchups involving perish song tactics. There isn’t a whole lot to say about incineroar other than… yes it is simply a very good pokemon.

Amoonguss was the MVP of this team. I gained a whole lot of respect for this pokemon while using it on this team of mine, it is a very good one indeed. Not just the mon itself, but the utility it provided it to the double fire and double grass type member team in this meta was tremendous. Spore was just as good as a support move can get, rage powder would help to remove the threats of water type single target attackers was just huge, sludge bomb was y move of offense in choice as the team already had double fairies knock off and an overall offensive nature to stop kommo-o and the threat of snorlax’s set up tactics, sludge bomb also helped against the huge number of tapus in this format. Sunny day was particularly quite an amazing move and got used a whole lot especially against those teams that had water types, or whenever I needed to power up my own two main trick room attackers, overall amoonguss ended up helping in a lot of matches with the different support moves that it had on its set.

Heatran is yet again a simple pokemon, a few things to mention regarding it, shuca berry heatran worked for me especially as mons like earth power landorus and especially surprise hp- ground as well as metagross’ stomping tantrum are very common in this format. The offensive utlity that heat wave and earth power provide are very good for this team. Substitute became a particular favorite especially having two moves of tailwind and trick room in hich the last turn will usually get blocked with a double protect, heatran can favor really well from by setting up a substitute to protect itself in the upcoming turns.

Zapdos was a natural comer to this team mainly to provide some ground immunity as well as offense against those water types in this format, having to test the combination of zapdos and gardevoir before I knew it does go very well with gardevoir, so undoubtedly had to put this mon here, I have been using zapdos with roost basically the entire season whenever I’ve tested it but I feel like it hasn’t worked out well enough for me so I didn’t have it on this team. Zapdos hasn’t been the best of all for me however I feel like whenever I used it it worked out well enough, hidden power ice over heat wave was chosen as to kill those landorus especially when not having any water types on this team.

Tapu Bilu is here to provide more support against those ground type pokemons in this format as well as for providing general recovery bits for its partners like incineroar and heatran as well as itself when needed due to all three not having any recovery items on them. substitute works similar in tactics to heatrans substitute. Rock slide is a move I’d like to discuss here, I felt like tapu bulu never really needed this move but then again not having any water types on this team of mine tapu bulu used it to great utility in many matches sometimes even fishing flinches that were needed, most zard-y played overlook the slot on bulu and fall prey to the rock slide shenanigans it provides them with. Overall I really liked tapu bulu for to support and offense it provided to the overall team.

Saturday, 2 June 2018

Pokemon VGC 18 May Report

Charizard-Mega-X @ Charizardite X 
Ability: Blaze 
EVs: 204 HP / 76 Atk / 4 Def / 4 SpD / 220 Spe 
Adamant Nature 
- Flare Blitz 
- Thunder Punch 
- Dragon Dance 
- Roost 

Cresselia @ Assault Vest 
Ability: Levitate 
Level: 50 
EVs: 252 HP / 252 SpA / 4 SpD 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Icy Wind 
- Shadow Ball 
- Moonblast 

Tapu Fini @ Choice Specs 
Ability: Misty Surge 
Level: 50 
EVs: 236 HP / 92 Def / 132 SpA / 20 SpD / 28 Spe 
Modest Nature 
IVs: 0 Atk 
- Muddy Water 
- Moonblast 
- Dazzling Gleam 
- Haze 

Bisharp @ Focus Sash 
Ability: Defiant 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Adamant Nature 
- Iron Head 
- Sucker Punch 
- Knock Off 
- Protect 

Zapdos @ Electrium Z 
Ability: Pressure 
Level: 50 
EVs: 60 HP / 100 Def / 156 SpA / 4 SpD / 188 Spe 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Heat Wave 
- Tailwind 
- Roost 

Landorus-Therian @ Choice Scarf 
Ability: Intimidate 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
- U-turn 
- Earth Power 
- Sludge Bomb 
- Hidden Power [Ice] 



