Hi guys today my writeup is going to be about something I hold very close to my heart; all my horrible teambuilding ideas that fall under the anti-meta category! Being a 13 year old way back in 2014, watching Sejun Park’s World Championship, Exploring VGC, discovering elite Anti Meta players like Ashton Cox, Wolfe Glick, James Baek and Jamie Boyt has had me hooked to the playstyle ever since!
I’ve always liked the logic of ‘you know the meta, but they
don’t know what your team does’ which is the driving force behind my love for
off meta ideas. Also it is just that much edgier and punk to do! But do not
fret as this isn’t going to be a thought vomit type of post, I will (try my
best to) share with you a list of contenders I think might genuinely find a
place on a team that gets a respectable finish in big tournaments. The viability
of the ideas tapers down as we move to the bottom tiers of my list because
sometimes you really have to get desperate to give a Pokemon a chance.
This list does not cover all of the Pokémon given that I have
left out Pokémon like Kommo-o, Baxcalibur and Meowskarada into their own ‘No-Man’s
Land’ tier for the Regulation, they don’t have any big compositions to fit into
but will definitely be seen and don’t fit the bill of anti-meta. Consequently ideas
that just did not make any sense in the current VGC format were also excluded. Giving
a particular example of this is the scope lens, focus energy crit Inteleon, you’d
rather save the time and use something else as an offensive water type,
comparatively even a Floatzel on a rain team would do better! Other examples of
no case options are Arboliva, Appleton, Arbok, Avaugg or Mabosstiff.
Without rambling on, let’s look at my list and the
explanations for it!
Tier 1: Anti Meta’s Top Tier
This category is going to be about a set of Pokémon that
have popped up here and there, I strongly believe they are most likely to
become a solid part of the metagame moving forward given more people recognize
their strength:
Delphox:
Viability: Fast Psyspam Attacker, This regulation’s Iron
Crown
Moves: Expanding Force, Flamethrower, Heat Wave, Nasty Plot,
Protect, Dazzling Gleam, Encore, Will-o-wisp, Helping Hand.
Items: Life Orb, Focus Sash, Choice Specs
Delphox is already strongly on the rise given that in this
format it is the premier fast expanding force user. I compare it a lot with
Iron Crown given that in the previous regulations Crown was able to hit the top
meta threat of flutter mane with its secondary steel STAB whereas in Regulation
H Delphox an do the same by threatening Gholdengo with its Fire type attacks.
Blaziken:
Viability: Fast attacker, Effective coverage
Moves: Close Combat, Flare Blitz, Fire Pledge, Coaching,
Will-o-Wisp, Protect, Swords Dance, Rock Slide, Brave Bird
Items: Focus sash
Blaziken is a Pokémon that has been grossly overlooked due
to power creep but in the current format where steel types are the crown jewel
of almost every team the offensive coverage is surely viable. We have had only
a single major thus far in regulation H, the Baltimore regional Championships
and 2 Blazikens made day 2. Of course, it carried the Flare Blitz and Close
Combat for effective STAB options and Protect, but the 4th
support/disruptive move was different. One used coaching and the user utilized
fire pledge in combination with a partner Empoleon to set up the sea of fire
field effect. Given it also gets other offensive coverage in addition to
will-o-wisp Blaziken’s time to shine is coming sooner.
Milotic:
Viability: Anti Incineroar, Disruptor
Moves: Muddy water, Scald, Icy wind, Ice beam, Recover,
Coil, Hypnosis, Protect.
Items: Sitrus Berry, Leftovers, Adrenaline Orb
Milotic has been a dominant part of past metagames and with
Incineroar currently crowning itself as the evergreen king of VGC, given it is
not as dominant in the current format; Milotic still holds a near and dear
place in the format to counter it with competitive. Its other sets of coil +
hypnosis with the added annoyance of its longevity getting increased via muddy
water’s accuracy drops, the defense buffs from said coil, recovery from moves
or items and lastly the turns it can buy via hypnosis can make it a really
annoying opponent to face. The current obstacle in its success is the abundance
of strong spread damage in this format. Furthermore Milotic struggles to set up
in the face of things like Clefable, Gholdengo and Kingambit.
Orthworm:
Viability: Body Press sweeper, Anti Garchomp, Anti Bloodmoon
Ursaluna
Moves: Iron Defense, Body Press, Protect, Shed Tail, Heavy
Slam.
Items: Leftovers, Sitrus Berry
Recently Joseph Ugarte used this Pokémon in the first Grand
Challenge on his sand team. Given it has great perks defensively and can rack
up Kos given a Body press Iron Defense setup or throw a wrench in your
opponent’s plans via shed tail; Orthworm can be effective.
Clefairy:
Viability: Fairy Type Friend Guard User
Moves: Follow me, Icy Wind, Life Dew, Heal Pulse, After You,
Thunder wave, Encore, Helping Hand, Dazzling Gleam.
Items: Eviolite.
Even though Clefable and Maushold are the clear dominant
follow me users in this format, Clefairy combines the specs of both.
Additionally, Clefairy I really slow allowing it to use tech moves like after
you as a trick room counter or support recovery. These slots are usually
swapped over for more significant damaging Moonblasts on Clefable.
Volbeat and Illumise:
Viability: Prankster Tailwind, Dual Weather, Unique tech
moves.
Moves: Tailwind, Rain Dance, Sunnyday, Encore, Light Screen,
Endeavor.
Items: Focus Sash, Covert Cloak.
These two are essentially the 2 peas in a pod situation. The
only advantage or niche to using these is their ability to use both the weather
conditions with tailwind given the favorable prankster ability. Surely Murkrow
can do that as well, something that on paper is much more viable but Murkrow,
unlike Volbeat and Illumise cannot learn moves like encore or light screen. It
is kind of splitting hairs but Illumise and Volbeat’s niche has shown itself at
a regionals level event already and I think it has a proper place in this
format.
Corviknight:
Viability: Bulky Tailwind setter, Body Press sweeper
Moves: Brave Bird, Body Press, Tailwind, Iron Defense,
Roost, Protect, Bulk Up, Taunt.
Items: Sitrus Berry, Leftovers, Rocky Helmet
Corviknight’s advantage in the format comes from its bulk
and amazing defensive typing. Where other tailwind setters are frail and weak
Corviknight can stay longer on the field. You can also use it as an anti Blood
Moon Ursaluna pokemon as this steel type doesn’t need to worry about ground
type moves either. Iron defense body press is something that has shown promise
in the past and could work for Corviknight in this format.
Blaze-Breed Tauros:
Viability: Intimidate support, Good coverage
Moves: Raging Bull, Flare Blitz, Close Combat, Wild Charge,
Will-o-Wisp, High Horsepower, Tera Blast, Rock Tomb.
Items: Life Orb, Mirror Herb, Assault Vest, Focus Sash
I have used Tauros myself this format, but in testing only
and that too was the Aqua-Breed Tauros. This Pokémon is one of the cases of “it
fell off” where we saw people testing it in the start of the format but
nowadays it really is nowhere to be seen. Given the usability of fighting STAB
and intimidate support with its respectable speed and coverage it is surely
going to fit on someone’s team sooner or later.
Brambleghast
Viability: Fast Tailwind Attack
Moves: Poltergeist, Shadow Sneak, Power Whip, Strenght Sap,
Protect, Tera Blast,
Items: Focus sash, Choice Band
Brambleghast has proven itself to have a very valuable niche
in high power level formats such as regulation D format paired with a prankster
tailwind user and its wind rider ability. Now given that it doesn’t solely have
to rely to tera blast ghost and can use poltergeist as a main attacking option
further boosted by tera ghost gives it more tools in its arsenal. Not to
mention the low power levels of the current format also make room for it to use
the focus sash item increasing its longevity on the field while being an
effective attacker. Pair that up with the move strength sap and you have
something people need to gear up for in advance.
Gastrodon:
Viability: Storm Drain Disruptor
Moves: Earth Power, Ice Beam, Yawn, Clear Smog, Recover,
Protect, Muddy Water, Icy Wind, Whirlpool
Items: Sitrus Berry, Rindo Berry, Leftovers, Rocky Helmet,
Covert Cloak
Gastrodon has been 2x a world champ believe it or not. It is
not the stat number that is impressive about gastrodon but the little tools it
was given that makes it the kingpin of certain formats. With rain being rooted
into the foundation of Regulation H, storm drain is yet again highly valuable.
Gastrodon also being able to block the big stab attacks from Dondozo and become
a worse nightmare given Clear Smog or Yawn, this Pokémon can provide a
convincing matchup versus the archetype. I have myself used it as a rain and
Garchomp sand counter, to be honest it wasn’t the best fit synergistically but
it definitely got said job done.
Skeledirge
Viability: Torch Song Sweeper, Dondozo Check
Moves: Torch Song, Shadow Ball, Tera Blast, Yawn, Slack Off,
Protect, Earth Power, Will-o-Wisp
Items: Throat Spray, Leftovers, Sitrus Berry
Way back in regulation A Skeledirge was a great Dondozo
check given that it has a mix of both offensive and defensive tools to counter
Dondozo. Disruptive moves like slack off and yawn hold back Dondozo as with the
unaware ability and a defensive tera, you can quickly rack up big boosts by
consecutively using torch song.
Greninja:
Viability: Water Shuriken in rain, Fast haze, Dark Typing
Moves: Water Shuriken, Dark Pulse, Haze, Protect, Ice Beam,
Hydro pump.
Items: Focus Sash, Loaded dice.
