Saturday, 2 December 2017

November + December VGC 18 Team

Hey guys today I am back and here with a very muc interesting topic, well for me atleast, bringing to you my very first VGC 18 team only one day has passed since VGC 18format becamea thing, most people were kinda familiar with the metagame through BSD however the addition of the three new ubs + the new lycanroc form is here + the tutor moves are going to be very helpful as well, well don’t know about the lycanroc’s significance however the three new ultra beasts do sound very promising, without further baffling about my first thoughts on things here, I better get started with this report:

Teambuilding Process:
A week or so before this VGC 18 thing I was theorizing a lot around my most favorite allowed pokemon in the format, emboar with that I had thoeried putting cresselia + stakataka as the trick room slots and thought that tapu bulu, milotic and a bulky salamence would round out this team of mine very well, however as soon as I tested out the new idea it failed somewhat horribly so I started thinking about some new idea which is when I remembered someone mentioning in the chat that blacephalon with char-y would e awesome, I was like; hey you what! Start of the format, a hyper offensive idea, why not try that out right? And in the next twenty or so minutes I came up with six members, it took bout an hour to decide what variant of each mon with what moves would be he best for this team and there is it the following:

The Team:
Blacephalon @ Choice Scarf 
Ability: Beast Boost 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Mind Blown 
- Shadow Ball 
- Trick 
- Flamethrower

Blacephalon is a new ultra beast which I’d simply love for the fact that it is a unique design, a firework + headless person pokemon combined with the perfectly jolly and excited cover of a funny clown is super cool atleast in my opinion. The main point of interest in blacephalon rises from its high offensive stats as well as good speed + its signature move mind blown, a base 150 powered all out spread fire type attack that makes blacephalon lose half its hp, blacephalon can only use this move twice, and the second time It’d use it will cause it to faint, but combine that with amazing stats with a scarf means it could sweep out big numbers in one click not to mention the fact I placed charizard y alongside this thing. Its self explanatory now that why I ever decided to start with this pokemon though for the other moves shadow ball as a good stab attack whereas trick can be good in situations as well + flamethrower when you don’t need to hurt your partners for an attack there :p

252+ SpA Blacephalon Mind Blown vs. 4 HP / 0 SpD Landorus-T in Sun: 213-252 (129 - 152.7%) -- guaranteed OHKO
252+ SpA Blacephalon Mind Blown vs. 252 HP / 0 SpD Kangaskhan in Sun: 213-252 (100.4 - 118.8%) -- guaranteed OHKO
252+ SpA Blacephalon Mind Blown vs. 252 HP / 0 SpD Mega Kangaskhan in Sun: 177-208 (83.4 - 98.1%) -- guaranteed 2HKO
252+ SpA Blacephalon Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 116-138 (52 - 61.8%) -- guaranteed 2HKO
252+ SpA Blacephalon Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 152-180 (104.1 - 123.2%) -- guaranteed OHKO


Charizard-Mega-Y @ Charizardite Y 
Ability: Drought 
Level: 50 
EVs: 164 HP / 4 Def / 68 SpA / 20 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Flamethrower 
- Solar Beam 
- Protect 
- Blast Burn

Charizard is a cool pokemon even though I personally like charizard x more than y but in the competitive world you will always have to reside with the best ones don’t you? charizard y further does acts as a buffer for the blacephalon doesn’t leave out the importance that charizard is indeed a very good mon charizard’s power won’t be needing much explanation other than its different spread than from what I am used to seeing in the vgc 15 ones atleast (wow it has been a long time) the speed helps against non-scarfed landorus as well as metagross and many other mons that aren’t very speedy as well as after the kang nerf, I feel like bulk isn’t necessary also did ask for opinion on the spread and got answered that speedy works well so I tried it out and does apparently work. I atleast felt like giving it enough bulk so that it could live its own partner, blacephalon’s 2 mind blowns before being whittled out of the battle, could use up for some situations as well.
252+ SpA Blacephalon Mind Blown vs. 164 HP / 20 SpD Mega Charizard Y in Sun: 76-90 (43.6 - 51.7%) -- 12.9% chance to 2HKO
68 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield in Sun: 168-200 (100.5 - 119.7%) -- guaranteed OHKO
68 SpA Mega Charizard Y Blast Burn vs. 252 HP / 4 SpD Mega Kangaskhan in Sun: 198-234 (93.3 - 110.3%) -- 56.3% chance to OHKO
68 SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Assault Vest Landorus-T in Sun: 160-189 (96.9 - 114.5%) -- 81.3% chance to OHKO
-1 252+ Atk Landorus-T Rock Slide vs. 164 HP / 4 Def Mega Charizard Y: 124-148 (71.2 - 85%) -- guaranteed 2HKO


Tapu Lele @ Psychium Z 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Protect 
- Hidden Power [Ground]

Tapu lele was a better placement on the team than I thought basically on one note deciding on my ub mega and tapu on the first three slots was sure to say that I had some cover on the mons’ the addition of tapu lele now did mean that my blacepahlon was immune to the likes of any kangaskhan and honestly what could feel better there though. On for tapu lele itself I never myself saw it as a worthy pokemon however it can be a good offensive pokemon in some situations for itself as well. That is why as tapu lele sometimes did barely miss out on the ohko factor, I gave it a z-crystal to dish out some real damage.

