Thursday, 29 June 2017

Pokemon Ultra Sun and Ultra Moon : My First Thoughts

Hey guys today I am back and here to share, my thought son the newly announced games that come out on November 17th 2017, Pokémon Ultra Sun and Ultra Moon, after the long awaited Sinnoh remakes, we have once again faced a massive cureball n our ways as by getting an Alola Region remake. I am once again very much excited from the teasers released so far for us.
Firstly I will get off on the teaser shown, clearly as we can see the main ; legenadary forms are somewhat of a fusion of solgaleo and lunala with necrozma, this was quite a shocker for me. I felt as if necrozma was the most left out one of the main legendary trio on any region but it had came out to be one of the most important ones in the remakes. The emblems of the games do show an eclipse of sorts as if caused by necrozma itself, just like many other people these forms do happen to remind me of the black and white kyurem forms. To say out of the two, I feel like that I lunala is once again my favorite one out of the two forms.
Now the next thing that makes me wonder about is the possible new story lines of these games. Since they have some resemblance atleast from the remake title of black and white I really want these to be a sequel of the previous games other than a simple advanced remake with the new features like the special z-moves as we have seen a few for mimikyu, lycanroc and togedemaru. Considering them as a sequel we can expect a lot more from these games.
For the somewhat obvious bit we will get to see the new appearancs of characters like guzma, Lillie gladion, faba and lusamine as we do know that their appearance has to do with lusamine’s obsessions of the ultra beasts, now with her potentially cured, they will have a newer, more normal appearance, the last words from guzma seem to have changed him, maybe we will see him as a trail captian or even a kahuna, who knows.  Lillie can potentially be back, as her character rank seems to be the same of N, AZ, and Zinnia, maybe she will have a team full of Kantonian forms which will be unique and obvious for her team to have and she will guide us through rather than just be partner to us, ofcourse she knows a whole lot about the legendary pokemon now.New Ultra Beasts. New elite fours, especially for Acelora, Hala and Olivia are expected or even Gyms now appearing into the alola region, some change in Kahunas like Nanu can also be expected especially now that the ultra beast investigation is not mythical. New alolan forms are the most expected ones out of any and who knows maybe new pokemons will be featured.
Pokémon sun and Moon somewhat felt like just a trip through alola, the main player being a visitor to the region, meeting Lillie, which gives us the direction to our adventure, the events that take place by formed the adventure, the new formation of a pokemon league, which was quite non traditional for a pokemon game of becoming a pokemon master or completing the pokedex etc, now with alola revamped we can get to see a more traditional pokemon game type of a look on the alola region, no doubt sun and moon was amazing, but giving the nostalgic pokemon adventure aspect to it will possibly be brought out in pokemon ultra sun and ultra moon.

With al that we have, the legendary okemon forms, we can expect a whole lot and pokemon sun and moon can be seen as a big box of surprises, especially the appearance of colress is doubtable. With now aether foundation on the good side of things and team skull, somewhat no more in power or lead by plumeria alone possibly, my favorite team plasma can return? I mean, I know it’s the wildest guess but their entire pirate theme and the tropical, island type of theme of alola go well together, also there can possibly be a new type of darkness at the heart of aether, the fusion-like forms of legendaries are more of a giving of hint to it. If we start theorizing a lot of wild things can start coming up but in the end the story will be a lot more unique than we would have expected.

June VGC 17 Report

Hey guys today I am back, this time around was probably the first that I got to take a break from the vgc 17 format for the first two weeks in June, this really helped me refresh my mind which I often thought was quite burned out on playing the format, without further ado, lets get into ths month’s experience of mine like we always have done for each month this season :P:

Self Swagger Team:
This build has quite somewhat of a back story attached to it thought, when I was going on to stop for two weeks concepts like Nails’ Toronto Regionals self swagger tapu fini team (which I later found out human built, not that big of a surprise) as well as a new team made by babbytron played by cybertron had the concept of self swagger which I thought was kind of a boring and  a bad team but was workable which surprised me a lot when  played it, since concepts that I hadn’t used before was signaling my mind I was quite determined to use this self swagger tapu fini team od my own, which I hadn’t built before. 

Teambuilding Process:
I wanted my tapu fini to be the self swagger user of the team, so first thing was a tapu fini with swagger and moonblast like most teams have it, or atleast most self swagger teams do, then I was looking up for pokemons that gave tapu fini loads of trouble, marowak seemed to be an ideal partner a pokemon that can keep up tapu fini on the field for a long time to, self swagger, then I was deciding for a pokemon that can cover the general weaknesses of marowak, magnezone was quite a good answer there, then i felt like needing a solid way to set up the trick room to partner these two pokemons aforementioned which atleast on paper covered a big majority of the metagame, slowbro was greatly partnered by marowak and I felt using it, since it gives me advantage against ducks and taunt both solid ways to stop trick room from going up. Buzzwole seemed a good offensive counter to snorlax and poryon 2 which I love to keep on my teams also had a great cover defensively on garchomp and offensive with the ice punch, I rounded out the team with needing a rain dance user and a second mode, drifblim seemed to do the job better than others, this also altered the tapu fini set a whole lot and I felt that my team was complete there.

