Hey guys today I am back with an old style of posts that I
have been doing for this entire season of VGC, the monthly report I have had it
preplanned to make this report into two parts first one comprising of the
Melbourne internationals upto data whereas the second one will be about my rest
of experience in VGC during this month and probably won’t be much of it as I
will be busy in studies, for most of it. Without further ado lets get into this
month’s report.
Concluding Major Regionals:
Some right in the start of this month we did had two major
and officially live streamed pokemon regionals first one was the Sheffield
regionals and the other was the St. Louis regionals streamed on the pokemon
livestream, both the regionals had some very interesting teams, mainly they
included the metagame parts, there was a significant and interesting rise of
pokemons like tapu bulu as well as magnezone in the Sheffield regionals whereas
in the st.louis two aerodactyl ls made it into the top cut of the regionals
event, a very much interesting tech played by Jon hu was using a pikachu and an
electrivire team where he abused his tapu koko’s discharge to boost the stats
of either his Pikachu or electrivire which was very much beneficial for
them.
I really didn’t catch up to most of the live stream of the
regionals due to it being just too long, but things that I predicted like scope
lens kartana as well as the bulky tapu lele made their show in the regionals.
So with this then next thing on my mind was to start off this month with a very
good and solid team.
Teambuilding For
March:
So to start of the month I had several ideas like using a
triple ultra beast thing or making a team of pokemons that had nothing to do
with the metagame, other things strongly on my mind were the combination of
stoutland + gigalith but upon testing it wasn’t much impressive, for a triple
ultra beast team I planned out on going for the combination of nihilego,
celesteela ad decided to add the strange guzzlord, the combination of nihilego +
gigalith was quite nice and did covered the metagame very well, also the
synergy of celesteela as I was suggested with nihilego was quite impressive, guzzlord
impressed me in some of its games however in others wasn’t efficient enough
with the overall team, in the end I was needing a grass type and a porygon 2
counter, trevenant was working a bit but then again failed badly, I wanted to
take a new direction.
From thinking what was the interesting idea or the concept I
could build around, thinking about it make me look upon the silvally, quite a
pokemon to use, I have used it with a choice scarf but this time around really
wanted to try it out with a type, fire was an interesting choice however grass
type seemed the best in a metagame full of kartana and celesteela where I could
wall as well asprovide fire coverage against them, this was a bad idea during
testing as silvally wasn’t much bulky of a pokemon at all that I thought of it
as. Making an anti afk core I wanted a f/w/g core of my own, lapras with marowak
seemed fitting options, then I needed something for the next biggest
threatening option in this format ‘p-2’ the answer as easily came to be a
specially offensive pheromosa so that it would be independent of the damage
output I will do against indimidate users as well be more effective against a
garchomp. Rounding out the team with a pheromosa core and a solid lead was
going for the choice of bulky tapu lele with a mandibuzz, I seemed quite happy
with this build, but there were the clear following flaws in it:
·
NIHILEGO; every member as I choose and as it
seems was weak against nihilego, that was the very reason I made some ev spread
techs like the marowak with the bulk as well as the assault vest tapu lele but
it wasn’t just enough.
·
Marowak had to sacrifice itself in a lot of
games because of the reasoning that it would lose a lot of hp while countering
a tapu lele or a nihilego and then would be dead weight and an easy target to
get ko’d, often leading to free beast boost on the oppositions, which was bad.
·
Lapras was effective only if I could find a room
to make it go for safer offense, I did
also ran a surf tech on sivally but they weren’t good on field together.
·
Tailwind overall was a very bad source of speed
control on this team.
Following were the solutions I came up with to solve this
teams’ issues:
·
Better wall option as against nihilego.
·
Something bulky to take general attacks in the
back.
·
More reliable grass type pokemon.
·
Trick room mode to go with marowak and lapras.
Honestly at this point it didn’t took me long enough to make
a decision to put celesteela to absorb attacks whereas I would have a kartana
as a better grass type, slowking and slowbro were a confusion and slowbro’s
stats gave be better reasoning to use it.