Landorus-Therian @ Assault Vest 
Ability: Intimidate 
Level: 50 
EVs: 20 HP / 228 Atk / 4 Def / 4 SpD / 252 Spe 
Jolly Nature 
- Earthquake 
- Rock Tomb 
- Rock Slide 
- Superpower

There was no reason not to pick landorus for this team of mine so here it is, first I was using a 252/252/4 groundium z spread however that didn’t work as I was getting ko’d more than often by surprise hp-ice, before landorus did its job in the game properly so it didn’t take me long to realize that I could use a big of help from an assault vest to keep myself going here, it worked much better than that, landorus forms as very good partner to charizard as well as supports lele and blacephalon and formed really good synergy with them on this team of mine, I am quite satisfied with it. Especially the twist in the addition of the move rock tomb now allows it to ohko charizards as well as provide as a source for speed control. The bulk was just enough and exactly as much as required alongside the offense and the speed that it has.
228 Atk Landorus-T Rock Tomb vs. 164 HP / 4 Def Mega Charizard Y: 180-212 (103.4 - 121.8%) -- guaranteed OHKO
252 SpA Blacephalon Mind Blown vs. 20 HP / 4 SpD Assault Vest Landorus-T in Sun: 127-150 (76 - 89.8%) -- guaranteed 2HKO


Ferrothorn @ Leftovers 
Ability: Iron Barbs 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Brave Nature 
IVs: 0 Spe 
- Power Whip 
- Gyro Ball 
- Protect 
- Leech Seed

When I put down these four on the paper I had no idea that else needed to be counter so I started to cancel out the pokemons that I thought were in the metagame and then realized I didn’t have hard counters to tapu fini or water types and steel type could be useful so without a doubt ferrothorn was added, further I felt like my counters to kang were incomplete ferrothorn does help with that as well. Ferrothorn’s iron barbs really did help out as well in terms of making disruption.

Noivern @ Focus Sash 
Ability: Telepathy 
Level: 50 
EVs: 244 HP / 12 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Draco Meteor 
- Air Slash 
- Taunt 
- Tailwind

Noivern is a pokemon that is niche however feels like a big perfect fit on the team I was confused on what I wanted on the last slot of this team, firstly I did try out a tyranitar however I felt like it surely didn’t have the factor I was looking for that is why I started looking for the other options and came across noivern, it is the best choice here for the following reasons:
·         It is faster than and Ohko’s both Naganadel as well as Salamence.
·         It is a more reliable source of setting up tailwind for the team
·         Its taunt helps to eliminate protect users + wide guard users for blacephalon.
·         Noivern has telepathy which means it’s a safe side switch into blacephalon’s mind blown.
Noirvern’s air slash was formerly protect however I figured this move will help out as well applying that in a lot of terms I felt like that I didn’t want to go for any moves on noivern and protect wasn’t needed so in that case a 30% flinch chance could help out a lot.

Conclusion:

I really did love to play this team of mine, I did had some major exams that is probably why I didn’t had enough time to make more ones. I do have a lot of new interesting ideas mainly surrounding to try out pokemons like naganadel, stakataka as well as a kommo-o team, probably also will be doing a htr team, when I get the time to, hopefully you liked this post and team, I’ll be back with more! Bye for now!

October + November VGC Report

Hi guys today I am back with another monthly report, this time it is going to be a bit special regarding vgc 17 as I really is the last report I will be having regarding this season, so patching upwth a few teams as well as a lot of good memories, without further ado lets get into it:
My Anti-meta October Team:
The team goes as the following:
Relicanth @ Rockium Z 
Ability: Swift Swim 
Level: 50 
Shiny: Yes 
EVs: 4 HP / 252 Atk / 252 Spe 
Jolly Nature 
IVs: 0 Spe 
- Rock Slide 
- Head Smash 
- Protect 
- Waterfall 

Politoed @ Aguav Berry 
Ability: Drizzle 
EVs: 252 HP / 180 Def / 76 SpD 
Calm Nature 
IVs: 0 Atk 
- Scald 
- Ice Beam 
- Protect 
- Perish Song 

Dragonite @ Weakness Policy 
Ability: Multiscale 
Level: 50 
EVs: 252 HP / 4 Atk / 252 SpA 
Quiet Nature 
- Dragon Pulse 
- Flamethrower 
- Protect 
- Extreme Speed 

Dugtrio-Alola @ Groundium Z 
Ability: Tangling Hair 
Level: 50 
EVs: 252 Atk / 4 SpD / 252 Spe 
Jolly Nature 
- Earthquake 
- Iron Head 
- Protect 
- Substitute 

Vikavolt @ Life Orb 
Ability: Levitate 
Level: 50 
EVs: 244 HP / 252 SpA / 12 SpD 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Bug Buzz 
- Discharge 
- Protect 