The Team:

Note: I have done this for two other teams in the past, my before-internats teams, similarly for this I’d say if I were to attend by means I would be bringing this team in, this was quite a fun team that fit my style very well and I worked on it for quite a bit of time. One thing you ay notice is the NNs of these pokemons these are supposed to be a joke on the name teams trend that started in the community two week prior, since my name only has five letters… I was sure to be unique with this :P

MY (Tapu Fini) @ Life Orb 
Ability: Misty Surge 
Level: 50 
EVs: 252 HP / 148 Def / 108 SpA 
Modest Nature 
IVs: 0 Atk 
- Scald 
- Hidden Power [Grass] 
- Protect 
- Moonblast 

This tapu fini is offensive for two reasons… arcanine and garchomp, sure enough I do have other ways to get around both garchomp and arcanine, but not having one solid offensive counter to them was quite bothering for me, I knew that calm mind wasn’t going to be ideal since the team already was going to like ending up games fast with self swagger tricks, now with already two swagger users, it was best for tapu fini to be offensive especially seeing how big of a part of the team the manual rain dance happened to have become by now. Hydro pump with the special attack investment + z-move in rain does a whole lot of unexpected damage and gives the offensive bit that tapu fini lacks to itself under the drifblim + tapu fini mode, this was something I especially liked as the first variant of tapu fini that I did test, however it still ;acked sufficient offense against pokemons like garchomp with moonblast, gastrodon was quite a threat because a lot of the times I would use the fini as a attacker whch gastrodon could counter well, with that in mind the z-move variant was dropped and the life orb variant with scald (for accurate damage) and then first grass knot and then hp-grass was added because grass knot goes under the same conditions as a base 40 power move whereas hp-grass has bp-60.
Tapu fini’s terrain is the center part of this team and that is why it is brought to most of the matches in which I end up using self swagger tactics in, without tapu fini the team does have other modes to play in but the center piece is possible mainly due to slowbro on this team of mine. The spread allows it to live kartana’s leaf blade with the rest put into the special attack to get max damage output from this tapu fini, slow speed was favorable to keep the terrain set in considering how important it became t the team I had.

Damage Calculations:
252 Atk Kartana Leaf Blade vs. 252 HP / 148 Def Tapu Fini: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 4 HP / 4 SpD Arcanine: 166-198 (100 - 119.2%) -- guaranteed OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 244 HP / 164+ SpD Arcanine in Rain: 190-226 (96.9 - 115.3%) -- 81.3% chance to OHKO
108+ SpA Life Orb Tapu Fini Misty te Moonblast vs. 28 HP / 52 SpD Assault Vest Garchomp: 174-211 (93 - 112.8%) -- 2HKO
108+ SpA Life Orb Tapu Fini Moonblast vs. 0 HP / 4 SpD Garchomp: 187-221 (102.1 - 120.7%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 159-190 (89.8 - 107.3%) -- 43.8% chance to OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 4 HP / 0 SpD Nihilego in Rain: 166-198 (89.7 - 107%) -- 37.5% chance to OHKO
252 SpA Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 122-146 (68.9 - 82.4%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Moonblast vs. 20 HP / 252 SpD Assault Vest Buzzwole: 127-151 (68.6 - 81.6%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Hidden Power Grass vs. 244 HP / 88 SpD Gastrodon: 146-177 (67.2 - 81.5%) -- guaranteed 2HKO after Leftovers recovery
108+ SpA Life Orb Tapu Fini Scald vs. 252 HP / 4 SpD Gigalith in Sand: 109-133 (56.7 - 69.2%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Scald vs. 252 HP / 4 SpD Torkoal in Sun: 88-109 (49.7 - 61.5%) -- 99.6% chance to 2HKO


NAME (Marowak-Alola) @ Thick Club 
Ability: Lightning Rod 
Level: 50 
EVs: 252 HP / 4 Atk / 4 Def / 244 SpD / 4 Spe 
Sassy Nature 
IVs: 0 Spe 
- Flare Blitz 
- Bonemerang 
- Shadow Bone 
- Protect 

Marowak had been the VGC favorite of mine for sure in this entire season, especially with its movepool it can hit a lot of pokemons for super effective damage , further allow it the self swagger boost, nothing can stop it then. I mainly love marowak for not one but two of its main roles in a battle, first being of course of the big offensive sweeper and the second one being of a defensive pivot, whether it’s a snorlax’s return or a kartana’s leafblade or a arcanine’s flare blitz marowak can take then for little damage, and my most favorite part is the pivot it provides for tapu koko or other annoying electric type pokemon which it completely nullifies in battle.
This marowak wasfirst a very offensive set put then seeing how often it’d go down to lele or nihulego and with nihilego being a huge threat to this team I gave it a bulkier spread that allowed it to live their attacks and get off one attack atleast, this does make it difficult for marowak to score huge hits as it does on pokemons it does not hit for super effective damage, but the bulk was the correct thing to do for this team especially considering the threat of nihilego.

