Hi guys today is another Teambuild post being put up for you guys, this one is quite interesting and tricky and as maybe some of you may have guessed it started from the move called round, which as tricky as it is also is as fun to use, hopefully you'll like this post and will stick around to give it a read and maybe learn something *maybe....* Let's get started:
needs to be said!
The Team:
Gardevoir-Mega @ Gardevoirite
Ability: Telepathy
Level: 50
EVs: 252 HP / 116 Def / 92 SpA / 12 SpD / 36 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Round
- Protect
So first up is the princess of the team, right before
thinking of this round idea I was interested in trying out a move with mega
gardevoir in that third mystery slot usually occupied by trick room, I looked
over a lot of moves like encore, disable, imprison etc… then the first one that
shone to me was specifically round. Round is a really strategic move, though
with no opponent expecting such a bitter move soon fall prey to it on the very
first turn even without making a move, which puts me in an amazing advantage
right from the start. Gardevoir is a so so pokemon if I am up to using it
specially without trick room but the speed control it gains from it’s round
partner and thundurus’ t-wave makes it much much better, the slight bulk factor
also comes in handy other than just running a physically glass frail. I looked
over a lot of gardevoir spreads to find an all-rounder *no pun intended this
time* one, this was something bulky and seemed promising so I decided to keep
it on the party. Landorus’ intimidate becomes an essential factor for thingies
it survives, other than anything named bisharp makes it to the field. Fun fact:
gardevoir was used more with psyshock and round other than spamming hyper
voices everywhere. Gardevoir’s moveset looks simple as I explained round but
psyshock is questionable. With the investments I run, no m-venu’s or amoonguss’
are getting OHKO’ed by it and AV conk is a popular choice of many, so over the
argument of these two, I put psyshock over to get more damage off of conk’s
that I face. Psyshock also improves my matchup against other AV users mainly
being the duck and the kappa (ludicolo and landorus)
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 12 SpD Mega Gardevoir: 128-152 (73.1 - 86.8%) -- guaranteed 2HKO
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 44 SpD Amoonguss: 206-246 (93.2 - 111.3%) -- 62.5% chance to OHKO
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Mega Venusaur: 156-186 (83.4 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 12 SpD Mega Gardevoir: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
252 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 12 SpD Mega Gardevoir: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
92+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Tyranitar in Sand: 116-140 (56 - 67.6%) -- guaranteed 2HKO
survives physical attacks from kang and mence at -1 (i assume)
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 44 SpD Amoonguss: 206-246 (93.2 - 111.3%) -- 62.5% chance to OHKO
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Mega Venusaur: 156-186 (83.4 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 12 SpD Mega Gardevoir: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
252 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 12 SpD Mega Gardevoir: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
92+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Tyranitar in Sand: 116-140 (56 - 67.6%) -- guaranteed 2HKO
survives physical attacks from kang and mence at -1 (i assume)
Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Round
- Protect
Secondly comes the pokemon that is so average that the anime
creators decided to give it Ash’s look, after using this team I realized why
the hell weren’t people using this pokemon? I think it is overlooked, it’s
stats were amazing specially in junction to support a round user gardevoir. I
knew I needed something fast to make the round combination work, I decided onto
greninja but thought it would have an average (fast) speed stat, I was amazed
to find out it had a base 122 speed stat which made it faster than a mega
salamence, soon after that I was tempted to use it, greninja proved to be an
excellent and yet tricky pokemon with it’s protean ability making everything
STAB. I know that I don’t have the usual life orb and dark pulse eon my
greninja, the stuff that dark pulse will provide for me is fulfilled by
upcoming members and other than the goal of spreading most damage, it goes a
bit supportive and ice beam gets OHKO’es on mons it should even before life
orb. Focus sash is an item that saved me way more many times than say that a life
orb ever would. It gets OHKO’es on some of the most bulky AV landorus’ with ice
beam. Now imagine this, round on double target gives me 60 BP STAB + 120 BP
STAB, how insane is that?!?!
