Duraludon @ Weakness Policy
Ability: Stalwart
Level: 50
EVs: 252 HP / 20 Def / 44 SpA / 124 SpD / 68 Spe
Modest Nature
- Dragon Pulse
- Thunderbolt
- Steel Roller
- Protect
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Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Tailwind
- Protect
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Conkeldurr @ Coba Berry
Ability: Iron Fist
Level: 50
EVs: 252 HP / 148 Atk / 4 Def / 36 SpD / 68 Spe
Adamant Nature
- Ice Punch
- Mach Punch
- Drain Punch
- Detect
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Chandelure @ Focus Sash
Ability: Flash Fire
Level: 50
EVs: 252 HP / 4 Def / 196 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Burning Jealousy
- Shadow Ball
- Protect
- Trick Room
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Rillaboom-Gmax @ Sitrus Berry
Ability: Grassy Surge
Level: 50
EVs: 180 HP / 108 Atk / 44 Def / 100 SpD / 76 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Acrobatics
- Earthquake
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Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Aqua Jet
- Play Rough
- Brick Break
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Originally I had decided to wait until my exams were done to
look into a new team for the updated format however after seeing that the
updates of the format were somewhat well covered by the structure of my team I wanted
to look into updating the team in a brief so that I’ll have a good team to play
with, the overall team changed a lot, mainly in the way that its sets are
played. The members of whimsicott and milotic were changed to some new mons
returning in the updated dex by talonflame and azumarill respectively.
The movesets and mannerisms of how the sets are played also
changed drastically, not all the ev spreads changed but bit of shifting around
the items was much more helpful in the end. before i start down with the analyses, the title is given after realizing i have a plethora of priority attacks on this team.
Duraludon now changed to a weakness policy set, with me
having 2 options to prock my own weakness policy and with duraludon’s main
function in the game being to be able to dynamax and then do damage with all
the bulk it carries to survive attacks, its weakness policy has to put in a lot
more work, with the decision of giving it bulk and weakness policy I decided to
team it the new move steamroller to counter the general psychic spam teams that
carry indeedee for redirection and then alakazam for spreading a lot of damage.
Especially steelroller can be utilized really well given that I have a terrain
setter in rillaboom and in azumarill and duraludon’s own max moves as well as
the weakness policy + 2 attack boost coming in handy, as now it will be
somewhat more efficient to pick up mons boostd by sand like tyranitar and
specially bulky fairies like sylveon.
+2 0+ SpA Duraludon Max Wyrmwind (130 BP) vs. 4 HP / 0 SpD Dragapult:
474-560 (144.5 - 170.7%) -- guaranteed OHKO
+2 0- Atk Duraludon Max Steelspike vs. 236 HP / 196+ Def Togekiss:
198-234 (104.2 - 123.1%) -- guaranteed OHKO
+2 0+ SpA Duraludon Max Lightning (130 BP) vs. 236 HP / 12 SpD
Togekiss: 220-260 (115.7 - 136.8%) -- guaranteed OHKO
+2 0+ SpA Duraludon Max Lightning (130 BP) vs. 236 HP / 12 SpD
Togekiss: 220-260 (57.8 - 68.4%) -- guaranteed 2HKO
252+ SpA Life Orb Kingdra Helping Hand Max Wyrmwind (140 BP) vs. 212
HP / 124 SpD Duraludon: 286-339 (83.1 - 98.5%) -- guaranteed 2HKO
+2 0+ SpA Duraludon Max Lightning (130 BP) vs. 252 HP / 0 SpD
Primarina: 222-262 (118.7 - 140.1%) -- guaranteed OHKO
+2 0+ SpA Duraludon Max Lightning (130 BP) vs. 252 HP / 0 SpD
Primarina: 222-262 (59.3 - 70%) -- guaranteed 2HKO
252+ Atk Life Orb Excadrill Max Quake (130 BP) vs. 212 HP / 0 Def
Duraludon: 289-343 (84 - 99.7%) -- guaranteed 2HKO
252+ SpA Primarina Max Starfall (130 BP) vs. 212 HP / 0 SpD
Duraludon: 204-241 (59.3 - 70%) -- guaranteed 2HKO
252+ Atk Conkeldurr Drain Punch vs. 212 HP / 4 Def Duraludon: 134-158
(77.9 - 91.8%) -- guaranteed 2HKO
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Moving on a new member to the team with a relatively simple
job is talonflame with the update I often felt as If whimsicott was being quite
the dead weight of this team, as I only ever needed it to set up tailwind and
then the interaction of me testing misty terrain on it to stop psyspam and
spore spam was interfering with duraludon’s ability to deal damage, talonflame
does the job of setting up tailwind just as well, however in addition to that
gives me an option to be able to handle the ever increasing rillaboom and the
new threat of amoonguss and urshifu much better especially with priority brave
birds. Taunt was a good tool to handle trick room setters and protect is placed
here to counter fake out however can be replaced by quick guard in case.
