Hi guys today I am back with another post, this time I will
be taking through the rest of my experience regarding VGC in this time, lets
get into it:
Teambuilding Post Internationals:
Shoma Honami’s team variant won the Melbourne internationals
and it gave rise to more things like drifblim + tapu lele combination that
happens to be very popular in this format. I didn’t felt like I had a good
starting point but starting out on a new team I had a few things in my mind.
Tapu koko + Raichu, Mismagius + Snorlax as a variation of that mimilax leads,
another combination and pokemon I tried out was porygon z I was amazed by its
raw offensive potential and what its offense held, originally I was using
weavile to help for setup alongside porygon z, also to use throat chop, to stop
snarl users.
Originally some tests made me think that having multiple
combinations as well as an offensive style of team was working really well! I
did notice some clear flaws, hariyama wasn’t a good matchup I did have trick
room on mismagius but it backfired more than it was useful, I was also having
some bulk issues, especially noticed that tapu koko was going down much earlier
than I wanted it to, this lead me into thinking, If like my mudsdale I make my
snorlax fast it would improve my muk matchup a whole lot, having the idea of an
assault vest, or electric seed tapu koko was very much looking promising,
furthermore adding efficient bulk to mismagius as a support as well as replacing
weavile seemed good, in the option of a pokemon like hariyama and my team
having bulk problems granbull seemed ideal however I was hesitant to use it on
a team on how underwhelming it is on paper.
This was the time I needed to give this team a serious consideration
and make it into a much solid one, my most matches were very much less mentally
straining and fast which I also liked about this team. After the addition of
granbull and adding bulk investments, the team surely became more of a
defensive one. Granbull’s niche was surprisingly working very well, I really
liked the natural bulk in my spread. The team overall didn’t end up working
out, it was at this point that I threw together some more pokemons and got to
try out something I haven’t this team is the following
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 116 HP / 12 Def / 156 SpA / 12 SpD / 212 Spe
Modest Nature
IVs: 0 Atk
- Hyper Beam
- Ice Beam
- Protect
- Conversion
|
Granbull @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Rock Slide
- Flamethrower
- Protect
|
Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 236 HP / 12 Def / 28 SpA / 132 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Nature's Madness
|
Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
Level: 50
EVs: 140 Def / 212 SpA / 156 Spe
Modest Nature
- Fake Out
- Thunderbolt
- Psychic
- Growl
|
Mismagius @ Ghostium Z
Ability: Levitate
Level: 50
EVs: 76 HP / 4 Def / 236 SpA / 4 SpD / 188 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Destiny Bond
- Trick Room
- Will-O-Wisp
|
Snorlax @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 244 HP / 132 Atk / 4 Def / 4 SpD / 124 Spe
Jolly Nature
- Facade
- High Horsepower
- Belly Drum
- Recycle
|
Araquanid + Porygon
2:
I build a more of a random team with pokemons from here or
there and got to test out arquanid + porygon 2 combination, it was just lovely!
Especially pairing it up with something like a tapu bulu and giving araquanid
the tem leftovers with the move substitute made this combination work really
well and being a line between the offensive and the defensive, I also got to
retry grassium z tapu bulu and felt like it had the same or even a
situationally better advantage than other berry variants like I used last
month, importance of substitute was something I hadn’t explored into and really
liked it. Protect porygon 2 was also a highlight and proved better than
expectations.
Note: I tried to use the combination of salazzle’s poison
gas + venoshock or hex from partner, but since n partner seemed efficient I
dropped on that idea. It was one of the first competitive ideas that came to me
when I saw this pokemon, but never got to be in use and this also wasn’t the
time too.