252 SpA Greninja Scald vs. 4 HP / 0 SpD Tyranitar in Sand: 80-96 (45.4 - 54.5%) -- 47.3% chance to 2HKO
252 SpA Protean Greninja Ice Beam vs. 252 HP / 252 SpD Mega Salamence: 228-268 (112.8 - 132.6%) -- guaranteed OHKO
252 SpA Protean Greninja Ice Beam vs. 252 HP / 80 SpD Assault Vest Landorus-T: 196-232 (100 - 118.3%) -- guaranteed OHKO
252 SpA Protean Greninja Ice Beam vs. 4 HP / 0 SpD Hydreigon: 144-170 (85.7 - 101.1%) -- 12.5% chance to OHKO
etc....
252 SpA Protean Greninja Ice Beam vs. 252 HP / 252 SpD Mega Salamence: 228-268 (112.8 - 132.6%) -- guaranteed OHKO
252 SpA Protean Greninja Ice Beam vs. 252 HP / 80 SpD Assault Vest Landorus-T: 196-232 (100 - 118.3%) -- guaranteed OHKO
252 SpA Protean Greninja Ice Beam vs. 4 HP / 0 SpD Hydreigon: 144-170 (85.7 - 101.1%) -- 12.5% chance to OHKO
etc....
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 148 Atk / 108 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Ferrothorn came in as the third member with a bit of back
story and contributing some essential things that this team should have. The
idea came from building a core around gardevoir and greninja, as come their
terrible defenses it was hard too but looking at the types, ferrothorn seemed a
perfect fit to cover them up, also I felt the need to use it here, as I
practiced with it for two days in a perish, rain, trap team which overall
didn’t turned out well however ferrothorn was the reason that I won many of my
matches, I also had some practice to use it effectively as a late-game boss and
also well behind TR, which counted up ferrothorn as also my trick room counter.
Ferrothorn also became my temporary kangaskhan counter, I never felt the need
to be completely reliant on recovery, I EV’d it physically defensive to cover
up for gardevoir’s pathetic physical defense. Loved gyro ball the most as it
got me the most OHKO’es and what is there to not like about until up are walled
up against a heatran/ anything with a fire move? As in for experience whenever
I got matched up against kangaskhan while leading the round duo, sometimes
without stalling out for double protect I went for slipping in my greninja for
ferro which mostly got targeted by fake out and get kang down to already 50%
health which puts me in an excellent position right from the start
148+ Atk Ferrothorn Gyro Ball (119 BP) vs. 252 HP / 124 Def Gardevoir: 194-230 (110.8 - 131.4%) -- guaranteed OHKO
148+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Terrakion: 224-266 (134.1 - 159.2%) -- guaranteed OHKO
-1 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 108 Def Ferrothorn: 133-156 (73.4 - 86.1%) -- guaranteed 2HKO
148+ Atk Ferrothorn Power Whip vs. 252 HP / 76 Def Politoed: 188-224 (95.4 - 113.7%) -- 81.3% chance to OHKO
148+ Atk Ferrothorn Power Whip vs. 236 HP / 140 Def Milotic: 168-200 (84 - 100%) -- 6.3% chance to OHKO
148+ Atk Ferrothorn Power Whip vs. 252 HP / 100 Def Ludicolo: 96-114 (51.3 - 60.9%) -- guaranteed 2HKO
252 Atk Aerilate Mega Salamence Return vs. 252 HP / 108 Def Ferrothorn: 90-106 (49.7 - 58.5%) -- 99.6% chance to 2HKO
148+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Mega Salamence: 84-99 (49.1 - 57.8%) -- 96.5% chance to 2HKO
148+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Terrakion: 224-266 (134.1 - 159.2%) -- guaranteed OHKO
-1 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 108 Def Ferrothorn: 133-156 (73.4 - 86.1%) -- guaranteed 2HKO
148+ Atk Ferrothorn Power Whip vs. 252 HP / 76 Def Politoed: 188-224 (95.4 - 113.7%) -- 81.3% chance to OHKO
148+ Atk Ferrothorn Power Whip vs. 236 HP / 140 Def Milotic: 168-200 (84 - 100%) -- 6.3% chance to OHKO
148+ Atk Ferrothorn Power Whip vs. 252 HP / 100 Def Ludicolo: 96-114 (51.3 - 60.9%) -- guaranteed 2HKO
252 Atk Aerilate Mega Salamence Return vs. 252 HP / 108 Def Ferrothorn: 90-106 (49.7 - 58.5%) -- 99.6% chance to 2HKO
148+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Mega Salamence: 84-99 (49.1 - 57.8%) -- 96.5% chance to 2HKO
Entei @ Lum Berry
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sacred Fire
- Stone Edge
- Rest
- Protect
Next up cam Entei, let’s just start of by saying that this
pokemon has a terrible movepool. However I am surprised that it fits well in
some teams, such as this one. I needed fire type coverage on this team for
things like ferrothron and amoongus to ensure my chances against such types.
