Hi guys today I am back with the second installment of my
blog series known as smeargle used spotlight, where we discussed never before
used or slightly used mons and talk their potential, today I have chosen two
pokemons some of you may know have a lot of potential but due to the usual
‘tapu’ domination their selection is often overlooked. Also because of the
polished garchomp, they are compressed even more. They are indeed the ‘other’
dragons of this format, goodra and drampa; yes this post will discuss both lets
first talk out about drampa and then move on to goodra:
Drampa’s brief
introduction:
Drampa is a new pokemon released in the seventh generation
games pokemon sun and moon, it gets the never before seen dragon and normal
typing as well as the new ability called berserk. Drampa often was called as
the possible evolution to dunsparce but the rumor collapsed as drampa is a
pokemon that neither can or does evolve from something. Now lets discuss its
competitive aspects:
Stats:
When we have a look at drampa’s base stats we can see some
of them not being very impressive but as soon as we set our eyes upon that sky
high base 135 special attack stat, we are indeed impressed. Getting the
reputation of being a slow generation and then moving to drampa we see it only
gets that base 36 speed stat which makes it even slower than most around it;
but knowing that we are looking at this pokemon from a more competitive
outlook, and seeing the state of VGC 17 in which trick room sure does dominate,
we can make indeed great use of it. Using drampa as an offensive pressure
around trick room can prove very much beneficial and counts as in its little
usage’s importance.
Typing:
If we have a look at drampa’s typing we can’t call it as
something super impressive especially with more tapu fini, special tapu koko
and tapu lele being all around as well as fighting types and other dragon types
rising in population we can never in this state consider drampa as a defensive
typing, on the other hand drampa being able to get the normal typing in front
of all popular marowak is a bad call for itself, with that some nihilego and
the gigalith that are rising in population are going to sure prove troublesome
for it. In conclusion sadly I would say that drampa’s typing is not impressive
at all.
Abilities:
If we have a look upon the abilities of drampa we will
notice that they are extremely all very good in their own respect each:
Berserk:
berserk is one of the new and the signature abilities of drampa, basically what
it does is when the hp of drampa turns below half, it raises its already
threatening and sky high special attack stat by one stage which sure does seem
to be intimidating for their opponents. In attempt to take drampa down being a
bit to passive or slow will surely cost loads to their opponents.
Sap Sipper:
this ability is basically what made the second half of this post’s title. Sap
sipper is a very good ability and why shouldn’t it be. Consider the 2 biggest
powerhouses of this format; one being celesteela the biggest staller ever and the
other being tapu bulu, gaining an immunity to both their main abusive attacks as
in leech seed celesteela and wood hammer as well as some horn leech from bulu
is sure a big one.
Cloud Nine:
cloud nine being the anti-weather ability, which means its effects dissipate
that of weathers. With VGC 17 being the season where all four weathers as in
hail, rain, sun and sand being viable and in use, having the cloud nine ability
can help your teams in a lot of defensive aspects whether it is to nullify
their offensive output or chip damage effects, taking out special defense from
that gigalith is sure a discomforting factor for your opponents.
Competitive Abilities:
The competitive traits of drampa and goodra will be
discussed under the same headings but I will love to present them separately to
avoid confusion also both these pokemons have these traits but each their own
way as you will see:
Coverage:
coverage has to be the most major aspect of both of these dragons’ viability.
Knowing a lot of different kinds of types of moves that can include shadow
ball, thunderbolt, hyper voice, hyper beam, draco meteor, hurricane, ice beam,
blizzard, thunder, flamethrower fire blast, energy ball, surf and snarl, keep
it in the combination you desire and be pleased with the outcome. It can even
get supportive speed control moves like thunder wave and glare as well as
bulldoze. This allows drampa to be able to hit a lot of pokemons for tons of
damage in this format which only means one step towards victory.
Weather counter:
another amazing thing about drampa is that it can counter weather as well and
yes being lazy just gonna copy and paste some from above :P sorry but its
really what I can say about this aspect of drampa cloud nine being the
anti-weather ability, which means its effects dissipate that of weathers. With
VGC 17 being the season where all four weathers as in hail, rain, sun and sand
being viable and in use, having the cloud nine ability can help your teams in a
lot of defensive aspects whether it is to nullify their offensive output or
chip damage effects, taking out special defense from that gigalith is sure a
discomforting factor for your opponents.
Attackers:
Although drampa is never known as a supportive pokemon as you may get a glimpse
of its supportive side from reading the movepool I explained for it up there
you will hear it from the specially offensive spectrum especially with the one
that does a lot of damage to the ones that don’t resist its attacks. Again in
combination with its coverage and base 135 special attack stat drampa is an
offensive monster.
