Skip to main content

Firepower!!!!!!!!!! : Teambuild VGC 15

So hi guys i am back with another team update i posted recently (this is something i am getting success with alot in the past few days or so). the team has a mega sableye *YAAAY* yeah i know some of the readers left at this point, but congrats if you stay and if you read my intros too though Smile so without further ado let's jump into this crazy team. The subject of this team was quite misunderstood whence i shared it with friends, however this time i changed it's name to focus it over to heatran-ish thing. *Who said you can't build around non-megas*.

Team Preview:

[Image: COIiYDKUcAEjTkS.png]

The Team:

[Image: COIimoHUYAAvf7A.png]

So mega sableye started as soon as i heard some people saying that it gives up the most important ability *prankster* and acquires some of the  most useless abilities in the game. well! at that very moment i was inspired by my own stupid mind to pull together a team with mega sableye. Dont get me wrong here, sableye isn't the star of the team, i just glues together a team around it well, in means of support.
Sableye is an understated pokemon and even worse as it's mega is a troll literally and it is completely considered a joke. well there were some things that inspired me to use mega sableye, so without boring u guys to death let's get started on what this sableye contributes to my team:
. Bounces back thundurus taunts, or from any other one's even any status moves (spore, dark void and anything threatening to think of, by surprise (it actually is good)
. provides the best weather disruption (for heatran and salamence, against rain)
. Shuts down any attackers with snarl and W-o-W.
. Walls mega kang more than perfect. (the most popular)
. Punishes TR in the form of snarl and W-o-W + their setter with toxic.
. It works really good against the most popular CHALK core

Ok i think mega sableye is quite explained much here. the spread is supposed to be for a standard sableye in the meta, for some games were i avoided m-evolving it and brought it as a secondary option for back up support. It's only weakness *fairy* is covered up by heatran.

252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 212 Def Mega Sableye: 102-120 (64.9 - 76.4%) -- guaranteed 2HKO
*this calc shows how bulky it is, else i switch out while facing faeries into a heatran or something*

[Image: COIim-RUcAEX_IO.png]

*HEATRAN IS THE STAR OF THE TEAM*
Next comes the pokemon i wanted to try out with m-sableye. sableye can support to to it's fullest potential. by activating the sun and the using it's will-o-wisp to activate the amazing flash fire it has and then walls others from OHKO'ing it, heatran sure did took alot of games through this simple tactic.
Heatran's stats and EV'ing have always gave me problems against mirror-matches and the speed it reached, so i gave it a scarf to outspeed most of the metagame. i don't have any Hp-ice on it cuz swampert is the boss of em all. Someone mentioned imaginary (weak) synergy of m-/sableye and heatran, but it works out perfectly in some games.Heatran now being faster behind sun an flash fire boosts can ruin any matchup against them, with such investment it outspeeds breloom, m-metagross and most importantly m-kang and attacks once before going down to them, which sure becomes significant later in the games.

*heatran is supposed to spread damage every where s general damage, 2Hko'es faeries and OHKO'es amoongus and aegi with overheat* 

[Image: CONKP4lUkAErqLG.png]

Next up is a pokemon inspired from one of my favorites on the pokemon scene Ashton Cox, surprisingly it should've lost viability but it was present on Ashton's both VGC14 and VGC15 Worlds team , so i wanted to give it a try. it formed a reasonably good synergy around heatran and sableye. you guys can't imagine the power of this mon. Ashton had a CB on his mon but i went for life orb as it suited my playstyle much better and gave me options against multiple opponents out on the field. *the end to all rotoms*
Staraptor wasn't bad at all, it just took some time to get used to it. Staraptor sure is the frailest thing u ever met on the field. staraptor can speed tie or win with simple 252/252/4 EV's as it is a base 100 mon. Staraptor's power is unimaginable and sure it does get's a OHKO whenever brought into the match, if left unchecked it surely gives the win to me.

252 Atk Life Orb Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Amoonguss: 273-322 (123.5 - 145.7%) -- guaranteed OHKO
252 Atk Life Orb Reckless Staraptor Brave Bird vs. 4 HP / 0 Def Kangaskhan: 181-214 (100 - 118.2%) -- guaranteed OHKO
252 Atk Life Orb Staraptor Close Combat vs. 252 HP / 108 Def Ferrothorn: 125-148 (69 - 81.7%) -- guaranteed 2HKO
252 Atk Life Orb Staraptor Close Combat vs. 252 HP / 252 Def Tyranitar: 255-302 (123.1 - 145.8%) -- guaranteed OHKO
252 Atk Life Orb Staraptor Close Combat vs. 4 HP / 0 Def Heatran: 161-192 (96.4 - 114.9%) -- 81.3% chance to OHKO
252 Atk Life Orb Staraptor Close Combat vs. 140 HP / 0 Def Hydreigon: 185-218 (100 - 117.8%) -- guaranteed OHKO
-1 252 Atk Life Orb Reckless Staraptor Brave Bird vs. 252 HP / 68 Def Scrafty: 172-203 (100 - 118%) -- guaranteed OHKO
252 Atk Life Orb Reckless Staraptor Brave Bird vs. 252 HP / 240+ Def Mega Venusaur: 195-229 (104.2 - 122.4%) -- guaranteed OHKO