Trevenant @ Sitrus Berry 
Ability: Harvest 
Level: 50 
EVs: 252 HP / 108 Atk / 148 SpD 
Adamant Nature 
- Wood Hammer 
- Phantom Force 
- Toxic 
- Leech Seed 


I really won’t be giving full details as I do so for the other teams of mine however some bits on the team, especially as the season is ending it will be more questionable whether the team will be usable or be used in testing by the others, that is why a full detail isn’t needed as I do guess so. First of all the thing that makes me feel very proud about this team of mine is that the entire season I have been trying to go with this concept of a full anti meta team, as the season reaches its end. The inspiration came from the idea of rain + dragonite teams which I saw cutting a regionals, so I had to try out the concept there, on the name of rain a weird swift swimmer came to my mind, relicanth, relicanth was super good especially against matchups involving a mandibuzz its head smash + z-move was very strong and quite an unexpected form of offense for my opponents, politoed’s perish song proved good for this hyper offensive team, the entire concept of using dragonite with rain was to abuse thunder, but the I found thunder wasn’t putting out too much offense so I decided I should be going for a weakness policy set which did ended up working out much better. Dugtrio also was a very interesting concept to use, especially with substitute which worked out really well, one of the main advantages I gained from this was that my opponents didn’t expect me to have z-moves on either of the two I had them on. Tangling hair was also very good against unsuspecting opponents. Vkavolt worked well on its part whereas trevenant a set I brought back from an old metagross team of mine was working really well for the function that I put it on this team for.

Saturday, 21 October 2017

October VGC Report Part 1

                Hi guys today I am back to share the exiting experiences regarding VGC of mine in the month of October. This  time something good happened, or atleast as I think that something did, when I desired to make my very own triple ultra beast + smeargle team and then the idea fused with more or less of a hard trick room team, this was somewhat very interesting. Without further ado lets get into the report:
Teambuilding Process:
I started off with choosing an ultra beast paired with smeargle, nihilego was something I wanted to centralize this team especially as nihilego is a pokemon a started to build a team around and couldn’t succeed very well that is why I was trying it out this time as it seemed like a solid start towards a new team. Htr was one of those to other teams to build a I had on my mind, as I tried to complete my triple ultra beast trio, I put around it a celesteela as I know that nihilego and celesteela go well together and then a buzzwole as well, I am familiar with smeargle + pheromosa being a thing however I like to use buzzwole for some flexibility on this team knowing how well it complements a team with nihilego on it as they can both cover up on a big chunk of this metagame. At this point I had the idea of turnin g this team into a hard trick room team. Since celesteela and buzzwole were relatively slow and nihilego could carry trick room, I rounded off this team by the classic and now somewhat considered less viable duo of araquanid and porygon 2. The team felt like after the triple ultra beast combination that it was more or less very weak to a lot of elements in this metagame. However constant pressureand dynamismthat araquanid and prygon 2’s reliability could provide stabilized this team very well.
Importance of nihilego and buzzwole under trick room:
This importance had a key role in whenever I played the games ith this team, that usually this duo cannot handle the on-field combination of arcanine and garchomp despite having the ohko options available on both of them, hoever under trick room this is much more accessible.
The Team:
Nihilego @ Life Orb 
Ability: Beast Boost 
Level: 50 
EVs: 252 HP / 4 Def / 252 SpA 
Modest Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Power Gem 
- Trick Room 
- Protect
Smeargle @ Choice Scarf 
Ability: Own Tempo 
Level: 50 
EVs: 252 HP / 4 Def / 252 Spe 
Timid Nature 
- Fake Out 
- Spore 
- Mat Block 
- After You
Celesteela @ Assault Vest 
Ability: Beast Boost 
Level: 50 
EVs: 188 HP / 4 Atk / 60 Def / 68 SpA / 188 SpD 
Quiet Nature 
- Flamethrower 
- Heavy Slam 
- Air Slash 
- Giga Drain
Araquanid @ Waterium Z 
Ability: Water Bubble 
Level: 50 
EVs: 252 HP / 252 Atk / 4 Def 
Adamant Nature 
IVs: 0 Spe 
- Liquidation 
- Protect 
- Bug Bite 
- Wide Guard
Buzzwole @ Fightinium Z 
Ability: Beast Boost 
EVs: 20 HP / 84 Atk / 4 Def / 252 SpD / 148 Spe 
Adamant Nature 
- Superpower 
- Protect 
- Ice Punch 
- Poison Jab
Porygon2 @ Eviolite 
Ability: Download 
Level: 50 
EVs: 244 HP / 12 SpA / 252 SpD 
Sassy Nature 
IVs: 0 Atk 
- Ice Beam 
- Thunderbolt 
- Trick Room 
- Recover