The Team:
Kartana @ Scope Lens
Ability: Beast Boost
Level: 50
EVs: 92 HP / 92 Atk / 4 Def / 68 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Night Slash
- Protect
|
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 4 Atk / 4 Def / 244 SpD / 4 Spe
Careful Nature
- Flare Blitz
- Bonemerang
- Shadow Bone
- Protect
|
Celesteela @ Figy Berry
Ability: Beast Boost
Level: 50
EVs: 228 HP / 132 Atk / 140 Def / 4 SpD / 4 Spe
Adamant Nature
- Heavy Slam
- Flamethrower
- Protect
- Bulldoze
|
Lapras @ Waterium Z
Ability: Water Absorb
Level: 50
Shiny: Yes
EVs: 172 HP / 76 Def / 236 SpA / 4 SpD / 20 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Protect
- Ice Shard
|
Pheromosa @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- Poison Jab
- Protect
|
Slowbro @ Rindo Berry
Ability: Oblivious
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Psyshock
- Rain Dance
|
Starting off with the lapras, lapras is in game a much and a
much better pokemon than I actually thought of it to be, it can also provide
multiple roles in battle other than just being there for utility offense. To
start off lets take the example of lapras’ ability and the work it can put in
this metagame, it forms a really good counter to pokemons like gyarados as well
as any gastrodon, especially in combination with the move freeze dry in general
forms a great counter to any water type pokemon, furthermore including big
threats like araquanid and other forms of rain modes that this format may have,
lapras works very well against them, know that when someone looks at lapras as
a pokemon they probably think that it isn’t the very idea of a trick room
attacker, but similar to in my opinion how a golduck works is that you save it
for the one big z-move, other than that its amazing ice coverage especially with
the move freeze dry can help it overcome a lot of things in this metagame
especially when provided speed control.
Its on field synergy with marowak was also quite amazing,
marowak saved it many and many times from a tapu koko’s thunderbolt and made it
go for an offensive attack on them, it may be very surprising to hear but this
lapras can actually ohko three of the most used pokemons in this format,
another point that works in its favor and makes it very good. Lapras’ ev spread
is designed for it to live a kartana’s leaf blade, surviving a thunderbolt from
a tapu koko seemed a very high investment with the item assault vest which was
mainly why I prevented it from being on this team especially in the presence of
marowak. Ice shard was also a key moveslot as it allowed me to break any
suspect sash on popular pokemons like nihilego, pheromosa as well as a kartana
or the lesser used technician variants of persian which seem to be very much
threatening otherwise.
Moving on I have the glue of the team, marowak keeps
together and binds so many aspects of this team even the theory of a maorwak is
purely offensive,, however on this team it acts as more of a pivotal attacker
than anything else, it can take and wall so many things in this metagame right
now, mainly them being taking attacks fom pheromosa, kartana’s stab attacks, or
the redirection from tapu koko is something that made this pokemon quite
essential and key to this team, it is a pokemon that can work in both inside
and outside of a trick room mode, many times I do bring it as a defensive
option to cover up for when things get tough in a match, marowak as of this
point in the format often seems quite forgotten as a pick for teams, but using
it on this team really made me realize its true worth.
There isn’t much to talk about a marowak, other than its
somewhat interesting ev spread, as mentioned before, it is a tech against life
orb nihilego as well as tapu lele which are some variants that have been
popping up into this metagame lately, giving them a surprise by surviving their
powerful attacks that are usually meant to OHKO a marowak, it can then target
back with a bonemerang or a shadow bone accordingly to counter those pokemons
which made it very good in some matches, now with the team having the trick
room mode, marowak could be retreated back into its pokeball at a very low
health to be brought out again under the trick room to land a second powerful
hit.
Pheromosa was originally supposed to be a special attacker
however seeing its general inefficiency against a porygon 2 even as against
things like heavily bulky garchomp as well as a tapu koko, quickly making a
realization that opted the reliable z-move got wasted as well as clashed with
the offensive role of lapras, it was quite clear that the physical life orb
variant was much better on this team. And it did prove to be in this team a
very good thing.
One thing to note about pheromosa is that it clearly doesn’t
now form any sort of amazing synergy with the members of its teams, however it
was brought up as a back up strategy or just as a straight up offensive unit
from the very start of the game to beat up mainly pokemons like porygon 2 as
well as muk which could punch many holes in the strategy of this team,
pheromosa wasn’t a big part of this teams’ synergy or strategy but was
definitely a very much useful component and did just the correct job that was
required of it.
Kartana was the reliable of a grass type attack, it could
also provide me options against opposing kartana as well as made it my own
curse snorlax counter, adding it up with the scope lens tactic it had a general
boost in its value, adding bonus damage was always fun, similar to the high
offensive potential of pheromosa, kartana especially when combined with the
scope lens was also used as an emergency tactic to beat up pokemons which I had
less counters to.
kartana’s ev spread was quite fun, even if its not a bulky
variant adding u some defensive evs to make it survive attacks like tapu koko’s
thunderbolt as well as garchomp’s z-move makes it worth to use and makes it a
bit more reliable in a 1v1 situation for the critical hitting machine that it
becomes with its item. Mostly people do
use a move like substitute as well as swords dance however I went for the
choice of night slash as I felt like it was quite a good option especially
against pokemons like marowak, metagross, oranguru as well as the rising
population of drifblim, these were the few pokemons I felt I could have trouble
against.
