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Sifting Through Strategies: A VGC Regulation G Teambuilding Journey and Cooking Anti Meta

The journey of a new team started with the ideation to put my absolute #1 favorite to the test and teambuild with Reshiram (yes the final team is of a lunala but i have to explain the context). When I was initially exploring the idea I was quite fascinated by it because it felt it this mon had its place, particularly due to the rise in Zamazenta’s popularity. Being a bulky dragon type at its nature also allowed it to take those big electric type attacks from Miraidon which were quite the big hype in the moment. I laid out many ideas, out of which the ones I tested included going back to a Orthworm pairing with Reshiram which felt irrelevant due to a lack of Groudon teams in the current format (I don’t think they are coming back at this point).

Testing various variants of Reshiram including the assault vest versions, the ones with safety goggles, at a point I was looking into a fire spin + yawn combo with it being placed beside dondozo… a team that featured Enamorous and Thundurus pairing, screens support for Reshiram, specs variants or the ones carrying charcoal.

I ultimately came to the conclusion that what worked for me most consistently was Reshiram’s damage output as compared to its ability to sponge multiple hits. This damage output could be further enhanced by a significant source of speed control and sunny day support. Flutter mane was a natural on this core I formed and then the rest of the slots would be supporting this. At a point with the raichu, araquanid and brute bonnet, I for some time felt as that this was the squad however after many losses I realized why it didn’t work. The team at hand turned out to be sort of a Reshiram and the supporting cast. With Reshiram not really being the hot stuff this format, I would need more than this to justify.

The next, what I would call best iteration is what came with the Farigaraf, Rillaboom and Urshifu in the final slot. Essentially filling the same roles as of Calyrex counter, Miraidon counter and then lastly a strong attacking option within tailwind (the brute bonnet I ran was max speed with a focus sash) respectively. This allowed for even more protection against the fake out pivots and especially brought a new mix to the speed control in trick room. Tera stellar was something that felt almost like magic being used on Urshifu as it would be able to pick up important KO’s from ranges with close combat even after an intimidate.

Then again, I tested and tested some more and realized if I actually want to build a second successful team after my venture with Calyrex ice, Reshiram is not going to be it. I might need to entirely rehaul this approach and come back later. During the insanity of testing all these teams I built an as standard as can be Calyrex Shadow team which worked well and then I shifted my focus towards exploring Zamazenta.

I play tested Michael Zheng’s team but quickly realized playing such a complex team was out of my league at the current level. The first Zamazenta team I made was a team that came completely as a shower thought. The combination of Ting Lu and Zamazenta just seemed so perfect on paper. Trying to build my own I particularly enjoyed the used of the Pelliper, Urshifu, Rillaboom and Incineroar core with an Iron defense tera ghost (for the initial tests) Zamazenta, but I realized a truly successful Zamazenta team needs a lot more knowledge. I was thinking about this a lot that how Michael’s team was something that felt like it has anti synergy at multiple points or weird movesets but that is exactly what was needed. Developing something so intricate was something I was not willing to put time into, or rather had the time to do in detail. The big positives of this team were getting knowledge of the aforementioned supporting core that I used. A later version of this team saddled on a raging bolt to cover the Urshifu and Pelliper Weakness and the fire type slot was replaced by a Chandelure. This version, albeit better than the one that preceded it, was not really clicking with me either.

The absolute huge series of failed teams:

Next tests were for Lunala and they were quite promising. Zamazenta on the overall made me realize how bulky offense actually has potential. A bulky restricted Pokemon can sit on the field and force your opponent to make certain defensive plays or rearrange the field that you can read and cost them. I copied a team off of VGC pastes repository which I found extremely strange at the glance but quickly figured out the value of sash Urshifu and Rillaboom in supporting Lunala towards victory. Therefore I decided to build on this and bring back things I found interesting: Pelliper. Then again the team started to feel a bit passive. I was having particular trouble against hyper offense and disruptive teams. The one good thing that came out of this squad was the spread I made for a covert cloak Pelliper:

252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 252 HP / 92 SpD Pelipper: 140-165 (83.8 - 98.8%) -- guaranteed 2HKO

252+ Atk Calyrex-Ice Rider Glacial Lance vs. 252 HP / 4 Def Pelipper: 100-118 (59.8 - 70.6%) -- guaranteed 2HKO

+1 252+ Atk Calyrex-Ice Rider Glacial Lance vs. 252 HP / 44 Def Pelipper: 144-169 (86.2 - 101.1%) -- 6.3% chance to OHKO

252+ Atk Rillaboom Wood Hammer vs. 252 HP / 44 Def Pelipper in Grassy Terrain: 135-160 (80.8 - 95.8%) -- guaranteed 2HKO

252+ Atk Choice Band Urshifu-Single Strike Wicked Blow vs. 252 HP / 44 Def Pelipper on a critical hit: 153-180 (91.6 - 107.7%) -- 43.8% chance to OHKO

 

 I decided to test the other variant that felt a bit more active than this one; the meteor beam lunala sets. I copied a team off of VGC pastes repository and noticed a familiar theme here. This team too had Rillaboom and Urshifu with a focus sash. However where it deviated was in adding on a Tornadus, Grimmsnarl and Ogerpon Hearthflame. Testing it in the initial few battles I instantly felt like this variant fit me better. Giving Lunala the ability to take out incineroar, tornadus and calyrex’s tera fire variants in one hit all the while you get a boost was much more effective. Whereas the defensive aspect came in, Grimmsnarl on leads with Lunala was just purely amazing! The first thing I realized was that Grimmsnarl was the sort of 3rd confirmed partner I would want to play alongside Rillaboom and Urshifu if I want to play Lunala.

