Well this report is late but definitely one I want to write
to express a attempt to get back into the format after everything changed given
the update of isle of armor update.
The Weird Ones:
James Pond (Inteleon) @ Life Orb
Ability: Torrent
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Cannon
- Air Slash
- Blizzard
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Fox goes BRRRR!1!1 (Ninetales-Alola) @ Choice Scarf
Ability: Snow Warning
Level: 50
EVs: 124 HP / 4 Def / 252 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Aurora Veil
- Fake Tears
- Blizzard
- Freeze-Dry
|
Boo! (Trevenant) @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Horn Leech
- Phantom Force
- Trick Room
- Destiny Bond
|
Beard tutorial (Perrserker) @ Assault Vest
Ability: Tough Claws
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Iron Head
- U-turn
- Night Slash
|
Beard tutorial (Perrserker) @ Assault Vest
Ability: Tough Claws
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Iron Head
- U-turn
- Night Slash
|
Grimmsnarl-Gmax (M) @ Babiri Berry
Ability: Frisk
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Foul Play
- Play Rough
- Power Whip
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(The nicknames are my favorite part tbh)
The thing with this team was a bit before I was after making
a weird ut of the box anti meta team, by this I achieved a combo of inteleon, my
favorite gen 8 pokemon to start with using its 150 BP max move thanks to
keeping hydro cannon on its moveset, I was off to a hyper offensive sar, then
to mix things up I added in alolan ninetales with a choice scarf so that paired
on leads it can set up aurora veil before other mons, use fake tears in
inteleon’s favor and then also use blizzard before one of the biggest mons in
this format, dragapult,
Up next is trevenant. Given the sitrus berry + harvest +
phantom force it definitely has a significant presence on field in longer games
and can also help answer a lot of the bulky water types like primarina and
milotic in the games.
The two mons duo to follow along with the trick room setup
is perrserker, an interesting mon given its tough claws ability and strong
steel coverage and grimmsnarl, but here being used for its massive attack stat
with a nod to its coverage helped in trick room sweeping. Last up was arcanine
to rid this team of any ferrothorn, the safeguard helped it counter sleep
powder spams and then that’s that for this one.
Needless to say the team ended up being very sub-par; though
I did love the elements of this team individually no way I was gonna get far
with the overall shaky composition. The techs of ninetales having fake tears
and scarf, trevenant as an individual mon, offensive gmax grimmsnarl’s gmax
snooze helping out a lot against bulkier of super offense based teams was good
in its place but definitely not a great team.
The New Team:
Duraludon @ Life Orb
Ability: Stalwart
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Flash Cannon
- Snarl
|
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Memento
- Fake Tears
- Moonblast
|
Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 212 HP / 148 Atk / 4 Def / 76 SpD / 68 Spe
Adamant Nature
- Hammer Arm
- Mach Punch
- Drain Punch
- Rock Slide
|
Chandelure @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 252 HP / 4 Def / 196 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Protect
- Trick Room
|
Rillaboom @ Sitrus Berry
Ability: Grassy Surge
Level: 50
EVs: 180 HP / 140 Atk / 44 Def / 100 SpD / 44 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Knock Off
- Protect
|
Milotic @ Wiki Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Muddy Water
- Coil
- Hypnosis
- Recover
|
Then I took a step back with a detailed look at this format,
after all the online classes business that has been keeping me quite busy over
itself. I found that tyranitar, togekiss and dragapult are the leading trio on
the charts and knowing how dangerous and potent of a lead dragapult and
togekiss is, my instant thoughts went to duraludon paired up with whimsicott’s
prankster tailwind and I was off to build a worthy team to get back into the
format. This lead duo was also a solution to trick room which I at first felt
threatened by as mimikyu can be doubled into and dusclops falls to max darkness
+ fake tears combo, with that I also have to mention no protect on a life orb
duraludon as I also needed max lightning to get in the way of any venusaur
planning to spam sleep powder.
With this duo the main problem came with tyranitar +
excadrill cores as well as that of trick room’s total backfiring of my starting
strat, so to counter that I put on a conkeldurr with a trick of hammer arm that
will potentially allow me to 1 up trick room, even though conkeldurr has some
speed invested to counter mirrors and have somewhat respectable speed in
tailwind for bulkier lapras and so on. I choose to keep guts on it to catch off
guard unsuspecting dusclops.
To counter furthermore steels like excadrills and others
that duraludon would be a waste to use on, I kept up a chandelure with trick
room as a secondary strategy to help support my own conkeldurr as well as give
the team more direction, I copied a standard spread with more bulk on
chandelure and enough speed to outspeed dragapult in tailwind. The little bit
of bulk on this mon really helped it survive some stuff and ultimately be
critical, for example a hyper voice of primarina, sometimes a phantom force
from mimikyus and so on, overall I was quite impressed by the decision of
keeping this bit of bulk and air balloon as well as many unsuspecting or
unaware opponents overlook the balloon.
The last two slots were the most debatable in terms of what
to keep on them. I thought the team was a fail until I tried on rillaboom wth
the milotic that was basically an idea on the back burner to counter arcanine
and incineroar. The grassy surge from rillaboom helped milotic recover further
from its coil and hypnosis setup as well as what I had enjoyed from trevenant
on the previous team, I loved in wood hammers of rillaboom further boosted by
grassy surge, the knock off was also quite useful in some matches especially
against bulkier teams and the fake out once dynamax was over, given most of my
leads were dynamax + fake tears sweep leads more or less forcing opponents to
dynamax early to take care of a mon, ultimately made fake out a great late to
mid game disruptor once those critical three turns were over on my opponent’s
end also encouraging more defensive switching as I did achieve a f/w/g core on
this team. The protect on this rillaboom
may seem like a waste of a slot, but in reality I never felt like needing
another move for coverage and given no one expects rillaboo to carry a protect,
it works really well against often double ups suspecting a bulky assault vest,
wood hammer and protect also pairs well with sitrus berry, giving more
longevity to this mon. overall ended up loving this team and ready to move
forward with this format once my exams are over in about a few weeks.
Given this team I was able to grind out to a level that I
could really like getting to, definitely better than I’ve done the entire
format on ps ladder, for the concept which seemed firstly very appealing from
the duraludon + whimsicott standpoint, then became tedious to build around to
find the best composition, but given that you play smart and use your tricks
well, this team can definitely win some games.
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