Skip to main content

TornShifu Paves The Way: Giving My Best Shot At Regulation D Using PASRS

 All Aboard the TornShifu Train!

Being lost, as lost as one could be, I copied a meta team from Yang Chieh-Lun's that got all the hype at the moment. Wolfe Glick used it in an online tournament and it was simultaneously highlighted by NeilVGC on his Youtube channel. I played around a hundred games with this team and decided to make the following small changes as part of adaptations:

I readjusted the EVs to help my team speed creep the opponents in case they were using the same 6 from the same player.

·         Tornadus got a significantly lowered speed, enough bulk to live Urshifu’s Surging Strikes in some cases and a mental herb to overcome the wars of ‘who gets to taunt first’. This set was initially developed to outgun the teams that ran a sunny day Tornadus that would completely flip the script on me.

·         After I learned that Urshifu in rain or when tera’d can take out a Chien Pao with its Surging Strikes, I adapted to give it safety goggles as an added bonus to help it ignore Amoonguss.

·         Iron hands got heavy slam for the purpose of catching a flutter mane, scoring a KO or doing a great deal of damage to Amoonguss or Tera Fairy Cresselia.

With these minor adjustments I stumbled upon one of the most useful tools I have used up to this point that made me progress in VGC. It was Bauerdad’s PASRS which stands for Palkia Academy Showdown Reporting Spreadsheet.

It is a truly fantastic google spreadsheets tool that will provide you with move usage statistics, your matches, the mons your opponents used and you have used, the tera type used and whether the battles were OTS or not. I took some games seriously with this tool and was able to tackle my way into the 1500s. However this team was not the final one we will be discussing here.


Craving Some Fish

So why exactly Basculegion? I have been focusing my teams more in the terms of which ones are my favorites from the bunch. In series 1 I tried to build with mons that fascinated me. In series two I narrowed down my focus on Great Tusk, Series 3 was there to show my love for Chein Pao and now in this series I want to try out one of my new favorites, Basculegion. What’s great is that rain is quickly being established as one of the new emerging, as effective for an archetype as can be top cutting the most recent online tours.

Before I start I needed to establish with myself that I could benefit from using some nifty tricks that give me an edge in the matchups that I play. After all my only way to test the effectiveness of this team is through the showdown ladder and not all battles can be guaranteed an OTS format.

In search for my Basculegion team I decided to do research. Clearly at this point I do realize that I’m not anyway near being the best player or the best teambuilder. Even though I love to team build from scratch, having references to start off with is much less daunting.

The teams that I gathered from the VGC Pastes Repository I found that the Basculegion rain teams seem to follow the following format:

·         Rain Mode (Basculegion and Pelliper)

·         Grass Type (Rillaboom or Amoonguss)

·         Electric Type (Thundurus, Regielecki or rarely Iron Hands) OR Chien Pao.

·         Special Attacker (Flutter Mane or Gholdengo)

·         Bulky Mon (H Goodra, H Arcanine, Ursaluna) OR Dragonite

To test the archetype I took to VGC pastes repository and found a team under the title of PurpleRain. While testing in my first 12 matches using the aforementioned amazing PASRS tool, I figured the trick room matchup was unwinnable in most ways. Particularly the Armordeedee ones where they had Hatterene and then again Amoonguss was not the best counter of the Cresselia + Ursaluna combo either.

An idea struck once again, when I was playing with the standard Urshifu team a while back the lead of a Rillaboom with Farigaraf completely dominated me, having played this sort of a team when I build a rain team with TR mode, I felt comfortable enough to go with the pairing of the aforementioned two, especially as Rillaboom variants are quite effective with rain combinations. Now I had a direction to make something unique out of this team, play something familiar (rain + trick room, Flutter mane + fake out) and hopefully do well with it.

My first matchup was once again a trick room one, which I instantly demolished with the pairing of Rillaboom + Farigaraf.