Hi guys today I am back with another VGC 18 report for you all this time with the display of a team I had been using for the month of May, this team started from the scrap idea of me getting to use a mega charizard x this season, though starting out rough I had the idea of using charizard x with a clefairy and then came tapu fini, bisharp and zapdos naturally, with which I added in tapu bulu, first a landorus was added to replace the tapu bulu and oh boy did it seem to help out my team by a whole lot. Then after a few tests clefairy, a pokemon that I didn’t seem to play much with was replaced for this weird cresselia, therefore it did work for the purposes it was put on the team for.following is the individual analyses of the members of this team:

Charizard was something I thought off as a weak pokemon but it did happen to show the potentials of its amazing offensive power, it really did work up well to my expectations, especially with the thunder punch it now had a chance to get to water types which did seem to help out through a lot of my games that I played with this team. This is Jamie boyt’s spread and works really well. One problem I felt while using this charizard was that once it was set up it didn’t had long to live for and usually would be going down to it’s opponent’s attacks and usually after using a flare blitz it would be ohko’d from an opponent. Roost was much of a better adjustment to the problem also as I felt I didn’t had the absolute tendency to use protect other than having the opportunity to set up or attack with zard x. overall it really did seem to help me. I definitely did found new respect for charizard x while playing with it in this meta.

Tapu fini is a very simple pokemon, it really felt like needed here after charizard x as it was able to counter of the two most popular pokemon in the format, incineroar and landorus. Tapu fini needed more offensive pressure so choice specs happened to be my item choice for it. Haze was a move in particular that ended up being extremely useful for my approach. Haze helped out against tons and tons of gimmick-y teams that made it the MVP of those games, other than that the specs damage boost came in as something rather unexpected and handy for this team. Since the team is somewhat pivotal in nature it doesn’t mind taking in a specs locked fini back into the party and the team is generally comfortable with revolving its mons, so that never seemed to be a problem there at all.

Upnext was a Bisharp, I had upto this point made no sense in my mind for what bisharp would be used in this meta for, for this team I was looking to counter gengar, the tapus and cresselia in particular, bisharp had amazing answers to them all, especially it stood somewhat well against the tapu lele + metagross combination as well as the whimsicott + gengar lead, combine that with tapu fini and you get a whole lot of support on the side of this guy, since a lot of people would be tempted to pull in landorus and incineroar on a boosting charizard x, with bisharp’s defiant on the field, they happen to take to second thoughts. Bisharp was a pokemon for which I gained a whole lot of respect for after using it in this team, I have to say the focus sash overall adds another layer to its amazing threatening stance on the field with both steel and dark type moves.

Zapdos was something here on the though of defeating water types which my team would be leaving unchecked at this point, also adding in the first ground immunity especially since I had two pokemons that would be weak against it, zapdos didn’t felt like a strong and solid part to the overall team, however it did happen to work where it was needed for, the extra fire coverage and electric stab with the z-move made zapdos very threatening, this team felt weak against tactics like opposing tailwind, zapdos would be able to match that standard, also as the team doesn’t have many pokemon to use the move protect and is pivotal in nature.

To be honest on this mon, I always had doubted its potential, special scarf Landorus seemed like a niche to me when on wolfe’s team but using it with my own charizard x team. It really did make it pull through extremely well. It had just soo much coverage with the fast pivotal option resting in that u-turn, earth power, hp-ice and sludge bomb were more than great coverage moves, landorus gets its bulk taken away from the scarf that it carries however, if used correctly and preserved correctly you can get more than one game changing attacks and intimidates off on your opponents. Really have started to respect this mon a whole lot more than I used to.