Nihilego was absolutely my favorite part of this team, without any doubts. The bulk and slight bit of offense means a whole lot for it, nihilego with this amount of bulk was able to carry out that little bit of damage on its opponents that I always felt was somewhat missing, moreover the extra bulk allows it to fair off surprisingly well against the tapu pokemons. Its still a bit speedy and the weird speed tier it falls into is hard to catch up to however once the relative speeds are found of the nihilego and the opponents’ pokemons, playing it with under trick room or without trick room is always effective and fun.
Smeargle is something that I finally used in VGC after hating it oh so much, with this pokemon having any moves it wants to have I felt as if this could prove very much effective for its success. Fake out spore (oh dark void I miss you) accompanied with scarf and moves like mat block and after you give it a whole load o importance I felt it was good to sometimes have something speedy in a relatively slow team like this one was good, mat lock could allow for the easy setting of trick room against almost any pokemon as well as after you can provide a good form of speed control and fun access to trick room before time which wasn’t used much in practice however whenever I clicked it for that one time to give its partners a speed boost I was much satisfied with it. To be honest I was surprised how it handled a few attacks here and there.
Buzzwole is somewhat the weirder version of pheromosa I like it for its longevity over it, especially against pokemons like garchomp, with a team having a pokemon like smeargle I felt as if I needed a more coverage mon on this team, that Is why I first gave it the tman spread as well as the assault vest however then noticing quite a lot that I would be needing protect in a few cases as well as curse snorlax was giving me quite some issues the fightinium z was coming out to be quite effective.
Assault vest celesteela gives me a bit of a flashback to when the first time I was using it, I really liked it, whereas normal celesteela being as good as it is on this htr team where every turn should have a high damage outcome and the nature of its playing a defensive, slow and stall-y celesteela was understood as not being that much viable especially in this yard, that is why iopted for assault vest a more offensive moveset, whereas heavy sama d flamethrower are more or less self explanatory, air slash was good for specially offensive stab and also for those flinches which could prove very valuable against a few mons in the late game. Giga drain was chosen here especially for gastrodon and for a few amount of recovery whenever it was felt needed, gastrodon could be an issue as araquanid mostly relies on its water coverage for offense.
Araquanid is probably the simplest pokemon on this team, bug bite helps out a lot especially against pokemons like muk, which are a big threat, the main idea of araquanid was to be something strong in trick room as well as take switches to arcanine a very very big threat. For the first four on this team. Wid eguard is a move of choice often given up for toxic or substitute however I felt as if it was somewhat more important of a move than the others as it could protect the team against torkoal, rock slide annoyances, muddy waters, etc against a number of opponents, and it did ended up as the correct call for utility.
Honestly I feel like that I could have chosen like a very weird choice for this slot of the team however porygon 2 still felt as the most fitting, as it does provide a very reliable source of setting up that trick room. Also provides as an offensive option a recovery and bulky mon on this team and another counter to pokemons like garchomp and gyarados which I could have needed.
Conclusion and thoughts moving on:

This was it for this team of mine hopefully you guys liked going through it and got some ideas if ever, for yourself, moving on I still feel like that I have a few options on my desired to build list left, mainly triple tapu team and more importantly something I had an idea for is that the anti meta team and my weirder version of a rain team, what if as I think I combine politoed and relicanth with dragonite to build around this weird and anti meta rain team of mine, moreover on some thoughts I felt like that some partnerslike scarfed krokodile, vikavotl and trevenant may as well prove very beneficial there. Bye for now!

My CHALKF Team BSD Team Report




I guess here goes for my BSD or say First VGC 18 team, just a sample bit of my weird one, hopefully helps someone looking for a team (calcs added for ease)






Kangaskhan @ Kangaskhanite 
Ability: Scrappy 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Fake Out 
- Return 
- Power-Up Punch 
- Sucker Punch 

Cresselia @ Aguav Berry 
Ability: Levitate 
Level: 50 
Shiny: Yes 
Happiness: 0 
EVs: 252 HP / 180 SpA / 76 SpD 
Quiet Nature 
IVs: 0 Atk 
- Psychic 
- Trick Room 
- Skill Swap 
- Icy Wind 

Landorus-Therian @ Groundium Z 
Ability: Intimidate 
Level: 50 
Happiness: 0 
EVs: 252 Atk / 4 SpD / 252 Spe 
Adamant Nature 
- Rock Slide 
- Earthquake 
- Superpower 
- Protect 

Heatran @ Safety Goggles 
Ability: Flash Fire 
Level: 50 
Happiness: 0 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Flamethrower 
- Protect 
- Earth Power 
- Taunt 

Amoonguss @ Sitrus Berry 
Ability: Regenerator 
Level: 50 
Happiness: 0 
EVs: 244 HP / 108 SpA / 156 SpD 
Quiet Nature 
IVs: 0 Atk / 0 Spe 
- Rage Powder 
- Spore 
- Energy Ball 
- Sludge Bomb 

Tapu Fini @ Choice Specs 
Ability: Misty Surge 
Level: 50 
Happiness: 0 
EVs: 252 HP / 148 Def / 108 SpA 
Modest Nature 
IVs: 0 Atk 
- Heal Pulse 
- Hydro Pump 
- Moonblast 
- Muddy Water 


