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Showing posts from January, 2016

O i see.... VGC 2016 Teambuild

Hi guys today I am back with an another crappy team of mine that seemed to work out quite well for some reason, so yeah let’s get to what this team was, all I’ll say for now is that the team had weird mons like giratina-o that I felt in love with and also a banded reckless staraptor that could kill and was for dem extra kills to be honest, so let’s get started with this team of mine getting explained: Giratina-Origin @ Griseous Orb   Ability: Levitate   Level: 50   EVs: 244 HP / 4 Def / 52 SpA / 4 SpD / 204 Spe   Modest Nature   - Shadow Ball   - Draco Meteor   - Will-O-Wisp   - Tailwind First up as always expected I keep the mon in focus of title, for this team the great Giratina-O. I had been hearing bits and pieces about giratina as an anti-primal groudon measure, given it’s typing and the levitate ability, it also had decent mid-way options to either to support or go on good offensive damage output; so way after a ‘r...

The Frail Trap of Destruction (lame name team) VGC16 Teambuilds

Hi guys, today I am back with another post, this time I will be reporting a team that has been my second build so far in this VGC 16 season’s epic format; what should I say about this? This was basically an attempt to teambuild without any primal getting involves; as rough as it sounds, well… I’ll just say that it was rough; the team ended up with tons of control modes in it and I overall really loved it; let’s get started with the team: Playing this Team: This team can be played under the following methods: . Hyper offense: (fake tears + attack; swagger + foul play; swagger into lum) . Perish trap: (Substitute ho-oh; Mega Gengar; Yveltal’s recovery) . Gimmicky: (Trick scarf Rotom; Encore; Disable) The Team: Terrakion @ Lum Berry   Ability: Justified   Level: 50   Shiny: Yes   EVs: 4 HP / 252 Atk / 252 Spe   Jolly Nature   - Close Combat   - Rock Slide   - Protect   - Quick Guard So firstly for the ...