Hey guys today I am back, this time around was probably the
first that I got to take a break from the vgc 17 format for the first two weeks
in June, this really helped me refresh my mind which I often thought was quite
burned out on playing the format, without further ado, lets get into ths
month’s experience of mine like we always have done for each month this season
:P:
Self Swagger Team:
This build has quite somewhat of a back story attached to it
thought, when I was going on to stop for two weeks concepts like Nails’ Toronto
Regionals self swagger tapu fini team (which I later found out human built, not
that big of a surprise) as well as a new team made by babbytron played by
cybertron had the concept of self swagger which I thought was kind of a boring
and a bad team but was workable which
surprised me a lot when played it, since
concepts that I hadn’t used before was signaling my mind I was quite determined
to use this self swagger tapu fini team od my own, which I hadn’t built
before.
Teambuilding Process:
I wanted my tapu fini to be the self swagger user of the
team, so first thing was a tapu fini with swagger and moonblast like most teams
have it, or atleast most self swagger teams do, then I was looking up for
pokemons that gave tapu fini loads of trouble, marowak seemed to be an ideal
partner a pokemon that can keep up tapu fini on the field for a long time to,
self swagger, then I was deciding for a pokemon that can cover the general
weaknesses of marowak, magnezone was quite a good answer there, then i felt
like needing a solid way to set up the trick room to partner these two pokemons
aforementioned which atleast on paper covered a big majority of the metagame,
slowbro was greatly partnered by marowak and I felt using it, since it gives me
advantage against ducks and taunt both solid ways to stop trick room from going
up. Buzzwole seemed a good offensive counter to snorlax and poryon 2 which I
love to keep on my teams also had a great cover defensively on garchomp and
offensive with the ice punch, I rounded out the team with needing a rain dance
user and a second mode, drifblim seemed to do the job better than others, this
also altered the tapu fini set a whole lot and I felt that my team was complete
there.
The Team:
Note: I have done this for two other teams in the past, my
before-internats teams, similarly for this I’d say if I were to attend by means
I would be bringing this team in, this was quite a fun team that fit my style
very well and I worked on it for quite a bit of time. One thing you ay notice
is the NNs of these pokemons these are supposed to be a joke on the name teams
trend that started in the community two week prior, since my name only has five
letters… I was sure to be unique with this :P
MY (Tapu Fini) @ Life Orb
Ability: Misty Surge
Level: 50
EVs: 252 HP / 148 Def / 108 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Hidden Power [Grass]
- Protect
- Moonblast
|
This tapu fini is offensive for two reasons… arcanine and
garchomp, sure enough I do have other ways to get around both garchomp and
arcanine, but not having one solid offensive counter to them was quite bothering
for me, I knew that calm mind wasn’t going to be ideal since the team already
was going to like ending up games fast with self swagger tricks, now with
already two swagger users, it was best for tapu fini to be offensive especially
seeing how big of a part of the team the manual rain dance happened to have
become by now. Hydro pump with the special attack investment + z-move in rain
does a whole lot of unexpected damage and gives the offensive bit that tapu
fini lacks to itself under the drifblim + tapu fini mode, this was something I
especially liked as the first variant of tapu fini that I did test, however it
still ;acked sufficient offense against pokemons like garchomp with moonblast,
gastrodon was quite a threat because a lot of the times I would use the fini as
a attacker whch gastrodon could counter well, with that in mind the z-move
variant was dropped and the life orb variant with scald (for accurate damage)
and then first grass knot and then hp-grass was added because grass knot goes
under the same conditions as a base 40 power move whereas hp-grass has bp-60.
Tapu fini’s terrain is the center part of this team and that
is why it is brought to most of the matches in which I end up using self
swagger tactics in, without tapu fini the team does have other modes to play in
but the center piece is possible mainly due to slowbro on this team of mine.
The spread allows it to live kartana’s leaf blade with the rest put into the
special attack to get max damage output from this tapu fini, slow speed was favorable
to keep the terrain set in considering how important it became t the team I
had.
