Hi guys today I am back with another team this time am
presenting my experiences in the month of march, this time I tried to be
creative around kommo-o teams especially after getting super surprised by the
costa mesa regional finals in their creative teams especially in term so it
being a turtlemoth meme team which was extremely surprising to be seen getting
played in a serious tournament and seeing such success. Without further ado
this report:
Teambuilding process:
First of all the goal that I did set for myself was to build
around kommo-o mainly I didn’t knew how successful would this dragon thing get
but I wanted to innovate this concept something other than the mega gengar,
whimsicott bulu usual kommo-o stuff.
As common concept of the fantasy cores, around the dragon
fairy steel core goes I wanted to put it in one, kommo deals with a lot but
mainly goes down to fairies and tapu lele was a big issue for the format tapu
koko was my tapu of choice to beat tapu fini something that sticks around much
longer than expected and the next option I did add on was a celesteela as I
knew it’d deal well with the ever so popular mega metagross + tapu lele
combination.
When the thoughts of
supporting these three came to mind hitmontop seemed to be a much amazing
option it can help kommo-o clear up the steel types with its fighting coverage
and further greatly helps pokemons like celesteela to set up leech seed or
attack as well as tapu koko and especially kommo-o to land attacks with feint,
fake out supporthelps kommo-o set up and wide guard could form an amazing
support to this core didn’t knew it’d work out this well now the last two slots
were left to figure out what this core didn’t cover + could use around kommo-o
as a mega.
Now as weird as it may sound the two mons I used to round
the team out were tyranitar as my mega and then nihilego the most interesting
part was that they were part of the trick room mode alongside hitmontop the
first few tests went by extremely well and I loved this composition for the
team nihilego being reasonably frail was covered by hitmontop’s intimidate,
fakeout support whereas its special defense got a boost from tyranitar’s sand
stream. Got a 4-0 win streak in the first time playing with the team.
Important calculations:
Offensive Calcs
180+ SpA Kommo-o Clangorous Soulblaze vs. 44 HP / 100 SpD Mega
Charizard Y: 84-99 (52.8 – 62.2%) — guaranteed 2HKO
+1 180+ SpA Kommo-o Clanging Scales vs. 44 HP / 100 SpD Mega
Charizard Y: 73-87 (45.9 – 54.7%) — 52% chance to 2HKO
180+ SpA Kommo-o Clangorous Soulblaze vs. 236 HP / 84 SpD Zapdos:
102-120 (52.3 – 61.5%) — guaranteed 2HKO
+1 180+ SpA Kommo-o Clanging Scales vs. 236 HP / 84 SpD Zapdos:
91-108 (46.6 – 55.3%) — 66.8% chance to 2HKO
+1 0- Atk Kommo-o Close Combat vs. 172 HP / 0 Def Heatran: 188-224
(100 – 119.1%) — guaranteed OHKO
Defensive Calcs
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. +1 0 HP / 68 SpD
Kommo-o: 130-156 (86.6 – 104%) — 6.3% chance to OHKO
4 Atk Aerilate Mega Salamence Double-Edge vs. +1 4 HP / 4 Def Kommo-o:
126-150 (83.4 – 99.3%) — guaranteed 2HKO
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-1 252+ Atk Landorus-T Earthquake vs. 156 HP / 4 Def Tapu Koko in
Electric Terrain: 116-138 (70.3 - 83.6%) -- guaranteed 2HKO
252 SpA Mega Gengar Sludge Bomb vs. 156 HP / 76 SpD Assault Vest Tapu
Koko: 144-170 (87.2 - 103%) -- 12.5% chance to OHKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 156 HP / 4 Def Tapu
Koko: 276-326 (167.2 - 197.5%) -- guaranteed OHKO
|
0 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele:
174-206 (98.3 – 116.3%) — 87.5% chance to OHKO
252 SpA Mega Charizard Y Heat Wave vs. 228 HP / 124+ SpD Celesteela
in Sun: 168-200 (83.5 – 99.5%) — guaranteed 2HKO after Leftovers recovery
212+ Atk Incineroar Flare Blitz vs. 228 HP / 156 Def Celesteela:
168-200 (83.5 – 99.5%) — guaranteed 2HKO after Leftovers recovery
252+ SpA Tapu Lele Psychic vs. 228 HP / 124+ SpD Celesteela in
Psychic Terrain: 51-60 (25.3 – 29.8%) — 0.4% chance to 4HKO after Leftovers
recovery
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The Team:
Kommo-o @ Kommonium Z
Ability: Soundproof
Level: 50
EVs: 4 HP / 4 Def / 180 SpA / 68 SpD / 252 Spe
Modest Nature
- Clanging Scales
- Flamethrower
- Close Combat
- Protect
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So the first member definitely has to be kommo-o here the
spread was really satisfying and was taken online from a sample set, this
really did work out, to sum up my overall opinion on kommo-o I really don’t
think if it ever did extremely well in a match mainly relating to me not being
able to use it properly in my games or losing it too early but when it did
exerted a big amount of offensive pressure on its opponents, there were thought
games where it got all the kos before my opponents happened to quit seeing
themselves at loss but I think kommo-o still stands vulnerable to some tactics
especially due to then its moves lowering the stat boosts very much soon. I
felt like I’d have to write a whole lot of kommo-o in this report but not that
much, it is a good pokemon that can exert loads of pressure on your team but then
again I felt as if centralizing a team around it which definitely did limit the
potent of the team considering it took quite some support to be played on the
field correctly.