Further tests made me realize that Firepon is here to threaten amoonguss all the while completing the Fire Water Grass core on the team. Tornadus I brought much less but whenever I did it was to give lunala a jump in speed to handle matchups in mid to late game better. I would almost always stagger the tailwind. The bad matchups for the team were calyrex firing off setup astral barrages to ruin my day. Additionally miraidon matchup was a doozy. The only one time I felt like I figured what I needed was when I went for Firepon in the back as it took away the electric type pivots giving lunala to deal enough damage. I was actually able to keep up well with the Miraidon pivots however the team deals too much damage and is faster than what I expect, so I need a potential replacement for this mon as well.

The next changes I made were to reunite (once again) with something I tested and liked: Pelliper. With Pelliper holding the safety goggles item, learning both tailwind and wide guard it can help fill in a lot of the gaps and weakesses I felt within a team. For the Miraidon matchup redirection user (and to cover for the Raging bolt sets as well) I decided, albeit a very niche choice, Pachirisu was in my best interest. With super fang and nuzzle it can help break up the ultra-defensive teams like Shiliang Tang’s Wo-Chien Screens based Kyogre team or the calm mind setup Terapagos teams as well. This slot could be easily replaced by a landorus but testing will determine that for me.

Sure after some initial testing pachirisu proved itself to be a total beast in the right matchups.


Pachirisu @ Rocky Helmet

Ability: Volt Absorb

Level: 50

Tera Type: Fairy

EVs: 252 HP / 4 Atk / 12 Def / 220 SpD / 20 Spe

Careful Nature

- Follow Me

- Eerie Impulse

- Nuzzle

- Super Fang

 

252+ SpA Choice Specs Hadron Engine Miraidon Dragon Pulse vs. 252 HP / 140+ SpD Pachirisu: 141-166 (84.4 - 99.4%) -- guaranteed 2HKO

252+ SpA Life Orb Ursaluna-Bloodmoon Earth Power vs. 252 HP / 252+ SpD Pachirisu: 174-211 (104.1 - 126.3%) -- guaranteed OHKO

252+ SpA Life Orb Ursaluna-Bloodmoon Blood Moon vs. 252 HP / 220+ SpD Pachirisu: 140-165 (83.8 - 98.8%) -- guaranteed 2HKO

-2 252+ SpA Life Orb Ursaluna-Bloodmoon Earth Power vs. 252 HP / 220+ SpD Pachirisu: 88-109 (52.6 - 65.2%) -- guaranteed 2HKO

 The journey:

The sort of ok Reshiram Composition

https://pokepast.es/64bb088817d14a25

The final Reshiram Team

https://pokepast.es/e0c1b64111499b47

Zamazenta V1

https://pokepast.es/dceb494e4d93c9b0

Zamazenta V2

https://pokepast.es/38b49c38b268a5ee

Lunala Team 1 (Calm mind)

https://pokepast.es/1182a3492f542668

Lunala Team 2 (Pachirisu)

https://pokepast.es/2d52a4970136bdcc

Final Lunala Team

https://pokepast.es/792af97e18c4a16f

 

 The Final Squad:

Lunala @ Power Herb  
Ability: Shadow Shield  
Level: 50  
Tera Type: Fairy  
EVs: 132 HP / 12 Def / 252 SpA / 4 SpD / 108 Spe  
Modest Nature  
IVs: 0 Atk  
- Moongeist Beam  
- Meteor Beam  
- Dazzling Gleam  
- Protect

As someone who tried a calm mind variant of lunala before this one, this set was perfect and removed all my complaints. Giving lunala a chance to take out two of its biggest threats in the format in incineroar and chi yu with a single move does wonders for its offensive viability all the while you set up alongside it. Moreover the meteor beam variants threaten the tera fire variants of calyrex ice along with its base form. Lunala being the restricted mon of this team feels like something I need to bring to every game, and honestly you can do that. Having shadow shield gives it amazing survivability on the field to the point you can lead with it. Placing it alongside grimmsnarl or rillaboom further ups the tanking potential, after clicking a meteor beam lunala almost snowballs in the damage it can put on the field when left unchecked.