AFK Core Build:
Trying out something like a all meta araquanid + porygon 2
core lead me to the realization and surprised me that how hadn’t I tried out
the afk core teams yet!? So that was the next stop, without delay I build the
team around a very fast and offensive concept as I knew I would like; I went
with the triple choice items on my team knowing that I would require a whole
lot of switching I had to plan on a pivotal switch, the role was then seemingly
best to be fit by a goodra, these four covered up a whole lot of the metagame,
I needed more flexibility in this team after thinking about adding a faster
tailind mode with something like garchomp + mandibuzz or even drifblim as
tempted and ideas like aerodactyl that seemed promising I ended up decided on
gigalith which would give me the weather stability especially against any
ninetales or tokoal and will also cover me up for a lot of trick room matchups
as it naturally does I chose to use curse on this set as I thought it could
make this pokemon a better counter to muk in addition to the z-stone. To round
out the team I added something more defensive, a protect porygon 2, especially
seeing that my team could be bad against pheromosa and realizing portect’s
importance in that regard as testing from the previous team, I saw it as a move
that completely turns around games in one turn as your opponents often tend to
waste their turns by double attacking into porygon 2 with all confidence.
Following is the team:
The Team:
Arcanine @ Choice Band
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252
Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed
|
Tapu Fini @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 156 HP / 4 Def / 252 SpA
/ 4 SpD / 92 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Scald
- Muddy Water
- Ice Beam
|
Kartana @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 84 HP / 204 Atk / 4 Def /
68 SpD / 148 Spe
Adamant Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash
|
Goodra @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 188 HP / 164 Def / 156
SpA
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Flamethrower
- Sludge Bomb
|
Gigalith @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4
SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Earthquake
- Protect
- Curse
|
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 68 Def / 188
SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Recover
- Ice Beam
- Trick Room
- Thunderbolt
|
So since this was a more of a serious build actually worked
very well I would like to present an analyses of this team.
First up is the arcanine, I have just loved arcanine for
more than one roles in this format, its synergy with so many pokemons makes is
so much popular in this format, for the sake of my offensive style I gave a
chance to a more offensive variant of an arcanine, this arcanine carries choice
band which sets it apart from the usual choices of item slots like life orb or
firium z and others include mago or aguav, basically offensive pinch berries.
Apart from providing a whole lot of offensive raw power with this item, this
item choice really breaks specified calculations, by that I mean taking the
example of a gyarados which is built to survive wild charge from life orb
arcanine, choice band provides the extra bit of damage for this pokemon and
breaks the bulk calculations, especially deceives a lot of people on their
damage infliction and gives great advantage to the person using the offensive
team by adding to their momentum, choice band seems a common choice but not
most people really expect it, that is why it is very good for this type of a
team. Overall I wasn’t much troubled by the choice lock on this pokemon.
Another important job choice band performs is ko’ing pheromosa especially
before it gets a chance to move. Everyone does use adamant arcanine but I chose
the jolly the nature to outspeed those tapu lele
Moving further into our main core upnext is tapu fini,
another pokemon that I overall liked a lot but never really got to use a whole
lot, the main reason was the fact that I liked its bulk and offense but really
couldn’t put myself into situations for good setup and then sweeping, an item
providing immediate offense would be very good, therefore I chose to go choice
specs, moreover getting good inspiration from Sejun Park’s team who also built
a very good offensive team around this core, specs was the way. Overall when
forming opinion I must say that choice lock was something that didn’t bother me
with this team though. Overall what choice specs gave me over setup was a relatively
high offensive potential which was able to deal more damage and allowed me to
get unexpected os on pokemons like garchomp as well as hariyama as well as on
arcanine with scald, muddy water also did a significant amount of damage
putting things in ko range from relatively weather attackers on this tea. For
the last slot on this team I really didn’t had any bright ideas but as the team
later developed I added a few mons like goodra as well as a setup gigalith
which I felt like it might as well somewhere be a possible good situation to
provide them with recovery, that is why I ended up going with heal pulse. The
ev spread maximizes offensive output as well as allows this pokemon to outspeed
ev as well as low speed invested arcanines to get kos on them before they start
to spam disruption on the field.
