Ever since I started dabbling into VGC my interest was
always to find some unique anti meta tech that can carry me. Already being
trash at the game way back then, most, if not all of my teams were quite hot
garbage. My teambuilding journey for the last two teams was relatively
standard, given a few unique sets and a Maushold but I still had the itch to
use something anti meta that I built from scratch. This was surely going to be
taught in a format with such a high power level, however to my advantage I did
have a lot of knowledge on what the team compositions were and how I can
possibly answer them.
I needed somewhere to start and my mind immediately went to
Miraidon. idea I thought that miraidon was a strong contender to build a nice
and easy anti meta squad around. There are a few reasons for thinking of Miraidon
as my restricted of choice:
Choice of Restricted:
· The most offensive Pokémon are already a stable
part of the metagame, cue all the monstrous restricted legendries that deal the
most damage of all and then Pokémon the likes of Urshifus and blood moon Ursaluna
in the metagame.
·
Of these Pokemon, the highest offensive output
has to be owed to Miraidon, a Pokemon that can help carry less than stellar
squad members when speaking of off meta picks. Miraidon also checks Amoonguss’
or Smeargle’s spore meaning that I won’t have to dedicate a full few slots to safety
goggles, grass types and effective taunts to neutralize it.
·
Miraidon teams are limited in their compositions
alongside following a simple formula. First iteration was Rajan Bal’s team and
then he was one again the person to innovate on the composition. I can surely
replicate the slots as the roles of each member are self explanatory.
·
What I observed was that Miraidon teams follow
the formula of: A tailwind setter, a fast attacker, a trick room setter (almost
always or basically always Farigaraf), a trick room attacker and a redirection
user or a fake out user to assist.
With the aforementioned observations I set out to carve my
own anti meta squad out. I know I was trying to explore the Sceptile idea but
then I quickly realized that it was basically not that often that I would ever
consider clicking dragon cheer towards the side from testing things very early
in the format, also it helped that I learned very quick that playing Miraidon
does requite some amounts of switching to get the terrain back in your favor,
where its offensive output peaks.
Drafting the Team:
Sketching together a quick squad via the substitution
method, I tried for Sneasler to be my fast attacker, get Iron Jugulis (with
dragon cheer and electric terrain) as my tailwind setter, the last three were a
Bruxish for its dazzling ability as farigaraf carries miraidon far with its
armor tail (something I wanted to replicate), A pachirisu and lastly… a
torterra as it gets wide guard and electric immunity so that I can fire off
strong discharges on the side. Moreover I gave this torterra a body press iron
defense set so I can maximize its survivability all the while letting it fire
off strong body presses.
In testing torterra was the obvious weak link alongside 3x
ground weaknesses that had completely went over my head. Sifting through the
dex again I found a long lost friend, Orthworm the Worm. I was quite fond of
this Pokemon way back in the start of regulation G format when I had been using
Reshiram as Orthworm allowed me to wall the Groudon variants of Protospam teams
quite well. Its earth eater ability was the clear star here.
After testing this variant the first thing I noticed was how
well Miraidon and Orthworm really paired up well. Of course the base typing of
steel and dragon in tandem works for each other well, but Miraidon provides the
spore immunity all the while Orthworm heals through ground moves. This combined
with the fact that Orthworm walls both blood moon Ursaluna and Calyrex ice
completely between earth eater and steel typing and also handily takes out the
biggest fairy type of the format in Flutter mane, it was quite a match to
proceed with. Testing proved how this one pokemon was the clear answer to an
entire calyrex ice matchup. Not to mention Orthworm also walls Rillaboom, the
premier threat for any miraidon team.
The other changes I had made to the squad were replacing
Bruxish for Tsareena as I basically never clicked trick room and it also turned
out to be quite a great answer. Tsareena works as a niche only on Kyogre teams
where it helps them handle Rillaboom and other grass types, here Tsareena again
was quite a fitting match. Tsareena also was fitting in neutralizing the ground
weakness. Tsareena’s best set being that of a wide lens one means that the
premier items are still freed up for other slots. In testing Tsareena was
promising. Not to mention Sneasler who with its speedy fake outs and very good
coverage felt a good partner for miraidon.
