Friday, 8 January 2016
The Frail Trap of Destruction (lame name team) VGC16 Teambuilds
Hi guys, today I am back with another post, this time I will be reporting a team that has been my second build so far in this VGC 16 season’s epic format; what should I say about this? This was basically an attempt to teambuild without any primal getting involves; as rough as it sounds, well… I’ll just say that it was rough; the team ended up with tons of control modes in it and I overall really loved it; let’s get started with the team:
Playing this Team:
This team can be played under the following methods:
. Hyper offense: (fake tears + attack; swagger + foul play; swagger into lum)
. Perish trap: (Substitute ho-oh; Mega Gengar; Yveltal’s recovery)
. Gimmicky: (Trick scarf Rotom; Encore; Disable)
Terrakion @ Lum Berry
EVs: 4 HP / 252 Atk / 252 Spe
- Close Combat
- Rock Slide
- Quick Guard
So firstly for the building of this team I knew that I needed to start with a pokemon that could do a lot of things in this in this metagame; I thought of many and as my notes for to stop gimmicky teams and smeargle of top of everything, with the thought of quick guard and lum berry’s combination to beat them; came terrakion to my mind. Terrakion at an instance could do a lot of really fun and dominating things by sopping the prankster status of mons with it’s quick guard which is literally all over VGC 16 and don’t mention the offensive priority of BB and sucker punches in the format, on the other darker sides; it can beat both scarfed and sashed smeargle variants which appear to be common. In addition to all this goodstuffs; with it’s amazingly typing and strong moves, it can beat things like talonflame, ho-oh both of which are quite mediocre in this format; the best part about it is beating mega kangaskhan; which still appears to be one of the strongest mega evolutions and the most popular ones as well. Honestly in many matches I didn’t brought it and faced many teams that where I could handle their mons without needed terrakions help; but when I faced the right opponents, it shone to almost perfection; as because of not having focus sash over lum which I usually like on my terrakion.
Ho-Oh @ Leftovers
EVs: 4 HP / 252 Atk / 252 Spe
- Brave Bird
- Sacred Fire
Next up is my sort-of-unique primal groudon counter; I heard that was the reason that it did well in this format. Don’t mention the ones with a rock slides; I faced lesser w/ the move :P ho-oh with leftovers is seriously love! Idk why is this the variant I like so much but in many matches it comes in so clutch and catches my opponents off-guard. Ho-oh at it’s full potential can greatly serve as a full sweeper to a preservative staller in combination of sub, sacred fire burns and leftovers + protect I overall really loved using it. It also had answers to terrakion’s weaknesses and vise versa so it fit right into the team. Ho-oh was so much love and it did served all the purposes for which it was used by me. Having some of the monstrous special defense stats in terms of numbers; it served well as a xerneas staller and sweep check too ;) it’s fire coverage was important for covering all the steel types in this format which include on the list of mawile, ferrothorn and aegislash.
Rotom-Wash @ Choice Scarf
EVs: 52 HP / 236 SpA / 220 Spe
- Hydro Pump
- Hidden Power [Ice]
Next up on the team is the pokemon put last on this team and thanks to Kevin from twitter to fix this slot which overall ended up being great and always in my favor. Rotom-w is really an oddmon considering VGC 16 where it’s bulky-offensive stall tacts don’t work but I took it at first as a anti-kyogre measure to this team. So now as I said it’s bulky-stall tactics won’t work in VGC I was damn correct, the sitrus berry variant sucked pretty bad and I hated it and soon thought of replacing it; however during notes I mentioned that one thing it fell behind was that speed stat; on the other end of my brain, I knew that scarfed rotom is a thing especially a lesser known or say rare variant of rotom’s wash form. There we go… I try it and I fell in love with it! It worked out so much well and special applaud to that electric stab coverage that came in handy the most; hydro pump was never ever used, but I still have it. Trick was a pretty cool tactic to stop bad support mons like crobat, cress, amoonguss or just being able to lock my opponents’ mon into a bad attack from where I win the game. Hp-ice wasn’t much of a favorite to use but it did came in handy in some games which was fair share.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Atk / 68 SpA / 188 Spe
- Foul Play
- Oblivion Wing
- Sucker Punch
Time for the other half of this team, and seriously yveltal was supposed to be a link b/w the two but wasn’t much of a. yveltal got me the most puzzled during making and playing this team; because I had so many problems with which variant to go for I almost scrapped this team of mine. But in the end I went with the frail-er and more offensive option of a LO mixed variant, I seriously tried using kee berry or lefties but they weren’t good at all. It ended up being a very fun pokemon, I got all the good stuffs I wanted from this mon, which were sucker punch for primal, as well as foul play for that purpose that synergized really well with whimsicott’s swagger as well I had oblivion wing’s recovery options. Overall I really loved it; in the ending stages of this team I made a modification to th moveset by replacing protect for tw as I thought that even my team was fast I struggled badly against opposing tailwind which is quite big considering crobat’s status which really helped neutralizing it and also balanced xerneas’s speed boosts.