Damage Calculations:
252 SpA Life Orb Nihilego Power Gem vs. 252 HP / 244+ SpD Marowak-Alola: 148-174 (88.6 - 104.1%) -- 18.8% chance to OHKO
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0 Def Arcanine: 104-124 (62.6 - 74.6%) -- guaranteed 2HKO
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0 Def Arcanine: 104-124 (62.6 - 74.6%) -- guaranteed 3HKO after Figy Berry recovery
252+ Atk Muk-Alola Knock Off (97.5 BP) vs. 252 HP / 4 Def Marowak-Alola: 146-174 (87.4 - 104.1%) -- 25% chance to OHKO
4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 0 Def Muk-Alola: 160-192 (75.4 - 90.5%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
+2 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 0 Def Muk-Alola: 320-380 (150.9 - 179.2%) -- guaranteed OHKO
4 Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 0 Def Celesteela: 222-264 (113.8 - 135.3%) -- guaranteed OHKO
-1 4 Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 0 Def Celesteela: 150-176 (76.9 - 90.2%) -- guaranteed 2HKO after Leftovers recovery
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0 Def Tapu Koko: 100-120 (68.4 - 82.1%) -- guaranteed 2HKO
4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0 Def Tapu Koko: 148-176 (101.3 - 120.5%) -- guaranteed OHKO
36+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 244+ SpD Marowak-Alola in Psychic Terrain: 136-162 (81.4 - 97%) -- guaranteed 2HKO
4 Atk Thick Club Marowak-Alola Shadow Bone vs. 236 HP / 212 Def Tapu Lele: 158-188 (90.2 - 107.4%) -- 43.8% chance to OHKO


IS (Magnezone) @ Electrium Z 
Ability: Sturdy 
Level: 50 
EVs: 76 HP / 4 Def / 252 SpA / 4 SpD  / 172 Spe
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Discharge 
- Flash Cannon 
- Protect 

Magnezone is a pokemon that was under my interest for quite some time by now for both its defensive and offensive capabilities in this format lately, its ability to cover the flying types and the water types, so for the fairy and the rock types in this format is quite amazing. Also taking a fairy type attack or a rock, a steel type attack etc for resisted damage is quite amazing I think for it too. Its tricky abilities also provide well for it. Thunderbolt, flash cannon and protect are seemingly standard on this type of  magnezone button the last moveslot I was somewhat quite puzzled on what to keep for it, I could decide over things like thunder or discharge or magnet rise, even substitute, but then decided on discharge as I brought marowak and magnezone in popular teams’ matchups so that I could use discharge with marowak on the field + it also takes down the gyarados + togedemaru combination well.
I thought I’d end up building some very complex ev spread for this pokemon but in the end it ended up being fairly simple as one should be, the max offense was very much helpful as the calculations do show it, especially as I remember reading that magnezone with lesser offense investment made someone miss out on a lot of OHKO’s magnezone is supposed to e one of my trick room offense options but here I stuck with the evs to outspeed pheromosa under tailwind as well as speed creep celesteela.

Damage Calculations:
252+ SpA Magnezone Flash Cannon vs. 236 HP / 4 SpD Tapu Lele: 134-158 (76.5 - 90.2%) -- guaranteed 2HKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 252 HP / 44+ SpD Tapu Fini: 234-276 (132.2 - 155.9%) -- guaranteed OHKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 4 HP / 0 SpD Tapu Koko in Electric Terrain: 156-184 (106.8 - 126%) -- guaranteed OHKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 180 HP / 148+ SpD Celesteela: 258-306 (132.3 - 156.9%) -- guaranteed OHKO
252+ SpA Magnezone Flash Cannon vs. 4 HP / 0 SpD Nihilego: 120-144 (64.8 - 77.8%) -- guaranteed 2HKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 244 HP / 164+ SpD Arcanine: 148-175 (75.5 - 89.2%) -- guaranteed 2HKO after Figy Berry recovery


ONLY (Slowbro) @ Sitrus Berry 
Ability: Oblivious 
Level: 50 
EVs: 228 HP / 76 Def / 28 SpA / 176 SpD 
Modest Nature 
IVs: 0 Atk / 0 Spe 
- Scald 
- Psyshock 
- Trick Room 
- Swagger 