The last two on the second iteration of this team were Illumise
as I felt prankster tailwind was better than competing or speculating mid game
for who was faster. And I still kept the Pachirisu that would give a matchup
into the opposing Miraidon and raging bolt matchups. Upon testing I found both
of these to be a dud. Pachirisu and illumise were too passive. If I lose the
big player of Miraidon early on in the game it was basically curtains as these
two couldn’t provide much or any offense on the field. However knowing the
roles these two played guided me to modify the next versions of the team:
I tried a Clefairy and Kingambit combination as it completed
the fairy/steel/dragon core and another iteration with Chi Yu and a water type
I was either considering to be a Toxapex or a Alomomola both of which could
provide the fire water and grass core to the team. Toxapex would add to the
ground weaknesses but have toxic strategies whereas Alomomola would get a slow
pivot in flip turn, both ideas were never really tested. Chi Yu with its choice
scarf and tera ground was now the Miraidon counter for the team. Clefairy was
also tested and proved itself to be a solid candidate for the team. I was happy
as can be with the first four of the squad and wanted to hypothesize matchups
and see what I missed out on and needed to cover up.
While going through the teams of Road to Honolulu Hawaii
tournament’s results I came across a Miraidon and Orthworm team by a Japanese
player which felt quite validating that I indeed can come up with some new idea
that others would agree with. This team had its own trick room setter in farigaraf
but no tailwind which again was validating in terms of me not having both on
the final squad. With this added bit of knowledge, I went ahead with exploring
the missing links of matchups.
While making the mu calls, I realized it needed:
Help against Terapagos and calyrex shadow, Tera electric
booster energy raging bolt can also wreck through my team easily. Tera ghost
chien pao also looks like trouble. For stuff like Calyrex shadow, providing
myself a Miraidon matchup and walling the stab options for Chien pao, the
aforementioned Choice Scarf Chi yu, with tera ground and tera blast is
something I need to look more seriously into. Terapagos can be further
neutralized by a wide guard user. Most if not all the miraidon teams have a
single or 2 normal types. Adding on another astral barrage resist seems to be
in my best interest as well.
I narrowed down to a few candidates. Regigigas was the only
one that was a normal type carrying wide guard, but slow start hinders it a
ton. On the other hand I had, and what I decided to test was Garganacl. Getting
the unique ability to halve ghost damage and the move salt cure pairing well
with orthworm was something desirable to look into. Toxapex also fills the
role, arguably better due to its water typing however both the ladder add on a
quad ground weakness to my team which is obviously extremely undesirable. Ditto
could also work out here, in addition to teaching on all the support I need
onto a Smeargle. Grafaiai and muk both also block off calyrex shadow rider with
their typing and could make a case but would add to the quad ground weakness
again. I can see ditto working, especially as in the initiation of this build I
realized I wouldn’t be able to get as significant of offense as the other teams
have.
Getting there:
For the last two of the team, I did start to feel the cracks
slip through in testing. Chi yu is the clear answer to my Miraidon matchups
which it does indeed improve by a mile, however the limiting pivot potential of
this team in tandem with chi yu being locked into a bad move slot greatly
hinders it. For being an offensive powerhouse, its EVs are clearly more focused
on offenses and speed which means giving up this glass cannon of a Chi Yu often
means curtains for the squad.
Smeargle was here because it provides exactly what I felt
like the team needed on paper. When I was exploring the mons, as I mentioned
above, Regigigas was the only normal type with the move wide guard, fake out
mons were abundant but not many effective ones had fake out, the options for
using follow me were also not really fitting in with my vision for the team. I
was also previously considering using dittio on the squad but that meant having
to give up choice scarf on Chi Yu, or giving the ditto a focus sash which would
mean mirrors would be quite painful. Smeargle checks all the aforementioned
boxes, the sash item was the perfect fit and it did help me improve the
Terapagos and Calyrex Matchups by a whole lot.