Damage Calculations:
252 Atk Kartana Leaf Blade vs. 252 HP / 148 Def Tapu Fini: 152-182
(85.8 - 102.8%) -- 12.5% chance to OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 4 HP / 4 SpD Arcanine: 166-198
(100 - 119.2%) -- guaranteed OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 244 HP / 164+ SpD Arcanine in
Rain: 190-226 (96.9 - 115.3%) -- 81.3% chance to OHKO
108+ SpA Life Orb Tapu Fini Misty te Moonblast vs. 28 HP / 52 SpD
Assault Vest Garchomp: 174-211 (93 - 112.8%) -- 2HKO
108+ SpA Life Orb Tapu Fini Moonblast vs. 0 HP / 4 SpD Garchomp:
187-221 (102.1 - 120.7%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini:
159-190 (89.8 - 107.3%) -- 43.8% chance to OHKO
108+ SpA Life Orb Tapu Fini Scald vs. 4 HP / 0 SpD Nihilego in Rain:
166-198 (89.7 - 107%) -- 37.5% chance to OHKO
252 SpA Nihilego Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 122-146
(68.9 - 82.4%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Moonblast vs. 20 HP / 252 SpD Assault
Vest Buzzwole: 127-151 (68.6 - 81.6%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Hidden Power Grass vs. 244 HP / 88 SpD
Gastrodon: 146-177 (67.2 - 81.5%) -- guaranteed 2HKO after Leftovers recovery
108+ SpA Life Orb Tapu Fini Scald vs. 252 HP / 4 SpD Gigalith in
Sand: 109-133 (56.7 - 69.2%) -- guaranteed 2HKO
108+ SpA Life Orb Tapu Fini Scald vs. 252 HP / 4 SpD Torkoal in Sun:
88-109 (49.7 - 61.5%) -- 99.6% chance to 2HKO
|
NAME (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 4 Atk / 4 Def / 244 SpD / 4 Spe
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Bonemerang
- Shadow Bone
- Protect
|
Marowak had been the VGC favorite of mine for sure in this
entire season, especially with its movepool it can hit a lot of pokemons for
super effective damage , further allow it the self swagger boost, nothing can
stop it then. I mainly love marowak for not one but two of its main roles in a
battle, first being of course of the big offensive sweeper and the second one
being of a defensive pivot, whether it’s a snorlax’s return or a kartana’s
leafblade or a arcanine’s flare blitz marowak can take then for little damage,
and my most favorite part is the pivot it provides for tapu koko or other
annoying electric type pokemon which it completely nullifies in battle.
This marowak wasfirst a very offensive set put then seeing
how often it’d go down to lele or nihulego and with nihilego being a huge
threat to this team I gave it a bulkier spread that allowed it to live their
attacks and get off one attack atleast, this does make it difficult for marowak
to score huge hits as it does on pokemons it does not hit for super effective
damage, but the bulk was the correct thing to do for this team especially
considering the threat of nihilego.
Damage Calculations:
252 SpA Life Orb Nihilego Power Gem vs. 252 HP / 244+ SpD
Marowak-Alola: 148-174 (88.6 - 104.1%) -- 18.8% chance to OHKO
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0
Def Arcanine: 104-124 (62.6 - 74.6%) -- guaranteed 2HKO
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0
Def Arcanine: 104-124 (62.6 - 74.6%) -- guaranteed 3HKO after Figy Berry
recovery
252+ Atk Muk-Alola Knock Off (97.5 BP) vs. 252 HP / 4 Def
Marowak-Alola: 146-174 (87.4 - 104.1%) -- 25% chance to OHKO
4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 0 Def
Muk-Alola: 160-192 (75.4 - 90.5%) -- guaranteed 2HKO after Gluttony Figy
Berry recovery
+2 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 0
Def Muk-Alola: 320-380 (150.9 - 179.2%) -- guaranteed OHKO
4 Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 0 Def
Celesteela: 222-264 (113.8 - 135.3%) -- guaranteed OHKO
-1 4 Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 0 Def
Celesteela: 150-176 (76.9 - 90.2%) -- guaranteed 2HKO after Leftovers
recovery
-1 4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0
Def Tapu Koko: 100-120 (68.4 - 82.1%) -- guaranteed 2HKO
4 Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 4 HP / 0 Def
Tapu Koko: 148-176 (101.3 - 120.5%) -- guaranteed OHKO
36+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 244+ SpD
Marowak-Alola in Psychic Terrain: 136-162 (81.4 - 97%) -- guaranteed 2HKO
4 Atk Thick Club Marowak-Alola Shadow Bone vs. 236 HP / 212 Def Tapu
Lele: 158-188 (90.2 - 107.4%) -- 43.8% chance to OHKO
|
IS (Magnezone) @ Electrium Z
Ability: Sturdy
Level: 50
EVs: 76 HP / 4 Def / 252 SpA / 4 SpD
/ 172 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Discharge
- Flash Cannon
- Protect
|
Magnezone is a pokemon that was under my interest for quite
some time by now for both its defensive and offensive capabilities in this
format lately, its ability to cover the flying types and the water types, so
for the fairy and the rock types in this format is quite amazing. Also taking a
fairy type attack or a rock, a steel type attack etc for resisted damage is
quite amazing I think for it too. Its tricky abilities also provide well for
it. Thunderbolt, flash cannon and protect are seemingly standard on this type
of magnezone button the last moveslot I
was somewhat quite puzzled on what to keep for it, I could decide over things
like thunder or discharge or magnet rise, even substitute, but then decided on
discharge as I brought marowak and magnezone in popular teams’ matchups so that
I could use discharge with marowak on the field + it also takes down the
gyarados + togedemaru combination well.