Slowbro is niche or maybe some points of viable? I think it is a bit viable especially now when tommy cooleen had introduced brine to the double ducks teams so that it can takedown porygon 2 before it can set up a trick room, other teams prepare for taunt as their obvious counter to trick room teams, since I really needed to set up speed control to execute the strategy, slowbro came in as the ideal choice especially as there was no tapu koko threat with marowak on my side of the field. Slowbro can also take hits well from physical attackers mainly, the only real trouble seems to be given by lilligant whose special grass attacks are a big threat for me and my team. Sitrus berry was a fitting item on slowbro for taking double targets and it was certainly more flexible of an item over pinch berries.
Slowbro’s spread is something I loved because it hit many benchmars, when considering nihilego once building the spreads the offensive benchmark allows it to ohko those not investing in bulk also psyshock got some proper usage atleast, the defensive investment lives kartana’s leaf blade whereas the rest is dumped into special defense which sill allows it to take a double target from the leleblim combination to set up the trick room.

Damage Calculations:
204 SpA Drifblim Shadow Ball vs. 228 HP / 252 SpD Slowbro: 96-114 (48.2 - 57.2%) -- 19.1% chance to 2HKO after Sitrus Berry recovery
28+ SpA Slowbro Psyshock vs. 4 HP / 0 Def Nihilego: 186-218 (100.5 - 117.8%) -- guaranteed OHKO
28+ SpA Slowbro Scald vs. 28 HP / 44 SpD Arcanine: 116-140 (68.6 - 82.8%) -- guaranteed 2HKO
28+ SpA Slowbro Scald vs. 28 HP / 44 SpD Arcanine in Rain: 176-210 (104.1 - 124.2%) -- guaranteed OHKO
252 Atk Garchomp Tectonic Rage (180 BP) vs. 228 HP / 0 Def Slowbro: 142-168 (71.3 - 84.4%) -- guaranteed 2HKO after Sitrus Berry recovery
204 SpA Drifblim Shadow Ball vs. 228 HP / 172 SpD Slowbro: 102-122 (51.2 - 61.3%) -- guaranteed 3HKO after Sitrus Berry recovery
252 Atk Kartana Leaf Blade vs. 228 HP / 76 Def Slowbro: 168-200 (84.4 - 100.5%) -- 6.3% chance to OHKO
252+ SpA Tapu Lele Thunderbolt vs. 228 HP / 172 SpD Slowbro: 112-132 (56.2 - 66.3%) -- 32.4% chance to 2HKO after Sitrus Berry recovery


FIVE (Buzzwole) @ Lum Berry 
Ability: Beast Boost 
Level: 50 
EVs: 228 HP / 4 Def / 252 Atk / 4 SpD  / 20 Spe
Adamant Nature 
- Protect 
- Hammer Arm 
- Ice Punch 
- Poison Jab 

Buzzwole is strangely the most liked ultra beast by me in this format, probably for it being a fighting type which I feel every team of my needs for ohko’ing a snorlax or a porygon 2 which are both such top threats in this format. Buzzwole can be the second pokemon I could abuse self swagger with + it can have its own trick room mode or even not if it wants to not pay in it. Since offense was supposed to be added by the plays I felt like going for a bulkier variant that survives more hits. this spread is from tommy cooleen once again, the reason its weird is that I am keeping hammer arm and superpower, probably because it was supposedly a pivot for both of my teams’ self swagger speed modes. Superpower can be used in a situation in which speed drop is disadvantageous whereas hammer arm can be used to set up buzzwole for trick room sweeping other attacks like leech life were the ones I wouldn’t see myself using. This was before I realized how painful the bulky set idea became sometimes especially as in my fakepg matchup I didn’t had tapu fini on my side atleast and it was painful to not be able to use the self swagger strategy, lum berry usually a terrible item choice fit in nicely + the larger attack investment allowed it to act as a sweeper.

Damage Calculations:
252+ Atk Buzzwole Hammer Arm vs. 68 HP / 212 Def Snorlax: 212-252 (86.8 - 103.2%) -- 18.8% chance to OHKO
252+ Atk Buzzwole Poison Jab vs. 252 HP / 4 Def Tapu Bulu: 188-224 (106.2 - 126.5%) -- guaranteed OHKO
252+ Atk Buzzwole Ice Punch vs. 28 HP / 4 Def Garchomp: 204-244 (109 - 130.4%) -- guaranteed OHKO
252+ Atk Buzzwole Hammer Arm vs. 4 HP / 0 Def Kartana: 158-188 (117 - 139.2%) -- guaranteed OHKO
252+ Atk Buzzwole Hammer Arm vs. 84 HP / 4 Def Kartana: 156-186 (107.5 - 128.2%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 4 SpD Buzzwole: 160-188 (74.7 - 87.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. 252 HP / 4 SpD Buzzwole: 288-342 (134.5 - 159.8%) -- guaranteed OHKO
84 SpA Tapu Fini Moonblast vs. 252 HP / 4 SpD Buzzwole: 186-218 (86.9 - 101.8%) -- 12.5% chance to OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Buzzwole in Electric Terrain: 199-234 (92.9 - 109.3%) -- 56.3% chance to OHKO