An effective mode for this team was utilizing the lead of
Miraidon and Sneasler. Miraidon. Sneasler uses fake out and Miraidon uses Volt
switch to land sticking damage onto the team or alternatively Sneasler attacks
and volt switch picks off the weakened mon. this allows me to go back into
Smeargle and now Smeargle can use its own fake out, follow me and wide guard to
support Sneasler.
The Challenges and the Resolution:
Chien pao was the clear big hurdle for this team.
Additionally the team felt a bit frail where I could lose matchups within
turns. My initial ideas for improvements were testing Iron Moth with Alomomola
or Swampert as a substitute for the last two slots on this team, this will
allow me to complete the fire water and grass core also adding to the defensive
synergy and covering chien pao. Alternatively I thought about adding on a
clefable with rocky helmet to neuter opposing Chien Pao completing the fairy/
steel/ dragon core for the team and a last Pokemon to cover for the rest of the
matchups.
However upon testing I thought I needed to think of things
more systematically than this approach:
Chien pao, No calyrex shadow resitances, no type cores,
Ursaluna becomes a threat with speed control, tera electric raging bolt can run
through with offense, scarf or tailwind chi yu becomes unwinnable if Sneasler
is out. Lack of ability to use spread damage sashed mons or redirection mons
become a trouble. These were the weaknesses I enlisted after practicing.
Following were my solutions:
·
Chien pao: Volcarona or, fire ghost types (but
weak to sucker punch)
·
Calyrex Shadow: Entei with tera normal and
assault vest, normal types, Wide guard: Garganacl, Swampert, Alolan Golem can
be answers. Mimikyu can an interesting answer to providing good survivability
and offensive prowess.
·
Raging Bolt: Krookodile covers for calyrex as
well, Standard golem covers for elec immunity with wide guard. Pilowine or
mamoswine cover for them alongside ice resist.
A really strange solution I came up with was using golem and
Oranguru or Indeedee female. The latter provides me a much needed speed control
mode on my own team.
As absurd as it would sound, this combination actually
worked in a few games. Yes even I have to call this absurd because Oranguru is
a pokemon I would always consider when in the conceptualization phase of a
team, not to choose it as the final member. Then again Golem is the last
pokemon something I would ever even consider glossing over for a pokemon team.
Given its study ability, earthquake spamming, rock blast and wide guard, it
checked a lot of the boxes I needed at the moment.
The big decision here came because of the fact of wanted to
sometimes go outright for the discharge which I couldn’t not having spread
moves this format limits my playability for the team. Oranguru and Golem can
both provide immunity to discharge. Oranguru setting up trick room allows golem
to spam earthquakes partnered with Oranguru or in helping Orthworm heal.
Oranguru was still having a hard time setting up the trick room given no real
support. The only viable option I could see was leading it alongside miraidon
to threaten a KO, they play defensive as I switch back to golem or with
sneasler which I would awkwardly have to switch out again. This method was
something that still stuck out like a sore thumb in the end.
I was still itching to test more, like I have done in the
past teams to good success and go through the pokedex once more to see what I
could need.
The Final squad:
Miraidon is just here to simply do Miraidon things. Even
with its pivot move in volt switch you can land very significant damage onto
the field. This team operates a bit different from the standard Miraidon
compositions meaning that you can usually pick off an opposing team member turn
one via combining Miraidon’s amazing natural speed in tandem with Sneasler’s
doubled speed as these two lead. The EVs are standard as can be and I never
really calced for anything. Miraidon for me was almost a vibes based delete
button of sorts and it never disappointed. Its dragon and electric typing is
the best answer this team has to rapid strike Urshifu and tornadus/pelliper.
