Hey guys today I am back with another team report, this time
covering my February team that I built, right from the onset of the season I
was interested in doing a HTR Hard Trick Room team in this format and soon
after seeing a few successful ones and especially noticing that this time the
ground for the usage of mega camerupt was much bigger, I was determined to
build this team:
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Ice Beam
- Trick Room
- Helping Hand
- Skill Swap
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Tapu Fini @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Dazzling Gleam
- Hydro Pump
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Scrafty @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Drain Punch
- Knock Off
- Detect
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Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Protect
- Taunt
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Stakataka @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Gyro Ball
- Trick Room
- Protect
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Camerupt @ Cameruptite
Ability: Solid Rock
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Nature Power
- Protect
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Teambuilding Process:
This team was something that was to be based around a
heatran, a pokemon I felt like had a lot of potential especially for the
purpose of taking out most of the metamons and having great resistances. Then
it got a lapras to cover heatran’s weaknesses and then cresselia on it and then
there was an incineroar the last two members were originally stakataka and tapu
fini, but then I changed up incineroar scrafty, since lapras was not providing
much against the water types of the format, tapu bulu was added and what was
heatran became a mega camerupt realizing it’d be more dominant as well as that
I didn’t add a mega yet.
The Team:
The Trick room
setters:
I feel like it would have to be somewhat necessary to chose
two trick room setters on a hard trick room team and in my opinion stakataka
and cresseia are the best for the purpose because they are extremely dynamic to
cover different situations.
Cresselia is the bulkier one of the two, can take more hits
and guaranteeing trick room setup against offense based teams combined with
scrafty’s fake out. Cresselia is also the member which can provide the support
to this team’s members.
Stakataka is the one which is more preferably to be chosen
against the defensive teams 1) it can survive hits before setting up a trick
room 2) it also is able to provide instant offense against these teams unlike
cresselia.
Overall the dynamism is amazing between these two as
cresselia covers up for the major weaknesses of stakataka as in ground and
fighting types as well.
Levelers:
Both the tapus as well as scrafty work as levelers in the
format for this team, scrafty can provide its fake out support as well as
intimidate support to cut out offense, whereas tapu fini’s terrain cuts out
status conditions against your pokemons whereas tapu bulu helps in bits of
recovery, both these terrains help to lower the damage output being done from
tapu lele’s or koko’s side of the field. All these factors help to get the
trick room set up before my mons can sweep.
The Sweepers:
Mega camerupt is something that screams to be a sweeper
especially under trick room for this team. Sheer force further increases its
damage output being done through heat wave and earthpower. Nature power is
amazing in accordance with the tapus terrains which allow mega camerupt to
handle those dragons and water types which it wouldn’t be able to without this
move.
The tapus are built to do damage as well on this team,
especially the choice specs hydro pump as well as the z-move on tapu bulu are
the big hitters for OHKO’ing other pokemons unsuspectingly even at times.
Stakataka is amazing, its gyro ball does crazy amounts of
damage to almost anything in the format which is often times surprising even
for me.
To start off with the team let us discuss the ever reliable
trick room setter + general support of cresselia, this year with the added effects
of ally switch to come in cresselia had the new defensive tactics in the pack
but mainly for this team I chose to go for support other than that the more old
school ways of a cresselia, firstly the helping hand I chose to go for this
move as inside trick room cresselia can’t do much damage while helping out
partners like camerupt stakataka tapu fini or scrafty to boost their damage
output even further seemed to be helpful in matches right after setter up a
trick room. Skill swap is another rather very interesting choice here for my
team really does help to single handedly take out all perish trap teams by
taking their shadow tag, whether its shuffling levitate to its partners or even
when applied to stealing abilities like flash fire and aerialte, cresselia is
there to play its part. Ice beam is the choice of offense to take care of any
landorus t which stakataka and camerupt seemed to be very threatened by.
Overall cresselia was as it is supposed to be a very reliable trick room
setter.
Scrafty is the leveler for this team overall. It can support
this team on its leads. Provide general offense or other support with
intimidate, their isn’t a whole lot to say about this mon but yeah I guess its
fairly decent there in its job its coverage of knock off especially does
provide big for in matches to limit its opponents, not the most offensive
member of this team but sure does play a big part in its success. Fakeout helps
to set up even two trick rooms in a single game which surely does help it win a
lot.
Stakataka is a member I really did want to use on a team of
mine and got to study its glorious damage output from gyro ball only recently
apart from adding a second trick room setter to this team of mine stakataka
brings it the fastest and probably the hardest form of offense in this team of
mine. Whether it’s the flincing rock slides or the damaging gyro ball stakataka
forms a big part on the offensive side once it hits the field.
Camerupt is another favorite member on this team. Not only
for its mega’s cool design but for the ‘sheer’ offensive pressure that it
brings to the field, fire and ground type moves cover up a big span of types
for big damage however now with the addition of nature power alongside two
tapus give it the addition of fairy and grass coverage further helping it deal
with those dragon and grass types it would lack offensive pressure against. At first
this was an eruption set however I felt as if that lost its potential if not
played well especially with some of the leads started of with scrafty and
cresselia the team couldn’t afford to get up camerupt in good timing, heat wave
provided further spread damage however things really did hurt much when it
missed on important turns but hey mega camerupt you do just fine around here J
Now to discuss the guardians of the team tapu bulu is as
real as a guardian gets. It can help against those really big ground weaknesses
on my team furthermore helps out scrafty in healing, sheer offense and the
holder of the z crystal do make it a strong option for offense but taunt turned
out to be somewhat of a secret weapon here it greatly did help against a lot of
people who didn’t expect me to use this move couldnt’ve been a more amazing
move here on the slot. Overall tapu bulu solidly helped to support this team
and keep it together.
Tapu fini is a pokemon that doesn’t happen to fill a big particular
role in the overall composition of this team however fini can be very much
useful in this team especially on leads it can exert a big amount of offensive
pressure on a wide variety of opponents from single or double target attacks. Tapu
fini is also very bulky and can fit into a whole lot of situations whether used
to level the terrains take a bit of damage or do much more in return tap fini
really does help out the team a lot.
(against apologies for not posting the calcs here hopefully
from the next month I’ll be posting them with my teams.)
Conclusion:
probably a long time in which I’ve kept a team and have loved playing with it
as well, overall I think this was a very solid and balanced team to play with
despite being the a bit inder the use concept of hard trick room teams. Hopefully
you guys liked it as well and are going to try this team out for yourselves as
well. Bye for now!
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