I would have put it in the No-Man’s Land category for this
regulation but I think it really is somewhat niche to not put into that
category. Greninja’s main work is to use water shuriken either inside of rain
or use it on the partner Annihilpae or Archaludon is order to boost them. Being
a fast Haze user also works amazingly for this Pokémon but Maushold being a lot
more flexible into multiple matchups almost always makes it preferable over
Greninja.
Rimbombee:
Viability: Fast Tailwind and Pollen Puff with an inbuilt
covert cloak or spore immunity.
Moves: Pollen Puff, Tailwind, Protect, Moonblast, Fake
Tears, Light Screen.
Rimbombee’s excellence comes from its speed stat and amazing
abilities making it another viable tailwind support. Sweet veil gives you a
anti spore option whereas shield dust is an inbuilt covert cloak. Decent fairy
type offense is also quite valuable in the current format.
Indeedee
Viability: Fast Psyspam Attacker
Moves: Expanding Force, Hyper Voice, Shadow Ball, Trick,
Thunderbolt, Dazzling Gleam, Encore, Gravity.
Items: Choice Specs, Focus Sash
Indeedee Male, contrary to its female counterpart is going
to be an offensive sweeper. Given that setting up psychic terrain can be used
as a semi disruptive tool; indeedee also takes offensive advantage by firing
off high powered expanding forces and hyper voices on the opponents.
Araquanid
Viability: Wide guard supremacy, amazing ability
Moves: Liquidation, Icy Wind, Lunge, Wide Guard, Protect,
Mirror Coat, Soak.
Items: Mystic Water, Safety Goggles, Clear Amulet
Araquanid was a part of this metagame but fell off in recent
weeks. Given make it rain from Gholdengo, the Hatterene and Torkoal psyspam sun
teams and Tyranitar’s rock slide are all strong spread moves of this format:
Araquanid can put a stop to them via the single click of a wide guard. This can
also be used in tandem with its water bubble ability doubling its water type
damage, preventing burns and using leech life or lunge to further make it
annoying, Araquanid can find itself on some Reg H teams.
Gengar:
Viability: Fast attacker, Disruptive Support.
Moves: Shadow Ball, Sludge Bomb, Haze, Will-o-Wisp, Taunt,
Trick Room, Imprison, Icy Wind, Encore, Disable, Dazzling Gleam, Thunderbolt,
Thunderwave, Clear Smog, Perish Song.
Items: Focus Sash, Choice Specs, Assault Vest
While it is unfortunately certain that generation 9 is past
Gengar’s prime, it still carries good tools in its arsenal. In this relatively
slow format, Gengar’s speed is something noticeable. It also gets a wide array
of offensive attacks with the inbuilt fake out immunity and ability to neuter
toxic spikes from Glimmora. You might find it questionable as to why have I put
Choice specs and Assault Vest on this frail Pokémon, but mind you Ashton Cox
had ran a choice specs bulky Gengar way back in 2014, something that lived a
Politoed’s Hydro Pump in the rain, a reasonably strong attack of said metagame.
Given that speed investment or quite frankly special attack investment is not a
priority as both are naturally given, someone somewhere might benefit by running
a bulky coverage tank Gengar on their team.
Offensive
capabilities aside, we already know Gengar has been well known for its
disruptive prowess in VGC, having a tech or two in that case could also work.
Scyther:
Viability: Technician Attacker
Moves: Dual Wingbeat, Bug Bite, Pounce, Close Combat,
Protect, Tailwind, Aerial Ace.
Items: Focus sash, Life Orb, Eviolite.
People don’t realize this that Scyther and Scizor both have
the same base stat total and it was always the typing of Scizor that allowed it
to shine so much in VGC. However, in a format where fighting types are very
useful and Rillaboom is running wild, a very useful case for Scyther can be
made. Additionally, this Pokémon can set up tailwind for its teammates as well.
Gyarados
Viability: Intimidate Support and Set up Sweeper.
Moves: Waterfall, Tera Blast, Thunder Wave, Dragon Dance,
Taunt, Protect, Icy Wind, Ice fang, Earthquake, Helping Hand, Scary Face.
Items: Sitrus Berry, Clear Amulet, Leftovers
Gyarados has proven itself in many a past format, at times
as a dragon dance sweeper and recently in Scarlet and Violet as a stellar (no
pun intended) support option for big attackers. With the lower power level
favoring its set up sweeping potential and its supportive sets being supported
in this very same generation of competitive Pokemon, additionally given the
lack of Electric Types in this format; Gyarados can become a key player.
Toxicroak:
Viability: RainCore Check, Rillaboom Check, Fast Fake Out
User
Moves: Fake Out, Close Combat, Drain Punch, Sucker Punch,
Poison Jab, Gunk Short, Protect, Low Sweep.
Items: Focus sash, Choice Band, Assault vest.
We have seen this Pokémon be prevalent in very high-power
level formats with dual restricted legendries and it was all given the very
specific techs it carries for competitive. The dry skin ability combined with
its moves of fake out and sucker punch and most importantly Close combat for
the current format’s Raincore Archaludon makes a great case for its use. There
was a time where people really were hyped up about this Pokémon but yet again…
it ‘fell off’. In my opinion it can pick back up anytime rain starts to top the
charts in Regulation H or someone could have it really shine on a team that
struggles with said archetype.
Tier 2: Most Confident in:
These are the Pokémon which I feel most confidence about.
Yes, they have had success in the past or carry very important techs for this
format but haven’t been explored as much in the current format. Disclaimer:
I started this writeup before Dortmund regionals so DrifDeedee on this list and
Magmar popped up with great showing on said weekend. Regardless I chose to put
them here (selfishly as a pat on the back to validate that some options can
swoop into the metagame)
Hariyama
Viability: Psyspam and P2 Ursaluna composition counter,
Strong Trick room attacker
Moves: Fake Out, Close Combat, Detect, Knock Off, Wide
Guard, Ice Punch, Rock Slide, Feint, Upper Hand.
Items: Flame Orb, Safety Goggles
Of all the Pokémon on this list, Hariyama has the most going
for it. For once the psyspam archetype can be countered by it via the click of
a single wide guard and it can itself become a great trick room sweeper given
the guts orb set. Speaking of the guts orb set; it also implies that Hariyama
is immune to Amoonguss’ spores in trick room. Moreover, it can counter the key
core of Porygon 2, Ursaluna, Incineroar and Amoonguss in this format with
relative ease while also carrying wide guard for Gholdengo on such teams.
Altaria
Viability: Weather Counter, Dozo Check, Tailwind Support
Moves: Tailwind, Haze, Will-o-Wisp, Moonblast, Dazzling
Gleam, Air Slash, Draco Meteor, Protect, Perish Song, , Helping Hand, Roost,
Safeguard, Fire Spin.
Items: Sitrus berry
Altaria is a Pokemon that was used bits way back in
regulation A due to its Haze, Will-o-Wisp and Tailwind carrying sets. One thing
to note here is that weather was just not common back then, however now weather
seems to be the talk of the town which means Altaria gets to fully utilize its
cloud nine ability and pave a way for its partners by disruption.
Malamar
Viability: Anti Incineroar, Anti Psypspam
Moves: Superpower, Knock Off, Trick Room, Topsy Turvy,
Protect, Psycho Cut, Destiny Bond, Disable, Taunt.
Items: Life Orb, Sitrus Berry
Malamar is in quite an interesting spot this regulation
given that it can smack Incineroars given its contrary ability and the move
super power with which it can stack amazing stat boosts. This specific mon also
works really well against Psyspam for being a dark type with trick room access
itself to be able to reverse it in your team’s favor. For the current metagame
it can put great work into the standard P2, Ursaluna compositions. Additionally
Topsy Turvy can act as a pseudo haze as a Dondozo matchup.
Gothitelle
Viability: Shadow Tag, Fake Out, Trick Room and Imprison.
Moves: Fake out, Psychic, Psychic Noise, Heal Pulse,
Protect, Thunderwave, helping hand, taunt, Tickle.
Items: Sitrus Berry, Safety Goggles, Mental Herb, Leftovers
Gothitelle has had solid performances throughout the years
of VGC given its amazing shadow tag ability. Admittedly in regulation H
Gothitelle lacks much performances but this is the Pokémon I believe is most
likely to pick up in usage. Not to mention its ability to be a fake out user in
a format with relatively low power levels, I strongly believe a new perish trap
archetype might be birthed!
Viability: Dragon
counter, Physical attacker
Moves: Icicle
Spear, Icicle Crash, Ice Shard, Earthquake, High Horsepower, Haze, Protect,
Rock Slide, Substitute.
Items: Life Orb,
Loaded dice, Focus sash
Mamoswine’s
viability has increased with the new loaded dice item’s interaction with multi
hit moves. Now that you have a 100% accurate, multi hit (so you break focus
sashes) 100 BP ice move in icicle spear, Mamoswine doesn’t have to rely on
Icicle Crash’s shaky accuracy, Ofcourse with steel types running around the
ground type coverage also helps a great deal and the intimidate immunity via
its oblivious ability is also nothing to scoff at. Interestingly enough
Mamoswine also gets the tech move haze which is ever so valuable in Dondozo
formats.
Magnezone
Viability: High
base special attack, sturdy ability and magnet pull ability
Moves: Thunderbolt,
Volt Switch, Flash Cannon, Protect, Tera Blast, Discharge, Steel Beam,
Substitute
Items: Life orb,
Choice Specs, Magnet
Another overlooked
Pokemon right now in my opinion is Magnezone. With steel types being all the
rage; Magnezone is not only is itself a steel type, but can also trap them in
via magnet pull and snipe them with something like a tera blast ground or
fighting! Given its sturdy ability means that you have the benefit of focus
sash and its electric typing assures that you can use it to counter the rain
cores of this format.
