May I ask why does every dialogre team becomes a blue squad
I don’t get it so won’t you, but let’s get me into explaining my team.
Theory of this team:
I built this team around the following idea or theory:
1-
Early game use loads of offensive pressure from kyogre
to get a 4-2 situation.
2-
Use Marowak’s perish song to stall out the game.
Now that you now what I wanted the team to be built around I
can explain in depth now:
The Team:
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 108 HP / 116 Def / 252 SpA / 28 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Ice Beam
- Protect
Kyogre has to be the most important member of this team, it
also wouldn’t be a lie if I say that the team is built around this pokemon and
it is the start of the team because taking the first step as a plan in
teambuilding always kinda seems the most important. But the against the kyogre
is very simple I keep enough defenses to prevent getting OHKO’d by any
non-super effective attacks where intimidate support from my mawile’s greatly
helps out my kyogre as well as that lightningrod ability to survive more
attacks and live longer on the field. The main purpose of this kyogre is to get
that damage going especially in support with marowak and gothitelle’s ability
and heal pulse. That trick room + heal pulse & water spout combination is
something dreamy and works as finely when build into a team. Since as I have
mentioned before kyogre’s main purpose is to deal damage that is why you see
that maximum special attack investment. The next most interesting thing about
this kyogre is the move surf, it is my long desire to have used this move in a
team I can very effectively use this move in partner with my dialga’s telepathy
to deal loads of spread damage without that loss of accuracy.
Gothitelle @ Leftovers
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Trick Room
- Heal Pulse
- Protect
Gothitelle is simple and is already explained, it provides
all that support a team like this needs, especially this pokemon compliments my
kyogre the best with moves and abilities in combination. I went with this
simple ev-spread to make gothtielle into a special wall, as I already do have
that intimidate support to help it’s physically defensive side.
Marowak @ Thick Club
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Bonemerang
- Rock Slide
- Detect
- Perish Song
Up next is the pokemon you would wanna hear about, why is
this marowak sitting on this slot? The truth is that what inspired me to do
this team was this weird urge of using a marowak in VGC 2016 and then I did I
knew that it had perish song so it kinda made up that base theory of this team.
Further it does support a kyogre with it’s lightningrod ability and that
wouldn’t be all talking about this marowak, marowak’s signature move gives it
that rare sash breaking mon ability with the help of which it can ohko pokemons
like sashed raichu, liepard, weavile etc
with it’s signature item thick bone it’s attack stat of 145 with this
investment reaches to a grand total of 290 which’s power you can guess and yes
it even does a lot of damage to the restricted pokemon slots allowed in this
format
Before keeping the next three pokemons I had them as
salamence, ho-oh and a amoonguss with eject button however they worked out
absolutely terribly, hence I added upon suggestion of a showdown user the trio
of thundurus, mawile and dialga, after some testing I ended up replacing that
thundurus for a gyarados. Pokemons like dialga and maiwle are failry simple
pokemons and gyarados is a pokemon tht you can read about in a past post of
mine so I will keep it simple and highlight the main factors of why these
pokemons accompany this team of mine better:
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 12 SpD / 228 Spe
Jolly Nature
- Waterfall
- Taunt
- Protect
- Thunder Wave
Gyarados was put in place of thundurus because of it’s
amazing smeargle countering abilities as well as providing further intimidate
have that water coverage in presence of kyogre which makes ohko’ing primal
groudons easier and faster, providing the thunder wave speed control which is
good and thundurus added the same role, all in all it was the better choice
over thundurus. Point to note is that I
am not using icy wind in the presence of a primal, the reason is that if I use
icy wind then it only helps out my kyogre, whereas if I use thunder wave it
proves to be effective with pokemons like mawile and marowak too.
Dialga @ Sitrus Berry
Ability: Telepathy
Level: 50
EVs: 244 HP / 68 Def / 196 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Flamethrower
- Trick Room
- Protect
Dialga makes the team much better by removing the ray ogre
issues I was having as well as adding that more trick room support which ultimately
helped my kyogre be able to do more offense before I start stalling with
marowak’s perish song. More trick room was good because the main theory of this
team was based on pokemons that could function effective most behind trick room
there was no guarantee of them working out in outside of trick room.
Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 244 Atk / 12 SpD
Careful Nature
- Iron Head
- Play Rough
- Sucker Punch
- Protect
Mega mawile is the best megas to counter other megas as I
have said this before many times myself mawile on this team provides intimidate
support as well as answers to that xerneas most important yveltal which
threatened my gothitelle + kyogre stance a lot and before I had little to non
against it.
Bye for now, i hope you liked my team!
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