Amoonguss

108+ SpA Amoonguss Energy Ball vs. 252 HP / 4 SpD Mega Swampert: 204-244 (98.5 - 117.8%) -- 93.8% chance to OHKO
108+ SpA Amoonguss Sludge Bomb vs. 4 HP / 0 SpD Tapu Koko: 140-168 (95.8 - 115%) -- 81.3% chance to OHKO
108+ SpA Amoonguss Sludge Bomb vs. 252 HP / 44 SpD Tapu Fini: 86-104 (48.5 - 58.7%) -- 97.3% chance to 2HKO
252+ SpA Tapu Lele Psychic vs. 252 HP / 84 SpD Amoonguss: 186-218 (84.1 - 98.6%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Cresselia Psychic vs. 244 HP / 156 SpD Amoonguss: 116-140 (52.7 - 63.6%) -- 3.5% chance to 2HKO after Sitrus Berry recovery
252+ SpA Cresselia Shattered Psyche (175 BP) vs. 244 HP / 156 SpD Amoonguss: 230-272 (104.5 - 123.6%) -- guaranteed OHKO
108+ SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Tapu Bulu: 232-276 (131 - 155.9%) -- guaranteed OHKO
108+ SpA Amoonguss Sludge Bomb vs. 252 HP / 4 SpD Assault Vest Ludicolo: 74-90 (39.5 - 48.1%) -- guaranteed 3HKO
108+ SpA Amoonguss Sludge Bomb vs. 252 HP / 4 SpD Ludicolo: 110-132 (58.8 - 70.5%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Ne
ver-Ending Nightmare (160 BP) vs. 244 HP / 156 SpD Amoonguss: 168-198 (76.3 - 90%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 0 Def Amoonguss: 182-217 (82.7 - 98.6%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Heatran Heat Wave vs. 244 HP / 156 SpD Amoonguss: 134-158 (60.9 - 71.8%) -- 92.2% chance to 2HKO after Sitrus Berry recovery

Kangaskhan

252+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 4 HP / 0 Def Tyranitar: 128-156 (72.7 - 88.6%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 0 Def Nihilego: 104-123 (56.2 - 66.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Mega Kangaskhan in Grassy Terrain: 171-202 (80.6 - 95.2%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 164 HP / 92 Def Tapu Lele: 132-157 (79.5 - 94.5%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 0 Def Tapu Lele: 148-175 (101.3 - 119.8%) -- guaranteed OHKO
252+ Atk Landorus-T Superpower vs. 252 HP / 0 Def Mega Kangaskhan: 164-194 (77.3 - 91.5%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 0 Def Tapu Koko: 133-159 (91 - 108.9%) -- 46.9% chance to OHKO

Cresselia:

180+ SpA Cresselia Icy Wind vs. 4 HP / 0 SpD Landorus-T: 84-100 (50.9 - 60.6%) -- guaranteed 2HKO
180+ SpA Cresselia Icy Wind vs. 4 HP / 0 SpD Mega Salamence: 72-88 (42.1 - 51.4%) -- 3.5% chance to 2HKO
180+ SpA Cresselia Psychic vs. 252 HP / 4 SpD Amoonguss: 132-156 (59.7 - 70.5%) -- guaranteed 2HKO
180+ SpA Cresselia Psychic vs. 252 HP / 104+ SpD Amoonguss: 108-128 (48.8 - 57.9%) -- 93.8% chance to 2HKO
180+ SpA Cresselia Psychic vs. 252 HP / 104+ SpD Amoonguss: 108-128 (48.8 - 57.9%) -- 18.8% chance to 2HKO after Sitrus Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 76 SpD Cresselia: 252-296 (111 - 130.3%) -- guaranteed OHKO
252 Atk Tyranitar Black Hole Eclipse (160 BP) vs. 252 HP / 0 Def Cresselia: 240-284 (105.7 - 125.1%) -- guaranteed OHKO
-1 252 Atk Tyranitar Black Hole Eclipse (160 BP) vs. 252 HP / 0 Def Cresselia: 162-192 (71.3 - 84.5%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Cresselia: 119-142 (52.4 - 62.5%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Cresselia: 79-96 (34.8 - 42.2%) -- guaranteed 3HKO
148+ SpA Ludicolo Hydro Vortex (185 BP) vs. 252 HP / 76 SpD Cresselia in Rain: 138-163 (60.7 - 71.8%) -- guaranteed 2HKO
+1 252+ Atk Muk-Alola Knock Off (97.5 BP) vs. 252 HP / 0 Def Cresselia: 204-240 (89.8 - 105.7%) -- 37.5% chance to OHKO