LETTERS (Drifblim) @ Misty Seed 
Ability: Unburden 
Level: 50 
EVs: 76 HP / 148 Def / 12 SpA / 252 SpD / 20 Spe 
Bold Nature 
IVs: 0 Atk 
- Shadow Ball 
- Rain Dance 
- Tailwind 
- Swagger 

Drifblim was the thought of a rain dance setter. Looking back at my team at what I needing I realized that most of my team was slow I had no real counters to ninetales’ aurora veil as well, rain could support magnezone and buzzwole defensively as well as provide offensive support to tapu fini and slowbro, at first I thought for going for mandibuzz but it didn’t seem just fast enough for my team though especially not faster than ninetales, so drifblim was added. Drifblim seemed to add a whole new direction to this team of mine providing a whole new mode, one fast self swagger… and the other being slow self swagger. For the moveset shadow ball is exactly obvious as it is, before this I was going to go for a acrobatics variant however I changed over to shadow ball as acrobatics despite being a stronger move goes through a less powerful stat and also is resisted by a lot of things, to get a good chip shadow ball was much better there. The rest are pretty much self explanatory for this team.
This drifblim spread seems strange because mainly of the high special defense investment, this is for the tapu bulu + nihilego matches where drifblim can support really well but tapu fini doesn’t take much effective part it, this one exactly gave me the little edge I needed over those teams and allowed me to set up tailwind and a rain dance even to further degrade the offensive role of their arcanines. Bold nature and defensive investment allows it to take a banded arcanine’s flare blitz and the speed investment helps against pheromosa when it gets the unburden boost.

Damage Calculations:
252 SpA Life Orb Nihilego Power Gem vs. 76 HP / 252 SpD Drifblim: 198-237 (84.2 - 100.8%) -- 6.3% chance to OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. +1 76 HP / 252 SpD Drifblim in Electric Terrain: 187-221 (79.5 - 94%) -- guaranteed 2HKO
252+ SpA Golduck Hydro Vortex (185 BP) vs. +1 76 HP / 252 SpD Drifblim in Rain: 160-189 (68 - 80.4%) -- guaranteed 2HKO
252+ Atk Choice Band Arcanine Flare Blitz vs. 76 HP / 148+ Def Drifblim: 198-234 (84.2 - 99.5%) -- guaranteed 2HKO
28 SpA Drifblim Shadow Ball vs. 4 HP / 0 SpD Kartana: 102-120 (75.5 - 88.8%) -- guaranteed 2HKO
28 SpA Drifblim Shadow Ball vs. 236 HP / 4 SpD Tapu Lele: 78-92 (44.5 - 52.5%) -- 18% chance to 2HKO
28 SpA Drifblim Shadow Ball vs. 164 HP / 0 SpD Tapu Lele: 78-92 (46.9 - 55.4%) -- 64.8% chance to 2HKO

Matchups:

FAKEPG:
Slowbro + Buzzwole (Lead) with Marowak and Magnezone:
The purpose of the lead is to threaten the entire team offensively with buzzwole hitting 5/6 pokemons for super effective damage and then slowbro threatening arcanine, they form the ideal lead, further slwobro can provide support of trick room and support of self swagger to enhance buzzwole’s offensive positive, with marowak and magnezone in the back, I basically seem to double check my counters to this team in case slowbro or buzzwole are lost early, they can give a big fighting chance to me.

Goodstuffs Team:
Tapu fini + Drifblim (Lead) with Buzzwole and Marowak in the back.
Since most goodstuffs teams feature ninetales I gave to lead with my drifblim alongside tapu fini to stop their aurora veil + drifblim complements fini to handle arcanine and garchomp offensively, which then again being said was its main job on the team. Marowak acts as an ultimate pivot especially to tapu koko and celesteela for this team whereas with buzzwole and even marowak the general self swagger strategy seems to shine through.