Politoed
Viability: The
other rain setter, haze user, perish song user.
Moves: Weather
ball, Icy wind, Perish Song, Haze, Protect, Ice Beam.
Items: Sitrus
Berry, Leftovers
Politoed is
something that gets used on and off on regulation H teams but I feel like its
true potential is still not discovered yet. Politoed, unlike Pelipper (which is
in practice stronger and far ore popular in this regulation) relies more on its
defensive tools. Given the right archetype politoed could be a mainstay. I
don’t think committing to hyper offense rain is the one for it, for the ability
to disrupt weather with setting up rain, using haze as a dondozo counter and
also getting tools like perish song, Politoed is bound to get a strong finish
as the season progresses.
Klefki:
Viability: Dual
Screens + Light Clay, Defensive Typing
Moves: Reflect,
Light Screen, Thunder wave, Foul Play, Dazzling Gleam, Trick Room, Imprison,
Sunny Day, Rain Dance.
Items: Light Clay,
Covert Cloak, Sitrus Berry
Klefki is an
oddball to discuss here but I do think it can pick up in use. We just saw a
Grimmsnarl get a very respectable finish
at Baltimore regionals and Klefki effectively has the same tools for what
Grimmsnarl uses but with a different typing. Steel and fairy is a strong
defensive type combination and someone might replace their Grimmsnarls with a
Klefki as regulation H moves forward. Klefki can also become an annoying trick
room + imprision user or set up or use weather setting moves disruptively.
Charizard
Viability: Powerful
Sun Attacker
Moves: Heat wave,
Flamethrower, Blast burn, Air Slash, Solarbeam, Scorching Sands.
Items: Life Orb,
Choice Specs
Gen 1’s Favorite
child Charizard is definitely a second rate Hisuian Typhlosion at the moment.
Its differences come from its offenses not relying on its HP given Eruption is
risky to go for. The reason it is second rate is that it can be hit by a fake
out, and given defensive plays you lose an effective bunch of your HP at the
end of every turn spent in the sun.
Sylveon
Viability: Strong
Fairy Stab
Moves: Hyper Voice, Quick Attack, Tera Blast, Detect, Yawn,
Hyper Beam, Shadow Ball,
Items: Choice Specs, Life Orb, Pixie Plate/Fairy Feather
Sylveon has been such a beast in middling to low power level
formats because of the strong spread fairy type attacks it can fire off given
Hyper voice paired with Pixiliate. It was overshadowed by Flutter mane in
majority of the S/V regulations but now that Flutter mane is gone… well it is
still overshadowed by Primarina, the other spread attack user which has a
slightly better defensive typing. The favor goes to Primarina given the
abundance of dominant steel types in this format. Sylveon is different however
in its ability to flip the type chart against steel types with tera fire tera
blast or mystical fire: something that gives it a strong niche over Primarina.
Breloom
Viability: Fast spore, Fighting STAB.
Moves: Mach Punch, Superpower, Bullet seed, Spore, Protect,
Rock Tomb, Feint.
Items: Focus sash, Loaded Dice
Breloom has seen use and impressive finishes in formats that
had Megas and even restricted Pokémon, mind you, it was also formats Amoonguss
was available. Breloom is naturally the fastest spore user in this format
(Given Toedscreul gets nerfed by its ability) and with fighting type coverage
being super valuable this format it is sure to get some good finishes. Some
people have innovated on the only viable breloom set; the good old standard
technician mach punch focus sash set and have given it a stronger close combat
with the loaded dice item to up the offensive power. Given a base 130 attack
stat, Breloom as a sweeper that has a 100% chance to connect a sleep move
doesn’t sound to shabby at all!
Magmar
Viability: Follow Me Support, Anti Amoonguss
Moves: Follow Me, Clear Smog, Will-o-Wisp, Flamethrower,
Protect, Overheat, Acid Spray, Helping Hand.
Items: Eviolite
Much like its cousin Electabuzz, Magmar also can enjoy
become viable on a plethora of teams in this format. Given its bulk and follow
me paired with either flame body or vital spirit: Magmar vs Electabuzz becomes
a case of type and speed control preference. Whereas Electabuzz gets speed
control via electroweb, Magmar can utilize the move clear smog to stave off the
set up sweepers and most importantly Dondozo from taking away games.
Drifblim
Viability: Terrain partner
Moves: Shadow Ball, Acrobatics, Will-o-Wisp, Haze, Tailwind,
Thunderwave, Destiny Bond, Strength Sap, Icy Wind, Knock Off, Hypnosis.
Items: Psychic seed, Grassy Seed
Meanwhile the dominant terrain boosted Pokémon is Sneasler
and that too for good reason, Drifblim has been notorious for offering a more
defensive or disruptive role alongside terrain setters in previous generations.
It definitely isn’t a huge sweeper but can rely on reliable moves like shadow
ball for special damage or utilize acrobatics for physical damage well. Moves
like destiny bond, tailwind, thunder wave, will-o-wisp and most importantly
clear smog and haze in this format are highly potent. With Rillaboom and
Indeedee female both being relatively defensive pieces of this format, the only
viable partner for Drifblim right now stands in Indeedee’s male variant. Mind
you Drifblim also has the ability to disrupt opposing weather by setting up
rain dance or sunny day.
Chandelure
Viability: Strong special attacker, Disruptive role
Moves: Shadow Ball, Flamethrower, Will-o-Wisp, Heat Wave,
Haze, Protect, Trick Room, Imprison, Taunt, Trick, Minimize.
Items: Focus sash, Life orb
A big potential Pokemon on this list has to be Chandelure.
With a monstrous special attack stat with a very decent ghost and fire typing
Chandelure can slide itself into the metagame at any point, of course given the
beastly dragons, sand and rain are not making the best case for fire being a
great offensive type; Chandelure can also rely on its disruptive tools
including will-o-wisp, clear smog and trick room + imprison sets as a niche for
its viability.
Mudsdale
Viability: Inner Focus Ground Type attacker, Stamina boost
mon.
Moves: Earthquake, High Horsepower, Heavy Slam, Rock Slide,
Close Combat, Body Press, Fissure.
Items: Leftovers, Sitrus Berry, Choice Band, Life orb
Mudsdale is one of the most overlooked pokemon right now.
Sure Ursaluna when properly set up provides more raw offensive output, but
mudsdale enjoys the advantage of having inner focus completely negating
Incineroar, one of Ursaluna’s prime counters. Furthermore you can use this
Pokémon as a stamina boost partner with body press, sure Archaludon would fit
in 98% of the teams much better but for that one team, Mudsdale might be
better.
Sableye
Viability: Dual Screens + Will-o-Wisp + Fake out Immunity
Moves: Shadow Sneak, Fake out, Icy Wind, Night Shade,
Thunderwave, Sunny Day, Rain Dance, Sucker Punch, Foul Play, Willo-Wisp,
Reflect, Light Screen, Taunt, Confuse Ray, Gravity,
Items: Light Clay, Sitrus Berry
The description I wrote for its viability is exactly what
gives it the edge over Grimmsnarl and Klefki. Sableye also gets access to a
relatively unique speed control move in Quash which can work inside of trick
room to make a single opponent move last in the turn order.
Rotom-Wash
Viability: Levitate, Good Bulk, Disruptive Moves
Moves: Thunderbolt, Hydro Pump, Will-o-Wisp, Protect, Trick,
Shadow Ball, Volt Switch, Dark Pulse, Electroweb, Uproar, Nasty Plot
Items: Sitrus Berry, Leftovers, Choice Scarf, Choice Specs.
Just like some of the pokemon on this list, they are simply
here because they have proven themselves to be part of the metagame in the
past. That is not the only spec that Rotom carries as in this particular
format, with the prevalence of Raincore, Garchomp and Ursaluna being prevalane
tits specificities do have a very profound use. I think the main drawback that
prevents people from using Rotom wash is the shaky accuracy of some of its
moves which doesn’t seem as worth it in 2024 as it might have seemed a decade
ago.
Rotom-Heat
Viability: Levitate, Good Bulk, Disruptive Moves, Set up
Sweeper
Moves: Thunderbolt, Overheat, Nasty Plot Will-o-Wisp,
Protect, Trick, Shadow Ball, Volt Switch, Dark Pulse, Electroweb, Uproar
Items: Safety Goggles, Sitrus Berry, Leftovers, Choice
Scarf, Choice Specs.
Rotom-Heat can also be really potent given how common the
pairing of Amoonguss and Gholdengo is. Moreover, having answers into both
Primarina and Rillaboom at once makes me feel like it can have a very useful
place in this format. Again, the problem with Rotom-Heat is that other Pokémon,
that are a lot more flexible are using more accurate or efficient fire type
attacks than Overheat.
Infernape:
Viability: Faster fake outs, the only Pokemon that uses aura
sphere with STAB.
Moves: Fake Out, Close Combat, Aura Sphere, Flare Blitz,
Overheat, Flamethrower, Protect, Encore, Will-o-Wisp, Vacuum Wave, Upper Hand.
Items: Focus Sash.
Faster fake outs, the only Pokemon
that uses aura sphere with STAB. Better fire and fighting options are part
of the metagame, namely Blaziken has been popping up recently, Infernape’s fast
fake out feels undervalued vs Speed Boost and Coaching. Albeit, you need to
consider that Infernape gets access to the tech move Encore which Blaziken can
not.
Tier 3: Could see them:
This tier is filled with Pokemon that I might not be the
most confident in, however given their past use or some specific techs I think
they could have an anti-meta-appearance here and there. Some of the specific
techs also land them on a proper team in the metagame.