Lando t

252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Muk-Alola: 462-546 (217.9 - 257.5%) -- guaranteed OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Muk-Alola: 308-366 (145.2 - 172.6%) -- guaranteed OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Tyranitar: 224-266 (108.2 - 128.5%) -- guaranteed OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Aegislash-Shield: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Shuca Berry Heatran: 234-276 (118.1 - 139.3%) -- guaranteed OHKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Shuca Berry Heatran through Protect: 87-102 (43.9 - 51.5%) -- 10.9% chance to 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 0 Def Heatran through Protect: 174-205 (87.8 - 103.5%) -- 25% chance to OHKO
252+ Atk Landorus-T Rock Slide vs. 252 HP / 0 Def Mega Charizard Y: 184-220 (99.4 - 118.9%) -- 93.8% chance to OHKO
252+ Atk Landorus-T Rock Slide vs. 252 HP / 144 Def Mega Charizard Y: 156-188 (84.3 - 101.6%) -- 6.3% chance to OHKO
252+ SpA Mega Charizard Y Heat Wave vs. 4 HP / 0 SpD Landorus-T in Sun: 138-163 (83.6 - 98.7%) -- guaranteed 2HKO
4 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 136-160 (82.4 - 96.9%) -- guaranteed 2HKO
120+ SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO

Heatran:

252 SpA Heatran Earth Power vs. 4 HP / 0 SpD Nihilego: 164-196 (88.6 - 105.9%) -- 31.3% chance to OHKO
252 SpA Heatran Flamethrower vs. 252 HP / 4 SpD Amoonguss: 186-218 (84.1 - 98.6%) -- guaranteed 2HKO
252 SpA Heatran Flamethrower vs. 252 HP / 252+ SpD Amoonguss: 128-152 (57.9 - 68.7%) -- 60.9% chance to 2HKO after Sitrus Berry recovery
252 SpA Heatran Flamethrower vs. 220 HP / 92+ SpD Cresselia: 52-63 (23.3 - 28.2%) -- 86.3% chance to 4HKO
252 SpA Heatran Flamethrower vs. 180 HP / 148+ SpD Celesteela: 120-144 (61.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Heatran Flamethrower vs. 84 HP / 164 SpD Assault Vest Kartana: 340-408 (234.4 - 281.3%) -- guaranteed OHKO
252+ Atk Pheromosa High Jump Kick vs. 4 HP / 0 Def Heatran: 240-284 (143.7 - 170%) -- guaranteed OHKO
-1 252+ Atk Pheromosa High Jump Kick vs. 4 HP / 0 Def Heatran: 162-192 (97 - 114.9%) -- 81.3% chance to OHKO
252 SpA Heatran Earth Power vs. 4 HP / 0 SpD Heatran: 200-236 (119.7 - 141.3%) -- guaranteed OHKO
252 SpA Heatran Earth Power vs. 252 HP / 4 SpD Heatran: 196-232 (98.9 - 117.1%) -- 87.5% chance to OHKO
252 SpA Heatran Earth Power vs. 4 HP / 0 SpD Shuca Berry Heatran: 100-118 (59.8 - 70.6%) -- guaranteed 2HKO
164+ SpA Choice Specs Tapu Fini Hydro Pump vs. 4 HP / 0 SpD Heatran: 218-260 (130.5 - 155.6%) -- guaranteed OHKO

Tapu Fini:

108+ SpA Choice Specs Tapu Fini Moonblast vs. 252 HP / 44 SpD Tapu Fini: 73-87 (41.2 - 49.1%) -- guaranteed 3HKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 4 HP / 0 SpD Heatran: 210-248 (125.7 - 148.5%) -- guaranteed OHKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 252 HP / 72 SpD Heatran: 194-230 (97.9 - 116.1%) -- 93.8% chance to OHKO
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Tapu Fini: 140-166 (79 - 93.7%) -- guaranteed 2HKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 252 HP / 4 SpD Mega Charizard Y in Sun: 96-114 (51.8 - 61.6%) -- guaranteed 2HKO
108+ SpA Choice Specs Tapu Fini Moonblast vs. 4 HP / 0 SpD Tapu Lele: 84-100 (57.5 - 68.4%) -- guaranteed 2HKO
252+ SpA Life Orb Tapu Lele Moonblast vs. 252 HP / 0 SpD Tapu Fini: 94-110 (53.1 - 62.1%) -- guaranteed 2HKO
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 0 SpD Tapu Fini: 87-105 (49.1 - 59.3%) -- 99.6% chance to 2HKO
108+ SpA Choice Specs Tapu Fini Muddy Water vs. 4 HP / 0 SpD Landorus-T: 162-192 (98.1 - 116.3%) -- 81.3% chance to OHKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 148 Def Tapu Fini: 144-169 (81.3 - 95.4%) -- guaranteed 2HKO
252 Atk Garchomp Tectonic Rage (180 BP) vs. 252 HP / 148 Def Tapu Fini: 120-142 (67.7 - 80.2%) -- guaranteed 2HKO
252+ Atk Garchomp Tectonic Rage (180 BP) vs. 252 HP / 148 Def Tapu Fini: 132-156 (74.5 - 88.1%) -- guaranteed 2HKO
108+ SpA Choice Specs Tapu Fini Moonblast vs. 28 HP / 52 SpD Assault Vest Garchomp: 134-162 (71.6 - 86.6%) -- guaranteed 2HKO
108+ SpA Choice Specs Tapu Fini Moonblast vs. 0 HP / 4 SpD Garchomp: 216-254 (118 - 138.7%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 159-190 (89.8 - 107.3%) -- 43.8% chance to OHKO
252 SpA Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 122-146 (68.9 - 82.4%) -- guaranteed 2HKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 4 HP / 0 SpD Nihilego: 174-206 (94 - 111.3%) -- 68.8% chance to OHKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 4 HP / 0 SpD Kartana: 128-151 (94.8 - 111.8%) -- 68.8% chance to OHKO
252 Atk Kartana Leaf Blade vs. 252 HP / 148 Def Tapu Fini: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO
108+ SpA Choice Specs Tapu Fini Hydro Pump vs. 84 HP / 164 SpD Assault Vest Kartana: 60-72 (41.3 - 49.6%) -- guaranteed 3HKO
108+ SpA Choice Specs Tapu Fini Moonblast vs. 84 HP / 164 SpD Assault Vest Kartana: 52-62 (35.8 - 42.7%) -- guaranteed 3HKO