The third pokemon of choice is ofcourse non other than
kartana, my experience with kartana in the past has been much bittersweet
though. I often needed it to be just that tiny bit faster as well as that more presence
on the field. Especially when considering a offensive afk core with not much
bulk, the thought of tapu koko is very worrying that is why the choice of
scarfed kartana did made a lot of sense, also as an answer to other things like
tapu lele and etc, kartana’s extra bit of speed can provide great utility for
the first two pokemons. On the opinion of usage of scarfed kartana, no matter
how good was the speed and faster offense, I did in some games needed to switch
out, one of the main things about kartana in this current format is that it is
responsible for a lot of coverage and relies on its ability to switch between
moves, however good enough switching potential and the help from partners was
enough to make it out of difficult situations.
Goodra is simply my choice for one big reason. When I
decided that I had an overall offensive core of afk was to be use, I really
didn’t like it from the point of view that it would lack the dynamism of bulk
and I really needed a good and bulky pokemon for this slot, further providing
more and more coverage would be very good just in case any member of the afk
core faints. These answers lied in one pokemon, goodra! Goodra is a pokemon I
have been trying to put to use however it really doesn’t often on work out for
me as my team choice for it isn’t correct, this time with the team being bulky
goodra can provide the role of utility offense really well. Other really good
things goodra can do in this format is due to its sap sipper ability which
allows it to further perform further jobs such as countering the lilligant +
torkoal lead as well as makes its matchup against celesteela and kartana a whole lot better,
providing more and more coverage was further amazing for this team. Goodra’s
pure dragon type ability allows it to take oup the weaknesses of the afk core
really well upon switch ins.
I was really confused on the last two slots of this team,
mainly because the afk core has so many and just so many variations I had the
opportunity to go from a mandibuzz to a drifblim or a tapu koko or a ninetales
variation, they just never stop, garchomp was another seemingly good choice on
these core’s teams. I chose gigalith because my pokemon were seemingly fast, on
the thought of countering the beast of trick room I really needed something and
a very obvious answer to that question happens to be a gigalith, furthermore I
didn’t have a z-move user on my team, gigalith could take up for those
movslots. This format also packed many threatening and disruptive flying types
like drifblim, mandibuzz and talonflame and the core of arcanine + gyarados
could also prove troublesome for me gigalith countered all of them. the set I
chose for gialith might be questionable seeing that on my afk core I really
didn’t have any obvious answers to muk, that is why I decided to give it curse
set which could make its matchup against a muk much better. Earthquake was a
tech further used for pokemons like nihilego, tapu koko and magnezone. Magnet
rise magnezone gave me trouble in a game, but on the other end I realized that
I could have handled it by using arcanine anyways.
Last but not the least is a very standard porygon 2 with a
twist. I was testing out the gigalith slot and felt like it really needed a
good partner and more cover around it. I asked here and there and porygon 2 was
the best option. Porygon 2 also provided a partial trick room mode or could
help a lot in reversing it, further getting access to recovery this makes
porygon 2 more useful. The trick on this porygon 2 is the move protect. I
though long about this moveslot. After thinking I decided that protect was good
for pokemons especially liked pheromosa, or pokemons with fightinium z
furthermore porygon 2 is the pokemon that often falls prey to big double
targets, using a protect on the turn of such moves in the porygon 2 slot, the
move completely changes the way of the match and makes it much useful for you.
Usually porygon 2 run two offensive moves for whatever the coverage on the team
may call for, porygon 2 wasn’t the debate of keeping coverage on this team. All
I could have need was ice beam to beat garchomp better, the other offensive
moveslot wasn’t needed that is why protect was quite useful moveslot here. I
went for the ability analytic due to move users of foul play, mainly I realized
that I didn’t needed my trick room mode unless gigalith was my key to win, that
is why analytic would be a tiny bit more useful in those matchups and will
provide more accurate damage output. The main reason also lied behind my major
fails on RNG in my past team, for this team I didn’t want to rely on it as much
as possible. The spread is a something made to counter double ducks, and was
placed on the fact that it again top cut the internationals so it might rise in
usage somewhere.