Azumarill:
Viability: Belly Drum Sweeper, Offensive Water Type,
Defensive Typing, Bait Disruptor
Moves: Liquidation, Aqua Jet, Play Rough, Superpower, Belly
Drum, Ice Punch, Protect, Perish Song, Sing, Knock Off, Ice Spinner.
Items: Sitrus Berry, Choice Band, Assault Vest, Life Orb.
Azumarill, just like Gyarados has proven itself in the past,
when set up properly, this Pokémon has stood its ground in higher power level
formats with megas way back in 2015. Unlike the need of choice locking with
Basculegion or switch setting with Palafin, Azumarill is more ready made of an
attacker in my eyes. Also this Pokémon enjoys the unique perk of running some
key disruptive sets on some perish trap sets (albeit best of 1 success level
compositions) its sap sipper ability makes it Amoonguss immune furthermore
pairing with moves like sing to disrupt. Of course one can tap into the OG
Belly Drum sweeping sets to take wins, but obviously psychic terrain and the
occasional Farigaraf are hurdles in the way.
Braviary
Viability: Defiant, Bulkier than Flamigo
Moves: Brave Bird, Close Combat, Tailwind, Protect, Double
Edge.
Items: Covert Cloak, Sitrus Berry
Braviary just like Staraptor feels a tad bit outclassed in
this format by another Pokémon, in Braviary’s case it is Flamigo. However its
differences from Flamigo make the case for its viability! Braviary is naturally
bulkier than flamingo given you don’t have to expend your focus sash item on
this slot and can go for something like a covert cloak to have fake out
immunity without using tera ghost. Furthermore defiant pressures opponents from
switching in their intimidate users and punishes odd effect stat drops from
attacks like moonblast. Given the normal typing a very specific situation can
allow it to wall a choice locked mon like Gholdengo if it has used Shadow ball.
Quaquaval:
Viability: Aqua Step + Moxie set
Items: Clear Amulet, Focus sash, Grassy seed, Psychic Seed,
Assault Vest
Moves: Aqua Step, Close Combat, Aqua Jet, Protect, Ice
Spinner, Acrobatics, Knock Off, Triple Axel, U-turn, Wave Crash, Upper Hand.
Quaquaval’s edge over the other water types of the format
comes from its fighting stab options along with its moxie + aqua step sets
which allow it to set up a pseudo dragon dance boost for itself. Admittedly I
once lost a bo3 set to this mon and so I recently testing it myself. Quaquaval
is not the one to pick up 1hkos by itself so it is tougher to play because you
need to time sending it on the field at the right time. It reminds me of the
past interaction of Palafin vs Azumarill where people preferred the latter at a
point due to Palafin requiring a switching setup to fully utilize.
Kilowattrel:
Viability: Fast Tailwind Setter, Electric Type Offense
Moves: Tailwind, Thunderbolt, Protect, Air Slash,
Electroweb, Endeavor, Volt-Switch, Weather Ball, Thunder, Hurricane.
Items: Focus sash, Covert Cloak, Choice Specs
Kilowattrel being naturally the fastest tailwind setter the
format has to offer makes it special. Furthermore being able to snipe opposing
flying types and water types with STAB electric coverage that, atleast on
paper, seems like it can put in some work. With Kilowattrel’s Competitive
ability and a good special attack stat, I believe it has the bells and whistles
to become a partial rain sweeper as well with an item like Choice Specs.
Mimikyu
Viability: Disguise Ability, Good typing
Moves: Shadow Sneak, Shadow Claw, Curse, Trick Room, Play
Rough, Will-o-Wisp, Taunt, Wood Hammer, Swords Dance Misty Terrain, Protect
Items: Mental Herb, Life Orb, Fairy Feather
Mimikyu is already one of the earliest regional champs in
generation 9 and of course given its excellent signature ability, it will be
viable whenever available. It is just that better trick room archetypes are
trending at the moment as the trick room setters, whereas successful are 1:
slower than Mimikyu and 2: have better offensive output than Mimikyu. However,
as the format develops I think people are likely to tap into using Mimikyu.
Garganacl
Viability: Salt Cure stalling.
Moves: Salt Cure, Recover, Wide Guard, Protect, Iron
Defense, Body Press
Items: Leftovers, Sitrus Berry, Rocky helmet.
Garganacl has 1 super important thing going for it, however
that one thing it does super duper well! Salt cure is an extremely annoying move
and with the present state of the format being filled with water and steel
types, this guy can put in important work. It only helps that wide guard in
regulation H is a much more important move, another tech Garganacl carries so I
wouldn’t be surprised to see this guy pop up somewhere big!
Arcanine
Viability: Bulky Intimidate pivot, Justified Sweeper
Moves: Flare Blitz, Flamethrower, Extreme Speed, Snarl,
Will-o-Wisp, Wild Charge, Protect, Morning Sun.
Items: Sitrus Berry, Pinch Berries, Assault Vest, Choice
Band
I view the dynamic between the Kantonian vs Hisuian Arcanine
as that of Scar and Mufasa. Sure Arcanine’s Hisuian variant might be generally
more applicable but I think the OG has some good techs that can lead it to
getting used in this regulation. The most prominent one is that it is neither
4x weak to water or ground type attacks in its base form making it generally
bulkier. In addition to that Kantonian Arcanine can sit out Make it Rain spam
as its pure fire type allows it to resist the move. Of course, you can go for the
cheesier side beat up justified proc sets.
We cannot overwrite what this Pokémon can go given it had
such dominant performances alongside Palafin and Amoonguss in the 2023 season.
Arcanine’s entire thing is getting power crept and then coming back as the king
and Regulation H feels like another time this history will repeat itself.
Scizor
Viability: Steel type priority attacker
Moves: Bullet punch, Swords Dance, Protect, Bug Bite, Aerial
Ace, Close Combat, Feint, Upper Hand.
Items: Life Orb, Choice Band.
Scizor is majorly power crept and its place has been taken
by other steel types in the current format, however with fighting and ground
types becoming popular to counter said steel types, Scizor takes neutral damage
from both of the aforementioned instead of super effective damage, for the
first time making a bug type advantageous for a Pokémon. Swords dance setup and
Scizor getting its own fighting coverage with close combat makes a good case
for its use.
Sneasel
Viability: Fast Fake Out, Great Typing, Great ability
Moves: Fake Out, Knock Off, Ice Punch, Ice Shard, Taunt, Icy
Wind, Beat Up
Items: Focus Sash, Eviolite.
Sneasel is a sneaky one with all the things it hs going for
it. Sure there are many viable fake out users and dark types to disrupt and be immune
to the psyspam teams but Sneasel is the faster than most of these. What’s
better about Sneasel is that it also packs STAB ice coverage with a high base
speed allowing it to snipe the 4x weak Dragon types of this format including
Garchomp and Dragonite. Unlike its evolution in Weavile, Sneasel enjoys the privilege
of having the ability inner focus which prevents its attacks from dropping via
intimidate spamming making sure that the offensive prowess it has to offer
versus this format is delivered effectively with Archaludon, Annihilape and the
occasional Weak Armor Weakness Policy Armarouge team that pops up now and then,
Sneasel gets the key move beat up to assist said strategies.
Ludicolo
Viability: Rain Sweeper.
Moves: Fake Out, Hydro Pump, Muddy Water, Ice Beam, Icy
Wind, Giga Drain, Energy Ball, Encore, Focus Blast, Weather Ball, Bullet Seed,
Tera Blast
Items: Choice Specs, Assault Vest, Sitrus Berry, Leftovers,
Absorb Bulb
Ludicolo might not seem as useful at first but I put it this
high because I think it has some very useful answers into the raincore of this format.
Being a grass type it can get super effective coverage into Basculegion, if we are to tech on a tera
fighting tera blast or have a cheeky focus blast on the set we can also do
great deal of damage to Archaludon now. For it being a rain sweeper it has the
innate power immunity allowing it to ignore Amoonguss too. Some disruptive
moves like Encore, Bullet Seed for the side proc and most importantly Fake out
make a very strong case for this duck man.
Bruxish:
Viability: Dazzling ability
Moves: Wave Crash, Trick Room, Ice Fang, Psychic Fangs,
Taunt, Protect, Icy Wind, Flip Turn
Items: Clear Amulet, Focus sash,
In a world where Farigaraf has been all the rage, Bruxish
being the original torch bearer with Dazzling can have its place. I do believe
that a Bruxish composition was used in Worlds 2023 championship as a convincing
trick room setter at that. Moves like Psychic Fangs, Ice fang and Wave Crash
also have useful offensive coverage given the current Regulation H format, a
format that favors offensive output from its trick room setters.
Cinderace:
Viability: Fast Protein Attacker
Moves: Flare Blitz, Hi Jump Kick, Iron Head, Low Kick, Gunk
Shot, Sucker Punch, Pyro Ball, Zen Headbutt, U turn,
Items: Life Orb.
Speaking of ex torch bearers, Cinderace was the past
generation’s Meowskarada. Protein’s nerf is the biggest hit to its viability in
my opinion. Albeit, in a format where FWG cores are all the rage, Cinderace has
its place somewhere on someone’s team.
Kleavor:
Viability: Unique Tailwind setter
Moves: Stone Axe, X-Scissors,
Tailwind, Protect, Close Combat, U turn, Feint, Quick Guard.
Items: Focus sash,
Life orb.
A bug type that deals with flying types itself. Sharpness
boosted attacks and a unique tailwind setter. Bug coverage is rare in terms of
offense in this format but can provide useful answers into Indeedee, moreover
the stone axe setting up hazards can be useful for slow paced teams. Not very
many solid compositions to place it in is the downside.