+1 252+ SpA Lunala Meteor Beam vs. 236 HP / 124+ SpD Incineroar: 204-240 (102 - 120%) -- guaranteed OHKO

+1 252+ SpA Lunala Meteor Beam vs. 4 HP / 0 SpD Whimsicott: 147-174 (108 - 127.9%) -- guaranteed OHKO

252+ SpA Lunala Moongeist Beam vs. 212 HP / 4 SpD Flutter Mane: 152-180 (96.8 - 114.6%) -- 75% chance to OHKO

252+ SpA Tera-Fairy Lunala Dazzling Gleam vs. 4 HP / 0 SpD Urshifu-Rapid Strike: 176-210 (100 - 119.3%) -- guaranteed OHKO

252+ SpA Tera-Fairy Lunala Dazzling Gleam vs. 0 HP / 0 SpD Chien-Pao: 164-194 (105.8 - 125.1%) -- guaranteed OHKO

+1 252+ SpA Tera-Fairy Lunala Meteor Beam vs. 252 HP / 4 SpD Tornadus: 278-328 (149.4 - 176.3%) -- guaranteed OHKO

 

+1 252+ SpA Lunala Meteor Beam vs. 252 HP / 4 SpD Calyrex-Ice Rider: 186-220 (89.8 - 106.2%) -- 37.5% chance to OHKO

+1 252+ SpA Lunala Moongeist Beam vs. 252 HP / 4 SpD Calyrex-Ice Rider: 234-276 (113 - 133.3%) -- guaranteed OHKO

252 SpA Calyrex-Shadow Rider Astral Barrage vs. 132 HP / 4 SpD Shadow Shield Lunala: 170-204 (74.2 - 89%) -- guaranteed 2HKO

252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 132 HP / 4 SpD Shadow Shield Lunala: 221-265 (96.5 - 115.7%) -- 87.5% chance to OHKO

252+ SpA Calyrex-Shadow Rider Astral Barrage vs. 132 HP / 4 SpD Shadow Shield Lunala: 188-224 (82 - 97.8%) -- guaranteed 2HKO

220 SpA Choice Specs Flutter Mane Shadow Ball vs. 132 HP / 4 SpD Shadow Shield Lunala: 194-230 (84.7 - 100.4%) -- 6.3% chance to OHKO

Grimmsnarl Foul Play vs. 132 HP / 0- Atk 0 IV / 12 Def Shadow Shield Lunala: 102-122 (44.5 - 53.2%) -- 28.5% chance to 2HKO

Grimmsnarl Foul Play vs. 132 HP / 0- Atk 0 IV / 12 Def Lunala: 204-244 (89 - 106.5%) -- 50% chance to OHKO

44 Atk Incineroar Knock Off (97.5 BP) vs. 132 HP / 12 Def Shadow Shield Lunala: 140-168 (61.1 - 73.3%) -- guaranteed 2HKO

 

Rillaboom @ Assault Vest  
Ability: Grassy Surge  
Level: 50  
Tera Type: Fire  
EVs: 188 HP / 116 Atk / 12 Def / 44 SpD / 148 Spe  
Adamant Nature  
- Wood Hammer  
- Grassy Glide  
- U-turn  
- Fake Out

Rillaboom just fits in soo well with this team. This particular ev spread is not my own but I enjoy the amout of speed it has all the while hitting major defensive benchmarks and getting important damage down on the field. Ground coverage, like the previous teams I have tested isn’t really a necessity as I have a landorus to cover for those situations. Grassy glide holds the key to handling miraidon and psyspam matchups upon switchins along with helping lunala regain its broken shadow shield if the insignificant chip damage was dealt. Tera fire simultaneously proves an out from Chi-yu + Fluttermane leads, Glacial Lances and being afflicted with a burn.

116+ Atk Rillaboom Wood Hammer vs. 244 HP / 0 Def Ursaluna-Bloodmoon in Grassy Terrain: 222-264 (101.3 - 120.5%) -- guaranteed OHKO

116+ Atk Rillaboom Wood Hammer vs. 212 HP / 132 Def Flutter Mane in Grassy Terrain: 169-199 (107.6 - 126.7%) -- guaranteed OHKO

-1 116+ Atk Rillaboom Wood Hammer vs. 4 HP / 0 Def Urshifu-Rapid Strike in Grassy Terrain: 170-204 (96.5 - 115.9%) -- 87.5% chance to OHKO

116+ Atk Rillaboom Grassy Glide vs. 4 HP / 0 Def Urshifu-Rapid Strike in Grassy Terrain: 120-144 (68.1 - 81.8%) -- guaranteed 2HKO after Grassy Terrain recovery

116+ Atk Rillaboom Wood Hammer vs. 252 HP / 76+ Def Pelipper in Grassy Terrain: 109-129 (65.2 - 77.2%) -- guaranteed 2HKO

116+ Atk Rillaboom U-turn vs. 252 HP / 252+ Def Indeedee-F: 74-88 (41.8 - 49.7%) -- guaranteed 3HKO after Grassy Terrain recovery

 

 

252 SpA Tornadus Bleakwind Storm vs. 168 HP / 44 SpD Assault Vest Rillaboom: 104-126 (53 - 64.2%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ SpA Choice Specs Miraidon Draco Meteor vs. 168 HP / 44 SpD Assault Vest Rillaboom: 156-184 (79.5 - 93.8%) -- guaranteed 2HKO after Grassy Terrain recovery

+1 252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 168 HP / 44 SpD Assault Vest Rillaboom: 149-177 (76 - 90.3%) -- guaranteed 2HKO after Grassy Terrain recovery

252 Atk Orichalcum Pulse Koraidon Collision Course vs. 168 HP / 12 Def Rillaboom: 126-148 (64.2 - 75.5%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ SpA Beads of Ruin Chi-Yu Dark Pulse vs. 168 HP / 44 SpD Assault Vest Tera-Fire Rillaboom: 85-102 (43.3 - 52%) -- guaranteed 3HKO after Grassy Terrain recovery

