Hi guys today I am back featuring another really cool team,
I do doubt it’s actual viability as this was built quite some time ago, however
I do wanna showcase some really solid spreads I made up for the team which might
help you in finding new teams and members on your teams, as for the twist this
team has the restricted slot combination of primal groudon and reshiram.
Without spoiling anything further I just wanna get into this team. Let’s get
started:
Teambuilding process:
So at the time of building this team everyone was around
three combinations of ray-ogre xern + don and the double primal combinations for
their restricted slot. Where this idea came to me was actually looking back at
the 2015 season, where a duo of two strong fighting types really shone out to
many, so this would be so called as a my own version of heatran = mega
charizard y combination. Reshiram being one of my favorite legendary pokemon
combines with primal groudon to get even stronger. This combination gave me the
starting point of my team.
Other concepts to apply on the team in my mind:
. Gravity + precipice blades teams.
. Clefairy’s amazing ability.
The Team:
Reshiram @ Choice Scarf
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Draco Meteor
- Earth Power
- Blue Flare
Reshiram becomes a total boss whenever behind the strong sun
so that it can use it’s fire type attacks to their fullest potential which I
really loved about it. So first off I’ll explain my choice of going for the
item choice scarf earlier when I built this team, I always somehow got into serious
trouble with things like running a groudon, because of it’s mediocre speed stat
it got outsped by a lot and due to lame spreads I did for it it’s 100%
potential soon became more like 10%-0% in the course of the battle. When I
think of placing another powerful mon to take advantage of it’s ability, I want
it to have speed. With the similar issues reshiram also had not a very great of
a speed stat, and when I add tailwind it requires tailwind set-up which can
cause a great loss of potential in-between the set up turn, I needed to do damage
and do it fast, putting on choice was the best option here, also it got rid of
any rayquaza’s take make their way in one the field on a switch in or the one’s
carrying a secret water type move to nuke primal groudon. Reshiram in this way
also counted as a counter to a threat to my own p-don’s existence. Earth power
is there for opposing primal groudon counter, fusion flare for a stronger
however 100% accurate fire move, draco meteor is strong and stab where as blue
flare is designed to go under the gravity set-up that this team operates.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 156 HP / 252 Atk / 4 Def / 76 SpA / 20 SpD
Quiet Nature
- Precipice Blades
- Overheat
- Protect
- Roar
Next up is the partner in crime, Primal groudon (pdon). This
has probably been the pokemon seem on most teams since the season starter. This
is actually my own version of a mixed primal groudon where it takes advantage of
both the special and physical attack stats that it carries. Nowadays there is a
not very big chance that you’ll end up facing a mixed pdon. The spread on my
pdon is something that makes it the most interesting mon, especially whenever
partnered with a clefairy. The spread allows my primal groudon to take up to
252+ primal groudon’s earth power with the help of clefairy’s friend guard,
other interesting offensive benchmarks allow it to 100% OHKO a 252/252/4 spread
kangaskhan under harsh sun. the physical attack investment allows me to take
out even bulkier primal groudon’s in 2 hits, which again makes it very
efficient for it’s job. The 3rd moveslot I have for my primal
groudon is that roar. Roar further does many many jobs such as stopping
opposing trick room as well as the biggest job of getting rid of xerneas’
boosts gained from geomancy set-up which makes my primal groudon a consistent
counter to xerneas as well which always comes in handy.
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Low Kick
- Sucker Punch
Kangaskhan? Lol, did you just asked. Standard MEGA.
Clefairy @ Eviolite
Ability: Friend Guard
Level: 50
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
- Follow Me
- Helping Hand
- Protect
- Moonblast
Clefairy teams were around a lot at the time I started
building this team. The main importance that a clefairy holds in this team is
solely because of its ability and also it’s potential to draw attacks away from
kangaskhan and reshiram’s weaknesses to it’s resistances and immunities
respectively. The time clefairy was popular, it was because of what defensive
change could it’s defensive ability bring to this format and the variant of
making pdon of 252/64+ investment into a 156/4 sdef is quite visible and
effective to be brought. Next thing to be discussed about clefairy is it’s
ability. Freid guard has no effect on the host, but it’s partners, which in
this case comes out to be clefairy. However giving clefairy an eviolite to
hold, makes it a very bulky mon, the proof gives my spread which allows it to
survive a 252 jolly choice banded dragon ascent from a mega rayquaza, the rest
gets into special defense. Normal clefairy usually run a form of speed control,
I didn’t had any as I had other ways to do so and I also had ways to stop trick
room from getting set up trick room from roar.
Sableye @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Feint
- Will-O-Wisp
- Taunt
- Gravity
Next up is the tricky sableye. I really loved how much
potential could sableye support my team with, it could go a lot of ways in a
battle. One of the most interesting things on it is without a doubt my choice
to go for a mega stone on my sableye. The reason is here; the moveset of my
sableye was quite team specific and taking out even one move would ruin the
whole strategy of my team or atleast make it unstable. I actually intended to
go for magic coat which with the help of sableye’s prankster would be naturally
set at priority level +4 so that it would go before fake out and bounce back
smeargle’s dark void, however couldn’t use it. Sableye has recently been
running many non-recovery items, mainly mental herb; so I didn’t needed one as
a must to run my own standard form sableye. To add to it, the use of annoying support
moves were at it’s peak, the choice of one mega sableye countered them all, and
the good thing, even after losing priority sableye could still use up a move
called feint to support at a very slow speed.
Zapdos @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 52 HP / 148 Def / 12 SpA / 116 SpD / 180 Spe
Calm Nature
- Thunderbolt
- Tailwind
- Protect
- Hidden Power [Ice]
Last but not least, a lovely flying electric type, why? two
purpose I needed at this type, something to beat primal kyogres as well as be a
source of a ground immunity for the first two mons on my team (reshiram and
primal groudon) at first I tried many many variants of zapdos including fast,
spread substitute one to bulky variants with things like thunder wave and light
screen the one that worked the best for me was this present one. Providing the
tailwind support for the lack of speed on groudon and adding up to the
potential of the punishing m-kang, also this speed control mode effectively
matches speed control and another fine job is that it does make my kangaskhan
faster than opposing xerneases after their own geomancy set up. This spread
allows me to live up to three of primal kyogre’s ice beams with help of it’s
sitrus berry. The speed allows it to outspeed 252 spe neutral primal as well as
a max speed smeargle. The even hp stat allows it to procs it’s sitrus berry
after a super fang which could come in handy.
Conclusion
:so guys this was it for my team, hope you liked it. Bye for now!
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