I thought I’d end up building some very complex ev spread
for this pokemon but in the end it ended up being fairly simple as one should
be, the max offense was very much helpful as the calculations do show it,
especially as I remember reading that magnezone with lesser offense investment
made someone miss out on a lot of OHKO’s magnezone is supposed to e one of my
trick room offense options but here I stuck with the evs to outspeed pheromosa
under tailwind as well as speed creep celesteela.
Damage Calculations:
252+ SpA Magnezone Flash Cannon vs. 236 HP / 4 SpD Tapu Lele: 134-158
(76.5 - 90.2%) -- guaranteed 2HKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 252 HP / 44+ SpD Tapu
Fini: 234-276 (132.2 - 155.9%) -- guaranteed OHKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 4 HP / 0 SpD Tapu Koko
in Electric Terrain: 156-184 (106.8 - 126%) -- guaranteed OHKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 180 HP / 148+ SpD
Celesteela: 258-306 (132.3 - 156.9%) -- guaranteed OHKO
252+ SpA Magnezone Flash Cannon vs. 4 HP / 0 SpD Nihilego: 120-144
(64.8 - 77.8%) -- guaranteed 2HKO
252+ SpA Magnezone Gigavolt Havoc (175 BP) vs. 244 HP / 164+ SpD
Arcanine: 148-175 (75.5 - 89.2%) -- guaranteed 2HKO after Figy Berry recovery
|
ONLY (Slowbro) @ Sitrus Berry
Ability: Oblivious
Level: 50
EVs: 228 HP / 76 Def / 28 SpA / 176 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Scald
- Psyshock
- Trick Room
- Swagger
|
Slowbro is niche or maybe some points of viable? I think it
is a bit viable especially now when tommy cooleen had introduced brine to the
double ducks teams so that it can takedown porygon 2 before it can set up a
trick room, other teams prepare for taunt as their obvious counter to trick
room teams, since I really needed to set up speed control to execute the
strategy, slowbro came in as the ideal choice especially as there was no tapu
koko threat with marowak on my side of the field. Slowbro can also take hits
well from physical attackers mainly, the only real trouble seems to be given by
lilligant whose special grass attacks are a big threat for me and my team.
Sitrus berry was a fitting item on slowbro for taking double targets and it was
certainly more flexible of an item over pinch berries.
Slowbro’s spread is something I loved because it hit many
benchmars, when considering nihilego once building the spreads the offensive
benchmark allows it to ohko those not investing in bulk also psyshock got some
proper usage atleast, the defensive investment lives kartana’s leaf blade
whereas the rest is dumped into special defense which sill allows it to take a
double target from the leleblim combination to set up the trick room.
Damage Calculations:
204 SpA Drifblim Shadow Ball vs. 228 HP / 252 SpD Slowbro: 96-114
(48.2 - 57.2%) -- 19.1% chance to 2HKO after Sitrus Berry recovery
28+ SpA Slowbro Psyshock vs. 4 HP / 0 Def Nihilego: 186-218 (100.5 -
117.8%) -- guaranteed OHKO
28+ SpA Slowbro Scald vs. 28 HP / 44 SpD Arcanine: 116-140 (68.6 -
82.8%) -- guaranteed 2HKO
28+ SpA Slowbro Scald vs. 28 HP / 44 SpD Arcanine in Rain: 176-210
(104.1 - 124.2%) -- guaranteed OHKO
252 Atk Garchomp Tectonic Rage (180 BP) vs. 228 HP / 0 Def Slowbro:
142-168 (71.3 - 84.4%) -- guaranteed 2HKO after Sitrus Berry recovery
204 SpA Drifblim Shadow Ball vs. 228 HP / 172 SpD Slowbro: 102-122
(51.2 - 61.3%) -- guaranteed 3HKO after Sitrus Berry recovery
252 Atk Kartana Leaf Blade vs. 228 HP / 76 Def Slowbro: 168-200 (84.4
- 100.5%) -- 6.3% chance to OHKO
252+ SpA Tapu Lele Thunderbolt vs. 228 HP / 172 SpD Slowbro: 112-132
(56.2 - 66.3%) -- 32.4% chance to 2HKO after Sitrus Berry recovery
|
FIVE (Buzzwole) @ Lum Berry
Ability: Beast Boost
Level: 50
EVs: 228 HP / 4 Def / 252 Atk / 4 SpD
/ 20 Spe
Adamant Nature
- Protect
- Hammer Arm
- Ice Punch
- Poison Jab
|
Buzzwole is strangely the most liked ultra beast by me in
this format, probably for it being a fighting type which I feel every team of
my needs for ohko’ing a snorlax or a porygon 2 which are both such top threats in
this format. Buzzwole can be the second pokemon I could abuse self swagger with
+ it can have its own trick room mode or even not if it wants to not pay in it.