Wolveglick (Sneasler) @ Electric Seed
Ability: Unburden
Level: 50
Tera Type: Stellar
EVs: 132 HP / 252 Atk / 4 Def / 4 SpD / 116 Spe
Adamant Nature
- Fake Out
- Throat Chop
- Close Combat
- Dire Claw
Sneasler surprised me with how effective it became on the
field. Having the fastest fake out, 2 stab options that can hit the likes of
Rillaboom, Incineroar, Flutter Mane, Chi Yu and Terapagos for super effective
damage is insanely effective paired with the doubled speed. I was initially
using the acrobatics/ tera flying set, however I switched it up with throat
chop which gives me an excellent option to take out opposing Indeedee,
neutralize Farigaraf and have 2 strong OHKO options for opposing Calyrex Shadow
Riders. Tera stellar feels really the ideal option here as it allows me to fire
off potentially 3 tera boosted hits, given that my damage output in more likely
to suffer from opposing intimidate pivots and I cannot switch out as I will be
bound to lose my speed boost. Speaking of speed, the EVs allow it to outpace a
max speed timid booster energy Iron Bundle.
252 SpA Tornadus Bleakwind Storm vs. 128 HP / 4 SpD Sneasler: 150-176
(87.7 - 102.9%) -- 12.5% chance to OHKO 252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 128 HP / 4
SpD Sneasler: 142-168 (83 - 98.2%) -- guaranteed 2HKO 252+ Atk Sneasler Throat Chop vs. 252 HP / 124 Def Calyrex-Shadow
Rider: 208-248 (100.4 - 119.8%) -- guaranteed OHKO 252+ Atk Sneasler Throat Chop vs. +1 252 HP / 252+ Def Farigiraf:
62-74 (27.3 - 32.5%) -- guaranteed 4HKO -1 252+ Atk Sneasler Close Combat vs. 228 HP / 188+ Def Incineroar:
122-146 (61.3 - 73.3%) -- guaranteed 2HKO 252+ Atk Sneasler Dire Claw vs. 252 HP / 4 Def Rillaboom: 164-194
(79.2 - 93.7%) -- guaranteed 2HKO after Grassy Terrain recovery -1 252+ Atk Sneasler Dire Claw vs. 252 HP / 4 Def Rillaboom: 110-132
(53.1 - 63.7%) -- guaranteed 2HKO after Grassy Terrain recovery -1 252+ Atk Sneasler Close Combat vs. 252 HP / 0 Def
Terapagos-Terastal: 140-168 (69.3 - 83.1%) -- guaranteed 2HKO after Leftovers
recovery 252+ Atk Sneasler Close Combat vs. 252 HP / 0 Def Terapagos-Terastal:
210-248 (103.9 - 122.7%) -- guaranteed OHKO 252+ Atk Sneasler Close Combat vs. 252 HP / 0 Def Tera-Stellar
Terapagos-Stellar: 210-248 (78.6 - 92.8%) -- guaranteed 2HKO after Leftovers
recovery 252+ Atk Sneasler Dire Claw vs. 212 HP / 132 Def Flutter Mane: 99-117
(63 - 74.5%) -- guaranteed 2HKO 252+ Atk Tera-Stellar Sneasler Dire Claw (1st Use) vs. 212 HP / 132
Def Flutter Mane: 132-156 (84 - 99.3%) -- guaranteed 2HKO 252+ Atk Tera-Stellar Sneasler Close Combat (1st Use) vs. 252 HP / 0
Def Tera-Stellar Terapagos-Stellar: 280-332 (104.8 - 124.3%) -- guaranteed
OHKO -1 252+ Atk Tera-Stellar Sneasler Close Combat (1st Use) vs. 228 HP /
188+ Def Incineroar: 164-196 (82.4 - 98.4%) -- guaranteed 2HKO 252+ Atk Tera-Stellar Sneasler Dire Claw (1st Use) vs. 252 HP / 4 Def
Rillaboom: 220-260 (106.2 - 125.6%) -- guaranteed OHKO |
Ability: Queenly Majesty
Level: 50
Tera Type: Ice
EVs: 76 HP / 252 Atk / 4 Def / 36 SpD / 140 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Protect
- Helping Hand
Tsareena feels like a fair replacement for Farigaraf for an
anti meta take on a Miraidon formula. Tsareena has already established itself
for being a great niche pick on certain Kyogre team variants and it works here
well too. Tsareena is the perfect counter to opposing Rillaboom, Ursaluna and
Amoonguss; all the mons which can become a hurdle in the way of Miraidon’s
sweeping. The type synergy between Miraidon and Tsareena is also quite nice
synergy vise. Albeit I have to admit it feels a bit awkward to position
Tsareena right in. It is in this really strange place where it is not the
fastest mon and then it is also not having stellar bulk or skyrocketing
offenses. With wide lens being its ideal item, you cannot work it up that well
too. Helping hand felt like a great move of choice as often I found myself
slipping Tsareena onto the field to catch opponents off guard and then use
helping hand to boost either Miraidon or Sneasler’s attacks.
