Hi guys today I am here to bring you the team that I built in the moon
series format. It is finalized in the version of being based around the concept
of a Sableye supported hyper offensive core of Reshiram and Groudon. I
absolutely loved this team as it hits the right amount of hyper offensive mark
as well as has some interesting surprise element techs to it that give this
rather unused combination the edge in troublesome matchups. Lets get started
with it then.
Older Teams I made and Tested:
1st: New Format New Idea
Reshiram @ Firium Z
Ability: Turboblaze
EVs: 248 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Blue Flare
- Earth Power
- Protect
- Tailwind
Groudon @ Iapapa Berry
Ability: Drought
Level: 50
EVs: 196 HP / 52 Atk / 4 Def / 244 SpD
/ 12 Spe
Careful Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD
/ 60 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Gravity
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 236 SpD / 36 Spe
Careful Nature
- Flare Blitz
- Knock Off
- Roar
- Fake Out
Amoonguss @ Aguav Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Exeggutor @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Solar Beam
- Trick Room
- Psyshock
|
2nd: New take on my old Team
Reshiram @ Life Orb
Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD
/ 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect
Zekrom @ Electrium Z
Ability: Teravolt
Level: 50
EVs: 108 HP / 156 Atk / 4 Def / 84 SpD
/ 156 Spe
Jolly Nature
- Fusion Bolt
- Bolt Strike
- Crunch
- Protect
Crobat @ Safety Goggles
Ability: Inner Focus
Level: 50
EVs: 244 HP / 12 Atk / 252 Spe
Jolly Nature
- Tailwind
- Taunt
- Haze
- Super Fang
Tsareena @ Assault Vest
Ability: Queenly Majesty
Level: 50
EVs: 252 HP / 156 Atk / 4 Def / 92 SpD
/ 4 Spe
Adamant Nature
- Power Whip
- High Jump Kick
- Feint
- Knock Off
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 196 HP / 4 Def / 4 SpA / 100 SpD /
204 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Soak
|
3rd: A hybrid of what I
liked from both the previous teams.
Reshiram @ Life Orb
Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD
/ 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect
Groudon @ Groundium Z
Ability: Drought
Level: 50
EVs: 196 HP / 52 Atk / 4 Def / 244 SpD
/ 12 Spe
Careful Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Protect
Bronzong @ Lum Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Gravity
- Protect
Tsareena @ Misty Seed
Ability: Queenly Majesty
Level: 50
EVs: 252 HP / 156 Atk / 4 Def / 92 SpD
/ 4 Spe
Adamant Nature
- Power Whip
- Low Kick
- Feint
- Protect
Incineroar @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Roar
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD
/ 60 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
|
4th: A Completely New
Direction. Wild ideas and me being careless.
Reshiram @ Groundium Z
Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD
/ 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect
Zekrom @ Life Orb
Ability: Teravolt
Level: 50
EVs: 108 HP / 156 Atk / 4 Def / 84 SpD
/ 156 Spe
Jolly Nature
- Fusion Bolt
- Bolt Strike
- Tailwind
- Protect
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 196 HP / 4 Def / 4 SpA / 100 SpD /
204 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Soak
Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 252 HP / 252 SpA
Modest Nature
- Blizzard
- Ice Shard
- Grass Knot
- Protect
Slowking @ Aguav Berry
Ability: Oblivious
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Ally Switch
- Scald
Incineroar @ Assault Vest
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn
|
5th: Discovering Sableye
tactics and Initial tests.
Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect
Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum
Sableye @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Gravity
- Feint
- Taunt
Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 164 HP / 4 Def / 20 SpA / 164 SpD
/ 156 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Thunderbolt
- Dazzling Gleam
- Volt Switch
Incineroar @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Low Kick
Accelgor @ Electric Seed
Ability: Unburden
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Encore
- Gastro Acid
- Feint
|
6th: Attempt 1 at the
serious build of the Sableye core.
Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect
Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum
Sableye @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunny Day
- Gravity
- Feint
- Taunt
Gengar @ Ghostium Z
Ability: Cursed Body
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Haze
- Sludge Bomb
- Icy Wind
Ludicolo @ Assault Vest
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fake Out
- Grass Knot
- Icy Wind
- Focus Blast
Ferrothorn @ Life Orb
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Knock Off
- Protect
|
7th: New try on the Sableye
core concept:
Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect
Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum
Sableye @ Roseli Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunny Day
- Gravity
- Shadow Sneak
- Taunt
Tapu Koko @ Electric Seed
Ability: Electric Surge
Level: 50
EVs: 164 HP / 4 Def / 180 SpA / 4 SpD /
156 Spe
Modest Nature
IVs: 0 Atk
- Electroweb
- Reflect
- Dazzling Gleam
- Volt Switch
Venusaur @ Expert Belt
Ability: Chlorophyll
Level: 50
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Grass Knot
- Protect
- Sludge Bomb
- Sleep Powder
Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Follow Me
- Transform
- Wide Guard
|
Calculations for the
spreads of the final Team:
-1 252+ Atk Choice Band Groudon Precipice Blades vs. 236 HP / 4 Def
Incineroar: 204-240 (102 - 120%) -- guaranteed OHKO
+2 252+ SpA Fairy Aura Xerneas Dazzling Gleam vs. 92 HP / 28 SpD
Groudon: 157-186 (83.9 - 99.4%) -- guaranteed 2HKO
-1 220+ Atk Choice Band Groudon Precipice Blades vs. 236 HP / 4 Def
Incineroar: 198-234 (99 - 117%) -- 93.8% chance to OHKO
252+ SpA Ludicolo Grass Knot (120 BP) vs. 108 HP / 164 SpD Groudon:
162-192 (85.7 - 101.5%) -- 6.3% chance to OHKO
252+ SpA Venusaur Grass Knot (120 BP) vs. 108 HP / 164 SpD Groudon:
174-206 (92 - 108.9%) -- 50% chance to OHKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 108 HP / 164 SpD Groudon
in Sun: 122-146 (64.5 - 77.2%) -- guaranteed 2HKO
252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 116+ SpD Roseli
Berry Sableye: 130-154 (82.8 - 98%) -- guaranteed 2HK
252+ SpA Kyogre Hydro Vortex (200 BP) vs. 252 HP / 116+ SpD Sableye
in Sun: 112-133 (71.3 - 84.7%) -- guaranteed 2HKO
252+ Atk Groudon Precipice Blades vs. 252 HP / 4 Def Sableye: 118-139
(75.1 - 88.5%) -- guaranteed 2HKO
104 Atk Incineroar Flare Blitz vs. 252 HP / 132 Def Sableye in Sun:
135-159 (85.9 - 101.2%) -- 6.3% chance to OHKO
252+ SpA Expert Belt Venusaur Grass Knot (120 BP) vs. 252 HP / 0 SpD
Groudon: 247-295 (119.3 - 142.5%) -- guaranteed OHKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 4 HP / 0 SpD Xerneas:
175-209 (86.6 - 103.4%) -- 25% chance to OHKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 252 HP / 76+ SpD Tapu
Fini: 118-139 (66.6 - 78.5%) -- guaranteed 2HKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 236 HP / 132 SpD
Assault Vest Tapu Koko: 122-146 (69.7 - 83.4%) -- guaranteed 2HKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele:
151-180 (103.4 - 123.2%) -- guaranteed OHKO
|
|
Finalized Version:
Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect
|
Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 108 HP / 220 Atk / 4 Def / 164 SpD / 12 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Rock Slide
- Stomping Tantrum
|
Sableye @ Roseli Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 132 Def / 116 SpD / 4 Spe
Careful Nature
- Sunny Day
- Gravity
- Shadow Sneak
- Taunt
|
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Reflect
- Haze
|
Venusaur @ Expert Belt
Ability: Chlorophyll
Level: 50
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Grass Knot
- Substitute
- Sludge Bomb
- Sleep Powder
|
Incineroar (M) @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 20 Def / 252 SpD
Careful Nature
- Fake Out
- Flare Blitz
- Snarl
- Roar
|
Individual Analyses:
Reshiram is by absolute favorite pokemon since this season was
going to be one of the very few ones especially in the sense in which a pokemon
like reshiram would show any sign of viability and let alone is legal, I wanted
to make a team in the moon series format as well which showcased the use of
reshiram to great potential. I had tried many and any team trying to
incorporate let alone trying out different versions of the older zekrom +
reshiram team I had in the sun series format, nothing really worked to be
called a team without lying to your own self. Then finally I had started to
give up and give up really bad I do remember I wanted to make a team more of a
my style, hyper offensive but not a glass cannon. A team with a few suprises as
well which I feel like is something quite sited to my playstyle in vgc. Then on
a bored kinda feeling low day. I decided to give a try to sableye to remove the
rng based nature of groudon’s offense and reshiram’s blue flares, prior to this
I had tried gravity bronzing and I did like the concept but the setup seemed a
bit too passive for this format, just for the lolz I did give it a go, and omg
did it work, the first few initial tests were just amazing I won 3 battles in a
row (its sarcasm based on how well I did in the past in this format) and I felt
like this team had a serious chance though. Never did I imagine I’d build a
team that uses Reshiram so frequenly bit it in the overall team does get used a
lot though in the matches I’m trying to win through using amazingly strong and
unexpected offensive power.
The discovery of Sableye added the base to this team
then I’ll be able to make groudon as well as reshiram make its offense max with
the further support of gravity allowing for 100% accurate and moves that allow
to hit ground immunities, adding that up with the support of setting up a sunny
day further amps up the functioning of this team especially for reshiram’s
offense. Sableye has just amazing the in this format and I don’t get the idea
of why doesn’t it get as much use as it does in this format, being a dark type
makes it an amazing counter to pokemons like tornadus’s taunt which helps
greatly in the matchups, being part ghost type saves it from the threat of fake
out making it quiet the threat for this format as well as extremely easy to
setup with. I did run feint on this particular sableye but I felt like I needed
mainly a form of offense to break any potential focus sash on my opponents.