252+ SpA Life Orb Tera-Normal Ursaluna-Bloodmoon Blood Moon vs. 168 HP / 44 SpD Assault Vest Tera-Fire Rillaboom: 195-231 (99.4 - 117.8%) -- 93.8% chance to OHKO

 

Urshifu-Rapid-Strike @ Safety Goggles  
Ability: Unseen Fist  
Level: 50  
Tera Type: Water  
EVs: 188 HP / 84 Atk / 4 Def / 132 SpD / 100 Spe  
Adamant Nature  
- Surging Strikes  
- Close Combat  
- Taunt  
- Detect

Urshifu’s switch from focus sash to safety goggles was made on the note that I struggled quite much with controlling a covert cloak Amoonguss which would bypass my fake out deterrence. I was quite skeptical of it, but even in the initial tests a bulky Urshifu with goggles and taunt proved to be just what the team needed to up my odds against the Calyrex ice matchups. Where it loses out a significant bunch on speed and offense, Pelliper’s drizzle, tailwind and Urshifu’s own tera water can bump it up to a significant level when water type offense is needed. Urshifu on this squad is quite the odd one out, particularly for its EVs however I am glad I tested this route because I got to do so well with it.

252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Tera Starstorm vs. 0 HP / 0 SpD Urshifu-Rapid Strike: 152-180 (86.8 - 102.8%) -- 18.8% chance to OHKO252+ SpA Choice Specs Beads of Ruin Tera-Stellar Terapagos-Stellar Tera Starstorm vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 166-196 (83.4 - 98.4%) -- guaranteed 2HKO

252+ SpA Choice Specs Beads of Ruin Tera-Stellar Terapagos-Stellar Tera Starstorm vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 166-196 (83.4 - 98.4%) -- guaranteed 2HKO

+1 252+ SpA Tera-Stellar Terapagos-Stellar Tera Starstorm vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 126-149 (63.3 - 74.8%) -- guaranteed 2HKO

252+ Atk Miracle Seed Rillaboom Grassy Glide vs. 188 HP / 4 Def Urshifu-Rapid Strike in Grassy Terrain: 156-186 (78.3 - 93.4%) -- guaranteed 2HKO after Grassy Terrain recovery

252 SpA Tornadus Bleakwind Storm vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 152-182 (76.3 - 91.4%) -- guaranteed 2HKO

108+ SpA Raging Bolt Thunderclap vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 152-182 (76.3 - 91.4%) -- guaranteed 2HKO

36 SpA Flutter Mane Moonblast vs. 188 HP / 132 SpD Urshifu-Rapid Strike: 176-210 (88.4 - 105.5%) -- 31.3% chance to OHKO

36 SpA Beads of Ruin Tera-Fairy Flutter Mane Moonblast vs. 188 HP / 132 SpD Tera-Water Urshifu-Rapid Strike: 158-186 (79.3 - 93.4%) -- guaranteed 2HKO

 

84+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 252 HP / 0 Def Calyrex-Ice Rider on a critical hit: 72-84 (34.7 - 40.5%) -- guaranteed 3HKO

84+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 252 HP / 0 Def Calyrex-Ice Rider in Rain on a critical hit: 102-126 (49.2 - 60.8%) -- approx. 99.6% chance to 2HKO

84+ Atk Tera-Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 252 HP / 0 Def Calyrex-Ice Rider in Rain on a critical hit: 138-168 (66.6 - 81.1%) -- guaranteed 2HKO

84+ Atk Urshifu-Rapid Strike Close Combat vs. 252 HP / 0 Def Tera-Stellar Terapagos-Stellar: 186-218 (69.6 - 81.6%) -- guaranteed 2HKO after Leftovers recovery

84+ Atk Urshifu-Rapid Strike Close Combat vs. 4 HP / 0 Def Urshifu-Rapid Strike: 100-118 (56.8 - 67%) -- guaranteed 2HKO

84+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 244 HP / 0 Def Ursaluna-Bloodmoon on a critical hit: 162-198 (73.9 - 90.4%) -- guaranteed 2HKO

84+ Atk Urshifu-Rapid Strike Close Combat vs. 244 HP / 0 Def Ursaluna-Bloodmoon: 170-204 (77.6 - 93.1%) -- guaranteed 2HKO

 

 

Grimmsnarl @ Covert Cloak  
Ability: Prankster  
Level: 50  
Tera Type: Grass  
EVs: 244 HP / 4 Atk / 172 Def / 68 SpD / 20 Spe  
Impish Nature  
IVs: 6 SpA  
- Spirit Break  
- Thunder Wave  
- Reflect  
- Light Screen

Another one of cona_5757’s spreads which I was quite doubtful off, I did switch to light clay variants and ran scary face in testing but ended up coming back to the exact original concept. Being placed with Lunala on leads I have complete fake out immunity allowing at least a single screen or thunder wave to be fired off. I came back to thunder wave as scary face, for being more consistent and hitting Landorus and Miraidon, scary face couldn’t really help me in situations where I have to do a desperate side target of thunder wave to protect myself against spores or move first in opposing trick room matchups. Moreover the paralyses chance does add up over the turns and unlike a stat drop, thunder wave persists even after switching out. Spirit break works well for this team over foul play on this team as Lunala already covers the Koraidon and Calyrex matchups well, spirit break allows an out for hitting opposing dark types (Grimmsnarl, Chien Pao, Iron Jugulis) for significant super effective damage. In case my opponent wants to play passive or setup, the added effect of special attack drop also works really well.