252 SpA Tornadus Bleakwind Storm vs. 48 HP / 0 SpD Tsareena: 128-152
(83.6 - 99.3%) -- guaranteed 2HKO 252+ SpA Kyogre Ice Beam vs. 48 HP / 0 SpD Tsareena: 128-152 (83.6 -
99.3%) -- guaranteed 2HKO 252 Atk Mystic Water Tera-Water Urshifu-Rapid Strike Surging Strikes
(3 hits) vs. 48 HP / 0 Def Tsareena in Rain on a critical hit: 123-147 (80.3
- 96%) -- guaranteed 2HKO 252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Tera Starstorm
vs. 48 HP / 0 SpD Tsareena: 103-122 (67.3 - 79.7%) -- guaranteed 2HKO 252+ SpA Choice Specs Beads of Ruin Tera-Stellar Terapagos-Stellar
Tera Starstorm vs. 76 HP / 36 SpD Tsareena: 132-156 (84 - 99.3%) --
guaranteed 2HKO 252+ Atk Tsareena Power Whip vs. 4 HP / 0 Def Tera-Water
Urshifu-Rapid Strike: 216-254 (122.7 - 144.3%) -- guaranteed OHKO 252+ Atk Tsareena Triple Axel (3 hits) vs. 252 HP / 4 Def Tera-Grass
Kyogre: 156-186 (75.3 - 89.8%) -- guaranteed 2HKO 252+ Atk Tsareena Power Whip vs. 0 HP / 4 Def Kyogre: 230-272 (131.4
- 155.4%) -- guaranteed OHKO 252+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 236 HP / 156+ Def
Amoonguss: 216-258 (98.6 - 117.8%) -- 95.6% chance to OHKO 252+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 188 HP / 132 Def
Raging Bolt: 200-242 (89.2 - 108%) -- 32.1% chance to OHKO 252+ Atk Tsareena Power Whip vs. 4 HP / 0 Def Urshifu-Rapid Strike:
216-254 (122.7 - 144.3%) -- guaranteed OHKO -1 252+ Atk Tsareena Power Whip vs. 4 HP / 0 Def Urshifu-Rapid
Strike: 144-170 (81.8 - 96.5%) -- guaranteed 2HKO 252+ Atk Tsareena Triple Axel (3 hits) vs. 4 HP / 0 Def Whimsicott:
166-198 (122 - 145.5%) -- guaranteed OHKO 252+ Atk Tsareena Triple Axel (3 hits) vs. 188 HP / 132 Def Raging
Bolt: 134-162 (59.8 - 72.3%) -- guaranteed 2HKO 252+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 188 HP / 132 Def
Raging Bolt: 200-242 (89.2 - 108%) -- 32.1% chance to OHKO |
Ability: Earth Eater
Level: 50
Tera Type: Ghost
EVs: 188 HP / 4 Atk / 52 Def / 252 SpD / 12 Spe
Careful Nature
- Body Press
- Iron Defense
- Heavy Slam
- Protect
Orthworm again, works really well in tandem with Miraidon as
well. Miraidon covers for its fire weakness and Orthworm covers for the
former’s dragon, fairy and ground weakness. Miraidon setting up the electric
terrain provides Orthworm with spore immunity meaning that it has a clear upper
hand in most if not all Calyrex Matchups. Tera ghost feels like the ideal one
for this mon given the Chien pao and Zamazenta matchups. Especially for
Zamazenta matchups the game plan often becomes deleting the big special
attackers and then taking out mons one by one with my Orthworm. With tera ghost
and especially an Iron defense or two set up, Zamazenta is completely blocked
off from landing any sort of damage.