Nihilego + Arcanine + Bulu:
Drifblim Lead without Fini:
Though not being the most popular core or archetype I felt like this shuld really be mentioned here as it forms a big part of drifblim’s spread a lot, drfblim can support well and really well in the matchup in the form of rain dance and tailwind for my team, however bringing tapu fini isn’t ideal of a choice, therefore I gave it a spread to survive life orb nihilego’s power gem to set up a tailwind and then support my team with self swagger or even rain dance

Japan nationals:
Japan nationals featured a whole lot fo surprises in the top cut that it had, first of all the format strangely enough for this tournament was bo1 as compared to the bo3 format usually used, this caused a huge inflow of bo1 teams, or otherwise known as meme teams which do feature alot of surprises on them, even after every team having loads of surprise factors onto it to help the person atleast make top cut, they did saw a few similar trends in them, following are some points I picked up from the teams:
·         Fightinium Z was a big trend in the Japanese nationals top cut, particularly beng a favorite item choice of buzzwole, or specially offensive pheromosas fightinium Z found other attention here and there as well, pokemons that carry fighting type moves like tapu bulu, kartana and surprisingly as used, a tsareena also had this item choice on them, maybe its finally time when people have decided that answering pokemons like porygon 2 and snorlax offensively and quickly is the best way to, atleast in the best of one format.
·         Stranger grass types like tsareena and the ever bad rep tpu bulu wee also found in the top cut, especially tapu bulu being a part of a total of three teams was quite surprising to me, Japan has shown trends a few different than elsewhere, such as them using more mega manectric in VGC 16 or using CHALK cores since the beginning of the season were quite some things, maybe this year they know how to play their tapu bulu well?
·         Celesteela found some interesting item choices as for the usual leftovers and few assault vest sets that are ran, thought there was a leftovers celesteela, item choies like misty seed with the move acrobatics and especially choice scarf seemed quite a bizarre trend for this slow staller, maybe the advantage it could give people to attack before the arcanine goes far too strong in the bo1 format and gave celesteela its promising position that it got

Conclusion:

So guys this was it for my post for this month, only featuring one team however overall a team I really like, with Nationals being straight ahead, we can expect a whole lot of really cool things, mainly I’d expect more buzzwole and especially a whole lot more of tapu bulu in this metagame after its recent findings in the top cuts around. I also wait to experiment a bulkier team with shiinotic afterwards. Hopefully you guys really liked this post and enjoyed going through it, I’ll be back with more, Bye for now!

Friday, 26 May 2017

May VGC Report : Part 2

Hey guys today I am back and I am here to share my current month’s VGC experience for you guys hopefully you guys will really like it and will be learning something from, it like January I also wanted to take the few last days of this month and go into a phase of testing for the pokemons I had yet to try out, lesser for the pokemons and more for the newer and more well defined archetypes that had made their way into the metagame, without further ado lets get started with this post:

Xurkitree Team, Finally:
As you guys may have read in the past blogposts of mine that I had attempted to build xurkitree in the past with a really bulky team however really didn’t get enough of it out there to call it a very good team, well this time I did got the opportunity to rebuild around this pokemon I really tempted to have a solid team around, especially after seeing recurrent occurrences in the top cut of regional events I felt like it was the time in the format that xurkitree could use some recognition and had a place in this metagame:

Teambuilding Process:
Surely enough I needed to use a xurkitree but before that I had to made certain adjustments for me to test it, I soon realized he correct form for usage in xurkitree, it needs to get the stat  boosts to pick up and sweep through teams with good speed control and an opputunity to setup from, which meant I would need something like tailwind and a move like fakeout to help set it up, I was testing a delibird with it that had freeze dry, fake out, destiny bond and theif with sash, but I soon realized that it worked majorly for its own surprise factor with delibird I tested a physical gastrodon inspired from a team that I saw on Toronto regionals’ stream and a physical band arcanine. After seeing that I realized that arcanine + gastrodon with xurkitree had some nice place in the format. Then came a celesteela because it went really well with the arcanine + gastrodon core as well as beas garchomp which was a major threat to my first three, then after some testing I settled upon using the duo of mandibuzz and tapu lele to round off the team, then I came back to make a switch from arcanine to incineroar to adjust the team after which it worked really well.

The Team:

Xurkitree @ Wiki Berry 
Ability: Beast Boost 
Level: 50 
EVs: 52 HP / 236 Def / 92 SpA / 4 SpD / 124 Spe 
Timid Nature 
IVs: 0 Atk 
- Thunderbolt 
- Dazzling Gleam 
- Tail Glow 
- Protect

Gastrodon @ Groundium Z 
Ability: Storm Drain 
Level: 50 
EVs: 252 HP / 252 Atk 
Brave Nature 
IVs: 0 Spe 
- Waterfall 
- Earthquake 
- Curse 
- Recover

Incineroar @ Mago Berry 
Ability: Blaze 
Level: 50 
EVs: 220 HP / 244 Atk / 4 Def / 4 SpD / 36 Spe 
Adamant Nature 
- Fake Out 
- Flare Blitz 
- Darkest Lariat 
- Protect

Celesteela @ Leftovers 
Ability: Beast Boost 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpD 
Careful Nature 
- Heavy Slam 
- Flamethrower 
- Leech Seed 
- Protect

Tapu Lele @ Life Orb 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Protect 
- Taunt

Mandibuzz @ Psychic Seed 
Ability: Overcoat 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpD 
Careful Nature 
IVs: 0 Atk 
- Tailwind 
- Foul Play 
- Roost 
- Taunt

