Hi guys today I am back featuring another great tea I put
together some time ago, apologies for this team’s report being delayed as I
also had some other teams’ write-up to catch up to, but finally I’m here to
share the team with you. The title promises a dragon duo to be expected in the
team, these two would be palkia and rayquaza. Without spoiling anything else
I’ll head right into analyses of this team for you guys.
Teambuilding process, Base ideas and theme:
So lets first discuss how I got to build such a crazy team.
Having to see palkia all around and how well it counters primal was amazing,
it’s typing is literally the best typing to counter those where it can 4x
resist the STAB attacks coming from the primal with boosted weather effect and
take them as almost no damage; this was good enough to let me consider bringing
palkia. The original restricted duo I choose was rayquaza and palkia, with
landorus to go with palkia; team preview tricks were something I had in mind
that I could take advantage of it in Bo1 greatly.
As I say team preview tricks I talk none other than faking a
trick room mode on my team, which forces my opponents to bring out their slower
pokemons on the field and then get nuked my actually what is a fast team. Palkia
being popularized as a trick room user could do the job, with some mons in the
back to trick my opponents.
The Team:
Palkia @ Assault Vest
Ability: Telepathy
Level: 50
EVs: 4 HP / 20 Def / 228 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Flamethrower
- Earth Power
First up to discuss is the amazing palkia i had, and if you
think I don’t make sense running such a variant, here’s my reasoning: palkia
has an amazing speed stat, which totals 100 speed, that could make it outspeed
the primal 100% of the time as well as xereas and potentially a 50-50 counter
on kangaskhan as well, which felt great, also it could outspeed rayquaza on
turn one of it’s mega evolution. The idea of pairing up pakia with rayquaza was
because of it’s really helpful ability air lock, and also palkia’s wide variety
of moves in it’s movepool on the special spectrum; had to do it! Water and fire
coverage palkia seems 100% unreliable but it works 100% with a partner side
rayquaza switch in, where palkia can one shot a primal groudon and also KO a
ferrothorn, scizor or even a mawile partnered alongside kyogre on the field. So
I’d say that palkia’s moveset goes really well with air lock. Spacial rend is
obvious for strong dragon stab to get off general damage on mons, earth power
is for those emergency situations to hit mega mawile, as well as for dialgia
which could threaten my dragon duo easily. A fun experience with a fast palkia
was when some people didn’t bother to protect their rayquaza’s turn one of
m-evolution whereas I was able to get off a KO on them with ease. The item
choice of assault vest? Here’s why: I could run life orb to get more damage
with such moves, however palkia couldn’t beat things like mega salamence or
faster m-rayquaza’s in life orb, assault vest was the perfect item that allowed
me to survive those attacks as well as be bulky than a usual fast palkia, 2x intimidators
on my team also help out palkia’s somewhat weaker in comparison, physical
defenses.
Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 68 Atk / 140 Def / 12 SpD / 36 Spe
Careful Nature
- Iron Head
- Play Rough
- Sucker Punch
- Protect
Mawile was my favorite mega as the season started as it had
the potential to stop soo much. In here the choice of mawile insures a slot to
create the illusion for the team being a trick room one, but it isn’t one at
all. As you will observe that my mawile is a non negating speed nature. It’s
spread looks somewhat bulky with the careful nature, this makes a really
specific calculation. This bulk allows me to live a water spout coming from a
full hp kyogre with the sucker punch damage applied, this calculation isn’t
much bulky but can help a lot against a very weakened kyogre, I also liked
having some bulk against opposing xerneases as mawile seemed to be my only
option under the head of actual offense done to xerneas. Mawile was also very
effective when allowed to take dragon attacks for my dragon duo to nothing. I
didn’t added any significant speed to my mawile as I had other ways to deal
with opposing mawiles in my palkia as a first.
Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Grass Knot
- Clear Smog
- Spore
- Rage Powder
Next up is the mushroom mon, amoonguss. Amoonguss is another
mon that makes the team screams a trick room mode, but nope :P my amoonguss isn’t
the most standard one either, the choice of the move clear smog over the move
protect makes it such a mon. so why exactly clear smog? Didn’t I had mawile to
take care of any xerneases around in the format; the truth for me is that
xerneases should never be left unchecked, clearly an opponent is smart enough to
take out mawile and get back into xerneas to set-up and sweep, should I intentionally
leave out an option to control xerneas? Never ever, atleast for an anxious
person like me; clear smog does the job finely; the best part is that it works
over my thundurus’ paralyses. I choose a specially defensive spread as I had 2x
intimidaters and amoonguss really needs to survive those kyogre ice beams in
serious situations. Sitrus berry’s choice insures good survival against
kangaskhan’s attacks in absence of some physical defense.
Rayquaza-Mega @ Focus Sash
Ability: Delta Stream
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- Swords Dance
- Protect
Oh rayquaza, who knew you’d become my favorite after using
this team, I’ll say it again, rayquaza is my favorite restricted slot option in
this format. And especially the sash variant, which I always thought was
stupid, so let’s just explain that as a first. Focus sash looks like a bad item
however it can do much better than a life orb one, especially for me, it is
more of a defensive item for a rayquaza to hold. Focus sash rayquaza can 1v1 a
lot of things that straight up threaten it’s orbed variant, let’s start with
switch ins, it’s pretty obvious that you will pull in your rayquaza in a
situation when it helps you out the most, your opponent launches the ice move
in that slot, and it’s gone, but not the sash variant which survives the move
and then still can do a lot in the upcoming turn. Next up is the phenomenal advantage
it takes against xer and kyogre, I’d guarantee that it can 1v1 a geomancy
set-up xerneas with it’s focus sash intact, firstly it uses a dragon ascent to
bring xern down to it’s sash, then goes the extreme speed to get the ko,
similarly with kyogre, it can get up a swords dance and then come back with a
ko on p-ogre. I just loved this set and it’s usage, and as discussed before it’s
main importance is the use of it’s air lock to ko some pretty big mons in the metagame.
Thundurus @ Leftovers
Ability: Prankster
Level: 50
EVs: 164 HP / 20 Def / 4 SpA / 252 SpD / 68 Spe
Calm Nature
- Thunderbolt
- Substitute
- Taunt
- Thunder Wave
Last two slots are picked up by the dynamic duo, you’ve
guessed them when we say dynamic, we say the geni duo, I’ve played this duo
before and it’s contributions fit right into this team I have been building with
the first two mons, thundurus can do a lot of my supportive work as well as
gets really good support from it. I feel like in this format thundurus is the
best flying type all around and with this team with the given support of rayquaza,
both it’s air lock for opposing flying types in strong winds, as well as
defensive support for itself in my own rayquaza’s strong winds, most of all
thundurus can handle talonflame really well which is a threat to my amoonguss,
against, I do have a specially defensive one and you have heard of the reason
why. My thundurus looks also crazy for running a substitute, this is for the
sake of more counters to amoonguss, smeargle and for the sake of moves like
eruption and water spout also to scout out my opponent’s movesets and create
more room for my thundurus in tough situations.
Landorus-Therian @ Life Orb
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion
- Rock Slide
- Protect
- Earthquake
Here comes the flying kappa monster, levitating to be real,
but who cares. The funny thing about the choice of landorus in the last slot
that it was actually planned to be the first pokemon to be chose on the team as I
decided palkia with telepathy to make it up with landorus’ explosion and earthquake.
It finally came into the team and effectively. Now something I need to talk
about landorus in this format, this is the only format in which landorus’
original speed stat of base 91 actually comes into play. The fact that it is
able to move before both primal by outspeeding them with one stat point is
great, also some other restricted legends common somewhat like ho-oh and dialga
are base 90 speed stat mons, so it can get tons of good damage off on them with
landorus. The fact that I choose a life orb variant was that because I didn’t
had a life orb mon on my team and with landorus, a mon with tons of spread
moves, a life orb fits in nicely and is a proven staple item for this mon.
Conclusion:
So guys this would be it for my team, hope you guys liked
this team and will give it a try. Bye for now!
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