Sap sipper and
importance in format: forgive me once again and yes I had to put it
here, because it is really n important ability atleast in my eyes: Sap sipper
is a very good ability and why shouldn’t it be. Consider the 2 biggest
powerhouses of this format; one being celesteela the biggest staller ever and
the other being tapu bulu, gaining an immunity to both their main abusive
attacks as in leech seed celesteela and wood hammer as well as some horn leech
from bulu is sure a big one.
Shortcomings of
Drampa: drampa has a typing that wasn’t discussed in the most defensive
of manners from the offensive spectrum drampa cannot take great advantage of
its stab attacks. Even thought dragon is a typing that nothing can resist but
the problem is the immunities of it to fairy type. Especially as all the tapu
pokemon being in good usage drampa is sure to struggle land its strong dragon
type attacks in this format and its tricky to maneuver them. also its second
typing being normal does not allow it to hit any pokemons with stab and super
effective damage. Also drampa is one f those pokemons that do need trick room
support around them to function as its bulk isn’t sufficient enough to make it
survive loads of turns before it can go for launching an attack.
Sample sets:
Following are some sample sets that I made for Drampa and
expect some to be common around too.
Drampa @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Hyper Voice
- Thunderbolt
This is an assault vested drampa set you won’t see this
flying around everywhere but when you see it its considerable of an option for
some teams that want drampa to be bulky and provide them with coverage more
than offense, that Is why I see this set as a good choice for drampa. We have
also seen leftovers and sitrus berry variants on this pokemon.
Drampa @ Life Orb
Ability: Berserk
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Protect
- Flamethrower
This has to be one of the more common drampa sets running
around from the start. Drampa’s one an only job is to dish out some offense
during the trick room turns hence protect with three attacking moves is for it,
with the added offense of life orb drampa can do even more damage to its
opponents
Drampa @ Leftovers / Sitrus berry
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Protect
- Hyper voice
So these are the other bulkier drampa sets that I talked
about up there, the role these teams require is wanting drampa to linger and
last longer in a battle such a drampa with abilities like cloud nine or sap
sipper may seem to make a promising item choice with sitrus berry or leftovers
then providing the side role of offense during battle.
Drampa @ Dragonium Z
Ability: Berserk
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Protect
- Hyper Beam
I have no idea and sorry for that on how common is this
drampa set but I personally put it on a team of mine. You guys might as well
see a salamence around with devastating drake as its main strong attack, this
drampa like a salamence is also build to do loads of offense throught its
offensive z-move, combine it with the power of berserk you can dish out even
more damage on opposing pokemosnas you can use your base 195 power z-move with
no spa drop and then go for a draco meteor of full power, if utilized correctly
as I have personally tested this drampa can dish out loads of damage, since I
was testing out its offensive power following are some calcs ran for it:
252+ SpA Drampa Devastating Drake (195 BP) vs. 188 HP / 20
SpD Muk-Alola: 184-217 (90.1 - 106.3%) -- 43.8% chance to OHKO
252+ SpA Drampa Flamethrower vs. 252 HP / 252+ SpD
Celesteela: 84-100 (41.1 - 49%) -- guaranteed 3HKO
252+ SpA Drampa Flamethrower vs. 252 HP / 0 SpD Tapu Bulu:
122-144 (68.9 - 81.3%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Drampa Devastating Drake (195 BP) vs. 252 HP / 4
SpD Assault Vest Goodra: 176-210 (89.3 - 106.5%) -- 37.5% chance to OHKO
With that following are some defensive calculations for the
standard (bulk invested) drampa:
36 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 4 Def Drampa:
81-96 (43.7 - 51.8%) -- 9.4% chance to 2HKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 0 SpD
Drampa: 117-140 (63.2 - 75.6%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. 252 HP / 0 SpD Drampa:
194-230 (104.8 - 124.3%) -- guaranteed OHKO
With these sample sets being discussed we move onto our
second half of the post, discussion of goodra:
Goodra’s brief
introduction:
Goodra is the considered and sure could be the pseudo
legendary for the sixth generation, the one in which it was revealed. Goodra
surprisingly turned out to be a gooey and cute mono dragon type pokemon as many
thought it could have a possible water or poison typing. With having some new
traits that it gets goodra became a one of a kind dragon type pokemon and now
lets have a look why:
Stats:
If we have a look at goodra’s stats we see that they are all
pretty good ones, with the attack stat being a base 100 even and the spa being
110 and when we have a look at that base 150 special defense stat it is sure to
amaze us. Also its other stats as in its defense, hit points as well as its
speed are not near to be considered bad and can be used well. Its stats look
like that of a tanky pokemon that can take loads of hits as well as dish out
some offensive damage which forms its roles as a tank for the team
Type:
Goodra gaining that pure dragon typing makes it weak in the
format, one of the main reason being its lesser stabs than drampa even. also
with the tapu pokemons and mimikyu being around that an hit it for super
effective damage (except the poor bulu) and them being immune to its attacks is
really bad for the dragon type health of goodra.