Following are the results of tests I Played with this team combo: On an initial glance the combination of Farigiraf and Rillaboom seems to turn out really well for me on this one, Flutter mane made some matches however Thundurus was something I found no particular use for. Now is the time to put on my teambuilder glasses and give it a proper theoretical backing.


So for checking the team from its theory I checked down the following marks:

Mons Countered

Not Countered

Combos to Check:

Flutter Mane

Urshifu Rapid Strike

Tornadus

Amoonguss

Heatran

Landorus

Cresselia

Rillaboom

Ursaluna

Chi Yu

Iron Bundle

Torkoal

Regidrago

Armarouge

Moltres Galar

Chien Pao

Dragonite

Tera Water Gholdengo

Regielecki

Hisuian Goodra

Basculegion

Abomasnow

Zapdos

Sneasler

Gyarados

Dozogiri

Gastrodon

Trick Room countered

TornShifu countered

Armordeedee countered

From all the thinking I could do I decided to keep the initial 5 members of this team but now add on a new last slot in place of Thundurus which wasn’t a part of any of my previous testing; Landorus incarnate.

I played more and more games with this team putting down the results in PASRS but it was certainly not looking very good. Particularly because I wasn’t as familiar with the ways in which I could fully utilize my Basculegion’s early game rain sweeping or end game last respects sweeping. Merging the two styles of teams did not end up becoming the most promising outcome of all, after all, I am not the best teambuilder around.

Turnback To TornShifu

I decided to backtrack and pick up with the team where I had left off with. Once again using PASRS and a new addition in Dragapult (replacing dragonite) I set out to extensive testing. I was steady in scoring some early wins however issues started to surface soon.

The problems I had found with this team were that if left unchecked or when I lose my answers to amoonguss early, it can become a pain in the behind for my team. I faced four dondozo matchups and was forced into running haze over protect on my chien pao after that. I was also kind of forced into keeping ice spinner on chien pao because of the ever present and ever annoying indeedee, which when considering I would almost always break my focus sash in the process didn’t seem like to favorable of a trade either.

Iron hands was something I noticed was brought in to less and less games with my progress with my real need for it being fake out disruption or catching flutter manes with a heavy slam. The problem was once again, that I would take a sizeable chunk of HP before I take them out which was another questionable trade.

Defensive Water Tera needed proper managing especially when most of my offense came from the use of Ice spinner and surging strikes. Well played Goodras especially with fairy tera were a fortress that my team found difficult to break through.

A New Breeze:

The four Pokemon I was consistently and effectively using the most were my Tornshifu pairing with Chien Pao and Flutter Mane. The answers to all my problems were clear as day, a combination of two Pokemon that had amazing synergy with this team and were handling all those troublesome matchups for me: Rillaboom and Heatran.

Having tested Rillaboom before I knew I could make it work here too. Moreover I barely got some, but some useful experience with a Heatran on an early Tornshifu team that I picked up for practice. The addition of these two also meant that I could now free up the ice spinner slot for a more optimal (albeit slightly innacurate) icicle crash on my Chien Pao. Having a proper resistance to an onslaught of fairy type attacks, Ursaluna’s façade and more surety on amoonguss was such a great feeling.

What’s funny to me is that this is yet again as a meta as a team could get, last time I came to such a conclusion was in series two where I built an almost exact version of an early meta team. Now that I know where each member is coming from, I have a great perspective on how to properly EV these two new additions. Moreover I am no longer confused on what elements it takes to win what matchups. Now I certainly feel I can give my all during laddering.

