Hi guys i am back with another teambuild post, and sorry for my absense for some time. this time i will be putting forward a team of mine built a long time ago but it still works to this day. i posted it elsewhere to get some advice on it and now it is up to it's full potential and i thought i was ready to post it as a teambuild post on the blog.i finally almost perfected the execution of the trap against the meta. idk why it wasn't up it was completed bout 2 weeks ago though, let's get started with the team:
Teambuilding thought and process:
as we already know that Wolfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following points:
. 2x pokemons with perish song (jigglypuff and gengar) . 2x pokemons with shadow tag (gothitelle and gengar)
. Ways to shut down opposition of heavy attackers. (2x intimidaters)
. Switch in strategies making team much more effective (u-turn and eject button)
. Fake out to deal with taunt on turn one's.
. Weather disruption.
. Protect stall on 100% of the team
These were some of my personal ideas going into the build:
. Atleast one way to handle pokemons outside of perish trap.
. Utilizing the move infestation/ fire spin/ whilpool to make perish death easy.
. Good overall switch in synergies.
. Using roar somewhere in the team.
. All bulk investments.
Notice: this team funnily resembles Wolfe Glick's and Shadypenguinn's build on Shady's channel alot. here is the link for both to prove that the idea weren't copied and are original and also shows the early sketch of the team that i built: http://pokemonforever.com/Thread-RATE-MY-TEAM-Death-by-Perish-Trap
without anything else i would be heading into the actual team i build, hope this would be worth going through:
Gothitelle @ Mental Herb
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Heal Pulse
- Protect
- Skill Swap
Ability: Levitate
EVs: 252 HP / 44 Def / 4 SpA / 20 SpD / 188 Spe
Timid Nature
- Shadow Ball
- Protect
- Perish Song
- Substitute
Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Atk / 88 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Roar
- Fake Out
- Drain Punch
- Protect
Jigglypuff @ Eviolite
Ability: Friend Guard
EVs: 60 HP / 244 Def / 204 SpD
Relaxed Nature
- Perish Song
- Wish
- Rain Dance
- Protect
Dewgong @ Sitrus Berry
Ability: Thick Fat
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Perish Song
- Protect
- Fake Out
- Ice Beam
Teambuilding thought and process:
as we already know that Wolfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following points:
. 2x pokemons with perish song (jigglypuff and gengar) . 2x pokemons with shadow tag (gothitelle and gengar)
. Ways to shut down opposition of heavy attackers. (2x intimidaters)
. Switch in strategies making team much more effective (u-turn and eject button)
. Fake out to deal with taunt on turn one's.
. Weather disruption.
. Protect stall on 100% of the team
These were some of my personal ideas going into the build:
. Atleast one way to handle pokemons outside of perish trap.
. Utilizing the move infestation/ fire spin/ whilpool to make perish death easy.
. Good overall switch in synergies.
. Using roar somewhere in the team.
. All bulk investments.
Notice: this team funnily resembles Wolfe Glick's and Shadypenguinn's build on Shady's channel alot. here is the link for both to prove that the idea weren't copied and are original and also shows the early sketch of the team that i built: http://pokemonforever.com/Thread-RATE-MY-TEAM-Death-by-Perish-Trap
without anything else i would be heading into the actual team i build, hope this would be worth going through:
Gothitelle @ Mental Herb
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Heal Pulse
- Protect
- Skill Swap
No surprise on a Perish
trap team. we always start with out shadow tagger in my case the first one was
gothitelle. There is't much to it until you see the
no-attack discipline on it. Gothitelle’s EV spread is by far the most
popular one on it yet, surely it makes goth survive specs max attack dark pulse
from it which is a great benchmark to pull off andis the best in it’s favor.
Trick room is extremely essential to the whole team apart from gengar and
landorus under some cases. It’s important weither to use heal puse into
partners or to swap intimidate and it’s own shadow tag to the partner, even
sometimes makes jigglypuff bulkier by aquirring it’s friend guard ability.
Trick room on the particular team greatly helps the interrelated strategies of
scrafty and jigglypuff, ofcourse is a great speed control form atop of
everything. Protect was surely obvious as to go with perish trap theme. In
addition to all the moves mental herb keeps it going and also somewhat reduces
the excessive phobia of taunts I have on for the team.
Gengar @ GengariteAbility: Levitate
EVs: 252 HP / 44 Def / 4 SpA / 20 SpD / 188 Spe
Timid Nature
- Shadow Ball
- Protect
- Perish Song
- Substitute
Mega
gengar is the first perish song user and the second shadow tagger. Mega gengar
is thought the mega for the team, and the one designed the best for it. With
this second slot the tag requirement of the team design was completed. This
gengar and its particular set is quite similar to Wolfe Glick’s team,
especially the EV spread was copied from his as it was the best one yet ever
built. It would be different from the side that only I am running substitute
over disable. Disable was first tried but it got a lot gimmicky and irritating
also wasn’t suiting my style so I tried substitute instead. Since I
particularly not run redirection support, substitute helps me survive weaker
double targets or puts me in a much better position from turn one. Even thugh
only with 4 sp.atk investments I once saw it 2HKO’ing probably a 4 HP
salamence.
Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Atk / 88 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Roar
- Fake Out
- Drain Punch
- Protect
Scrafty.