[Image: CONKP6nUcAA1lKZ.png]

Mega salamence is a pokemon that is just a throw on. i wanted a secondary mega mon, cuz a support mega 100% isn't so the idea for any team i think. salamence makes a good secondary option as a mega, nor did it had any success in many matches. i choose it to deal heavy damage, sableye provided fairly good support by turning around ludicolo's advantage, Whereas comes the change in the moveslot that was DD i changed it for rock slide, to get away with fast rock slide flinch hax (if ever) and then i also reviewed the team and there surely was no way to defeat a known charizard, rock slide patches up the slot perfectly, as well as providing bits of spread damage cover.

252 Atk Mega Salamence Dragon Claw vs. 4 HP / 0 Def Hydreigon: 164-194 (97.6 - 115.4%) -- 87.5% chance to OHKO
252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Garchomp: 151-178 (82 - 96.7%) -- guaranteed 2HKO
* you know it's deal too, do damage, stay n the field, etc and stuff *

[Image: COIinIdU8AAbHZX.png]

Thanks alot to Aaron Zheng for showing me the power of this pokemon, it does alot against the metagame. It stops the geni's at an instance, deals with aegislash and heatran, walls stuff and much more, is m-salamence a thing now? i looked up for swampert EV spreads in nuggetbridge reports and came across this spread twice in a row *and this spread is something mostly people are using their swamperts like* i also changed the item to expert belt which came in handy more than the safe safe rindo berry and i do get some good switch in cover ups for the quadruple weakness to the not so popular grass type as well as countering them with   it also shuts down fairies better than a pokemon with wide guard *hyper voices intended* and more spread moves that every team carries in some form i don't have regrets from it. absorbs electric types, ice types and water from the quartz mentioned above. Handles especially double genis like an absolute boss.

228+ SpA Expert Belt Swampert Earth Power vs. 252 HP / 0 SpD Aegislash-Shield: 108-130 (64.6 - 77.8%) -- guaranteed 2HKO
228+ SpA Expert Belt Swampert Earth Power vs. 252 HP / 108 SpD Heatran: 259-307 (130.8 - 155%) -- guaranteed OHKO
252 Atk Aerilate Mega Salamence Return vs. 252 HP / 4 Def Swampert: 133-157 (64.2 - 75.8%) -- guaranteed 2HKO
228+ SpA Expert Belt Swampert Ice Beam vs. 252 HP / 84 SpD Mega Salamence: 202-240 (100 - 118.8%) -- guaranteed OHKO
228+ SpA Expert Belt Swampert Ice Beam vs. 4 HP / 0 SpD Assault Vest Landorus-T: 163-192 (98.7 - 116.3%) -- 81.3% chance to OHKO
228+ SpA Expert Belt Swampert Ice Beam vs. 4 HP / 0 SpD Thundurus: 122-144 (78.7 - 92.9%) -- guaranteed 2HKO
228+ SpA Expert Belt Swampert Earth Power vs. 4 HP / 0 SpD Tyranitar in Sand: 101-122 (57.3 - 69.3%) -- guaranteed 2HKO

[Image: CONKP6aUkAASQcA.png]

This might be the biggest change I made to a team of mine. I needed a kang counter (even if bulked it out slow) which I first fulfilled with the slot of ferrothron and also wanting to give me better chances to rain and TR, but being an idiot I am I was actually double checking the same damn things that I hated and looking into the team over again and seeing why isn’t it working was for these reasons: not good speed control form, two pokemons being way too slow. And then came the thought that sableye takes out the things that I was countering with ferro. at the thought of icy wind, cresselia came to my mind. To counter kang with it further I gave it the combination of rocky helmet + moonlight, then added the perfect speed control and general psychic stuff. Cresselia is consistent than ferrothorn and doesn’t gain any disadvantage. Sill swap may not be the ideal thing but adds to the star of the team Heatran and disrupting opponents, it helped out twice in practice against a perish trap team. I needed a bit of power in my cress and wanted it to outspeed things like sylveon and stuff, things which are used in their slow forms, so there goes the EV’ing. OK this spread outspeeds rotom forms invested into 12 EV's to creep the 4 speed EV one's