Celesteela, was originally supposed to be my bulky attack
absorber as well as a ground immunity as I felt which weak against not having
one in a format where big ground moves dominate. Ceesteela was not originally
meant as a staller and I knew I could never play it in such a way, celesteela
had the ability to wall out certain pokemons’ attacks but the idea for using a
sub-seed variant was a terrible one for me, I did try an assault vest celsteela
to load it up with coverage, only it was more terrible. Then I came up with
probably my personal favorite celesteela moveset of this season, this moveset
was designed to combat with the modern metagame, completely setting the bulk
scale aside from the tapu koko’s thunderbolt survival, I toned it to taking
arcanine’s flare blitz which were quite popular as the season grew out from the
metagame and right now, then adding a second tech which was to assure a oho on
the bulkier tapu lele which I think was a very much useful metacall especially
as of right now and in this metagame. Unfortunately I could only get a max
62.5% chance of actually getting the ohko, the damage it provided relatively
onto other pokemons was also quite satisfying, after loading it up with a
flamethrower for kartana and mirrors, the last moveslot I gave this pokemon was
the move bulldoze which could often on greatly help slow down oppositions,
especially in the 50-50 case of pheromosa, kartana as well as a marowak. The
berry was there to help with recovery and for celesteela to wall longer,
especially in the case of getting hit by a flare blitz, and in the case of a
tapu koko, the marowak can slip in the field to save the day.
By the way this also formed by team into Triple Ultra Beast
team an archetype that I was waiting very long for to use.
Last and the lovable slowbro covered u many remaining holes
in this team of mine. Firstly the reason that I choose slowbro over slowking
should be explained, I really was wanting to keep a reliable trick room setter
for my team, I knew slowking would be generally good for walling as well as
against absorbing tapu koko’s attacks, but then again marowak helps against
that in the case of this team much better, whereas slowking would wall some
mons, would become very much weak to a wild charge from arcanine, muk’s knock
off or a kartana’s leaf blade and could not work as a general trick room
setter, with slowbro having the higher defense I chose it over slowking.
Slowbro could support the overall team as well, my main
reasoning behind choosing psyshock over psychic is mainly to be somewhat better
against things like nihilego, and the tapu koko which a a bit more specially
defensive as compared to their physical offense. Ice beam allows it to almost
always ko a 4 hp gachomp with such investments, which isn’t a solid role
depending that many garchomps do carry on some bulk on them, but made it
reasonably good at doing overall offense
makes me much more confident using this pokemon, having the move rain
dance further favors the lapras + slowbro combination a lot as well as helps to
hinder fire types on a such a team that is weak against them with a lot of its
pokemons as well as weather however I did notice something about it that the
situation never could’ve occurred in actually matches though and my sun matchup
was down to a zero, that is why I decided to settle upon a rindo berry variant
and take grass type attacks like leaf storm and critical hit leaf blade from
kartana with sirety whi, slowbro also forms a hariyama counter to this team.
Slowbro’s stats allowed it to take attacks much better than a slowking, the
berry provides general recovery
And the surf tactic that I was trying out with silvally
works here somewhat way better, sometimes I set up trick room and the just
start spamming lapras + slowbro on the field, surf not being the strongest of
move deals little but important damage to opposing pokemons while doing the
work of healing damage from larpras which still makes it an effective unit as
trick room comes to an end. Especially on a team with mons like a not very
offensive kartana, celesteela and lapras, each bit of damage does generally
help to bring out those pokemons in a ko range, I have never thought about
using a slowbro in any team of mine but now that I have tried it out once I
look forward to use it more in general.
Conclusion:
This team overall was very fun to use and I really liked how
each part of it came together as a whole team, honestly if asked, if I had to attended
the Melbourne Internationals myself no doubt I would have brought this team. Coming
over the time of the weekend I really will be focusing more on my studies and
wouldn’t be able to write for internats in time, that is why I think that
posting this before is probably the better choice, I reached over a personal
best rating on ps and it was quite amazing and I really liked this team, it
fulfilled my demand of building a triple ub team. Hopefully u liked this post
and enjoyed going through it. Bye for now!
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