First of all the star of the team xurkitree deserves to be discussed. Firstly I’ll be explaining the attention seeking ev spread choice that I had for this xurkitree, I knew that people use really bulky xurkitree however didn’t knew a way to solidfy the bulk or a standard to invest into then I saw in the Toronto regional finals that Joshua was using a xurkitree that survived a spread earthquake from a  garchomp, I had a general idea that most people use pinch berry with their xurkitree that is why I decided to opt for using the pinch berry variant, with all that said above, the ev spread defensive investment allows me to survive a spread damage earthquake from an adamant garchomp. The speed investment comes from someone telling me that the lele/fini speed creeps range from the numbers of 120-130 so I invested in such a number that allows me to  outspeed all of them the rest was dumped into the special attack.
Now for the moveset, I was starting out the earliest tests of this team with discharge + marowak combination with a tapu koko core but that seemed super underwhelming after I saw in some tests that what wonders the tail glow boosts brought I dropped the discharge idea and stuck with thunderbolt as my source of offense. I was previously using hp-ice but then converted the slot to dazzling gleam given that ti can hit a lot of pokemons for neutral damage that thunderbolt can’t touch, mainly pokemons like garchomp and gastrodon as well as provides for a heavy damage dealing spread move when used with the acquired boosts that it has. Protect is a staple to conserve xurkitree.
Upnext is the physical gastrodon that I am so in love with, id din’t even knew that gastrodon learned something called curse, and before this set I always felt like it was a b tier pokemon that was juststanding there to disrupt certain matchups like rain or provide chip damage, but this spread whereas it counters rain, also can take greatly onto the late game stallers, such as celesteela and snorlax, gastroon even though when having the popular toxic + recover sets was the most inferior of the late game pokemons but curse makes it soo much more amazing especially with the recover, it also becomes such a solid pokemon to counter the pesky muk with its z-move now, when I’ve used pokemons like curse snorlax or muk I’ve tried them out with as a trick room counter of mine which is exactly what gastrodon was doing too and knowing the fact that it was working really well against main trick room sweepers like gigalith and araquanid was even more confidence boosting then ever!
The ev spread if quite simple and I didn’t needed much else from it, one regret of this set was often feeling like not having a recovery item or not having the move protect once gastrodon has taken a lot of damage when doing some damage also the core was somewhat more weak against garchomp with gastrodon not having ice beam, with all the pokemons mentioned above that it counters, don’t leave out its great matchup against a nihilego.
This was supposed to be an arcanine but it came to be an incineroar and I’ll explain for all the reasoning why. Arcanien Is undoubtedly the best pokemons in this format with its flexibility provided from one end of the metagame to the other and with all the things it can do on a teamand how flexibly as well, but this team needed something a bit different than rcanine, also I noticed that I wasn’t using arcanine’s intimidate that much as with tapu lele I would always go for tailwind before attacking and with xurkitree it was a let down as it doesn’t prock the pinch berry after a earthquake putting xurkitree in an even more frailer position, which I didn’t like, the setup of tailglow with xurkitree was also risky and compromised, tapu lele wasn’t my most fun matchup also driflele was a very tough thing to go against with this team of mine. In all these circumstances incineroar was the best call for this team of mine.
 Incineroar is a much better option over arcanine for this team and can cover all the problems mentioned above. Incineroar’s spread allows it to live a garchomp’s earthquake from spread damage and then procks the pinch berry, the speed evs are there for it to speed creep opposing celesteela, darkest liarat can allow it to do a bit more to certain snorlax matchups and is very situational overall but good against drifblim atleast and then will-o-wisp was added on to cover up for the lack of intimidate for whenever I needed my opponents’ attack down, which wasn’t really needed much.
Moving on we have celesteela probably my least favorite pokemon to use on this team as I always will look at myself as an absolute terrible celesteela player, but it works when it works, I mainly found myself using celesteela as a switch in pivot, I was using a physically defensive celesteela but realized that I didn’t need it much there also special defense boosts were needed in certain late game scenarios that is why I opted to go for a more classic ev spread, celesteela was mostly doing its defensive tanky job, but when in the hands of a much terrible player like me it couldn’t really be to its full potential. Late game stalls are generally more straining for me whenever using celesteela against pokemons like snorlax and porygon 2.
Upnext is the duo of tapu lele and mandibuzz, I knew that I needed another duo that had solid answers to garchomp because everyone was leading them against me, without the xurkitree or gastrodon setup this team overall had a very defensive side to it and I needed to step up this team in terms of offense, terrain wars against my team were terrible and tapu koko was annoying to go up against, in all these circumstances tapu lele steps in as the 5th member to handle such issues. This spread is basically very simple and is supposed to be paired up with tailwind users, I always usually go for the defneseive investment to survive kartana, but this offense that the set provided me was much fun to use as well. There isn’t really much to say about tapu lele from this point tother than that I was also glad that it formed a big and more fun and flexible lead for my somewhat reactionary style team.
Mandibuzz is the last surely but not the least at all, many people think that drifblim is the solution to all the remedies with tapu lele, but generally as of trying out drifblim before I have found that it is not my style at all, I have liked mandibuzz much more and very much on every team that I have used it on before this. Drifblim requires a specific style of play that I didn’t do well with, mandibuzz also has a more flexible approach on the format other than just supporting its partner in tapu lele, mandibuzz’s main selling points have to be overcoat which provides it safety from spore or sleep powder and destroys such pesky matchups. Other than that it can provide tailwind for the team’s support which surely was the best form of speed control for this team of mine, foul play is much of a favorite of mine and takes out vaairants that are knwin to turn around games, namely as in garchomp with swords dance and snorlax with belly drum in one hit after they setup and before they get to attack dealing much damage. Roost allows for the longevity of this mon which definitely helps. Having taunt on two of my pokemons is confusing and I too was planning to use something like toxic or even manual rain dance on the last slot of this mandibuzz but after I realized how terrible of a matchup was a trick room snorlax that had belly drum setup on it, I needed to go for double taunt on this team to surely counter trick room users like mimikyu that carry mental herb, especially as some were invested to live a celesteela’s heavy slam from full health after the disguise is busted.