252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 32+ SpD Cresselia: 156-186 (68.7 - 81.9%) -- guaranteed 2HKO
252+ Atk Choice Band Bisharp Knock Off vs. 252 HP / 152 Def Cresselia: 134-162 (59 - 71.3%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 152 Def Cresselia: 126-148 (55.5 - 65.1%) -- guaranteed 2HKO
36 SpA Cresselia Icy Wind vs. 124 HP / 0 SpD Landorus-T: 88-104 (48.8 - 57.7%) -- 93.8% chance to 2HKO
36 SpA Cresselia Icy Wind vs. 0 HP / 0- SpD Mega Salamence: 88-104 (51.7 - 61.1%) -- guaranteed 2HKO
36 SpA Cresselia Icy Wind vs. 4 HP / 0 SpD Mega Salamence: 80-96 (46.7 - 56.1%) -- 71.5% chance to 2HKO
36 SpA Cresselia Psychic vs. 252 HP / 4 SpD Amoonguss: 102-122 (46.1 - 55.2%) -- 63.3% chance to 2HKO *it is pathetic though*

Pastebin (try out for yourself)

so i know that i did wanted some sort of a difference in this specific post for well... no reason really but now just, use it and try the team for yourself on pokemon showdown:

Sableye-Mega @ Sablenite  

Ability: Prankster  
Level: 50  
EVs: 252 HP / 212 Def / 44 SpD  
Calm Nature  
- Snarl  
- Will-O-Wisp  
- Toxic  
- Sunny Day

Heatran @ Choice Scarf  

Ability: Flash Fire  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Heat Wave  
- Overheat  
- Flash Cannon  
- Earth Power

Staraptor @ Life Orb  

Ability: Reckless  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Brave Bird  
- Protect  
- Close Combat  
- Double-Edge

Salamence-Mega @ Salamencite  

Ability: Aerilate  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Double-Edge  
- Dragon Claw  
- Rock Slide  
- Protect

Swampert @ Expert Belt  

Ability: Torrent  
Level: 50  
EVs: 252 HP / 4 Def / 228 SpA / 4 SpD / 20 Spe  
Modest Nature  
- Ice Beam  
- Wide Guard  
- Scald  
- Earth Power

Cresselia @ Rocky Helmet  

Ability: Levitate  
Level: 50  
EVs: 252 HP / 152 Def / 36 SpA / 40 SpD / 28 Spe  
Calm Nature  
- Moonlight  
- Skill Swap  
- Psychic  
- Icy Wind

Battle Videos:


http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267076615


http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267077890


http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267439940

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267444756

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267445844

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267448538

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267449293

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-267451099

Conclusion:

So this was it for my weird/crazy/idiotic *suite yourselves on the words* teamreport. well i know that i am late on these so sry as 2015 format rules are over though :P So anyways as always i hope you guys enjoyed going through the post and liked m team, and maybe even are willing to give it a try. Bye for now!

Comments

Popular posts from this blog

The King of The Jungle: Calyrex Ice Rider VGC Regulation G Team Report

So as Regulation G just dropped, my initial plan was to let the metagame form itself out before I step into the game. However, after seeing some videos on Youtube that discussed popular cores, I got excited to try one of them out, and quite a simple composition too. It worked out quite well for me so here’s a mini team report for those looking to find a team to play the format: I dabbled in this format a bit with a horrid Kyogre team being rounded out with Rillaboom, Incineroar and Farigaraf and fell flat quick. Teambuilding: These Pokémon didn’t really gel together in harmony and there wasn’t much synergy or inspiration to go off of. I did get swept 2x by an Ice Rider Calyrex. Later when I watched a video that mentioned the Trick Room core of Calyrex Ice Rider, Incineroar, Farigaraf and Ursaluna, I felt like it was quite worthy to give it a try. I know from my experience thus far that the majority of dedicated Trick Room teams do work on a sort of flow chart function. Most basical

CHALK Analyses: A Better Understanding.

Today I’ll be discussing one of the most highly argument’d topic in the VGC 15 season. You already know from the title and I know how late I got all because of my laziness and getting distracted a lot by other things during the time of some holidays I took the time to write up this analyses for you guys, it’s better late than never right? I myself have used CHALK core teams to success and have really liked them, in this post I will cover up analyses on CHALK and other topics that can relate to it, let’s get started: Artwork by @yudeyude123 on twitter =================================================== What is CHALK: This weird looking word is an abbreviation for the words Cresselia, Heatran, Amoonguss, Landorus and Kangaskhan. This is actually a penta-core of mons used at great success in the VGC15 season as most of you are familiar with it, it even won Worlds 2015 in the hands of Shoma Honami (SHADEViera), this trend also originates from his homeland of Japan and many o

Death by Perish Trap: Teambuild VGC 15

Hi guys i am back with another teambuild post, and sorry for my absense for some time. this time i will be putting forward a team of mine built a long time ago but it still works to this day. i posted it elsewhere to get some advice on it and now it is up to it's full potential and i thought i was ready to post it as a teambuild post on the blog.i finally almost perfected the execution of the trap against the meta. idk why it wasn't up it was completed bout 2 weeks ago though, let's get started with the team: Teambuilding thought and process: as we already know that W olfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following points: .