Is. My. Favorite. Pokemon. To. Play. With. In. this. Particular. Team. *Wolfe
Glick references*
I knew
that scarfty was a great member of the team, acquiring bulk, fake out and
intimidate all in one package. My first idea was to put on eject button on it
to make more turns of intimidates and fake outs. I was also trying t compress
the roles of ammonguss and arcanine within this one pokemon. Eject button also
allows me to mess with my opponent’s brain and do additional things like taking
ghost and dark moves for the duo mentioned above, as well as any other double
target hit onto my perish song or tag mons. It’s move set changed a lot like
hell. At first ofcourse it was ‘his’ moveset but then I changed knock off to
snarl to stop any milotics that I activate and other special variants in
general, but considering it’s slow nature and eject button snarl was later
dropped during testing. I putted n roar as the last move because of the major
threat of aegislash and other ghost type (surprise it also works on
protection). Roar also helps to wipe out any taunt users as they don’t expect
to taunt into scrafty ever, just because of protect.
Jigglypuff @ Eviolite
Ability: Friend Guard
EVs: 60 HP / 244 Def / 204 SpD
Relaxed Nature
- Perish Song
- Wish
- Rain Dance
- Protect
Here
is the beast everyone wanted to hear about ! *All Hail Lord Jigglypuff* no
kidding either Jigglypuff is one of the best obscure options I have ever choose
for a team of mine. Jigglypuff came into mind while I was searching for perish
song users to fill up the requirement of the team, while I stubbled upon this
baloon’s evolved form. Wigglytuff. Wigglytuff had decent HP to survive most
attacks but had terrible of an defensive stat. it came with the reliable/trusty
frisk ability always good to have. Then I decided to try out jigglypuff with
eviolite as a dumb test and just found out it got the best ability, the one
known as Friend guard, not many get this as a counterpart to clef it luckily
got one. Eviolite jigglypuff with already great HP and all bulk investments
survived many and most attacks. It had
an amazing typing too to further take ghost/dark for got and genga foremost no
or immune (zero) damage. It’s moveset was randomly tossed as I gave it the job
to just not faint. Behind TR it ca consequently use wish to heal back up
further it’s rain dance provides the world’s best weather disruption and shuts
down any fire types threatening me.
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 156 HP / 148 Atk / 4 Def / 108 SpD / 92 Spe
Adamant Nature
- Knock Off
- Rock Slide
- Earthquake
- U-turn
Landorus;
hmmmm this would literally be my first time using this pokemon in VGC and idk
why? I hated it’s overrated repo soo much that I always pack a check to it in
every one of my team builds and it somehow also becomes a threat t the whole of
it. I was not the King of perish trap and I knew that I needed something to
fight out the trap especially in the unfortunate 2-on-2 situations left walled
and sometimes to bring the team back in momentum. Landorus was the perfect fit
in the team as it provided an extra intimidate and the u-turn it posseses also
made the trap more and more flexible. At first as a choice it was a scarfed
252/252/4 variant but then with practice for the following reasons I putted
assault vet on it: my weather disruption was rain which baited it to OHKO me
any time with ice beams and scalds. U-turning before the trap sets wasn’t a
good move to make as it lingered the effect on the mon that switched in.
Assault vest allowed be to conquer both these points very effectively. This
slower landorus-t outspeeds standard zard-y (after trick room and OHKO’es back
with rock slides.
Damage
calcs:
+1 252+ Atk
Life Orb Bisharp Sucker Punch vs. 156 HP / 4 Def Landorus-T: 142-169 (83 -
98.8%) -- guaranteed 2HKO
252+ SpA Ludicolo Ice Beam vs. 156 HP / 108 SpD Assault Vest
Landorus-T: 128-152 (74.8 - 88.8%) -- guaranteed 2HKO
Dewgong @ Sitrus Berry
Ability: Thick Fat
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Perish Song
- Protect
- Fake Out
- Ice Beam
This
slot shamelessly was Wolfe’s amoonguss again. I choose something different say
what was dewgong for the following reasons it gave me over amoongus: Baiting
rain hails ice beams; not good for amoonguss. The threat of lando-t to the team
should be checked right off. Some extra flexibily/complimenting to the strategy.
After all this by re-checking perish song user list I found dewgong ha can deal
with all of these problems fairly well, it also had a much better switch in
synergy with landorus as compared to amoongus. It was helpful in stalling out
rain modes perfectly well man times before the counter falls to 0. It further
complimented the perish trap mode by providing me with perish trap and more
fake out pressure.
Derived Team:
I
changed this team to another perish trap mode on with the following changes we
that I made in it:
. Jigglypuff"s rain dance for sunny day.
. Heatran replaced landorus with much the same of a shuca berry survivor set.
Heatran
on the contrary of replacing landorus-t heatran takes better and better
advantage of the replaced sunny day for rain dance. Heatran further more
compliments the trap by using the move fire spin perfect for the strategy. It
deals heaps of damage with flamethrower too in sun and is able to stall out
sun-mode well too.
Conclusion:
This
post comes to an end here. I must say this was quite one of my best builds and
I really liked playing it. The overall switch in synergy and the trap seemed to
work perfectly though I didn’t ran specific calcs for the team as when running
all bulk other than a few members. At last I would be thanking Wolfe Glick
awesome work and performance with his signature style that motivated me to make
such a team, hoped as always you liked reading through it. Bye for now!
Comments
Post a Comment