Hitmontop @ Mago Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Feint
- Close Combat
- Wide Guard
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Hitmontop is the mvp of this team pretty much, first of all
the support it provides with fakeout and then add that up with the pressure of
feint is quite amazing a lot of people will ask why not scrafty? Scrafty does
get intimidate and fake out however the stronger option on fighting coverage as
well as the wide guard and feint as aforementioned was quite amazing. Strong
fighting coverage helps against a whole lot of this fighting weak format, the
tyranitars, kangaskhans, heatrans, incineroars, kartanas, you name it!
Hitmontop also proved to be a surprisingly good counter to the landorus out
there, with the support of wide guard, fake out and especially intimidate it
was quite an excellent defensive counter to it. Hitmontop’s wide guard suppot
works excellently against others especially for this team which has many
mpokemons that need defense against strong support moves, overall I didn’;t
think hitmontop would be this useful but I think it was an extremely good
support for kommo-o as well as the rest of this team.
Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 156 HP / 4 Def / 92 SpA / 76 SpD / 180 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Sky Drop
- Electroweb
|
Assault vest tapu koko was something I was against the ret
of the entire season as I felt like it couldn’t do anything properly at all.
This is the only spread that I made myself and I guess am extremely satisfied
with it, the overall role of this tapu koko could be called out as an offensive
or supportive utility, electro web is a great addition to this team as it helps
against kommo-o’s setup for teams as well as lowering others’ speed for this
teams kinda weird speed tier. Dazzling gleam and thunderbolt are staple on any
tapu koko sets however sky dropwas also quite awesome especially for the
peoplewho missed out on expecting this option once again for the setup of
kommo-o as well as lifting off huge threats from the field, while the partner
could do the damage. Sometimes the disruption of its electric terrain would
also help to disrupt lele or bulu as well as proved to be my primary counter to
amoonguss’s spore. Overall I guess this was really the first time I loved using
this pokemon after ‘not getting it’ for so long.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 228 HP / 156 Def / 124 SpD
Careful Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed
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Celesteela forms the final part of this core and well did I
got after one year what real celesteelas can do the best, this team also did
made e realize how celesteela is used however not in the same format ti once
happened to dominate. This celesteela is extremely simple of a pokemon and also
very simple to use, an excellent pivotal switch in or to be used to pick up kos
or settle down on the field easily. Alto o people have started to use it with
seeds in combination with any terrain bu I guess this spread calls out better
for the more classic versions of celesteela and fit the team amazingly
especially when it had to absorb the attacks, for it had a lot to absorb
attacks.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Assurance
- Ice Punch
- Protect
|
Tyranitar was the option when I realized I could still use
some mons to counter zard y and needed coverage battling against a cresselia
with two fighting types to begin with and the other that can’t land a huge
amount of damage was going to be tough, tyranitar was the option so for it
could also count as my mega, gave me more weather control as well. always
thought of tyranitar being as pretty much of an eh-ish mega pokemon however I
did got the taste of its power by using it in this team. It can even survive 4x
effective attacks of fighting types and then can also land monstrous attacks
back. The coverage option after the stab attacks was ice punch as it could give
me more offensive coverage against a landorus. Assurance was a really cool
option that could potentially allow me to pick up surprise and easy as well as
unexpected ohkos in combination whwne a koko, ninilego, hitmontop or kommo-o
was on the side of the field with this monster. I loved this mega despite
thining of it as something that shouldn’t be appreciated in use.
Nihilego @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Trick Room
- Protect
|
Last up is nihilego as surprise option as well, nihilego is
quite an amazing pokemon especially packing up for that strong poison type
coverage in that sludge bomb as wel as giving extre move coverage with more
reliable of a accurate rock type attack in power gem nihilego ended up acting
as surprisingly bulky on this team especially as the support of hitmontop and
then the sand boost gave to its defenses hitmontops wide guard was also quite a
big cause. Its cover move after protect, as in for trick room was an
interesting option especially as I thought this team ended up being in a weird
speed tier with mons like hitmontop, celesteela and tyranitar itself trick room
proved to be an excellent and yet again an unexpected speed control option on
this team of mine. It worked really well against teams that relied on tailwind
as well as unsuspected reversing opposing trick room pokemons.
Full pastebin:
Kommo-o @ Kommonium Z
Ability: Soundproof
Level: 50
EVs: 4 HP / 4 Def / 180 SpA / 68 SpD / 252 Spe
Modest Nature
- Clanging Scales
- Flamethrower
- Close Combat
- Protect
Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 156 HP / 4 Def / 92 SpA / 76 SpD / 180 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Sky Drop
- Electroweb
Hitmontop @ Mago Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Feint
- Close Combat
- Wide Guard
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 228 HP / 156 Def / 124 SpD
Careful Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Assurance
- Ice Punch
- Protect
Nihilego @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Trick Room
- Protect
|
Conclusion:
This was it for my weird yet fun march team I honestly didn’t
think that this idea would ever have worked out here, however this got really
fun to use and I think I really did got a hang of the offense provided by this
team. Hopefully you guys liked it and would give it a try for yourself, as of
now I am looking forward to a new month where I would probably be using a mega
venusaur team or something anti-meta and defensive. Bye for now!
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