252+ Atk Calyrex-Ice Rider Glacial Lance vs. 244 HP / 172+ Def Grimmsnarl: 103-123 (51.2 - 61.1%) -- guaranteed 2HKO

+1 252+ Atk Calyrex-Ice Rider Glacial Lance vs. 244 HP / 172+ Def Grimmsnarl: 154-183 (76.6 - 91%) -- guaranteed 2HKO

252 SpA Tera-Fairy Calyrex-Shadow Rider Draining Kiss (Tera 60 BP Boost) vs. 244 HP / 68 SpD Grimmsnarl: 144-170 (71.6 - 84.5%) -- guaranteed 2HKO

252 SpA Tera-Fairy Calyrex-Shadow Rider Helping Hand Draining Kiss vs. 244 HP / 68 SpD Grimmsnarl: 176-210 (87.5 - 104.4%) -- 18.8% chance to OHK

252 SpA Tera-Fairy Calyrex-Shadow Rider Helping Hand Draining Kiss vs. 244 HP / 68 SpD Grimmsnarl through Light Screen: 117-140 (58.2 - 69.6%) -- guaranteed 2HKO

+2 252 SpA Tera-Fairy Calyrex-Shadow Rider Draining Kiss (Tera 60 BP Boost) vs. 244 HP / 68 SpD Grimmsnarl through Light Screen: 189-224 (94 - 111.4%) -- 62.5% chance to OHKO

36 SpA Flutter Mane Moonblast vs. 244 HP / 68 SpD Grimmsnarl: 168-198 (83.5 - 98.5%) -- guaranteed 2HKO

36 SpA Tera-Fairy Flutter Mane Moonblast vs. 244 HP / 68 SpD Grimmsnarl through Light Screen: 149-176 (74.1 - 87.5%) -- guaranteed 2HKO

252+ Atk Miracle Seed Rillaboom Wood Hammer vs. 244 HP / 172+ Def Grimmsnarl in Grassy Terrain: 175-207 (87 - 102.9%) -- 18.8% chance to OHKO

252+ Atk Miracle Seed Tera-Grass Rillaboom Wood Hammer vs. 244 HP / 172+ Def Grimmsnarl in Grassy Terrain through Reflect: 156-184 (77.6 - 91.5%) -- guaranteed 2HKO after Grassy Terrain recovery

 

Landorus (M) @ Choice Scarf  
Ability: Sheer Force  
Level: 50  
Tera Type: Ground  
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe  
Modest Nature  
- Sandsear Storm  
- Earth Power  
- Sludge Bomb  
- Crunch

Landorus really did got added last but it patched some much needed limitations of this team. First and foremost I didn’t have any speedy attackers that can do a significant amount of burst damage, knowing my playstyle it really did irk me developing this team thus far, Landorus provides for that gap exactly as is. Being able to fire off accurate, tera ground and sheer force boosted, STAB sandsear storms provides me an option for a devastating spread attack. Landorus can also outspeed all most scarf Chi yus and adamant scarf Urshifus giving me the faster option. Having a more active option against raging bolt and Miraidon helps tremendously, again something I was hesitant to test but something that worked out better than Pachirisu.

252+ SpA Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Miraidon: 180-212 (102.2 - 120.4%) -- guaranteed OHKO

252+ SpA Sheer Force Landorus Sandsear Storm vs. 4 HP / 0 SpD Miraidon: 150-176 (85.2 - 100%) -- 6.3% chance to OHKO

252+ SpA Sheer Force Tera-Ground Landorus Sandsear Storm vs. 4 HP / 0 SpD Miraidon: 200-236 (113.6 - 134%) -- guaranteed OHKO

252+ SpA Sheer Force Tera-Ground Landorus Earth Power vs. 228 HP / 92 SpD Assault Vest Incineroar: 180-212 (90.4 - 106.5%) -- 37.5% chance to OHKO

252+ SpA Sheer Force Landorus Earth Power vs. 236 HP / 124+ SpD Incineroar: 176-210 (88 - 105%) -- 31.3% chance to OHKO

252+ SpA Sheer Force Landorus Sandsear Storm vs. 4 HP / 0 SpD Chi-Yu: 144-170 (109.9 - 129.7%) -- guaranteed OHKO

252+ SpA Sheer Force Landorus Earth Power vs. 188 HP / 4 SpD Assault Vest Raging Bolt: 150-176 (66.9 - 78.5%) -- guaranteed 2HKO

252+ SpA Sheer Force Tera-Ground Landorus Earth Power vs. 188 HP / 4 SpD Assault Vest Raging Bolt: 200-236 (89.2 - 105.3%) -- 37.5% chance to OHKO

252+ SpA Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Raging Bolt: 218-260 (93.9 - 112%) -- 68.8% chance to OHKO

252+ SpA Sheer Force Tera-Ground Landorus Earth Power vs. 252 HP / 4 SpD Raging Bolt: 292-348 (125.8 - 150%) -- guaranteed OHKO