Dusclops:
Viability: Bulky Trick Room setter
Moves: Trick Room, Haze, Wil-o-Wisp, Taunt, Night shade,
Shadow Sneak, Helping Hand, Bulldoze, Pain Split.
Items: Eviolite.
Bulky Trick room setter not weak to fighting types, annoying
movepool + haze user. Tons of utility moves + fake out immunity that Porygon 2
or Hatterene do not get access to. Better trick room setters out there +
Incineroar and Kingambit dominant format doesn’t favor it at the moment. Given
that if you are building a trick room composition you can carry the option to
out speed and taunt Amoonguss once in trick room with Dusclops.
Mandibuzz:
Viability: Powder and Psyspam Immune Tailwind Disruptor.
Moves: Tailwind, Snarl, Foul Play, Roost, Taunt, Knock Off,
Whirlwind, Feather Dance, Theif.
Items: Sitrus Berry, Psychic Seed, Grassy Seed, Rocky
Helmet, Leftovers.
Amoonguss and Psyspam immunity + disruptive support. The
point against it is that the format support immediate tailwind setter and
better anti Amoonguss modes exist on teams.
Lumineon:
Viability: Storm Drain Tailwind Disruptor
Moves: Tailwind, Encore, Flip Turn, Soak, Protect,
Safeguard, Icy Wind, Ice beam, Charm
Items:
This sounds like a joke, but for being someone who used
Gastrodon for its sole ability of storm drain into countering the rain core, I
think Lumineon could be someone’s ideal tailwind setter. Even a decently fast
base speed as 91 is not to be written off, as the format’s major players can be
outsped in regulation G. Furthermore moves like encore, flip turn, icy wind or
soak can provide a mix of disruption and surprise, something that your opponent
definitely never prepper for.
Heracross:
Viability: Fighting Type Gutsorb Attacker.
Moves: Close Combat, High Horsepower, Knock Off, Megahorn,
Detect, Facade, Rock Slide.
Items: Flame Orb
Heracross can be a fast yet strong gutsorb option with
fighting STAB. It is faster than Hariyama or Conkeldurr + deals with psychic
types itself. Not being part of any solid comps right now hurts its usability.
Another key detail here is that Heracross is base 85 speed with access to High
Horsepower and Knock Off making it a great tech vs Gholdengo too!
Snorlax:
Viability: Bulky Set up Sweeper or Coverage Monster
Moves: Body Slam, Double Edge, High Horsepower, Belly Drum,
Curse, Protect, Rest, Recycle, Heat Crash, Ice Punch, Seed Bomb, Crunch, Hammer
Arm, Gunk Shot, Yawn, Encore.
Items: Assault Vest, Sitrus Berry, Leftovers, Aguav Berry
Like many, Snorlax has been at the top of the charts in
previous VGC formats. It could either be a belly drum sweeper, or a bulky
attacker. What’s fun about it is that it can utilize both gluttony and thick
fat as its useful ability. We have seen rare Assault vest coverage base sets
for Snorlax as recent as regulation G. sure Snorlax’s Normal Type provides it a
good sponge into Astral Barrages but it holding onto such a high power level
format speaks for its viability.
Overqwil:
Viability: The Other Rain Sweeper
Moves: Poison Jab, Throat Chop, Substitute, Protect, Gunk
Shot, Haze, Aqua Tail, Aqua Jet, Destiny Bond, Icy wind, Taunt, Toxic Spikes.
Items: Life Orb, Choice Band, Focus Sash, Clear Amulet
Even though we haven’t seen much success from non water type
swift swim sweepers in VGC’s history Overqwil has some useful techs in this
format. Being a dark type makes it anti psyspam, atop of which you can have
strong poison coverage to counteract big fairy attackers like Hatterene and
Primarina. The poison stab being a great answer into Rillaboom as well and in
rain, it outpacing Dragapult with a stab dark attack makes it feel particularly
promising.
Serperior:
Viability: Contrary set up
Moves: Leaf Storm, Reflect, Light screen, Glare, Protect,
Dragon Pulse, Tera Blast.
Items: Leftovers, Miracle Seed, Light Clay
Serperior holds great potential when it comes to utilizing
the contrary + Leaf storm moveset. This alone can make a great case for its
use. Atop of this some people in the recent Grand Challenge have explored a
part screen setting set for Serperior and piloted it to great success. Serperior
also gets the unique tech of being able to use tera blast’s stat drops to its
own advantage by flipping them via contrary into attack boosts. I strongly believe
Serperior’s time is coming sooner than later in Regulation H.
Tier 4: Usable Niche
This tier contains Pokémon that have a smaller role they can
play within this format. They are not going to be the star of the teams they
feature in but can patch up small holes in the team’s fabric given their techs:
Pokemon |
Niche |
Slowking |
Hatterene
needs to tera out of its psychic fairy type to a fire or water type in order
to resist make it rains or eruptions from Gholdengo or Torkoal respectively,
Slowking naturally resists both. One of the few lines to get the move Scald
as well makes it a potent Trick Room sweeper |
Noivern |
Unlike other
Tailwind setters it can threaten a 1HKO on Garchomp and other Dragon types of
the format. It also gets Super Fang access. |
Grumpig |
Between the
pure Psychic type, Thick Fat Ability and the comfortability to have a Assault
vest set with Snarl it can provide amazing utility versus the Torkoal Psyspam
teams. Packing on Psychic noise and Body press as the other two moves can
help further into the P2-Ursaluna Trick room teams. |
Abomasnow |
Snow setter
that can work in trick room and has a spore immunity. It also gets the
valuable coverage with Earth Power. Being able to terasstal out of a poor
defensive typing makes it worth looking into in this generation. |
Ninetales |
Torkoal is
much more effective as the sun setting sweeper but Ninetales can provide a
more disruptive role with annoying moves including Will-o-wisp, Encore,
Disable as well as fast Overheats that take a chunk out of the opponent in
Sun |
Rhyperior |
Ursaluna is
established as the trick room sweeper, but Rhyperior can also pack a serious
punch. Having access to the elemental punches helps it take on multiple type
of Pokémon added with the benefit of access to solid rock as an ability. |
Goodra |
Gets Sap
Sipper or Gooey Ability, can be ran with Assault vest and before one of the
tankiest mons to exist. Goodra is a pseudo legendary marking it with a base
600 total stat points. I think it can and will be used by someone. |
Venusaur |
Fast sleep
powder and stab poison type coverage under the sun. the current format however
supports manual sun setting and lets fire types be its sweepers. |
Raichu |
A former
world champ with multiples tools like encore, fake out, super fang and nuzzle
in its arsenal. Given electro shot can be dealt with otherwise; Raichu is
finding hard to root itself onto an archetype. |
Gardevior |
Fast
Hatterene with Access to Telepathy ability making room for partners like
Garchomp or Toxtricity to be used on the same team. Arguably gets better
coverage with access to Thunderbolt as well. |
Medicham |
Pure power is
a potent ability. Combine that with fake out and Fighting STAB and further
add on the ability to skill swap the pure power around makes Medicham
something worth looking into even if for a very specific niche. |
Weavile |
Fast Fake
out, STAB Ice and Dark coverage are the main selling points of Weavile. In a
format where dragon types are becoming the key piece to popular compositions,
Weavile is sure to have a solid place. Heck this guy can even pack a punch ,
or to be specific a kick, with low kick to deal with steel types and land
strong hits into the Steel/Ghost Gholdengo. |
Hisuian-Goodra |
Middling
power level formats have seen success of Body Press sweepers and Goodra has
been the talk of the town, unfortunately never materializing as a true part
of a metagame. What’s unique about Goodra as compared to Kommo-o fitting in
this role is that it can use Life Dew and has a much more defensive type to
start setting off of. |
Crabominable |
With Hyper
Cutter, Fighting STAB and Ice STAB Crabominable has very useful coverage into
this format and can work as a trick room sweeper. Particularly against
Porygon 2 and Ursaluna cores with Incineroar and Amoonguss. |
Dragalge |
Dragalge can
be a tanky trick room sweeper with amazing coverage given it also gets access
to adaptability but the format is not supportive of such trick room strats in
the moment. It also gets access to Haze increasing its usability. |
Tsareena |
It has a
great ability and can utilize Triple Axel extremely well making it a great
Anti Rillaboom option. Packing on some fighting type coverage and threatening
mons like sucker punch Kingambit are also covered. |
Lokix |
First
Impression, Dark Type and Tinted Lens are great traits for this Pokémon
making it usable. |
Rotom-Mow |
It might not
be as dominant as its cousin forms given it doesn’t resist Pelipper’s
hurricanes and offensive grass coverage is not as important, regardless I can
see it be the best Rotom Form on someone’s team. |
Spiritomb |
Dark Type,
Trick Room setter with Will-o-Wisp is good for an anti meta Resume in
Regulation H Having Curse, Ally Switch, Destiny Bond and Icy Wind can make a
case for Spiritomb over Dusclops. Ofcourse, a base 92 special attack stat is
not too shabby when you want to fire off STAB snarls for some chip giving it
great lines into Psyspam. |
Tier 6: Outclassed
These are potent Pokémon but the current format, either due
to the relative structure and other times due to more flexibility favors others
over the little niche these guys have to offer.