252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Hyper Beam vs.
188 HP / 252+ SpD Orthworm: 145-171 (85.7 - 101.1%) -- 12.5% chance to OHKO 252+ SpA Life Orb Tera-Normal Ursaluna-Bloodmoon Blood Moon vs. 188
HP / 252+ SpD Orthworm: 120-142 (71 - 84%) -- guaranteed 2HKO after Leftovers
recovery 252+ SpA Life Orb Tera-Normal Ursaluna-Bloodmoon Blood Moon vs. 188
HP / 252+ SpD Orthworm: 120-142 (71 - 84%) -- guaranteed 2HKO after Leftovers
recovery +2 52 Def Orthworm Body Press vs. 236 HP / 20 Def Incineroar: 184-218
(92 - 109%) -- 56.3% chance to OHKO |
Doggie <3 (Entei) @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Ground
EVs: 20 HP / 252 Atk / 4 Def / 68 SpD / 164 Spe
Jolly Nature
- Sacred Fire
- Stomping Tantrum
- Bulldoze
- Extreme Speed
The idea of Entei and completing a fire/water/grass core was
still lingering in my head and knowing that the trick room dimension was not
really turning out well in the previous versions of the team. I could explore
it, given Entei does check Chien pao really well, actually better than a lot of
Pokemon, Rillaboom and Incineroar both cower in fear looking at it and having
high special defense means I can take Astral Barrages really well!. I immediately
thought to give Entei the tera ground typing turning it into an instant raging
bolt and Miraidon counter drawing from both the idea of a tera ground chi Yu
and testing Golem previously and gave it a go; HURRAH! The idea works. In my
head had that initial core of four and going ahead from testing Entei, I
thought of the squad as a core of 5 that needed a final member to fill in.
252 SpA Calyrex-Shadow Rider Astral Barrage vs. 4 HP / 0 SpD Assault
Vest Entei: 76-91 (39.7 - 47.6%) -- guaranteed 3HKO +2 252 SpA Calyrex-Shadow Rider Astral Barrage vs. 4 HP / 0 SpD
Assault Vest Entei: 154-183 (80.6 - 95.8%) -- guaranteed 2HKO 252+ SpA Choice Specs Terapagos-Terastal Tera Starstorm vs. 4 HP / 0
SpD Assault Vest Entei: 123-145 (64.3 - 75.9%) -- guaranteed 2HKO 252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Tera Starstorm
vs. 20 HP / 36 SpD Assault Vest Entei: 82-96 (42.4 - 49.7%) -- guaranteed
3HKO 252+ SpA Pelipper Weather Ball (100 BP Water) vs. 20 HP / 68 SpD
Assault Vest Entei in Rain: 176-210 (91.1 - 108.8%) -- 50% chance to OHKO 252+ Atk Calyrex-Ice Rider High Horsepower vs. 20 HP / 4 Def Entei:
160-190 (82.9 - 98.4%) -- guaranteed 2HKO 252+ Atk Calyrex-Ice Rider Glacial Lance vs. 20 HP / 4 Def
Tera-Ground Entei: 228-270 (118.1 - 139.8%) -- guaranteed OHKO 252+ SpA Choice Specs Hadron Engine Miraidon Draco Meteor vs. 20 HP /
68 SpD Assault Vest Tera-Ground Entei: 193-228 (100 - 118.1%) -- guaranteed
OHKO 252 Atk Entei Sacred Fire vs. 252 HP / 0 Def Calyrex-Ice Rider:
114-134 (55 - 64.7%) -- guaranteed 2HKO 252 Atk Entei Sacred Fire vs. 252 HP / 4 Def Rillaboom: 170-204 (82.1
- 98.5%) -- guaranteed 2HKO after Grassy Terrain recovery 252 Atk Entei Sacred Fire vs. 4 HP / 0 Def Whimsicott: 180-212 (132.3