September VGC Report Part 2

Hey guys tody I am back with another teampost of mine, this time I will be sharing, some more fun and teams I enjoyed with in te month of September, hopefully you guys will like going through it, without further ado lets get into it:
Raikoko Team:
This team was exciting to build around especially since the idea was to get kos on opponents as fast as possible, but then overall didn’t came out to be that successful in the real play, to build the team I started off with the old fashioned vgc 17 core of raichu tapu koko and tapu lele, there very offensive pokemons, I wanted to mainly try out the raichu + tapu koko especially as t got some success at worlds, from where I put on garchomp as a must to have aspect against muk, then the ddition of several options like ninetales, nihilego etc came down, but then I finally settled onto the duo of drifblim and buzzwole to patch this team of mine up, it is the following:
Drifblim @ Psychic Seed 
Ability: Unburden 
Level: 50 
EVs: 52 HP / 236 SpA / 220 Spe 
Modest Nature 
IVs: 0 Atk 
- Shadow Ball 
- Destiny Bond 
- Tailwind 
- Will-O-Wisp
Tapu Koko @ Choice Specs 
Ability: Electric Surge 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Thunderbolt 
- Dazzling Gleam 
- Hidden Power [Ground] 
- Volt Switch
Tapu Lele @ Life Orb 
Ability: Psychic Surge 
Level: 50 
EVs: 252 HP / 252 SpA / 4 Spe 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Moonblast 
- Protect 
- Taunt
Garchomp @ Groundium Z 
Ability: Rough Skin 
Level: 50 
EVs: 252 Atk / 4 SpD / 252 Spe 
Jolly Nature 
- Earthquake 
- Swords Dance 
- Protect 
- Fire Fang
Raichu-Alola @ Aloraichium Z 
Ability: Surge Surfer 
Level: 50 
EVs: 100 HP / 4 Def / 252 SpA / 4 SpD / 148 Spe 
Timid Nature 
- Fake Out 
- Psyshock 
- Thunderbolt 
- Electro Ball
Buzzwole @ Focus Sash 
Ability: Beast Boost 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Adamant Nature 
- Superpower 
- Protect 
- Ice Punch 
- Taunt