252+ SpA Sheer Force Landorus Sludge Bomb vs. 0 HP / 0 SpD Tera-Fairy Calyrex-Shadow Rider: 136-160 (77.7 - 91.4%) -- guaranteed 2HKO

252+ SpA Sheer Force Tera-Ground Landorus Earth Power vs. 0 HP / 0 SpD Tera-Fairy Calyrex-Shadow Rider: 136-160 (77.7 - 91.4%) -- guaranteed 2HKO

252+ SpA Sheer Force Landorus Sludge Bomb vs. 212 HP / 4 SpD Flutter Mane: 52-62 (33.1 - 39.4%) -- 100% chance to 3HKO

252+ SpA Sheer Force Landorus Earth Power vs. 212 HP / 4 SpD Flutter Mane: 78-93 (49.6 - 59.2%) -- 99.6% chance to 2HKO

0- Atk Sheer Force Landorus Crunch vs. 12 HP / 116 Def Calyrex-Shadow Rider: 180-212 (101.6 - 119.7%) -- guaranteed OHKO

0- Atk Sheer Force Landorus Crunch vs. 252 HP / 252+ Def Indeedee-F: 80-96 (45.1 - 54.2%) -- 44.1% chance to 2HKO

252+ SpA Sheer Force Tera-Ground Landorus Earth Power vs. +1 252 HP / 4 SpD Indeedee-F: 86-102 (48.5 - 57.6%) -- 90.6% chance to 2HKO

252+ SpA Sheer Force Landorus Sludge Bomb vs. 252 HP / 124 SpD Assault Vest Rillaboom: 102-122 (49.2 - 58.9%) -- 71.1% chance to 2HKO after Grassy Terrain recovery

116+ Atk Rillaboom Grassy Glide vs. 12 HP / 4 Def Tera-Ground Landorus in Grassy Terrain: 132-156 (79.5 - 93.9%) -- guaranteed 2HKO after Grassy Terrain recovery

 

36 SpA Flutter Mane Icy Wind vs. 12 HP / 4 SpD Landorus: 100-120 (60.2 - 72.2%) -- guaranteed 2HKO

252 SpA Life Orb Calyrex-Shadow Rider Astral Barrage vs. 12 HP / 4 SpD Tera-Ground Landorus: 142-168 (85.5 - 101.2%) -- 6.3% chance to OHKO

252+ Atk Miracle Seed Rillaboom Wood Hammer vs. 12 HP / 4 Def Landorus in Grassy Terrain: 184-217 (110.8 - 130.7%) -- guaranteed OHKO

116+ Atk Rillaboom Wood Hammer vs. 12 HP / 4 Def Landorus in Grassy Terrain: 139-165 (83.7 - 99.3%) -- guaranteed 2HKO

 

Pelipper @ Focus Sash  
Ability: Drizzle  
Level: 50  
Tera Type: Ghost  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Weather Ball  
- Hurricane  
- Tailwind  
- Wide Guard

Pelliper truly became the anchor for my team. It did its job so well for every game I have brought it to and no other mon could be a better fit here. It was brought onto the squad after I was struggling for a barrage of spread attacks that swept me away in a flash, we have wide guard. Urshifu (originally with sash) had not that impressive of an offensive output, we have rain. Rillaboom and grass types were something that could sit on the field due to lack of super effective damage, cue hurricane. Special damage output was something that I needed to look into more seriously, enter a stab boosted weather ball in rain. Pelliper checks all the boxes I needed it for.

The item change was easy to access for what it needs. Initially covert cloak and safety goggles both felt great however since now Urshifu takes the roll of neutralizing Amoonguss, Pelliper can easily improve its own damage output by investing more into Special attack versus bulk, increased odds of survivability with sash are always a plus. Additionally the speed problem gets somewhat patched with this spread investing all 252 EVs into speed

252+ SpA Pelipper Hurricane vs. 252 HP / 124 SpD Assault Vest Rillaboom: 128-152 (61.8 - 73.4%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ SpA Pelipper Weather Ball (100 BP Water) vs. 236 HP / 124+ SpD Incineroar in Rain: 200-236 (100 - 118%) -- guaranteed OHKO

252+ SpA Pelipper Weather Ball (100 BP Water) vs. 228 HP / 92 SpD Assault Vest Incineroar in Rain: 152-180 (76.3 - 90.4%) -- guaranteed 2HKO

252+ SpA Pelipper Hurricane vs. 236 HP / 116 SpD Amoonguss: 174-206 (79.4 - 94%) -- guaranteed 2HKO after Sitrus Berry recovery

252+ SpA Pelipper Hurricane vs. 252 HP / 12 SpD Amoonguss: 198-234 (89.5 - 105.8%) -- 37.5% chance to OHKO

 