- 155.8%) -- guaranteed OHKO 252 Atk Tera-Ground Entei Stomping Tantrum vs. 236 HP / 20 Def
Incineroar: 126-150 (63 - 75%) -- guaranteed 2HKO after Sitrus Berry recovery 252 Atk Tera-Ground Entei Stomping Tantrum vs. 188 HP / 132 Def
Raging Bolt: 114-134 (50.8 - 59.8%) -- guaranteed 2HKO 252 Atk Tera-Ground Entei Sacred Fire vs. 236 HP / 156+ Def
Amoonguss: 156-186 (71.2 - 84.9%) -- guaranteed 2HKO after Sitrus Berry
recovery |
InTheGarden (Flamigo) @ Focus Sash
Ability: Scrappy
Level: 50
Tera Type: Ghost
EVs: 68 HP / 220 Atk / 4 Def / 4 SpD / 212 Spe
Jolly Nature
- Close Combat
- Wide Guard
- Feint
- Tailwind
The final member I had settled on was the oddball that is
Flamigo. Not a lot of people know that this scrawny looking Pokemon also gets
wide guard. Given Entei had added another ground weakness, boarding another
immunity would do me favors. I can also bring it to my Calyrex Shadow matchups
and almost force the calyrex to go for a tera, given that scrappy allows it to
hit ghost types. Flamigo also brought forth the tailwind aspect to the team
giving a much needed buff to especially Tsareena’s speed stat. Again Flamigo
doesn’t fit the team like a glove and other mons like Frosmoth or even Wingull
could perform this function (saying Wingull as Pelliper’s rain would
disadvantage in the Urshifu and Entei heavy matchups), Flamigo fits well for
the occasion at hand and I am not complaining.
The EVs are put together to maximize its odds against Urshifu
rapid strike’s variants. It out speeds 252 speed adamant urshifus and lives the
252+ adamant surging strikes from one as well. It felt more convenient to EV it
this way as close combat is not going to be a guaranteed OHKO on either
incineroar or Ursaluna even with 252+ EVs.
252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 68 HP / 4
Def Flamigo on a critical hit: 138-165 (83.1 - 99.3%) -- guaranteed 2HKO 220 Atk Flamigo Close Combat vs. 228 HP / 188+ Def Incineroar:
152-180 (76.3 - 90.4%) -- guaranteed 2HKO 220 Atk Flamigo Close Combat vs. 244 HP / 0 Def Ursaluna-Bloodmoon:
158-188 (72.1 - 85.8%) -- guaranteed 2HKO |
Overall I would say I am pretty happy with how this venture
turned out. I made an alt o pokemon showdown to lay the team with and broke
barely into the 1700s on the best of one ladder, most of these battles were
closed team sheet, however alongside with the different versions of this team I
was able to rack up 3 room tour wins where the stipulations are of forced open
team sheets.
Of course this doesn’t really mean much as many of the close
team sheet battles were won on the surprise element from my team’s anti meta
nature and there is no proper method to ensure the quality of opponents in the battles
that were forced open team sheets, but still making it on the top 260s of Pokémon
showdown made me feel quite good about the team.
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