Lycanroc’s Sand:
So on a random day I saw in ps chat that lycanroc with sand was being mentioned I had somewhat of an interest in building around gigalith with iron ball for a very long time, for this team I won’t be going into the detailed analysis of every pokemons, also with other teams I would be labeling as tests. General idea of how the team was built and functioned would be discussed under a few paragraphs as well as the sets I used will be mentioned here.

Lycanroc @ Rockium Z 
Ability: Sand Rush 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Jolly Nature 
- Stone Edge 
- Fire Fang 
- Snarl 
- Protect

Gigalith @ Iron Ball 
Ability: Sand Stream 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Brave Nature 
IVs: 0 Spe 
- Rock Slide 
- Earthquake 
- Protect 
- Heavy Slam

Cloyster @ Choice Scarf 
Ability: Skill Link 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Jolly Nature 
- Icicle Spear 
- Rock Blast 
- Hidden Power [Fire] 
- Razor Shell

Celesteela @ Leftovers 
Ability: Beast Boost 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpD 
Calm Nature 
- Heavy Slam 
- Protect 
- Flamethrower 
- Leech Seed

Nihilego @ Focus Sash 
Ability: Beast Boost 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Power Gem 
- Hidden Power [Ice] 
- Protect

Tapu Lele @ Choice Specs 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 212 Def / 44 SpA 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Thunderbolt 
- Dazzling Gleam

Ofcourse did start off with a lycanroc midday form as it was supposed to come there, then added in a gigalith the only sand setter allowed in the game right now, I added iron ball to it as it was the idea of countering all weathers, in addition to it being able to now counter all the sun modes by under speeding torkoals naturally the weight increase from iron ball allows its heavy slam to do more damage, especially considering mirror matches and it becomes one of the slowest pokemons in trick room and uses rock slides for damage and for fishing some flinches, celesteela seemed a good pokemon to have in the back for switching and kartana in specific and cloyster was good for garchomp which could be a huge threat, nihilego has a general cover of a lot of the format, tapu lele was once a pheromosa for more coverage but trick room lead with a hariyama seemed somewhat of an auto loss, so tapu lele really helps there.
This team was supposed to be a test for a lycanroc sand team however ended up being more f a spotlight for me in a Cloyster, I think I never realized before this that how good of a pokemon was cloister before I built this team. With the choice scarf it can do a lot more, than it normally would, cloister can help break focus sashes and makes a great counter to very popular pokemons like tapu koko, nihilego, garchomp as well as ninetales, providing this set, the speed it reaches with 252+ investment is 201 which is faster than any speed invested tapu koko, the physical defense of cloister is also quite monstrous, it can allow cloister to withstand even one or two physical attacks despite the terrible hp stat, in this regard it seems quite similar to a kartana’s traits when it comes to physical defense. This team also made me realized how good was a Celesteela as a pivotal switcher especially for the lycanroc and gigalith it took a lot of hits before going down to its opponents’ attacks. 

AFKPEG:
This core is currently one of the biggest ones right now and I really like it, I did used a much similar team to this in the past the only difference was me using goodra over the electric type pokemon, since  already had a somewhat good understanding of how my teams worked I was very much confident in trying it out once more with the addition of an electric type. However it wasn’t the same for this core/team in particular.


 Conclusion:
So guys this was it for my monthly report, hopefully you guys liked going through it and enjoyed reading it, bye for now!