Pokemon |
Potential
Role |
Better
Options |
Kingdra |
Dragon type
Swift Swim sweeper that has Clear Smog to counter Dondozo. If you want to run
it as a meme its special and physical attack stat is the same and Kingdra is
one of the few blessed children to get Wave Crash, pair that with Outrage and
Flip Turn to troll the ladder. |
Basculegion
or even Ludicolo |
Oranguru |
Trick room
setter with both Oblivious and Inner Focus to assist in setup. Also with the
signature move Instruct that can make partner’s double the threat. |
Format’s
preferred options are ones that can deal instant damage themselves e.g.
Indeedee and Porygon 2 |
Houndstone |
Sand Sweeper
with fast Last Respects and Will-o-Wisps. |
Excadrill can
be brought in the front or back of the party. Doesn’t have to wait to power
itself up offensively. |
Lycanroc |
Fast STAB
Rock Slides as a Sand sweeper and Focus Sash Endeavor Strategies. |
Excadrill has
better coverage and typing as compared to pure rock. |
Hippowdon |
Sets up sand
and has more defensively oriented moves like Sand Tomb, Slack Off and Yawn |
Tyranitar’s
offensive coverage with Assault Vest handles much more. |
Metagross |
Pseudo
Legendary with Clear Body and massive attack stat |
Steel and
Psychic is not a great typing. Better steel types are dominant in terms of
coverage and secondary typing such as Kingambit, Archaludon and Gholdengo |
Staraptor |
Scarf Final
Gambit with Intimidate and Flying coverage |
Second rate
to Annihilape in most if not all cases. |
Meowstic |
Prankster
Yawn alongside other useful prankster support moves |
Grimmsnarl,
Sableye or Klefki have much better typing |
Conkeldurr |
Strong
Gutsorb attacker with Wide Guard to handle Psyspam Torkoal |
Hariyama with
Fake Out feels better to me in this type of the format. |
Exeggutor |
Expanding
Force user with spore immunity as a grass type and Harvest ability to help
defensively. |
Hatterene can
deal with dark types, Exeggutor on lead with Indeedee is synergetically poor
in this case. |
Braviary |
Strong
Expanding Force user with Sheer Force or Tinted Lens. |
Needs to
terastallize out of the flying type to get the Expanding force boost. |
Basculegion-Female |
Special
coverage with Adaptability for Ghost and Water Moves |
Offensive
output is still too poor as compared to Basculegion Male or other Aater type
or Ghost type attackers. |
Magmortar |
Faster and
more offensive Magmar with Thunderbolt for Electric coverage |
Frailer than
Magmar. Magmar seems to have found solid ground in the MagBal Archetype,
Magmortar therefore has a very small niche. |
Scrafty |
Fake Out user
with Intimidate and STAB Fighting + Dark coverage |
Cannot
protect itself against any Fairy types effectively. |
Golduck |
The other
Altaria with Cloud Nine. Gets moves like Encore and Yawn |
Altaria has a
much better typing and can be ran bulkier than Golduck. |
Venonat |
It is a poor
man’s Amoonguss with Compound Eyes Rage Powder and Sleep Powder. Gets unique
coverage with moves like Disable or Struggle Bug as compared to Amoonguss. |
Amoonguss is
almost always superior |
Blastoise |
Fake Out user
with Flip Turn or a Shell Smash Sweeper |
Better setup
options or Fake Out pivot options are available and much more flexible than
Blastoise. |
Dugtrio |
Arena Trap is
the usable niche |
Gothitelle
exists as the better trapper and much better ground types exist for offense. |
Alolan-Persian |
Fast Fake
Out, Parting Shot and utility moves like Foul Play, Snarl and Icy Wind. You
do not risk triggering defiant like with Incineroar. |
Incineroar is
much more flexible on more teams. |
Poliwrath |
Fighting STAB
and potential Belly Drum sweeping sets |
Basculegion
is much more readymade of an attacker. |
Magneton |
Bulkier
Magnezone with Eviolite. Given that it is base 10 points in speed faster and
the difference of special attack is only 10 base points as well, it can be
used as a fast sturdy or a bulky Eviolite support option. |
4x weakness
to ground in a format where ground type is very common forces Magneton to
terasttalize. |
Feraligatr |
Strong Sheer
Force + Life Orb water type attacker |
Second rate
to Pelipper, Basculegion and Primarina with much more useful secondary
typings. |
Empoleon |
Incineroar
check with amazing defensive typing |
Lack of water
type attacks makes other water types a much better option for the format. |
Squakabily |
Parting Shot
is its only niche over using Staraptor |
Much weaker
Final Gambit so Staraptor is always superior. |
Honchkrow |
CritMachine
sets with Super Luck, Focus Energy and Scope lens. Part Haze or Tailwind user |
Hydreigon
does the CritMachine set much better and Murkrow does tailwind haze much
better. |
Electavire |
A 1-1
reflection of the Magmortar vs Magmar debate between Electavire and
Electabuzz |
Electabuzz is
much better as offensive electric coverage is less flexible than use of Electroweb. |
Gliscor |
Bulky Toxic
Orb Set or a coverage Tailwind Setter set with Hyper Cutter. I can see it
working like Corviknight |
Corviknight
with a defensive steel typing over Gliscor’s x Ice weak typing makes the
former much more preferable for most teams. |
Salazzle |
Fast Fake
Out, Pseudo Glimmora sets with fire coverage |
Glimmora’s
Meteor Beam set makes Glimmora the means of damage itself instead of only
setting up for Dondozo in the back + Toxic Spikes stays on the field unlike
Poison Gas. |
Beartic |
Unique typing
for a Swift Swim user and base 130 Physical Attack is respectable. |
Not taking
advantage of STAB Water type coverage in rain is going to be a dud. |
Lurantis |
Contrary
Superpower + Grass typing gives it a good MU into the standard P2, Ursaluna
archetype |
Malamar has
more going for it as compared to Lurantis. |
Drednaw |
Rock STAB for
a rain sweeper is its niche |
Not as Fast
or as strong as Basculegion. |
Krookodile |
Ground and
Dark Typing is great. Intimidate can be useful! Underwhelming stats hold it
back. |
Garchomp does
the ground type offense much better and Incineroar does the dark type
Intimidate much better. |
Meinshao |
Fastest Fake
Out, Intimidate immunity, Wide Guard user and Feint use are its perks |
This much
speed isn’t usually needed as middling speed fighting types with secondary
types are going to be usually superior |
Vikavolt |
Strong
special attacker in Trick room |
Trick room
attackers are already well settled to be between Hatterene, Torkoal, Ursaluna
or Porygon 2 |
Copperajah |
Heavy Metal
combos well with Heavy slam and Heat crash as moves. Has a respectable Attack
stat and slow speed to be a Trick room sweeper. |
Trick room
attackers are already well settled to be between Hatterene, Torkoal, Ursaluna
or Porygon 2 |
Clawitzer |
The niche is
the coverage it gets with Mega Launcher and a very decent special attack stat |
Trick room
attackers are already well settled to be between Hatterene, Torkoal, Ursaluna
or Porygon 2 |
Misdreavus |
Eviolite
makes it bulky with a Dusclops-esqe role to set up Trick room and Levitate
being a slightly better ability. |
Dusclops
outspeeds and Taunts Amoonguss if opponent switches it in to counter your
trick room, Misdreavus cannot have this privilege. |
Vileplume |
Much worse in
stats Hisuian Lilligant with Poison STAB |
Hisuian
Lilligant is generally much better in many other Matchups. |
Reunicles |
Anti
Amoonguss, high special attack sweeper in Trick Room |
Hatterene can
effectively do much better with a Fairy STAB as well. |
Lucario |
Fighting STAB
on the Special side. The reason it is not higher is because they took Follow
Me away |
Much better
options exist for both fighting and steel types. |
Slowbro |
Physically
bulky Psychic Type Trick Room setter with Regenerator and Oblivious. |
Slowking with
the higher special defense is theoretically better in the current metagame |
Tier 7 Gimmicks:
Many Pokémon are designed in a way to be used as gimmicks.