Life orb was taken from duraludon to give to talonflame as
it was missing some important ranges on rillaboom with having sharp beak as its
item. Talonflame also conveniently so adds in a much needed ground immunity for
this team.
252 Atk Life Orb Talonflame Brave Bird vs. 252 HP / 36 Def Rillaboom:
205-244 (99 - 117.8%) -- 93.8% chance to OHKO
252 Atk Life Orb Talonflame Brave Bird vs. 236 HP / 144 Def
Amoonguss: 218-260 (99.5 - 118.7%) -- 93.8% chance to OHKO
252 Atk Life Orb Talonflame Max Airstream (140 BP) vs. 252 HP / 136
Def Conkeldurr: 211-250 (99.5 - 117.9%) -- 93.8% chance to OHKO
252 Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Conkeldurr:
205-244 (96.6 - 115%) -- 81.3% chance to OHKO
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Chandelure only saw a single change, of teaching it the move
burning jealousy over using flamethrower, thought smaller in bp it can still
2hko most required targets with now a the redirection mons in amoonguss
indeedee and togekiss are ever so prevalent it can bypass that as it’s a spread
move, also 100% acuurate and an amazing side effect of being able to burn
dynamax mons like excadrill and cinderace in case they decide to go for stat
boosting moves. Overall this small tweak was a great addition to this set.
I also swapped air balloon with a focus sash to increase
survivability but kept the reasonably bulkier set as I found myself using trick
room more often with a bulkier duraludon and azumarill’s addition, in case sash
is broken early the bulk can come in very handy.
252 Atk Life Orb Dragapult Phantom Force vs. 252 HP / 4 Def
Chandelure: 205-244 (122.7 - 146.1%) -- guaranteed OHKO
252 Atk Mimikyu Shadow Claw vs. 252 HP / 4 Def Chandelure: 102-122
(61 - 73%) -- guaranteed 2HKO
252+ Atk Rillaboom High Horsepower vs. 252 HP / 4 Def Chandelure:
126-150 (75.4 - 89.8%) -- guaranteed 2HKO
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Conkeldurr also went through an item and moveslot change for
the better, firstly added in detect and ice punch to deal with togekiss,
cinderace and the aforementioned grass types much better, then again coba berry
is another wall of defense against flying type pokemon and move users as I felt
my team often lacked against max airstream, to counter with I had to cut its
damage output and then add reverse the speeds with trick room on chandelure.
148+ Atk Conkeldurr Ice Punch vs. 4 HP / 0 Def Togekiss: 98-116 (60.8
- 72%) -- guaranteed 2HKO
252 SpA Togekiss Max Airstream (130 BP) vs. 248 HP / 8 SpD Coba Berry
Conkeldurr: 147-174 (69.6 - 82.4%) -- guaranteed 2HKO
148+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Tyranitar: 136-168
(77.2 - 95.4%) -- guaranteed 2HKO
148+ Atk Iron Fist Conkeldurr Mach Punch vs. 4 HP / 0 Def Tyranitar:
168-196 (95.4 - 111.3%) -- 62.5% chance to OHKO
148+ Atk Iron Fist Conkeldurr Ice Punch vs. 4 HP / 0 Def Togekiss:
116-138 (72 - 85.7%) -- guaranteed 2HK
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Rillaboom happens to slurp on some tasty mushroom soup and
is now able to gigantamax, with the other two starters it was a debatable
option to go for as its kinda hindered however with rillaboom, its always the
est option to go for as it already sets grassy terrain in addition to its gmax
drum solo being a much stronger max move boosted by terrain, its moveset went
through some changes as it now has earthquake another trick to prick duraludon’s
weakness policy and then has acrobatics in combination with sitrus berry and
ability to be used as a max option to get max airstream as I felt like I really
didn’t need the use of knock off that much anyways. Rillaboom quickly has
become one of the most popular mons in this format and needless to say its because
of grassy glide and grassy terrain’s combination in one. I swapped some evs to
give it enough speed to outspeed my own duraludon to prock weakness policy.
Azumarill is a really helpful mon on this team, as soon as I
looked to update the team I felt that milotic felt a bit dead weight other than
when it got competitive boost and with a lot of people trying mons like
urshifu, kingdra and rain in general I felt like that azumarill with assault
vest will be great and great it was, honestly one of the most enjoyable mons I’ve
used this format so for in terms of being able to dynamax. It is able to keep
coverage, dynamax tank hits and deal massive damage and is the star of the
games where it is dynamaxed, being given that I could go for a conkeldurr +
azumarill position of field and then spam either one’s priority moves after
getting a + 1 boost from their max knuckle usage.
I hope that everyone reading through likes this team and wants to give it a try, following is the pokepaste for the team to be imported and tested into showdown.
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