 Following are some of the defects of this team of mine, which I noticed made it lack, however some individual components of this team can be used in other teams especially the ones that stand out from the rest:
·         Switch In synergy: since the entire idea was to bam wham and win, I didn’t pay a lot of noticing on the switch in synergy and added on and on offensive components that’ll help me counter the metagame. Moonblast was such a big issue as switching in garchomp and buzzwole will get them ko’d and other four will be facing a real fear of the 30% chance spa drop
·         Trick Room: Since this team has the tapu koko and raichu option on it with the further addition of drifblim and garchomp also with the tailwind option as the speed control mode you can expect this team to be very very fast, even though I used the doule taunt tactic and buzzwole to counter trick room teams when my opponents were a bit too clever it didn’t end up being well for me though.
·         Defense and Coverage: the team does too much offense that attention to the defense gets overlooked, all the pokemons can withstand more like one or two attacks, some can completely wall the others like buzzwole against chomp but then isn’t in a very good switch in position, also coverage was some issue, I felt like needing poison jab on buzzwole but didn’t use it in time, as taunt was needed, lele and blimp can do big damage but get completely blocked out and passive by some pokemons. I also would have liked a very bulky garchomp spread.
Tips and tricks: as with my other teams I feel like completely explaining my all choices, however with this one it was well, different, since the overall team wasn’t a whole lot effective. But some components were.
·         Double taunt, trick room was big to stop for its success, also other dangerous setup needed to be blocked out before it could dominate me, this trick does work.
·         Hidden Power Tapu koko: togedemaru or marowak could render the big offensive mode of this team much rather useless, however having hp-ground makes it to counter the electric rodent.
·         Tailwind + Electro ball: his was a tactic I always wanted to try out, raichu combined with electric surge and tailwind is one of the fastest pokemons in the game, combine that with electro ball and it does wonders.
·         Focus sash Buzzwole: how I see all offense buzzwole is that one big and important attack, however it may be weakened by its opponents’ fairy, fire, psychic partners, combining it with a focus sash makes sure it takes atleast two hits to go down and more chances to attack doing big damage.
September Team;
Do you guys remember my weirdest team becoming the most successful one, when I was trying to build this team I had another hard trick room team mode on my mind starting out with oranguru + redirection with torkoal being the main sweeper whereas comfey would also be coming in at some point of this build. However then I added the more classic lilligant to complete the core, that lead me to the memories of the success I had with politoed + lilligant + torkoal core and with the gact core being big this time, I knew how to use this type of sun and rain fwg against it, this time instead of a politod I added in a choice scarf pelliper, seeing I had sufficient special attackers I added in buzzwole remembering I had troubles with snorlax and p2 last time and then patches things up with nihilego for more overage, it also marked out the team idea I had around a buzzwole and nihilego duo. This was the first time I was going back to update a team and so far it seemed kinda effective.
The Team:
At first I felt like as if making such a drastic change to just an old team would end up terrible however it polished up quite qwell in the final product, only from theory to practice changes made were giving nihilego the focus sash from life orb and the move thunderbolt as well.
Lilligant is such a good pivotal pokemon on this team either it an use the speed boost from torkoal to do offense or hide behind rain from fire types and then land big hits, its seemingly quite underwhelming for lilligant to be the only z-move user of this team of mine however it ended up doing quite its job idk if it’s the correct way to use a z-move but often on I’d use it as a non spa dropping leaf storm so that lilligant can get more attacks off, the ev spread is simple, the nature is something I would talk about, even thought extremely bulky fini live bloom doom from a timid lilligant, I felt as if timid was important this time to counter any mirror speed issues I’d have, turn one of after you + eruption wins you the mirror by breaking the combination. Hp fire is a nice chip damage tech but other times I’d like to have protect as well, mostly I’d switch out lilligant but when I didn’t I’d like to go for using protect other than any other moves, after you can also be used to set up trick room. Fun trick I’d use with sleep powder is to use z-sleep powder in a raikoko combination and then after + eruption for the win!
Torkoal is the true partner in crime, last time I used a bulkier more defensive sitrus berry version but this time I felt as if offense was really needed, especially as conservation of torkoal wasn’t required quite as much for some matchups as before. Torkoal is simply, just very simple and lovable too for the reason, that is why I mainly like this pokemon soo much, even thought it might not have the most impressive stats combined with charcoal, sun boost and instruct from its partner oranguru. Sometimes I’d bring the double beast + double weather where torkoal mainly comes in as a weather defense tactic or for the bulky steel type or grass types in the late game, I too doubted myself bringing in torkoal on some matchups without oranguru or lilligant however, it still proved helpful.
Even thought the rest of the four members of this team are different from before, I’d discuss pelliper first. Scarf pelliper, especially this one is not that impressive however seeing the huge amount of garchomp + arcanine teams + pelliper being able to outspeed them with its scarf was marvelous it still falls short against others like ninetales, koko and Persian, however proves to be quite a utility against the ones mentioned above. Scald and hydro pump are good stab as well as hurricane, whereas ice beam is quite a special and effective tech that most garchomps will fall for, atleast once. Main reason for choosing pelliper over politoed was that it had the ground immunity as well as flying stab coverage which helped more with the evolved, more offensive version of this team of mine, there was something good about pelliper +nihilego or pelliper + buzzwole on field combinations during matches.
Oranguru is yet quite another simple pokemon the ev spread was designed to for sure ohko a nihilego with its psyshock, the extra offense ended up helping too in quite some cases. Oranguru s designed to take hits before it can set up trick room and then support with instruct, nothing much more to say about this pokemon, simple yet effective and somehow surprisingly the least used member of my team.
Buzzwole is always nice, being for an ultra east and providing a very vast range of attacks that have a huge cover on this metagame makes it soo lovable especially its coverage against the most common archetypes seems very amazing, the best snorlax and p2 counter is something I’d consider buzzwole to be as well. This spread is the same as the all famous tman’s av buzzwole I swapped out the usual move, leech life for earthquake as it’s unexpected offense against tapu koko as well a nihilego which comes in handy in quite some situations. The bulk was just right to land those big offensive hits that help to win the game.
Nihilego is a pokemon that I’vehad my eyes on for a very long time however I haven’t been able to say how good it actually is as I feel like I couldn’t find the correct team for it. However in this one it just does the trick with pelliper and lilligatnt to handle the fire, ground and water types and torkoal to handle the steel types, nihilego can get its right time to shine, at first it was a focus sash nihilego but then I felt I was falling prey often on to stupid scarf mons like lele and the battles with nihilego became more of a k.o trade thingie, focus sash helped out a whole lot more. The addition of the unexpected thunderbolt can allow nihilego to ohko those gyarados even when coupled in the back with lightningrod users as it is unexpected, this was needed as dragon d