Cresselia wasn’t the last member that I added to the team it came in as a later addition as a replacement of clefairy, clefairy was useful only in the games I used it for, for using icy wind, getting those speed drops off, on the other hand while giving the weaknesses of the team some serious thoughts, I felt like I needed a better switching to landorus and tapu lele’s menacing attacks to which there was little escape from. Cresselia being both offensive and bulky was the ultimate answer that I felt to the question, anyone looking at this spread would go, crazy thinking its absolute garbage, however I felt that cresselia was something that was indeed very useful for the job that I chose it for, staying on the field for a couple of turns and absorbing attacks, in return to that it happened to give me a wide varity of offensive coverage over this meta as well as much needed speed control. Cresselia is very niche for this team however I do feel like it might as well revive my interest in doing a whole lot more crazier teams this summer, especially as I’d have time to goof around with ideas.

Saturday, 28 April 2018

Pokemon VGC 18 April Report


Hey guys this is my report for the team that I developed in April for VGC 18 format, it went through quite a big struggle but I felt as if in the end I got a good team together, I got to use 4 mons that I hadn’t tried out in the vgc 18 season before and loved to use them, without further ado lets get into this post:

Teambuilding Process:
I was quite confused with what to build next, before this team took any shape or actual form I had used 4 teams built from scratch by me before this, 1st one was the idea of mega venusaur in which I ended up loving the combination of gardevoir and zapdos, then was the gardevoir + whimsicott + heatran team in which the core worked kinda well for me and in the end I had this blastoise team with the additional landorus I + hippowdon combination which worked as an individual combination however wasn’t much in sync with the team. Then after taking a big breath I look down at mega swampert and the following team came up to me:

The Team:

Swampert-Mega @ Swampertite 
Ability: Damp 
Level: 50 
EVs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe 
Adamant Nature 
- Waterfall 
- Earthquake 
- Rock Slide 
- Protect

Swampert happens to be a unexpectedly strong attacker especially in its mega form, swampert happened to be the base for this team of mine, with having access to stab towards types like water and earthquake with potentially being able to get a speed and attack power boost through its partner bringing the rain swampert was sure to make a strong mega option for this team of mine. It even has the power to ohko a landorus with waterfall through intimidate until it is heavily invested in bulk. Swampert needed a somewhat simple ev spread I invested in enough speed to make it able to outspeed tapu koko after the rain boost which really did came in handy at points.

Pelipper @ Focus Sash 
Ability: Drizzle 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Scald 
- Hurricane 
- Protect 
- Tailwind

Not any big description for a pelliper, it has drizzle, it has coverage against grass types like amoonguss and tapu bulu that make it a good partner also to have a ground side immunity to a pokemon that uses earthquake is amazing, those are all the factors that make this pelliper a better partner for this swampert than any other pokemons. Pelliper is simple and proves to be a good pokemon, its rain also helps out other partners than just swampert.

Aegislash @ Aguav Berry 
Ability: Stance Change 
Level: 50 
EVs: 228 HP / 4 Def / 188 SpA / 76 SpD / 12 Spe 
Modest Nature 
IVs: 0 Atk 
- Shadow Ball 
- Flash Cannon 
- Substitute 
- King's Shield

When I said so in pelliper’s description, yes aegislash does get helped out a whole lot by the rain in this team, I was confused on what set to decide then I thought since I already do happen to have a tailwind setter on my team. Make it fast I recently read a report with a incineroar faster than this one carrying a darkinium z I thought it would be the perfect opportunity to have mine given a creeping speed to that one which would eventually make it faster than any other aegislash and then make it proceed to defense with a substitute a great opportunity to waste up other aegislash and incineroar’s z moves. It did ended up working really really well, this is the first time I am using aegislash in vgc 18 maybe even in the past formats and for a fact I loved it, since I had no direct cunters to a celesteela, aegislash was happening to be my primary go to option there.

Tapu Lele @ Psychium Z 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Protect 
- Taunt

I was now wanting to complete a fantasy core with a dragon and a fairy type to add in some more offensive pressure and coverage to my team, tapu lele came in as the thought of disrupting and offensive terrains also with intimidate and fake out running wild psychic terrain was much needed to stop them also tapu lele with psychic terrain had got the best option to stop trick room than the other tapus having taunt especially due to its ability to stop other mons from using fake out as a disruptor, tapu lele was great with the surprise z move and did caught off guard my opponents a lot of the time.