Matchups:

https://pokepast.es/5c86fff6f41912c8PLAN 1GAMEPLAN / NOTES
Caly I balance
focus on taking an early meteor beam ko and then use pelliper to support or landorus to sweep depending on if they set up trick room or not.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/55e7d4018128f739PLAN 1GAMEPLAN / NOTES
Caly I balance 2
Lunala + Urshifu lead greatly handles all amoonguss + calyrex matchups..
Landorus is going to naturally be brought to any raging bolt or miraidon matchups.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/70dfa6aa63272f2cPLAN 1GAMEPLAN / NOTES
Caly S Balance
Same gameplan as above.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/260f9c56b4dbd982PLAN 1GAMEPLAN / NOTES
Caly S Balance 2
Focus on neutralizing the smeargle and then pelliper protects from the big astral barrages.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/4c2c4bc84785142fPLAN 1GAMEPLAN / NOTES
Caly I Balance 3
Same gameplan as above, sometimes in bo3 i might shift up landorus to the lead if they are going for a raging bolt lead or a gholdengo setup.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/df6eb961f2f6cc1dPLAN 1GAMEPLAN / NOTES
Terapagos Tailwind
Keeping amoonguss in check, taking out tornadus early so tailwind cannot be reset in the key. Then preserving urshifu for the right moment to strike the terapgos. if specs pelliper waits to bait it into a tera starstorm..
LEAD
----------------------------
BACK
Replays
https://pokepast.es/a3abda6c5a6fc709PLAN 1GAMEPLAN / NOTES
Terapagos Disruption
Same as above but really have to watch for the encore and disable trap.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/83f386c2a0bcfc33PLAN 1GAMEPLAN / NOTES
Terapagos Screens Offense
Pelliper lead puts flutteryu and terapagos on alert, buying time for lunala to setup. late game most damage can be provided via urshifu or landorus.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/5d00c33d34956b60PLAN 1GAMEPLAN / NOTES
Miraidon 1
Landorus keeps them forcing to swtch on almost always tailwind + draco into the slot, which can be baited in for a rillaboom switch into survival. have to always watch for the whimsicott encore and getting a ko on it early is the key.
LEAD
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BACK
Replays
https://pokepast.es/20cb90e1ccad5aa7PLAN 1GAMEPLAN / NOTES
Miraidon 2
Same as above grimmsnarl on the lead helps buffer miraidon's spam + checks special offense with spirit break. since no whimsicott is around i can switch and use moves more freely..
LEAD
----------------------------
BACK
Replays
https://pokepast.es/b46149808113a377PLAN 1GAMEPLAN / NOTES
Zamazenta michael
getting an early lead is important in terms of offense. sometimes saving the tera for pelliper really helps solidify the matchup further.
LEAD
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BACK
Replays
https://pokepast.es/7ee9ad2ee1073bd1PLAN 1GAMEPLAN / NOTES
Koraidon Protospam
Weather control pivoting is key so that koraidon can't chunk lunala, even if they do i have my landorus to spam sandsear storms or e powers.
LEAD
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BACK
Replays
https://pokepast.es/d2dad9563241bb61PLAN 1GAMEPLAN / NOTES
Koraidon Protospam 2
Same as above. setting up screens + weather is really mitigating to dedicated protospam teams.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/7b383ce641ee93b5PLAN 1GAMEPLAN / NOTES
Kyogre Wo chein 1
Thankfully lunala has a pretty positive matchup into wochein + kyogre. the tandem of pelliper and rillaboom keeps kyogre on its toes on whether to terastalize or not.
LEAD
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BACK
Replays
https://pokepast.es/9fc15d346f7743d4PLAN 1GAMEPLAN / NOTES
Zamazenta michael 2
same as for his earlier teams.
LEAD
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BACK
Replays
https://pokepast.es/b5633eebf54228d5PLAN 1GAMEPLAN / NOTES
Kyogre Offense
One of the rare times not leading lunala is more functional. pelliper does a great job protecting urshifu and vice versa. chipping or ridding of the hyper offense elements before lunala can ease a victory is the key.
LEAD
----------------------------
BACK
Replays
https://pokepast.es/3b910884e7544e69PLAN 1GAMEPLAN / NOTES
Kyogre Wo Chein 2
same as above. i have noticed alot of jugulis trying to pivot it and getting caught by a meteor beam instantly taking them out. even if they are successful in doing so, tera fairy goes a long way for this matchup.
LEAD
----------------------------
BACK
Replays

It was ultimately a tough and long journey to make a new team that I could do my best with. At times during this process I truly felt like the calyrex ice team that I played well was nothing but a lucky window that scored me some wins and false confidence of having good teambuilding skills or decision making intuitions.

I felt a bit too constricted by my own ideas and was quite fearful of testing, but getting all the way from making terrible teams starting with Reshiram and ending all the way on the other side of the moon (pun intended) with Lunala allowed me to face the fear of rejecting and moving on from teams and compositions that I couldn’t play and test more and more ideas to see which ones stick better to me. And I think this is ultimately the big take away message I’ll apply to my future VGC teams.

Projecting to the Future: Anti Meta Madness!

Speaking of applying knowledge to the future team plans and me knowing my heart always gravitating towards the anti meta mons and strategies of the world, I would love to leave a bit of info on what I am planning up next. Since the format is quite dry at least until before the worlds comes around, and now I have a fully built bo3 team, I would love to explore some cheesy or anti meta strats and build a team out of the outcasts in the upcoming week or so. The inspiration from this comes from testing out many different Reshiram teams and therefore trying many pokemon that had some niches on paper but couldn’t materialize on the final build of the squad.

One such combination is Hariyama + Enamorous Therian form that has the potential to block out the amoonguss + calyrex ice board state. Following are pointers on mons I think have some niches and I might consider when building my new anti meta (hopefully not horrible) team.