Abilities:
Goodra gains three abilities in the previous vgc formats
like 2014 mainly we saw some goodra usage with all three of its abilities being
somewhat in use, however moving on to the 2017 season we will see it having
only one most viable and usable ability
on the most:
Sap sipper:
it has to be the most important ability for goodra, once again copy and paste
from above as I really don’t have much other reason and more important stuff to
discuss on these two; Sap sipper is a very good ability and why shouldn’t it
be. Consider the 2 biggest powerhouses of this format; one being celesteela the
biggest staller ever and the other being tapu bulu, gaining an immunity to both
their main abusive attacks as in leech seed celesteela and wood hammer as well
as some horn leech from bulu is sure a big one.
Gooey:
gooey in this format is apparently the less viable of abilities as in currently
the sudden
decrease in the population of the physical tapu koko variants as
well as most contact attackers like muk and marowak as well as some mudsdale
all take advantage of trick room and are a part of those trick room teams,
which you really don’t ant to slow down. The only pokemon I can see this trick
working on it is the dragon claw garchomps which you can then take some good
advantage of.
Hydration:
hydration + rest as a rain countering tactic or supported with pelipper teams
can be viable however there are much better variations of the goodra that are
very much slightly more viable such as a goodra with four attacks or having as much type coverage as possible.
Competitive Factors:
Coverage:
coverage is one of the best traits of goodra, it can learn moves of different
types like muddy water, draco meteor, dragon pulse (unfortunately only dragon
moves are stab), thunderbolt, thunder, sludge bomb, Fire blast, flamethrower
against the ever popular celesteela and kartana can be very much useful and
good. Whereas on the not used physically offensive spectrum moves like feint
which is an amazing utility move in any doubles format as well as power whip
for the all popular gastrodon in this format has seen some use.
Weather counter:
goodra just like drampa can have some weather countering traits, drampa can
take out weather combinations due to its cloud nine ability whereas goodra can
do that due tp its wide variety of move coverage, stats and abilities. Goodra’s
sap sipper allows it to block of the lilligant sleep powder as well as resist
the all popular torcoal fire type attacks in combination with its good special
defense. It can counter rain with possible hydration as well as with its
electric type coverage and high special defense, it can muddy water in the face
of gigalith to potentially lower its accuracy from the offensive rock slides
that it gets. Hail can give goodra some real trouble but it might be able to
get away with 1 or 2 fire type attacks on its opponents to deal great damage to
them if invested in defenses correctly.
Attacker:
goodra’s main importance is to attack on the specially offensive spectrum. It
getting loads of coverage as well as goo defensive attacks allow it to be a
tank that can do damage to a lot of opponents as it stands on the field.
Although goodra is not used as a specifically physically offensive pokemon, it
may carry as I said up there soe moves like feint and power whip to fill the
gaps that the team may have.
Sap sipper
importance in Format: once again and yes I had to put it here, because
it is really n important ability atleast in my eyes: Sap sipper is a very good
ability and why shouldn’t it be. Consider the 2 biggest powerhouses of this
format; one being celesteela the biggest staller ever and the other being tapu
bulu, gaining an immunity to both their main abusive attacks as in leech seed
celesteela and wood hammer as well as some horn leech from bulu is sure a big
one.
Shortcomings of
Goodra: even though goodra is a good pokemon goodra cannot can any
useful stab options off on its opponents especially in the presence of 5 faries
and all of them being very viable make goodra less of a pokemon, two pokemons
that can really offensively threaten goodra are garchomp which has been really
popular since the start of the format as well as the rising trend of that
mimikyu. With them being in the format goodra can be a tough one to keep up on
the field.
Sample Sets:
Following are some of the standards of the goodra running
following sets:
Goodra @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Power Whip
- Sludge Bomb
- Thunderbolt
- Draco Meteor
This is the most common one by far. Assault vest allows it
to take loads of attacks whereas four attacks allow it to do alot of damage to
a lot of pokemons in this format which makes it really efficient.
Goodra @ Dragonium Z
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Protect
- Optional
We saw something ;like this in the internationals, buffing
up even more the power of its dragon type attacks it runs a dragonium z to do
great damage to many pokemons that don’t resist its attacks, I felt like
pairing up this set with a fire blast as the main job of this goodra felt like
doing more damage.
Goodra @ Life Orb
Ability: Sap Sipper
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Protect
- Sludge Bomb
Lastly the life orb goodra which has the somewhat surprise
of protect and can do in general more damage than a assault vest goodra; I
haven’t seen a life orb goodra before but this one sure does seem a little bit
viable, maybe for some team specific reasons.
Conclusion:
Hope you guys enjoyed this post, i really had some fun writting up this post hopefully you guys really liked it, watch out for more smeargle used spotlight posts in the future.
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