Said gimmicks require very specific partners to be set up. They can be powerful
but matchup dependent and somewhat lackluster due to their one note playstyle
which makes them predictable. When scouring through the Pokedex I was surprised
at how many gimmicks were available so I made this a separate category here:
Pokemon |
Gimmick |
Partners |
Weezing |
Turn off
abilities |
Toedscruel,
Slaking |
Toadscreul |
Fast Spore
and redirection |
Weezing |
Slaking |
Strong
without ability |
Weezing or
Worry seed user |
Toxtricity |
Strong 3 way
spread attacks in Boomburst or Overdrive |
Telepathy
users, Ghost types or Ground Types |
Smeargle |
Any move in
the game |
Anything that
uses smeargle to set up, popular gimmick is with Alolan Muk |
Muk |
Minimize and
copy moody with power of Alchemy ability |
Smeargle,
Flamigo |
Jigglypuff |
Perish song
teams |
Gothitelle,
Politoed, Primarina, Dewgong, Azumarill |
Dewgong |
Perish song
user with fake out and haze. |
Gothitelle,
Politoed, Primarina, Jigglypuff, Azumarill |
Electrode |
Bullet seed
Annihilape or Archaludon trigger |
Annihilape,
Archaludon. |
Coalossal |
Steam Engine,
Weakness Policy Sweeper |
Masquerain,
other weak fire or water move user |
Masquerain |
Coalossal’s
best partner right now |
Coalossal |
Chesnaught |
Belly Drum
Grassy Glide sweeper |
Rillaboom |
Slowpoke |
Weakness
Policy trigger |
Torkoal with
Weakness Policy inside of Trick Room |
Dudunsparce |
Weakness
Policy + Rattled + Side Beat up set up sweeper |
Maushold,
Whimsicott |
Magcargo |
Weakness
Policy + Weak Armor + side target sweeper |
Anything that
uses low power contact move to (preferably multi hit) to trigger weakness
policy and weak armor |
Frosmoth |
Ice scales +
Snow + Quiver Dance + Grassy Seed and Terrain Covery and Aurora Veil can make
this Pokemon an invincible wall. Can also have part supportive movesets with
Wide Guard and Tailwind. |
Ninetales or
Abomasnow are partners. This dedicated of a setup is generally not worth it
for one Pokemon. Where steel and Fire types are common, Ice and Bug or Pure
Ice isn’t really a defensive type. |
Hawlucha |
Works much
like Sneasler but naturally has the flying STAB Acrobatics option. Hawlucha
isn’t 4x weak to psychic types and has a ground immunity as well. |
Indeedee or
Rillaboom are the partners. Dire Claw’s utility is more generalizable as
compared to Flying type. |
Bellibolt |
Bulky
recovery + damaging tank. Electromorphosis + Parabolic Charge is the way. |
Something
that can trigger a potential weakness policy. Pure electric type holds it
back. Not bulky enough to be a going last type of tank but not strong enough
to be a trick room sweeper in the current metagame |
Pallosand |
Weakness
Policy + Water Compaction Tank |
Smeargle or
Greninja with Water Shuriken. |
Primeape |
Anger point
self crit setup |
Smeargle or
Froslass |
Oricorio |
Dancer
Gimmicks |
Quaquaval or
Volcarona. |
Rabsca |
Revival
Blessing move sets |
Trick room
sweepers or stall gimmick mons |
Porygon Z |
Blizzard
spammer |
Ninetales |
Trapinch |
Arena Trap,
Base 100 attack with Feint |
Trick Room
Sweepers |
Glalie |
Moody boost
shenanigans… The least potent gimmick on this list, almost a meme Pokémon
than anything seriously usable. |
Fake out or
redirection to stack Moody Boosts, Flamigo with costar. |
Hitmonlee |
Unburden
Boosted Coaching support |
Rillaboom |
Stonjornor |
Power Spot
Partner with Wide Guard |
Any sweeper
that could help from relatively strong rock STAB |
Minior |
Shell Smash
Sweeper |
Flamigo with
Costar or fake out + Redirection users to assist setup |
Daschbun |
Well Baked
Body + Body Press stacks |
Lava Plume
Users like Armarouge or Chandelure |
Alcremie |
Decorate +
Sweet Veil |
Sweepers |
Slowbro |
Belly Drum +
Quick Draw. Too meme-y and unreliable to be used seriously. |
Trick Room
setters. |
Toxapex |
Bulky staller
with Wide Guard. |
Slow burn
stall teams, Dondozo + Tatsugiri |
Scovillian |
Rage Powder
User, Spicy Extract with Moody Ability |
Can have
similar Schenanigans to Smeargle alongside Alolan Muk. |
Glaceon |
Snow Cloak
memes with Blizzard spamming |
Ninetales or
Abomasnow. |
Tier 8: The Trenches
Much more specific niches that are not as generalizable as
the above tiers. Regardless, I could see them being used somewhere:
Pokemon |
Niche |
Espathra |
We have seen
it in a regionals already given Lumina Crash + Speed boost strategies paired
with Indeedee |
Lapras |
It is a bulky
Water type with Water Absorb and gets access to STAB Freeze Dry. With the
wide variety of utility moves it can run, it is possible to put an assault
vest on it. |
Luxray |
Works much
like the classic good old support utility Arcanine but electric is nearly not
as good of a defensive type, though one could use it for coverage. Unlike
Arcanine it can pivot via Volt Switch |
Crawdaunt |
Hyper Cutter
with strong water and dark stab are its strengths. If Intimidate is not the
major issue, you could also beef it up by running an Adaptability set with
Life orb or Choice Band. |
Flareon |
A Poorman’s
Gutsorb Ursaluna. Type coverage or potential synergy is the reason you’d run
it. |
Torracat |
We have seen
this dark type less, faster Incineroar be used before however in the current
metagame slower parting shots and a dark typing are much more useful tools. |
Tinkaton |
One of the
few Pokémon that could status a Gholdengo via Mold Breaker. Gigaton Hammer is
a great move, coverage with feint also could be a beneficial niche for some
team. Steel and Fairy as a typing is of course elite. |
Rampardos |
Its base
attack is extremely high combining with the sheer force boost to rock slides
can make it a devastating trick room sweeper. Its just that there’s much
better offensive types to consider for a trick room sweeper. |
Wigglytuff |
Competitive
and fairy typing are its techs over other Pokémon, Alas its stats are
somewhat pathetic and a very minor case can be made for it. Like much of the
discussion around slow offense trick room has established itself well
already. |
Dugtrio |
Arena trap is
the poor man’s Shadow tag and even at that it is a bad ability especially
when coming from a Pokémon like Dugtrio, someone might show this guy pity on
a perish trap archetype or use it as a meme. |
Victreebel |
I would
consider this guy the poor man’s Venusaur especially as Venusaur got a buff
in access to Weather Ball, the only saving grace Victreebel used to have over
it, now a physical moveset can be considered. It could alternatively play the
role of a disruptor with Encore and Clear Smog |
Hypno |
Gets Inner
Focus and Insomnia as Abilities and is a Haze user giving it unique specs
into the current metagame. |
Cloyster |
Skill Link
allows it to utilize icicle spear to the maximum potential breaking focus
sashes and multiscale to take out mons like Whimsicott and Dragonite in a
single hit. Adding rock blast and Bullet Seed to said set gives it unique
coverage options in the format. |
Qwilfish |
Both Qwlfish
can be a tanky disruptor with Eviolite, though I think Hisuian variant takes
the cake with psyspam immunity and taking grass hits as resisted instead of
neutral. Base 95 atk is nothing to scoff at and with an ability like
intimidate and moves like taunt you can bring it versus mons like Primarina,
Rillaboom, Hattdeedee lead and Amoonguss. |
Houndoom |
In loving
memory of Chi Yu, Houndoom is uniquely immune to the STABs of Armarouge. If
Hisuian Typhlosion is the one troubling your team, consider this guy. Also it
pins Gholdengo and Kingambit Offensively and Defensively (I wouldn’t bet on
it surviving many hits given how frail it is) |
Flygon |
I probably
put this guy here because of how much we all love it and want to see Flygon
succeed. Maybe if you need an electro shot immune, ground immune, part dragon
type tailwind setter with breaking swipe as the pseudo or controlled
intimidate, Flygon can be the one. It is below Noivern as it is neither as
speedy or specially offensive to take OHKO’s on dragons with draco meteor. |
Camerupt |
Poor man’s
Torkoal but with STAB Earth Power. It could run more coverage options unless
focusing on fire spamming. |
Cacturne |
With Water
absorb and a grass and dark typing that can be utilized both physically or
specially offensive, Cacturne can play a niche role. It could, for the first
time in VGC’s history be ran with max speed as it outpaces Blood Moon
Ursaluna’s Turbo-Bear sets. |
Banette |
Insomnia,
being able to set up trick room, Immunity to façade from Ursaluna and an
innate fake out immunity makes the case for banette no matter how niche it
could be. It can utilize that base 110 physical attack stat well |
Comfey |
Comfey can be
part gimmicky with the side weakness policy proc strategies but to be honest
with it getting both tailwind and trick room, paired with triage can make it
more generalizable. The most obvious use for a Pokémon like this is on
Annihilape and Archaludon setup teams but even on such squads Sinischa
generally offers more utility with a Grass/ Ghost typing and redirection
support. |
Yanmega |
I did have to
go back and look into VGC’s history to confirm this that Yanmega had been a
significant special attacker. Given that flying STAB is useful in this
metagame and a tailwind setter, with speed boost can be usable, Yanmega makes
this list. We have seen it with those annoying gravinosis teams as well
making a case for its use. It can increase offensive type coverage via tera
blast in generation 9. Also, it looks cool so there’s that. |
Florges |
The unique
ability of flower veil and pairing with Rillaboom on a grassy seed set is
quite gimmicky essentially ‘protecting the king’ if said king was a grass
type but with Talonflame Gholdengo being a popular lead you are least likely
to have your Rillaboom be protected either way. Albeit, moves like Safeguard
and Pollen Puff are the little useful bits it has to offer paired with that
monstrous special defense stat. the reason why it is not in the gimmicks
category is due to a potent calm mind set that could exist. |
Barraskewda |
It is
definitely not worth it as a swift swim user with an already monstrous speed
stat, maybe if you want a ‘bulky’ Barraskewda for some reason you can go for
it as speed won’t need much investment. I think its main role comes with the
Propeller Tail ability that can make it bypass the abundance of redirection
in this format. |
Sunflora |
Definitely a
meme. Surprisingly enough it can dish respectable damage between boosting
items and Solar Power in Trick Room powered up via Torkoal’s sun but even in
writing that you’d get the point that it is too specific or dedicated of a
setup to use Sunflora over others. |
Pincurchin |
Respectable
offensive stats, the slowest possible speeds you need this format and the
inbuilt ability to not only oversight the opposing terrains but power itself
up offensively while also becoming an amongst spore counter. That being said
I was thinking about how we just saw Regielecki and Landorus work well, so
pairing Pincurchin with a Ground or Ice type in trick room can be useful. |
Oricorio |
The reason
Oricorio Sensu is here is because it gives you this pseudo fake out immunity
with its ghost typing. Atop of that having a respectably high power
revelation dance of ghost type can be viewed as valuable. Furthermore it gets
Safeguard which can be an Amoonguss Check. I don’t expect it to be paired or
used as a dancer gimmick mon as such teams don’t inherently need Tailwind. |
Cyclizar |
Fast Shed
Tail with Regenerator and Fast Draco Meteors are the two reasons you will use
this Pokémon. But the niche is far to specific to be used in good context. |
Espeon |
Kind of the
same analogy as Delphox or Gardevior for a fast Psyspam attacker but its mono
Psychic typing makes it a second to the aforementioned anti meta options.
