Hi guys today I’ll be bringing something a bit different for
you guys, known as ‘team coal, niche gold’ for this time I will take a few
teams in vgc 16 of mine which weren’t top quality and I will discuss the
Antimeta choices and Pokemons that I used in that team and describe their
potential, hopefully you will like these pokemons, so without further ado let’s
get into this post:
Team 1: Zygarde and friends:
Oh boy I don’t know what I thought when I decided to make
this team, but the concept is something that I will discuss and also I’ll
mention this team became a collection of pokemons that I wanted to use at that
time, especially zygarde and aegislash the main reason for failure of this team
was that well I am using a zygarde:
Zygarde @ Sitrus Berry
Ability: Aura Break
Level: 50
EVs: 244 HP / 4 Atk / 20 Def / 20 SpD / 220 Spe
Jolly Nature
- Land's Wrath
- Safeguard
- Protect
- Glare
Zygarde @ Sitrus Berry
Ability: Aura Break
Level: 50
EVs: 244 HP / 4 Atk / 20 Def / 20 SpD / 220 Spe
Jolly Nature
- Land's Wrath
- Safeguard
- Protect
- Glare
Zygarde has a lot of potential but it is just bad, it can
cut through strategies like the xy teams as well as, the main problem is that
it is after all a zygarde and can’t get much done, it’s biggest selling points
are that it learns the move glare which can paralyze pokemons of all types,
mainly primal groudon in this format which is really big and it’s aura break
ability which can question opponents to bring yveltal or not in the game; the
main strategy of this team was how Sejun Park’s worlds inning team was built;
get in those supports t weaken your opponents and then use the main sweepers to
finish the job off; this teams works by mostly leading zygarde + x and trying
to paralyze your opponents and then bringing out that mega gengar with hex and
pickup almost any mon right off from the field.
Raichu @ Focus Sash
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP
- Fake Out
- Feint
- Wild Charge
- Encore
Raichu @ Focus Sash
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP
- Fake Out
- Feint
- Wild Charge
- Encore
Raichu was also very interesting of a pokemon, it was my
first time using a volt tackle sashed raichu as I had seen one at nationals, it
really gives you the effect of having two separate raichus in one team, one
uses the durablility of sash and the other deals a whole lot of damage with the
volt tackle, the focus sash might mislead people into thinking of it as a
different moveset than it really is, overall it was a very fun pokemon to use
in this team.
Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Will-O-Wisp
- Focus Blast
Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Will-O-Wisp
- Focus Blast
Gengar is the forced one to use in this team, I don’t have
any protect on it at all as you can see, needed sludge bomb, hex was the core
strategy, will-o-wisp I needed in absence of any type of intimidate usage and
didn’t had anything to hit that ferrothron, that’s all I can say about it.
Aegislash @ Life Orb
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Ball
- King's Shield
- Wide Guard
Aegislash @ Life Orb
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Ball
- King's Shield
- Wide Guard
Aegislash is very very fun of a pokemon and at the time I
used right after nats it was extremely good against a lot of the strategies
that were very common at that time, it could handle xerneas, cresselia as well
as that bronzing while really giving this metagame a challenge with it’s wide
guard as well as that tricky kings shield.
Togekiss @ Rocky Helmet
Ability: Serene Grace
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Follow Me
- Tailwind
Togekiss @ Rocky Helmet
Ability: Serene Grace
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Follow Me
- Tailwind
Togekiss is standard as it gets however for this one I used
the fairy move dazzling gleam, it was so as most people didn’t had much answers
to it in this form and there was also a lot of weavile and liepard as well as
that rayquaza around, which it could really beat with this move and it surely
got it’s job done fairly well.
Other members:
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 108 HP / 116 Def / 28 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Scald
- Ice Beam
- Protect
Other members:
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 108 HP / 116 Def / 28 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Scald
- Ice Beam
- Protect
Team 2: Primitive crocus
Cherrim @ Coba Berry
Ability: Flower Gift
Level: 50
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Weather Ball
- Grass Knot
- Protect
Cherrim @ Coba Berry
Ability: Flower Gift
Level: 50
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Weather Ball
- Grass Knot
- Protect
Oh boy my long desire of using a double primal team
effectively, but nope, couldn’t get better with it, the base of this team was
cherrim which I found as the ideal pokemon for my playstyle to support the fast
double primal; I used and tested a lot of grass types to support this duo but
nothing worked as well as a cherrim, cherrim had the ability to support the
primal groudon with it’s flower gift ability as well as it’s capability to
handle opposing kyogres, and helped my primal kyogre with heal pulse which had
the water spout greatly. Funnily enough when I asked a friend of mine on help
with this team, who told me that he also had a cherrim team, we ended up
literally having the same movesets, items as well as those natures, which told
me to stick to this pokemon, and showed me that I was headed in the right path
to make an effective double primal team, however it never patch up to the last
slot solidly and I do feel like going back int the concept of double primal and
cherrim and make this team work once again for good.
Other members:
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 20 HP / 228 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Punch
- Roar
- Protect
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 108 HP / 116 Def / 28 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Scald
- Ice Beam
- Protect
Standard Kangaskhan Pup variant, Zapdos and a Weavile with icy wind.