Feint would have done the job well, but with the idea of having now both double
and single target coverage on my choiced groudon, felt like shadow sneak was
the better option especially for the very reasoning of breaking down lunala’s
shadow shield in this format and it definitely does help a whole lot. Taunt
with fake out immunity makes it great option for xerneas paired up with
incineroar. I had previously tried a whole lot of methods and cores to make
reshiram and groudon work, imo sableye is the only support that works the best,
especially for my hyper offensive and surprise oriented playstyle.
Choice band was the very
idea of a hyper offensive Groudon I
had done quite some testing with groudon and reshiram and more controlled or
setup and passive ways didn’t work then I’d always be giving groudon the z move
and reshiram misses out on important offense aspects on this team not making it
as useful on this team. The move choices are the next thing to explain here.
Precipice blades and rock slide as self explanatory. But for the other two I
kept stone edge and stomping tantrum. Firstly the absence of a fire type more can
be much enough explained by facts that I’d like to use incineroar or reshiram
as the source of my fire type moves. Stone edge can help against wide guard
users further aided a whole lot by the gravity setup as well as hitting
yveltals for greater damage so goes forlugias. Stomping tantrum again beats
wide guard as counters as well as backfires the opponents’ attempts to switch
into immunities or protect for positioning against this groudon.
Venusaur. A few different things that can be seen on this venusaur
are the expert belt as well as the substitute option the former is basically
chosen to get the surprise amount of damage in those few select mons that it
does really well against, tsareena, ludicolo, koko, lele, fini, xerneas as well
as the weather duo that this mon was the primary counter too, that also brings
the reasoning to the latter substitute option, whenever using venusaur in the
games I never felt like I wanted to use something like protect, I’d rather go
for different moves than going for a protect, in that case where venusaur was a
big contributor to this match I felt like using something dangerous like a
substitute really would amplify that aspect of it. And will allow it to last
longer in a battle in the absence of a focus sash. Venusaur particularly helps
out in the battle of xerneas in matchups that keep tsareena on their teams.
Tapu Fini again is a simple but effective pokemon in this team with
probably only one questionable option, the move reflect, to move that out of
the way, in certain groudon matchups I’d chose grudon, reshiram as well as
sableye in the game, then I won’t have my clear answeres to the opposing
groudons, for clearing that out of the way, I felt like bringing in tapu fini
was the best option I had where it could switch in and then go for reflect that
will give my groudon as well as reshiram a shield against the opposing groudon
which did work out in practice as wells, though I didn’t use it much at all, it
did work for the purpose when I did. Tapu fini also provides an amazing form of
speed control to the mediocre speeds of reshiram and groudon and just one icy
wind can make then faster than most of this format’s pokemon. Yveltal can be a
big threat to my groudon it could also have a great answer for that as well as
the horrendously powerful and offensive duo of palkia and kyogre, it could take
in switch ins from them, lower their speeds as well as go for moonblasts
against them haze is just another option to use against intimidate switches
watering down my groudon’s offense as well as xerneas or other surprising and
threatening setup moves.
Incineroar’s spread is copied because I felt like this was the only
pokemon I needed as a tech against specific matchups that my other embers
failed to counter easily, namely I felt like psychic spam teams, lunala, lugia
and kartana were giving me the most amount of trouble incineroar could easily
check all these mons, that is why the bulkier spread really does happen to
help. Roar is chosen over a dark or fighting coverage move for getting rd of
psych up lugia, lunala as well as xerneas’ setup in the matches where I won’t
be bringing a sableye or tapu fini, similarly goes for trick room countering.
Incineroar is a effective pokemon and does its job very well on this team as
well.
Playing the Team:
The best way I can describe myself playing with this team is
by going for disruptive and set up based tactics on the lead and then following
up with the attempts of stopping or neutralizing your opponents’ set up while
trying to set up your own game.
Common leads:
Sableye + Reshiram:
Here either I can switch to groudon or set up sunny day for disruption while
reshiram goes with its firium z to immediately take out a threat, or Reshiram
neutralizes the opponents’ tailwind (mostly talking about that raindeer matchup
with tornadus) sableye can definitely use moves like taunt to disrupt setup or
go for gravity for that groudon + reshiram game on the field.
Another rather uncommon but not unknown lead is definitely
the Groudon+
Venusaur: lead a whole lot more offense oriented on the get go but
still the speedy sleep powders followed by the threat of groudon’s offense
shake up some teams well. Incineroar and
Tapu Fini usually end up being in the back of the team where and when I
need that status immunity, intimidate disruption or mainly switching in to big
threatening attacks of my opponents.
Conclusion:
Guys
this was it for my moon series team I really am happy with the end result that
this team gave me as well as it faces off against many of the common archetypes
in this format, this is still in the middle of the series format and with new
pokemons being discovered I might as well be making a few changes to this team
as well as the ultra series format which literally is a no holds barred format
in terms of power creeps in the game so I probably will be posting more
articles maybe regarding the updates or who knows maybe an entirely new team in
the format. Bye for now
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