Balele Team:
Drifblim @ Psychic Seed
Ability: Unburden
Level: 50
Shiny: Yes
EVs: 4 HP / 132 Def / 100 SpA
/ 124 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Will-O-Wisp
- Thunder Wave
|
Tapu Lele @ Wiki Berry
Ability: Psychic Surge
Level: 50
EVs: 236 HP / 212 Def / 60
SpA
Modest Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Calm Mind
- Protect
|
Krookodile @ Groundium Z
Ability: Intimidate
Level: 50
EVs: 68 HP / 252 Atk / 4 Def /
4 SpD / 180 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Taunt
- Protect
|
Machamp @ Fightinium Z
Ability: No Guard
Level: 50
EVs: 252 HP / 252 Atk / 4
Def
Brave Nature
IVs: 0 Spe
- Dynamic Punch
- Stone Edge
- Wide Guard
- Protect
|
Salazzle @ Focus Sash
Ability: Oblivious
Level: 50
EVs: 4 HP / 252 SpA / 252
Spe
Timid Nature
- Flamethrower
- Fake Out
- Encore
- Sludge Bomb
|
Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
Shiny: Yes
EVs: 236 HP / 12 Def / 28 SpA
/ 132 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Nature's Madness
|
From the start of this archetype it was interesting me a
whole lot, but building a proper team around it quite tough for me also my
experience playing with shoma honami’s team was quite terrible to say at the
least, I would always mess up laying that team and will never be able to win
with it, that was when I started to test things out my most common ideas were
using thunder wave drifblim to counter mirror matchups as well as have tapu
lele with protect to stop double targets. I tested some other pokemons and a
ground type seemed ideal so I added krookodile to complete a core on my team.
From that point on added in the duo of tapu koko + salazzle which were the
exact fit in this team for coverage and a hyper offensive combination further
favored me much. Adding in machamp was something a bit of a niche over a more
common choice like hariyama, following is a somewhat brief explanation of these
pokemons, most of the explanation is not generally about the pokemons but my
though process on why are they what they are on this specific team:
Drifblim is not my style which was something I sure did
learn, a lot of people starting strongly considering the threat of drifblim on
their teambuilds and most of the teams I faced had strong counters to it, especially
the niche of a thunder tapu koko got me twice so I built a modified spread to
live that and then further make it be able to live golduck’s z-move so that it
could spread t-wave to hinder that combination. My drifblim had the ability to
outspeed a usual speed invested tapu fini on it as well as ofcourse outspeed
pheromosa under a tailwind, the special attack investment, I still believe
allows it to 2hko tapu lele as well as a drifblim.
Tapu lele was much better for me in this form especially
because it could be able to do things other than fit on the side of drifblim,
this set allowed it to dodge those threatening double target attacks as well as
allowed it to live strong attacks like kartana’s smart strike, following it up
with a wiki berry could greatly help it, and more than its potential looks on
paper. Other job of tapu lele was surely to switch into those hariyama +
porygon 2 lead as a strong disruptor for that fake out and can also act as a
late game wall against relatively weaker special attackers. I tried to keep it
minimal in speed to under speed fini that might be fishing to outspeed those
slightly invested lele for mirrors, especially as drifblim was on the side to
provide the speed control of thunder wave + tailwind, I hypothetically had no
trouble against tapu lele mirrors.
Krookodile was supposed to be a dugtrio but didn’t came to
be the final choice as it was to frail, in thought of forming a core around balele
lead, I felt like that krookodile will be very good fr me to be able to shuffle
around those two, krookodile had a lot of answers to their threat, especially
through its typing it was great, especially being able to counter muk and
electric types was a big achievement for this pokemon, its ability of
intimidate further really helped my first two pokemons to further buff up their
defenses.