Since offense was supposed to be added by
the plays I felt like going for a bulkier variant that survives more hits. this
spread is from tommy cooleen once again, the reason its weird is that I am
keeping hammer arm and superpower, probably because it was supposedly a pivot
for both of my teams’ self swagger speed modes. Superpower can be used in a
situation in which speed drop is disadvantageous whereas hammer arm can be used
to set up buzzwole for trick room sweeping other attacks like leech life were
the ones I wouldn’t see myself using. This was before I realized how
painful the bulky set idea became sometimes especially as in my fakepg matchup
I didn’t had tapu fini on my side atleast and it was painful to not be able to
use the self swagger strategy, lum berry usually a terrible item choice fit in
nicely + the larger attack investment allowed it to act as a sweeper.
Damage Calculations:
252+ Atk Buzzwole Hammer Arm vs. 68 HP / 212 Def Snorlax: 212-252
(86.8 - 103.2%) -- 18.8% chance to OHKO
252+ Atk Buzzwole Poison Jab vs. 252 HP / 4 Def Tapu Bulu: 188-224
(106.2 - 126.5%) -- guaranteed OHKO
252+ Atk Buzzwole Ice Punch vs. 28 HP / 4 Def Garchomp: 204-244 (109
- 130.4%) -- guaranteed OHKO
252+ Atk Buzzwole Hammer Arm vs. 4 HP / 0 Def Kartana: 158-188 (117 -
139.2%) -- guaranteed OHKO
252+ Atk Buzzwole Hammer Arm vs. 84 HP / 4 Def Kartana: 156-186
(107.5 - 128.2%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 4 SpD Buzzwole:
160-188 (74.7 - 87.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. 252 HP / 4 SpD Buzzwole: 288-342
(134.5 - 159.8%) -- guaranteed OHKO
84 SpA Tapu Fini Moonblast vs. 252 HP / 4 SpD Buzzwole: 186-218 (86.9
- 101.8%) -- 12.5% chance to OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Buzzwole in
Electric Terrain: 199-234 (92.9 - 109.3%) -- 56.3% chance to OHKO
|
LETTERS (Drifblim) @ Misty Seed
Ability: Unburden
Level: 50
EVs: 76 HP / 148 Def / 12 SpA / 252 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Rain Dance
- Tailwind
- Swagger
|
Drifblim was the thought of a rain dance setter. Looking
back at my team at what I needing I realized that most of my team was slow I
had no real counters to ninetales’ aurora veil as well, rain could support
magnezone and buzzwole defensively as well as provide offensive support to tapu
fini and slowbro, at first I thought for going for mandibuzz but it didn’t seem
just fast enough for my team though especially not faster than ninetales, so
drifblim was added. Drifblim seemed to add a whole new direction to this team
of mine providing a whole new mode, one fast self swagger… and the other being
slow self swagger. For the moveset shadow ball is exactly obvious as it is,
before this I was going to go for a acrobatics variant however I changed over
to shadow ball as acrobatics despite being a stronger move goes through a less
powerful stat and also is resisted by a lot of things, to get a good chip
shadow ball was much better there. The rest are pretty much self explanatory
for this team.
This drifblim spread seems strange because mainly of the
high special defense investment, this is for the tapu bulu + nihilego matches
where drifblim can support really well but tapu fini doesn’t take much
effective part it, this one exactly gave me the little edge I needed over those
teams and allowed me to set up tailwind and a rain dance even to further
degrade the offensive role of their arcanines. Bold nature and defensive
investment allows it to take a banded arcanine’s flare blitz and the speed
investment helps against pheromosa when it gets the unburden boost.
