Hi guys, today I am back with another post, this time I will
be reporting a team that has been my second build so far in this VGC 16
season’s epic format; what should I say about this? This was basically an
attempt to teambuild without any primal getting involves; as rough as it
sounds, well… I’ll just say that it was rough; the team ended up with tons of
control modes in it and I overall really loved it; let’s get started with the
team:
Playing this Team:
This team can be played under the following methods:
. Hyper offense: (fake tears + attack; swagger + foul play;
swagger into lum)
. Perish trap: (Substitute ho-oh; Mega Gengar; Yveltal’s
recovery)
. Gimmicky: (Trick scarf Rotom; Encore; Disable)
The Team:
Terrakion @ Lum Berry
Ability: Justified
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Protect
- Quick Guard
So firstly for the building of this team I knew that I
needed to start with a pokemon that could do a lot of things in this in this
metagame; I thought of many and as my notes for to stop gimmicky teams and
smeargle of top of everything, with the thought of quick guard and lum berry’s
combination to beat them; came terrakion to my mind. Terrakion at an instance
could do a lot of really fun and dominating things by sopping the prankster
status of mons with it’s quick guard which is literally all over VGC 16 and
don’t mention the offensive priority of BB and sucker punches in the format, on
the other darker sides; it can beat both scarfed and sashed smeargle variants
which appear to be common. In addition to all this goodstuffs; with it’s
amazingly typing and strong moves, it can beat things like talonflame, ho-oh
both of which are quite mediocre in this format; the best part about it is
beating mega kangaskhan; which still appears to be one of the strongest mega
evolutions and the most popular ones as well. Honestly in many matches I didn’t
brought it and faced many teams that where I could handle their mons without
needed terrakions help; but when I faced the right opponents, it shone to
almost perfection; as because of not having focus sash over lum which I usually
like on my terrakion.
Ho-Oh @ Leftovers
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Sacred Fire
- Protect
- Substitute
Next up is my sort-of-unique primal groudon counter; I heard
that was the reason that it did well in this format. Don’t mention the ones
with a rock slides; I faced lesser w/ the move :P ho-oh with leftovers is
seriously love! Idk why is this the variant I like so much but in many matches
it comes in so clutch and catches my opponents off-guard. Ho-oh at it’s full
potential can greatly serve as a full sweeper to a preservative staller in
combination of sub, sacred fire burns and leftovers + protect I overall really
loved using it. It also had answers to terrakion’s weaknesses and vise versa so
it fit right into the team. Ho-oh was so much love and it did served all the
purposes for which it was used by me. Having some of the monstrous special
defense stats in terms of numbers; it served well as a xerneas staller and
sweep check too ;) it’s fire coverage was important for covering all the steel
types in this format which include on the list of mawile, ferrothorn and
aegislash.
Rotom-Wash @ Choice Scarf
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 52 HP / 236 SpA / 220 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Trick
- Hidden Power [Ice]
Next up on the team is the pokemon put last on this team and
thanks to Kevin from twitter to fix this slot which overall ended up being
great and always in my favor. Rotom-w is really an oddmon considering VGC 16
where it’s bulky-offensive stall tacts don’t work but I took it at first as a
anti-kyogre measure to this team. So now as I said it’s bulky-stall tactics
won’t work in VGC I was damn correct, the sitrus berry variant sucked pretty
bad and I hated it and soon thought of replacing it; however during notes I
mentioned that one thing it fell behind was that speed stat; on the other end
of my brain, I knew that scarfed rotom is a thing especially a lesser known or
say rare variant of rotom’s wash form. There we go… I try it and I fell in love
with it! It worked out so much well and special applaud to that electric stab
coverage that came in handy the most; hydro pump was never ever used, but I
still have it. Trick was a pretty cool tactic to stop bad support mons like
crobat, cress, amoonguss or just being able to lock my opponents’ mon into a
bad attack from where I win the game. Hp-ice wasn’t much of a favorite to use
but it did came in handy in some games which was fair share.
Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 252 Atk / 68 SpA / 188 Spe
Hasty Nature
- Foul Play
- Oblivion Wing
- Sucker Punch
- Protect
Time for the other half of this team, and seriously yveltal
was supposed to be a link b/w the two but wasn’t much of a. yveltal got me the
most puzzled during making and playing this team; because I had so many
problems with which variant to go for I almost scrapped this team of mine. But
in the end I went with the frail-er and more offensive option of a LO mixed
variant, I seriously tried using kee berry or lefties but they weren’t good at
all. It ended up being a very fun pokemon, I got all the good stuffs I wanted
from this mon, which were sucker punch for primal, as well as foul play for
that purpose that synergized really well with whimsicott’s swagger as well I
had oblivion wing’s recovery options. Overall I really loved it; in the ending
stages of this team I made a modification to th moveset by replacing protect
for tw as I thought that even my team was fast I struggled badly against
opposing tailwind which is quite big considering crobat’s status which really
helped neutralizing it and also balanced xerneas’s speed boosts.
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Swagger
- Fake Tears
- Protect
- Encore
Whimsicott is the absolute MVP of this team; the boost that
whimsi gives to this team is almost incomparable. Whimsicott can favor all the
mons in this team, except ho-oh which can carry it’s weigh like all others as
well. Whimsicott can do a lot on field no matter against who, if not facing
quick guard or taunt. The whole moveset goes with and for the team and I do
take full responsibility seeing that this moveset is weird but let me explain.
Swagger goes well with both terrakion and yveltal on the field next to my
whimsi as it can give both them a monstrous boost, also swagger could be used
for general annoyance and is really good against specially oriented pdon
movesets and kyogres in general. Fake tears is absolute boss and destruction;
fake tears can give a boost to a lot of these mons like rotom-w and gengar also
yveltal’s specially offensive side. Encore is a must have move on whimsocott
and especially in this format; where it can do a lot like stopping xerneas by
locking it into geomancy, cripple fake out users, lock mons that support into
bad options, and most importantly stunt trick room teams; not to forget the
ultimate combination of encore + disable it does with gengar. Whimsicott surely
was the most used pokemon on this team and I overall really liked playing it.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Protect
- Perish Song
- Disable
Last up on this team of mine is a mega gengar. I had this as
the part of the original core of yveltal, whimsi and gengar and I also didn’t
had a mega on this team after replacing mega venusaur so I really thought a
mega option would be nice here. Shadow tag comes big this format with weather
unfortunately I didn’t had any of that good stuffs. shadow tag went really well
with a team with the aforementioned combination of absolute blocking people.
Gengar can also do other stuff like going on full offensive as well as my
choice of a perish trap mode. It looks extremely weird and quite questionable
that why am I using a perish trap on such a team? Lt’s clear it out as it was
some good thought on my end and I really felt it could favor me in more games.
I thought that I had answers to kangaskhan well enough ad I didn’t wanted to
attack in it’s face with gengar anyways, I could also handle xern easily,
sludge bomb might not be much of an option here. By the time I completed this
team I thought that I had sufficient stall moves like trick scarf a mon, use
disable or encore to block further attacks which would really favor and call
out for a 3 turn perish stall mode on this team. The notes I took in matches
had me on a point that I thought in many games I was getting a 4-2 advantage
right off the bat, as this was a very hyper offensive team, getting into
gengar, using perish mode and then stalling some protects could surely win me a
game other than me getting outplayed by opponents on a frailer team. I choose
timid nature to outspeed any opposing gengars and also as I thought some other
people were using mewtwo to some extent which could come in handy sometimes.
Overall honestly gengar wasn’t the mon I used a lot, but in the right matches I
really loved it’s mix of gimmicky offensive and staller approach.
Conclusion:
So guys this was it for my sort-of a good/bad team, suit
yourself on that choice. A special thanks goes to Kevin on twitter https://twitter.com/KevinVGC for helping
me discover rotom and it’s anti-kyogre potential. Hopefully you guys enjoyed
reading through and liked my team. Bye for now.
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