·         Hariyama gets fighting stab, fake out, wide guard and knock off. Its two abilities can be very useful allowing for both guts orb or a thick fat safety goggles set to turn it into a good calyrex ice and Amoonguss counter.

·         Iron Treads is something that can give the Miraidon compositions some trouble. Being a steel and ground type makes it resist important damage sources from Miraidon teams all the while hijacking benefits of electric terrain. Albeit from experience, this pokemon was extremely hard to place on a team that wasn’t itself using Miraidon.

·         Alcremie having decorate and sweet veil gives it some good viability, but at this point it is mostly a second to smeargle.

·         Alomomola has value for getting wide guard and regenerator with its own version of u-turn in flip turn… highly specific niche but these tools have proven themselves in this format. Water is a good defensive type.

·         Banette being a ghost type is immune to fake outs and gets insomnia which means spore immunity.

·         Bastiodon enjoys the tool of wide guard with the combination of iron defense and body press.

·         Braviary with its stab flying type and defiant can provide a specific answer to incineroar and rillaboom pivots.

·         Breloom with a fast spore option is always something that is going to be potent. Not to forget the technician boosted mach punches and bullet seeds. It is bound to be useful for someone… however obvious it may be that there are much better grass type mons in the format.

·         Bruxish has the same ability as farigaraf and tsareena both of which have been proven. It also gets access to psychic fangs making it a potential answer to grimmsnarl’s screens setup.

·         Cresselia with levitate and a defensive tera can wall calyrex.

·         Electrivire can draw away the electric type attacks with follow me and be immune to them with motor drive, giving itself a speed boost in return.

·         Forretress gets iron defense, body press and overcoat atop which can make it a good answer to calyrex and amoonguss. Hisuian goodra can get the exact same job done arguably with a better typing.

·         Frosmoth and Garganacl are both good wide guard users. Frosmoth has an inbuilt covert cloak in shield dust whereas garganacl is a suitable wall to calyrex for resisting ghost hits and the aforementioned wide guard.

·         Gliscor has unique niches for defensively walling the rillaboom, incienroar and raging bolt all the while being immune to intimidates with hyper cutter.

·         Hitmontop is a world champion and for good reason. A lot of the tools in its arsenal including fake out, wide guard, intimidate, feint and stab fighting coverage have proven themselves.

·         Volbeat and Illumise are both prankster tailwind users with slightly altering movesets. Illumise has fake tears whereas volbeat can go for the very cheesy endure + endeavor combination… probably still won’t work against smart players thought.

·         Mamoswine and Piloswine can both work for different reason. For the former oblivious with stab has good coverage against big players like incineroar, miraidon, whimsicott and more.

·         Mandibuzz has the useful dark typing preventing astral barrage snowballs and prankster immunity all the while getting very good support moves in snarl, taunt, foul play and tailwind. Overcoat also greatly improves the case for its viability.

·         Mimikyu has trick room and a good typing, in a format filled with power creeping, having this preset substitute can make a case for its viability.

·         Oranguru, Girafarig and Wyrdeer are pretty much the same case. Oranguru gets the signature instruct, Girafarig pairs with sap sipper and eviolite whereas wyrdeer gets intimidate. This typing is quite useful due to the ever present calyrex shadow rider threat in this format.

·         Rhydon makes a case with its lightningrod ability being able to neutralize miraidon’s electric offense spam. Pairing it with eviolite makes it bulkier than Rhyperior whereas the change is offense is not a whole lot significant in trade of the added bulk you get.

·         Sceptile and Sneasler both support miraidon really well. Sceptile gets stab grass coverage sniping the ground type teras for Miraidon and can pull off the cheesy strategy of dragon cheer, sneasler gets fast fake out and stab poison coverage for checking fairy types. Ofcourse both these are valid partners for being able to carry the electric seed item and prock their own unburden getting doubled speed right off the bat.

·         Vivillon can have two sets. Either with friend guard or the compound eyes one. Providing a redirection support is quite valuable as well. Similar is the case for Venonat, definitely much of a poor man’s Amoonguss but it does get struggle bug over pollen puff making its niche almost very insignificant but I had to point it out as it loses the compound eyes ability after evolution.

·         Scovillian can be a partner to koraidon with its spicy extract signature move boosting attack stat for it without the defense drops.

·         Sneasel in both of the forms has potential. Having good attack and speed, the viability to be paired with eviolite and the selling point of its typing and inner focus makes it a worthy contender. The OG has dark typing helping it threaten or force calyrex into a tera. The Hisuian counterpart with stab fighting and poison all the while being immune to intimidate and fake outs can do chunks of damage for incineroar and rillaboom.

·         I also put Snorlax in here as it carries the normal type with the thick fat ability however it is sort of not the kind of offensive powerhouse the format needs right now.

·         Stonjourner carries the unique power spot ability making it power up allies. Getting wide guard is actually the point which makes it more viable.

My first thoughts after scouring through the trenches of the pokedex were fixated of the combinations I can try with Miraidon. Both Sneasler and Sceptile sound good on paer and even more so, Drifblim with the tailwind option but I really got excited to look through the movesets and find out that sceptile also gets shed tail which would allow it to assist the volt switch pivot strats even better as you can now put miraidon behind a pivot.


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