Naganadel @ Life Orb 
Ability: Beast Boost 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Hidden Power [Ice] 
- Protect 
- Flamethrower

Naganadel happened to be a dragon type that can really fit in well to this team of mine. It definitely does check the tapus whereas he has resistances to grass attacks as well as steel and poison moves for tapu lele despite being extremely frail on the correct timings it can really absorb attacks the dynamism its coverage on offense provides is great as well, it may not last long on the field but when attacks does leave its marks on the field.

Snorlax @ Iapapa Berry 
Ability: Gluttony 
Level: 50 
EVs: 244 HP / 4 Atk / 252 Def / 4 SpD / 4 Spe 
Adamant Nature 
- Return 
- Recycle 
- High Horsepower 
- Belly Drum

Uplast I knew my team was extremely fast and then ofcourse really weak to trick room. My team also had two ghost weakness, snorlax seemed to be the best option, I honestly didn’t thought that snorlax would ever be able to fit in on my team as it was becoming a purely archetype trick room thing however snorlax happened to work outside of opposing trick room teams as well, the teams that are defensive snorlax was able to handle them as well as if set up took them out with ease whereas providing the trick room answer as well.

Update:
At first I did happen to update with something really bad for this team, a politoed in place of pelliper, a crobat for naganadel and tapu koko the politoed and crobat were working individually very well however the team didn’t pull itself together though the idea of psychic seed supportive crobat as a trick room counter and tailwind utility as well as eject button polotoed as a pivot for intimidate and setting up perish songs in the late game was good for a strategy with itself and I would rather be considering these ideas maybe later in the format.
The thing was that I ended up working on an update for this team the team lacked any intimidate users or many moves which can be used for defense, snorax didn’t seem very special after whole lot of tries in teams and didn’t seem like fitting in the team, naganadel had an amazing typing however it couldn’t stand much longer on the field, so I decided to change things up a bit
(Naganadel was removed for Dragalge)
Dragalge @ Poisonium Z 
Ability: Adaptability 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Thunderbolt 
- Haze 
- Protect

The final version of the team that I found happened to have the dragalge on it instead of naganadel, it happens to be the only pokemon that can have the dragon poison typing in the entire game, and being slow meant that now it could also work really well under a trick room user, since one sludge bomb wasn;t able to kill all the tapus in a hit, I added in the poisonium z also for it to be able to deal massive damage and utilize the trick room turns very sufficiently. Thunderbolt was also an amazing coverage move for it against many water types that it can wall in the game. Haze turned out to be such an amazing move that I just had put on it for the move to be tested out. It formed the absolute best counter to snorlax or any other set-up based strategies. Dragalge obviously not being one of the best pokemons in terms of overall looking at the format could also counter a rising threat, araquanid, with both its dragon typing and thunderbolt.
(Snorlax was replaced with Porygon 2)
Porygon2 @ Eviolite 
Ability: Download 
Level: 50 
EVs: 244 HP / 12 SpA / 252 SpD 
Sassy Nature 
IVs: 0 Atk 
- Ice Beam 
- Shadow Ball 
- Trick Room 
- Recover

Porygon 2 is love from the 2017 format I just happened to like this pokemon very very much back then but now when I used it, I wouldn’t be able to use a better pokemon in place of it, since the typings were so important for this team and normal type was the best for it, porygo 2 provides a whole lot of defensive utility for my team, the ev spread is simple but does work against big tapu + zapdos or rain leads in terms of taking those hits well, I chose to go for shadow ball as the coverage move instead of thunderbolt as I already had found my celesteela counters in aegislash and dragalge had that move having shadow ball opens up the opportunity for it to hit pokemons like gardevoir, metagross, lele and cresselia for super effective damage and ice beam, is needless to say good on this team as it is.

Conclusion:
So guys this was it for my April team report which did went through a whole lot f bumps but in the end I ended up bringing together a fun, somewhat different and successful team, hopefully you guys liked this post, I’d be back with more bye for now!