Calcs for the EV Spread Reasoning:

252 SpA Tornadus Bleakwind Storm vs. 252 HP / 108 SpD Assault Vest Rillaboom: 96-114 (46.3 - 55%) -- 5.9% chance to 2HKO after Grassy Terrain recovery

116+ SpA Protosynthesis Flutter Mane Moonblast vs. 252 HP / 108 SpD Assault Vest Rillaboom: 84-100 (40.5 - 48.3%) -- guaranteed 3HKO after Grassy Terrain recovery

 

+2 252 Def Goodra-Hisui Body Press vs. 52 HP / 4 Def Heatran: 146-172 (84.3 - 99.4%) -- guaranteed 2HKO

52+ SpA Life Orb Heatran Flash Cannon vs. 252 HP / 0+ SpD Tera-Fairy Goodra-Hisui: 109-133 (58.2 - 71.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Tera-Dark Urshifu-Single Strike Wicked Blow vs. 252 HP / 116 Def Heatran on a critical hit: 164-194 (82.8 - 97.9%) -- guaranteed 2HKO

After a 100 more battles being input in the PASRS tool, I came to the following few small tweaks on this team:

I decided that having taunt on flutter mane was something I’d value a lot more over having protect, whenever  wanted to click protect with this mon, I would have either gone for a substitute setup. Adding another layer of surety against a FigHands lead was something important to have.

Rillaboom never really got around to using u-turn as part of the game plans I made with this team. A team like this is designed to get minimal positioning and then overwhelm with offense. I decided to replace it with drum beating, a move which would be strong would give my team a bit of speed control with no recoil that comes with wood hammer.

I also put on a little bit of speed on my Heatran to make it out speed Chien Pao and max speed flutter manes in tailwind.

Now I might not have climbed up to my desired state of being on the top 500 of the showdown ladder but I did break into the 1700s for a format that I thought I was quite fairly doomed in.

The Full Team:

The Paste:

https://pokepast.es/1cf4d8c79159991f

Comments

Popular posts from this blog

The King of The Jungle: Calyrex Ice Rider VGC Regulation G Team Report

So as Regulation G just dropped, my initial plan was to let the metagame form itself out before I step into the game. However, after seeing some videos on Youtube that discussed popular cores, I got excited to try one of them out, and quite a simple composition too. It worked out quite well for me so here’s a mini team report for those looking to find a team to play the format: I dabbled in this format a bit with a horrid Kyogre team being rounded out with Rillaboom, Incineroar and Farigaraf and fell flat quick. Teambuilding: These Pokémon didn’t really gel together in harmony and there wasn’t much synergy or inspiration to go off of. I did get swept 2x by an Ice Rider Calyrex. Later when I watched a video that mentioned the Trick Room core of Calyrex Ice Rider, Incineroar, Farigaraf and Ursaluna, I felt like it was quite worthy to give it a try. I know from my experience thus far that the majority of dedicated Trick Room teams do work on a sort of flow chart function. Most basical...

CHALK Analyses: A Better Understanding.

Today I’ll be discussing one of the most highly argument’d topic in the VGC 15 season. You already know from the title and I know how late I got all because of my laziness and getting distracted a lot by other things during the time of some holidays I took the time to write up this analyses for you guys, it’s better late than never right? I myself have used CHALK core teams to success and have really liked them, in this post I will cover up analyses on CHALK and other topics that can relate to it, let’s get started: Artwork by @yudeyude123 on twitter =================================================== What is CHALK: This weird looking word is an abbreviation for the words Cresselia, Heatran, Amoonguss, Landorus and Kangaskhan. This is actually a penta-core of mons used at great success in the VGC15 season as most of you are familiar with it, it even won Worlds 2015 in the hands of Shoma Honami (SHADEViera), this trend also originates from his homeland of Japan and many o...

Death by Perish Trap: Teambuild VGC 15

Hi guys i am back with another teambuild post, and sorry for my absense for some time. this time i will be putting forward a team of mine built a long time ago but it still works to this day. i posted it elsewhere to get some advice on it and now it is up to it's full potential and i thought i was ready to post it as a teambuild post on the blog.i finally almost perfected the execution of the trap against the meta. idk why it wasn't up it was completed bout 2 weeks ago though, let's get started with the team: Teambuilding thought and process: as we already know that W olfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following ...