Before this combination I was reading a report about
salazzle + tapu koko and I was really excited to test its potential, when I was
seeing what mons could I need to counter next on this team, kartana was a big
threat also water types like araquanid and tapu fini were not handled well
enough by my first three, in this case tapu koko + salazzle seemed a great fit
into this team. Salazzle seemed very amazing and useful with all of its moves,
whereas when I tried life orb tapu kokoi didn’t felt like it was good enough as
it seemed very frail and I always regret taking the life orb chip damage,
assault vest spread did best on this team especially.
Last came in machamp as a set of poekmons I could not
counter with my first five pokemons was specifically fighting types and even
more dangerously that porygon 2 and snorlax, I needed a strong fighting type,
hariyama seemed good however I didn’t use it because I felt like having moves
with less consequences was somewhat even more better than having a pokemon with
fake out support, especially on a tapu lele team I would hesitate to use 2 fake
out users, having a strong stone edge alongside a strong fighting move was good
for pokemons like marowak, arcanine as well as araquanid.
Metagame of March:
Up at a point in this month I felt no need to specifically
right this section in this month’s report, however seeing a few trends rising
here and there the need for this became more desirable:
New Members Added:
Drifblim:
Drifblim I feel like has been one of the biggest changes in
this metagame so far, starting from null, 2 its usage starting rising from the
team of Shoma Honami who used it alongside a tapu lele, by carrying the seed
items raise its defensive stats and then allow its unburden ability to activate
making it the naturally speediest thing on the field whereas from that point on
it can help support the team. It can carry a whole set of moves like tailwind,
will-o-wisp and shadow ball which are the most common and then can use moves
like disable, destiny bond, acrobatics , manual weather or haze to further
support its partners. It is most likely and most commonly seen as a lead
partner with tapu lele (most popular) or tapu fini.
Buzzwole;
Up at this point people only saw it as a side ultra beast
that maybe got a little bit of usage here and there, a team that had buzzwole
did make it into the top 8 of the Australia internationals, from that point and
onwards people really have started using more buzzwole than they used to,
evidence shows that it now includes the top 30 most used pokemons in the
metagame on battle spot. By the end of the month it was again not very relevant
to consider as the metagame.
New Electricity On The
Field:
As pokemons like buzzwole rose in usage so did a few other
parts of this metagame that weren’t considered to be much at all, pokemons like
magnezone and togedemaru winning two regionals in this month, did leave an
impact on this game and so did rose their usage, togedemaru is usually seen in
teams that carry gyarados and as a supportive tactic whereas magnezone is used
as a offensive powerhouse and is usually seen mostly on Shoma Honami’s team.
Shifting Trends:
Downfall of Metagame
Members:
Pokemons like marowak and tapu bulu have seen a very
significant decline in usage. Tapu bulu got driven out f the top 30 whereas
marowak came close to being driven out, both these pokemons still have some
viability in this format, however the main reason for their decline include
that they can’t fit well alongside some of the strongest metagame options in
this format, that is why usually get ignored while teambuilding. However by the
end of the month marowak got significance in its usage, this was most likely
due to its strong matchup against drifblim + tapu lele usually paired up with
trick room teams.
Gigalith rises in
usage:
As we saw some pokemons start to get less usage some others
and particularly gigalith saw a significant rise in usage, the reason for this
seemed that it now gets access to the move curse which gives it the ability to
counter muk as well on certain defensive teams, other than that its disruptive
weather and the ability to counter arcanine + gyarados cores as well as
handling trick room is countable when talking about its viability.
Arcanine on top! :
Another thing that we saw rising in this month was the
arcanine coming back on the top of the ladder, arcanine can go well with almost
every pokemon and every team. Something new about the trend in the usage of
arcanine was the addition in the usage of mixed arcanines, as in arcanines that
were a mix of offensive and defensive or supportive variants as well as the
addition of things like the usage of assault vest arcanine.
Conclusion:
So guys this was it for this month’s VGC report, hopefully
you liked it, I overall really liked this month because there were quite some
significant metagame changes as well as some amazing tournaments happening,
especially a favorite finally winning a regionals was quite fun to watch!
Hopefully you liked this post and enjoyed going through it. Bye for now!
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