Hi guys today I am back with another team analysis this time
I will be talking about the team that I used throughout the month of july.
The Teambuilding
process:
I was trying to start out with using a mega gengar team this
tie around knowing that it had an amazing supportive as well as an offensive
presence on the field. Soon I decided to go with a semi trick room mode on this
team with a marowak and slowbro combination that I thought was going to be very
much useful in this meta but slowbro kinda seemed rather lackluster on this
team overall, marowak has been a VGC favorite of mine and looking at its
capabilities I felt like it could be given some fair share of display in this
format too. Then I scraped the old version of the team and then startd out with
another version that had the starting core of cresselia, tapu fini and ofcourse
the main focus of the team in marowak. Then came in a mega gengar as I felt
like cresselia could support it well, I knew from my earlier tests that a move
like helping hand and ground immunity from the partner can really help out my
gengar, to cover up the huge ghost weakness on this team a snorlax was added
which could take advantage of the trick room as well ad then to round the team
off, and me being recently kinda very impressed by the combination of clefairy
+ gengar a clefairy was added which then again could support the team really
well. First version of the team is as follows:
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Protect
- Substitute
|
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Bonemerang
- Shadow Bone
- Protect
|
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Ice Beam
- Trick Room
- Helping Hand
- Skill Swap
|
Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 236 HP / 92 Def / 132 SpA / 20 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Protect
- Haze
|
Snorlax @ Iapapa Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Return
- High Horsepower
- Belly Drum
- Protect
|
Clefairy @ Eviolite
Ability: Friend Guard
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Follow Me
- Heal Pulse
- Encore
- Icy Wind
|
The team did lack a lot of effective presence. I did use it
a bit but it lacked much enough synergy. Then having thoughts about the new
team I;m going to buil I felt like focusing on two of my favorites as in emboar
and marowak. Putting them in combination I came up with the following six members.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Rock Slide
- Shadow Bone
- Protect
|
Emboar @ Life Orb
Ability: Reckless
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Wild Charge
- Superpower
- Protect
|
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 28 Atk / 228 SpD
Careful Nature
- Wood Hammer
- Stone Edge
- Superpower
- Horn Leech
|
Milotic @ Wiki Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Protect
- Recover
|
Cresselia @ Psychium Z
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Trick Room
- Helping Hand
|
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Flamethrower
- Protect
- Double-Edge
|
For what I thought of it as being a really bad idea the two
could be somewhat and somewhere usable in the game. Most of my early tests went
successful based on the tactic that I set up trick room, deal as much damage as
possible and as fast as possible. Also milotic and tapu bulu helped as
effective members metagross came in handy rarely but did seem to atleast pull
it’s own weight when brought into the game. I felt like giving this team’s
concept a serious shot.
The Team:
Emboar worked far far better than I hoped it to work in this
format. The combination of a really strong fire, electric and fighting type
attack with the reckless ability and life orb further giving an immense boost
to it’s offensive presence emboar was sure to pick up a whole lot of ohko’s in
this format once the trick room was set-up a lot of people didn’t expect emboar
to pack much of a punch at all that became the reason emboar aced through a
whole lot of pokemon especially with it’s wild charge. Emboar proved to be the
pokemon wanted it to be on this team
since the entire concept of the team is usually to set up trick room and start
doing damage.
Cresselia is the pokemon that connects almost everything on
this team, whether its to cover up a ground immunity and hit back landorus r to
set up trick room. I didn’t had confidence in this spread and item choice when
I put it on this team however it ended up working out pretty well. The reason
was simple cresselia could do a whole lot of damage as well. It can also now
one shot amoonguss which could be a serious threat for this team. Helping hand
was yet again a good move ofcourse to add a bit more offense to this team. Cresselia
has to be the most used member of this team.
Milotic is one of those pokemon that I’ll always be guilty
of saying that I can’t use it at all before this team that was, but now I feel
like, yep milotic definitely has a place in this game for me. The main reason
was super obvious, though strangely milotic + cresselia made it as a main lead
combination for me on this team. Usually the teams that’d carry a intimidate
user like landorus or incineroar threatened my two main trick room attackers as
in emboar and marowak as a lead milotic was pretty fun to be able to ward these
two pokemons off the field or atleast prevent them from pivoting around in
circles to weaken my team’s offensive presence. Milotic did prove to live up to
it’s potential in this team.
Marowak was the base layer or this team alongside emboar it
did found good synergy with milotic in terms of scaring away any strong
electric type attacks. Rock slide is something I just put on this marowak for
some testing and it really did not disappoint, after all it does provide
marowak a strong stab attack which does ohko charizard outright from the field
something that a lot of people did not expect me to carry on my marowak,
marowak mostly does the same with a wide variety of attacks for coverage and
offense to pressure under trick room marowak can pull out big wins for this
team.
Tapu bulu had to be a standard pick here, covering up the
double ground weakness as well as the completion of a F/W/G core sounds rather
somewhat ideal on this end. This was quite a threatening member of this team as
it did took out a whole lot of water types that my team had trouble with,
adding to the coverage and defense with an assault vest worked on a somewhat
hyper offensive team like mine.
Mega salamence has always been one of those pokemon that I
felt like my teams didn’t have much room for but I felt ike this one it took up
this slot quite well. After a noticed that my team didn’t have an out for the
incineroar + kartana lead this was the idealpick in addition to which it can
support this team a whole lot being a fast attacker for most of the mons being
slow, adding to it’s defenses with intimidate as well as covering for the water
and once again, the ground weaknesses, mega salamence provided what it felt
like promising, though not one of the most used pokemons on this team however
it worked really well.
Conclusion: I
know it gets late and no excuses but there goes hope you liked it first time I
built using my favorites in this format, upnext? Maybe a venusaur and torkoal
team. Venusaur indeed being a very memorable pokemon for me.
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