Maybe if you need a fast Psyspam attacker that also specifically gets Yawn,
Espeon could work there. Additionally the ability Magic Bounce is great,
something that Gardevoir as the ‘fast Hatterene’ lacks. |
Bronzong |
An amazing
typing and the chance to be used as a body press iron defense Pokémon but
stellar abilities. The reason that it is so low on the list is because as a
trick room setter it is not giving the same offensive output as others in the
moment. I could maybe see it as a Tera fighting body press counter into P2,
Ursaluna and Incineroar. |
Stantler |
Stantler has
the niche of being a Trick Room setter with Intimidate, if you don’t favor
from it, the ability Sap Sipper could also work well for you. |
Pachirisu |
There are far
better follow me users and also far better Electro Shot counters to dedicate
a slot to Pachrisu in the current metagame. However unlike other follow me
users, Pachirisu gets moves like Eerie Impulse, Nuzzle and Super Fang in its
toolbox. |
Clodsire |
With an
ability like Water Absorb and learning Haze Clodsire has some stuff going in
its favor. Albeit it is far to passive to fit into the current pace of this
metagame. |
Cincinno |
A memey
option or call it a poor man’s Maushold as it uses skill link and its variety
of multi hit moves to great use, particularly with the annoying or up to
chance Kings Rock set that makes flinch rates much higher. |
Revavroom |
Steel and
Poison is a great defensive typing with abilities like Filter and Overcoat.
Revavroom could set itself up but its role is not very clear stat wise and
more flexible options exist to deal with the same Pokémon Revavroom checks. |
Haunter |
Haunter still
retains the levitate ability with relatively good speed and offenses. Being
not fully evolved it can benefit from the Eviolite item. I can see this guy
as a utility offense option where item slots of focus sash are taken making
Gengar a shaky decision to bring. |
Jumpluff |
With its fast
speed, good grass typing, rage powder and strength sap support and sleep
power it has tons going or it to become very annoying. Its just that its
abilities are almost always going to be a dud given it doesn’t go well with
Torkoal and pairing it with a Ninetales would be far too offensively passive. |
Hisuian
Sneasel |
It has much
of the same tools as Johtonian Sneasel but with a poison fighting typing. I
just think the OG’s type is far better with the stats it gets. Ofcourse
Sneasler is a mainstay of the format and pairs comfortably with terrain and
seed partners making it so that one would seldom even consider Sneasel. |
Hitmontop |
Way past its
prime from the TopMoth Days and becoming the 2016 World Champion but it still
has some useful tools that held it to such a high status. The main downside
of Hitmontop is the pure fighting type not pairing well with its role as a
defensive pivot. If you want it as a sweeper, there’s better options
available. |
Perrserker |
We are bound
to see someone use Perrserker alongside Gholdengo for the Steely Spirit
gimmick lead. But what keeps this guy out of the gimmicks category is its
Tough Claws ability which can be potent. |
Shiftry |
The poorman’s
Brambleghast. It is much less preferrable due to fake out holding it back
when in tailwind. Also Ghost is a generally better offensive option given
fairy types are part of almost every team and you are not setting up a
tailwind vs P2 and Ursaluna teams. |
Golurk |
This guy was
a part of my first VGC team and the potential I saw in it was the Ghost
Typing with No Guard Dynamic punch and Stone Edge way back in 2014. It still
gets the same bells and whistles now along with Clear Amulet options and also
utilizing High Horsepower with 100% accuracy. |
Tier 9: I Guess these Exist!
Yes, these have competitive prowess but outclassed to such a
degree or sometimes absolutely subpar in what they do, that I don’t think they
could fit a serious team in Regulation H
Pokemon |
Niche |
Hitmonchan |
You are much
better off using any other Fake Out user or offensive Fighting type but if
you like it, I guess it could work. |
Vaporeon |
In Regulation A Vaporeon became a way to check Dondozo with Water
Absorb and Haze. Now Primarina takes the mantle much more flexibly but if one
wants to… I guess this exists. |
Ariados |
I like
Ariados’s design but the only thing it has going for it is the Rage Powder
and String Shot utility. I guess its base attack stat is not too shabby given
you pair it with a focus sash to improve longevity. |
Lanturn |
With either
Water Absorb or Volt Absorb it becomes an alternate counter to Raincore and
it is somewhat convincing but its stats are the main thing holding it back
severely. |
Quagsire |
Kind of the
intersection of Vaporeon and a Clodsire with Haze, Water Absorb but the
Ground typing. It also gets the unaware ability allowing it to throw the
wrench called Yawn at setup sweepers. |
Granbull |
Far better
offensive coverage options to consider as a trick room sweeper and its
defenses are subpar to consider it an Intimidate support. But hey I like it! |
Umbreon |
Umbreon
shines in high power level formats where its monstrous defenses and foul play
which uses its opponent’s monstrous attacks works well. Right now it feels
too passive but if someone is building a dedicated stall team (please don’t)
I could see it. |
Floatzel |
Its only
saving grace over most other non Basculegion Rain Sweepers is that it also
gets Wave Crash in its movepool. And I guess it is also naturally faster than
Basculegion but you are certainly not going for a Wave Crash vs Last Respects
1v1 |
Ambipom |
It is an
intersection of Cincinno with a fast fake out user. It has good tools in
technician pairing with fake out and STAB Double Hit but too specific.
Another one of those, I guess if you wanted to you could use this! |
Emboar |
One of
favorite starters pairs its reckless ability well with the offensive tools
like Flare Blitz, Wild Charge and Head Smash allowing it to offensively cover
for its own weaknesses at that. I don’t see it happening in a format where
there are other great fighting types available. |
Galvantula |
Between
Compound eyes, Electro web and Thunder I could see it being used but too
niche and ‘guess if you wanted to’ type of situations. But Volcarona can this
this so much better. |
Carbink |
Some people
picked it up in the start of Regulation H but trick room setters with iron
defense body press sets are not really a thing. Pue fairy would have ben
amazing but the fairy rock typing in a Ursaluna and Gholdengo dominant format
is horrendous. No effective abilities either given Sturdy and Clear Body are
amazing but not useful for a Carbink |
Cetitian |
Slush Rush
offense paired with strong water attack in Liquidation and a potential Belly
Drum moveset, I tried it… it is too frail to set up and not as offensive to
sweep. Baxcalibur enjoys the buff from snow and does it so much better |
Wyrdeer |
Unlike
Stantler, it cannot use Eviolite but can resist Expanding Force from opposing
Psyspams. I guess with its stats you could also effectively pack of some
offensive psychic coverage or a tera blast coverage option. |
Zangoose |
Its own
Unique Gutsorb brought to you via Toxic Boost but too specific, a fun niche
to impress some friends with but not as serious. |
Piloswine |
Too specific
between thick fat, Eviolite and supportive moves like icy wind. Typing is
highly unfavorable until you tera out of it. |
Alolan
Exeggutor |
Dragon is a
decent defensive type but Grass (even if it still adds on a spore immunity)
makes defensive Mus much worse. |
Ampharos |
I just saw
someone use Plus Ampharos with a Power Herb Meteor Beam set but the setup is
too specific. Kind of like the case of Sunflora, not worth it. |
Galarian-Slowking |
Curious
Medicine effective the move Haze, but its typing is defensively terrible to
switch into many mons this format. I guess offensive poison coverage is not
too shabby in a Primarina + Rillaboom dominant format. |
Froslass |
An option
usually seen on Anger Point Gimmick teams but with a decent speed stat, Ice
STAB and Ghost Type it can fill a niche role on some team. I just can’t
comprehend what that team would be. |
Spewpa |
Rage powder
support that plays much differently to Vivillon. Its kind of the same
Clefable vs Clefairy dynamic. Spewpa gets string shot, struggle bug and rage
power as its useful moves and can survive a non tera Choice specs Gholdengo
make it rain when invested properly with an Eviolite being held. |
Komala |
Definitely
bordering on memes but a base 115 attack stat with a wide offensive movepool
and status immunity can make it that specific niche or someone. |
Haxorus |
I badly want
this guy to be more effective but there’s so many better dragon types out
there. Baxcalibur seems like the last nail in the coffin for Haxorus’
viability before it gets an update. I guess with the PLZA release coming up,
we could see it getting the fan theorized part steel mega evolution. |
PHEW THIS WAS IT! It feels ironic to have started this idea
as a little cutesy “fun and creative writing project” and then have it drain
the few braincells I have left. But, to be honest, knowing myself I am glad I got
this huge anti meta brainstorming itch phase out of the way for myself and can
simultaneously present my ideas and opinions into a form that others can look
to inspiration from.
I did apply some of the ideas present in this catalogue of anti-meta
ideas, I’ll link the open team sheets because these are just some proof of
concept, not fully fledged teams. Of the most diabolical ideas I could glue
together, these two, in the proof of concept phase, looked sensible and potent:
·
Hariyama Team: https://pokepast.es/d5f59eed05c8d89e
·
Perish Trap Team: https://pokepast.es/6fa293fe6d9e08b9
This was a tedious, but I have to admit fun ride to do this
writeup, hope you as a reader have enjoyed… Bye for now!
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