Entei also adds up to whatever the first three do and cover up more types for
them, entei can do numerous things and I suffered with this spread, I tried the
spread that Ray Rizzo used in his with lefties but soon I found myself loosing
because entei was getting OHKO’ed or he didn’t had enough HP to do something on
a crucial turn. After giving it a thought I settled onto Lum berry variant with
the move rest, with this I can do a lot of thingies, first is that I can use
rest to make essential and full fast recoveries, I also didn’t opted only for
chesto berry because para-hax can also sometimes render it useless. Another
tactic is to swagger into my own entei and give it an early +2 boost. I really
didn’t made a new spread however I knew that 252/252/4 spreads were ran often
on so I just slap that on it. Lum berry also works like a substitute or a safety
goggles against amoongus and balances out such situations (bye bye dark void
smeargle J I
was glad to make this decision for it’s item I absolutely loved using rest as
it caught off guard many opponents and often got me in a much better and
promising position.
252 Atk Entei Sacred Fire vs. 252 HP / 212+ Def Amoonguss: 150-176 (67.8 - 79.6%) -- guaranteed 2HKO
252 Atk Entei Sacred Fire vs. 252 HP / 0 Def Sylveon: 111-132 (54.9 - 65.3%) -- guaranteed 2HKO
252 Atk Entei Stone Edge vs. 252 HP / 44 Def Mega Charizard Y: 244-288 (131.8 - 155.6%) -- guaranteed OHKO
252 Atk Entei Stone Edge vs. 252 HP / 252 Def Volcarona: 216-256 (112.5 - 133.3%) -- guaranteed OHKO
252 Atk Entei Sacred Fire vs. 252 HP / 4 Def Aegislash-Shield: 110-132 (65.8 - 79%) -- guaranteed 2HKO
252 Atk Entei Sacred Fire vs. 4 HP / 0 Def Mega Metagross: 138-164 (109.5 - 130.1%) -- guaranteed OHKO
252 Atk Entei Sacred Fire vs. 252 HP / 0 Def Sylveon: 111-132 (54.9 - 65.3%) -- guaranteed 2HKO
252 Atk Entei Stone Edge vs. 252 HP / 44 Def Mega Charizard Y: 244-288 (131.8 - 155.6%) -- guaranteed OHKO
252 Atk Entei Stone Edge vs. 252 HP / 252 Def Volcarona: 216-256 (112.5 - 133.3%) -- guaranteed OHKO
252 Atk Entei Sacred Fire vs. 252 HP / 4 Def Aegislash-Shield: 110-132 (65.8 - 79%) -- guaranteed 2HKO
252 Atk Entei Sacred Fire vs. 4 HP / 0 Def Mega Metagross: 138-164 (109.5 - 130.1%) -- guaranteed OHKO
This team was covering majority of the metagame I needed some really specific mons to support the first four even further whence this team got started. The geni-duo was the one thing that shone out to me the most for the following reason: it’s hax factor, landorus’s intimidate, damage, another lead combination, ground immunities, meta-mons cuz everyone hates me for using anti-meta :P
So landorus is not something much to talk about it fit’s in well as my team didn’t had ice weaknesses and it needed some intimidate support, for things like gardevoir and to further buff up ferrothorn and also help’s the purpose of entei’s bulk. I didn’t choose u-turn as I thought that dark coverage was missing and essential for the team as a second try to hunt down psychic types and aegislash. The most interesting thing to talk about this landorus is it’s spread, as I did mentioned some good and safer benchmarks that it can conquer.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 52 HP / 220 Atk / 52 Def / 4 SpD / 180 Spe
Adamant Nature
- Rock Slide
- Superpower
- Earthquake
- Knock Off
.Outruns Timid Mega Gengar and Jolly Aerodactyl by 1 point
.Survives Hidden Power Ice from 84 SpA neutral Thundurus 100% of the time
.Survives Jolly Mega Kangaskhan Double-Edge 56.2% of the time