Other members:
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 20 HP / 228 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Punch
- Roar
- Protect
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 108 HP / 116 Def / 28 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Scald
- Ice Beam
- Protect
Standard Kangaskhan Pup variant, Zapdos and a Weavile with icy wind.
Team 3: Loppuny and The Big B
This team wasn't coal but the niche was gold
Lopunny-Mega @ Lopunnite
Ability: Cute Charm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Teeter Dance
- After You
- Low Kick
This team wasn't coal but the niche was gold
Lopunny-Mega @ Lopunnite
Ability: Cute Charm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Teeter Dance
- After You
- Low Kick
Mega loppuny is a pokemon that had been around very little
bits when the season started out, but it soon faded away and couldn’t be
recognized as a viable mega any more, before going into this moveset, I would
stick to the wise wording of Jon Hu that loppuny is a good support mega, which
is something I wanted this lopp to be and this one did a little offense too.
This set almost complements the entirety of the members of this team except
that mega salamence cuz most likely it wouldn’t be brough in the same game as
loppuny is and it also has it’s own purpose on the mega slot. After you if some
move I really wanna talk a lot about, when someone sees a loppuny coming their
way their first thoughts are disruption with encore, teeter dance etc but don’t
many actually think about after you which can turn into one of their biggest
mistakes in the course of the match, as you will observe later that I have a
bulky/slower smeargle this loppuny can really allow it to move faster than a
lot of mons which can be really useful. After you can also help pdon and
xerneas to be a fast sweeper and set-up early respectively, the best part about
having it is setting that trick room without the -7 priority which really comes
in handy when my mons are just about to faint and don’t have enough room for that
kind of set-up. Teeter dance is another really interesting move which can be a
pioneer to switch around any match through RNG of course I am not much in favor
of this but where there is a lot of opposition doing this, why shouldn’t i? now
for the offensive bit of it low kick + fake out from mega loppuny can 100% OHKO
252/252/4 kangaskhans which is always nice, a lot of heavy pokemons have
arrived on the scene, considerately pogre, pdon as well as the always
threatening ferrothorn
Other members:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 212 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Spiky Shield
- Crafty Shield
- Dark Void
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 100 HP / 4 Def / 148 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Geomancy
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 28 Atk / 116 Def / 112 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Skill Swap
- Gravity
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Double-Edge
- Dragon Pulse
- Tailwind
- Protect
Other members:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 212 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Spiky Shield
- Crafty Shield
- Dark Void
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 100 HP / 4 Def / 148 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Geomancy
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 28 Atk / 116 Def / 112 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Skill Swap
- Gravity
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Double-Edge
- Dragon Pulse
- Tailwind
- Protect
Team 4: X-Ray be bulk:
So I did this team when the x-ray hype was up after
nationals mainly after Enosh Sachar’s team as well as that Arcanine team that
at a point everyone was very interested in. this inspired me in making my own
x-ray team for this metagame, and so got in the making of it. Gyarados and some
calculation about claydol is something that I’ll discuss in this bit of the
team:
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 20 Def / 4 SpD / 228 Spe
Jolly Nature
- Waterfall
- Taunt
- Roar
- Thunder Wave
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 20 Def / 4 SpD / 228 Spe
Jolly Nature
- Waterfall
- Taunt
- Roar
- Thunder Wave
Gyarados is such a boss, this wasn’t my first time
appreciating the use of mega gyarados as I had it before in a team however in
the more offensive and mega form, however this time this pokemon was all out
about giving that support, it was the third pokemon I out I after deciding to
ofcourse put the x-ray on this team firstly it has such an amazing switch in
counter strategy to all types of those primal grodons and supported xerneas
well with it’s intimidate ability, further adding to this I would discuss it’s
very useful moveset, it can nearly OHKO if not OHKO all primal groudons with
some supportive help of rayquaza’s ability, it can also counter smeargles in
all form, it can trade out against mental herb smeargle until it is taunted,
also handle sash and scarfed smeargle in the same fashion, more importantly
combining it with the move roar really gives it much more mobility as it can
roar things like the usual trick room setter or the xerneas away and waste that
turn of setup, then the next turn go for that taunt on smeargle.
Claydol @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Psyshock
- Ice Beam
- Trick Room
Claydol @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Psyshock
- Ice Beam
- Trick Room
Claydol is still meh but I have some postulates for what
niche it may hold, it can do real offense to primal groudon, that’s it now go
home people…. (it also has good defenses and the levitate ability)
Conclusion:
Other members:
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 156 Def / 4 SpA / 84 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Geomancy
- Protect
Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Dragon Ascent
- Extreme Speed
- Overheat
- Protect
Hitmontop @ Expert Belt
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand
standard leftoseed ferrothorn
Other members:
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 156 Def / 4 SpA / 84 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Geomancy
- Protect
Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Dragon Ascent
- Extreme Speed
- Overheat
- Protect
Hitmontop @ Expert Belt
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand
standard leftoseed ferrothorn
Conclusion:
I really do hope that you guys really liked this post as I
really was tempted to get all the pre worlds teams out on the blog, and still
there are atleast two more team reports to come before worlds inclusing a
standard giratina team and a marowak part perish trap team so watch out for
those as they come out soon and hopefully I am able to get them up before
worlds, hope you enjoyed bye for now.
Comments
Post a Comment