Damage Calculations:
252 SpA Life Orb Nihilego Power Gem vs. 76 HP / 252 SpD Drifblim:
198-237 (84.2 - 100.8%) -- 6.3% chance to OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. +1 76 HP / 252 SpD
Drifblim in Electric Terrain: 187-221 (79.5 - 94%) -- guaranteed 2HKO
252+ SpA Golduck Hydro Vortex (185 BP) vs. +1 76 HP / 252 SpD
Drifblim in Rain: 160-189 (68 - 80.4%) -- guaranteed 2HKO
252+ Atk Choice Band Arcanine Flare Blitz vs. 76 HP / 148+ Def
Drifblim: 198-234 (84.2 - 99.5%) -- guaranteed 2HKO
28 SpA Drifblim Shadow Ball vs. 4 HP / 0 SpD Kartana: 102-120 (75.5 -
88.8%) -- guaranteed 2HKO
28 SpA Drifblim Shadow Ball vs. 236 HP / 4 SpD Tapu Lele: 78-92 (44.5
- 52.5%) -- 18% chance to 2HKO
28 SpA Drifblim Shadow Ball vs. 164 HP / 0 SpD Tapu Lele: 78-92 (46.9
- 55.4%) -- 64.8% chance to 2HKO
|
Matchups:
FAKEPG:
Slowbro + Buzzwole
(Lead) with Marowak and Magnezone:
The purpose of the lead is to threaten the entire team
offensively with buzzwole hitting 5/6 pokemons for super effective damage and
then slowbro threatening arcanine, they form the ideal lead, further slwobro
can provide support of trick room and support of self swagger to enhance
buzzwole’s offensive positive, with marowak and magnezone in the back, I basically
seem to double check my counters to this team in case slowbro or buzzwole are
lost early, they can give a big fighting chance to me.
Goodstuffs Team:
Tapu fini + Drifblim
(Lead) with Buzzwole and Marowak in the back.
Since most goodstuffs teams feature ninetales I gave to lead
with my drifblim alongside tapu fini to stop their aurora veil + drifblim
complements fini to handle arcanine and garchomp offensively, which then again
being said was its main job on the team. Marowak acts as an ultimate pivot
especially to tapu koko and celesteela for this team whereas with buzzwole and
even marowak the general self swagger strategy seems to shine through.
Nihilego + Arcanine +
Bulu:
Drifblim Lead without
Fini:
Though not being the most popular core or archetype I felt
like this shuld really be mentioned here as it forms a big part of drifblim’s
spread a lot, drfblim can support well and really well in the matchup in the
form of rain dance and tailwind for my team, however bringing tapu fini isn’t
ideal of a choice, therefore I gave it a spread to survive life orb nihilego’s
power gem to set up a tailwind and then support my team with self swagger or
even rain dance
Japan nationals:
Japan nationals featured a whole lot fo surprises in the top
cut that it had, first of all the format strangely enough for this tournament
was bo1 as compared to the bo3 format usually used, this caused a huge inflow
of bo1 teams, or otherwise known as meme teams which do feature alot of
surprises on them, even after every team having loads of surprise factors onto
it to help the person atleast make top cut, they did saw a few similar trends
in them, following are some points I picked up from the teams:
·
Fightinium
Z was a big trend in the Japanese nationals top cut, particularly beng a
favorite item choice of buzzwole, or specially offensive pheromosas fightinium
Z found other attention here and there as well, pokemons that carry fighting
type moves like tapu bulu, kartana and surprisingly as used, a tsareena also
had this item choice on them, maybe its finally time when people have decided
that answering pokemons like porygon 2 and snorlax offensively and quickly is
the best way to, atleast in the best of one format.
·
Stranger
grass types like tsareena and the ever bad rep tpu bulu wee also found in
the top cut, especially tapu bulu being a part of a total of three teams was
quite surprising to me, Japan has shown trends a few different than elsewhere,
such as them using more mega manectric in VGC 16 or using CHALK cores since the
beginning of the season were quite some things, maybe this year they know how
to play their tapu bulu well?
·
Celesteela
found some interesting item choices as for the usual leftovers and few
assault vest sets that are ran, thought there was a leftovers celesteela, item
choies like misty seed with the move acrobatics and especially choice scarf
seemed quite a bizarre trend for this slow staller, maybe the advantage it
could give people to attack before the arcanine goes far too strong in the bo1
format and gave celesteela its promising position that it got
Conclusion:
So guys this was it for my post for this month, only
featuring one team however overall a team I really like, with Nationals being
straight ahead, we can expect a whole lot of really cool things, mainly I’d
expect more buzzwole and especially a whole lot more of tapu bulu in this
metagame after its recent findings in the top cuts around. I also wait to
experiment a bulkier team with shiinotic afterwards. Hopefully you guys really
liked this post and enjoyed going through it, I’ll be back with more, Bye for
now!
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