Whimsicott @ Focus Sash
EVs: 252 HP / 4 Def / 252 Spe
- Fake Tears
Whimsicott is the absolute MVP of this team; the boost that whimsi gives to this team is almost incomparable. Whimsicott can favor all the mons in this team, except ho-oh which can carry it’s weigh like all others as well. Whimsicott can do a lot on field no matter against who, if not facing quick guard or taunt. The whole moveset goes with and for the team and I do take full responsibility seeing that this moveset is weird but let me explain. Swagger goes well with both terrakion and yveltal on the field next to my whimsi as it can give both them a monstrous boost, also swagger could be used for general annoyance and is really good against specially oriented pdon movesets and kyogres in general. Fake tears is absolute boss and destruction; fake tears can give a boost to a lot of these mons like rotom-w and gengar also yveltal’s specially offensive side. Encore is a must have move on whimsocott and especially in this format; where it can do a lot like stopping xerneas by locking it into geomancy, cripple fake out users, lock mons that support into bad options, and most importantly stunt trick room teams; not to forget the ultimate combination of encore + disable it does with gengar. Whimsicott surely was the most used pokemon on this team and I overall really liked playing it.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
- Shadow Ball
- Perish Song
Last up on this team of mine is a mega gengar. I had this as the part of the original core of yveltal, whimsi and gengar and I also didn’t had a mega on this team after replacing mega venusaur so I really thought a mega option would be nice here. Shadow tag comes big this format with weather unfortunately I didn’t had any of that good stuffs. shadow tag went really well with a team with the aforementioned combination of absolute blocking people. Gengar can also do other stuff like going on full offensive as well as my choice of a perish trap mode. It looks extremely weird and quite questionable that why am I using a perish trap on such a team? Lt’s clear it out as it was some good thought on my end and I really felt it could favor me in more games. I thought that I had answers to kangaskhan well enough ad I didn’t wanted to attack in it’s face with gengar anyways, I could also handle xern easily, sludge bomb might not be much of an option here. By the time I completed this team I thought that I had sufficient stall moves like trick scarf a mon, use disable or encore to block further attacks which would really favor and call out for a 3 turn perish stall mode on this team. The notes I took in matches had me on a point that I thought in many games I was getting a 4-2 advantage right off the bat, as this was a very hyper offensive team, getting into gengar, using perish mode and then stalling some protects could surely win me a game other than me getting outplayed by opponents on a frailer team. I choose timid nature to outspeed any opposing gengars and also as I thought some other people were using mewtwo to some extent which could come in handy sometimes. Overall honestly gengar wasn’t the mon I used a lot, but in the right matches I really loved it’s mix of gimmicky offensive and staller approach.
So guys this was it for my sort-of a good/bad team, suit yourself on that choice. A special thanks goes to Kevin on twitter https://twitter.com/KevinVGC for helping me discover rotom and it’s anti-kyogre potential. Hopefully you guys enjoyed reading through and liked my team. Bye for now.