.Survives Modest non-boosted Hydreigon Draco Meteor 100% of the time
.Survives Sucker Punch from +1 Life Orb Adamant Bisharp 87.5% of the time
.Survives Ice Shard from -1 Life Orb Adamant Mamoswine 93.7% of the time
.OHKOs 4 HP / 0 Def Terrakion with spread Earthquake 81.3% of the time
.Survives Hidden Power Ice from 84 SpA neutral Thundurus 100% of the time
.Survives Jolly Mega Kangaskhan Double-Edge 56.2% of the time
.Survives Modest non-boosted Hydreigon Draco Meteor 100% of the time
.Survives Sucker Punch from +1 Life Orb Adamant Bisharp 87.5% of the time
.Survives Ice Shard from -1 Life Orb Adamant Mamoswine 93.7% of the time
.OHKOs 4 HP / 0 Def Terrakion with spread Earthquake 81.3% of the time
Landorus came after tons of thought process that went into
the team. I surely needed intimidate considering the EV spread’s purposes to be
fulfilled for ferrothron’s CC terrakion survive, garde’s essential physical
goodstuffs survival (kang and mence) and also adding bulk to entei as well. It
wasn’t limited to that landorus provided me my ground immunities to make switch
in’s better for me. Also a good thing was that this team took ice attacks
really well so I could easily afford to have atleast one mon 4x weak to it.
When I decided onto the mon I started to think about my spreads, there are
currently way bulkier spreads out there for this mon, but this one felt just
right for the things I thought could
give this pokemon some serious trouble. Yes! The pure survival of LO bisharp’s
sucker punch at +1 and HP ice from some thundurus’. This spread also had the perfect
balance of speed and offense which bulkier landorus’ lack nowadays. I was
originally using u-turn on this slot here but knock off seemed like a much
better move considering psychic types and aegislash. I loved using it!
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 152 HP / 152 Def / 4 SpA / 164 SpD / 36 Spe
Bold Nature
- Thunderbolt
- Swagger
- Thunder Wave
- Taunt
. Get's best of Both defenses.
. Outspeeds Breloom by 2 points and it's speed creepers by one point (thundurus mirrors usually).
. Misses swagger 50% of the time (i am unlucky).
. Survives any attack at full HP and sometimes even combinations of such maneuvers with the help of sitrus berry,
. Outspeeds Breloom by 2 points and it's speed creepers by one point (thundurus mirrors usually).
. Misses swagger 50% of the time (i am unlucky).
. Survives any attack at full HP and sometimes even combinations of such maneuvers with the help of sitrus berry,
Thundurus came and fitted well with thundurus added more
flexibility to this team, this again is Toler Webb’s spread which I think is
the best thundurus spread. Thundurus does little but completes the team with
forms of speed control, taunt to shut things down and swagger to add more and
more ‘hax=luck’ isn’t parafusion the most annoying thing ever? I feel
embarrassed to use it sometimes when hax gets very real but it’s a part of the
game anyway. The ability to creep breloom by two points also makes it outspeed
and taunt back other thundurus’ (bulky one’s). fun facts with the geni duo was
it completed more lead combinations and this is m first time using geni’s
together in a team, I also don’t know how this lead specifically works but
spamming hax all around is my way to go for it :P
Conclusion:
So guys this was it for this team, hopefully you guys enjoyed as i expected, and picked off the idea as well, Bye for now!
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