Powered By Blogger

Sunday 22 December 2019

W-W Fish! A VGC 20 Team Build:



This is a team I have been working on and refining for quit some time now, starting out with the combination of a relatively offensive weezing combined with whimsicott’s supportive potential and the disruption these two caused I started out to build a team around this combination and following is the end result that I much love on this team:

Weezing-Galar @ Assault Vest 
Ability: Neutralizing Gas 
Level: 50 
EVs: 252 HP / 4 Def / 220 SpA / 4 SpD / 28 Spe 
Modest Nature 
IVs: 0 Atk 
- Sludge Bomb 
- Strange Steam 
- Thunderbolt 
- Overheat
Corviknight @ Leftovers 
Ability: Unnerve 
Level: 50 
EVs: 156 HP / 12 Atk / 76 Def / 252 SpD / 12 Spe 
Careful Nature 
- Brave Bird 
- Body Press 
- Bulk Up 
- Roost
Dracovish @ Life Orb 
Ability: Strong Jaw 
Level: 50 
EVs: 252 Atk / 4 SpD / 252 Spe 
Adamant Nature 
- Fishious Rend 
- Protect 
- Draco Meteor 
- Earthquake
Whimsicott @ Focus Sash 
Ability: Prankster 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Tailwind 
- Fake Tears 
- Taunt 
- Energy Ball
Hydreigon @ Haban Berry 
Ability: Levitate 
Level: 50 
EVs: 68 HP / 20 Def / 164 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Draco Meteor 
- Dark Pulse 
- Protect 
- Earth Power
Chandelure @ Air Balloon 
Ability: Flash Fire 
Level: 50 
EVs: 252 HP / 252 SpA / 4 SpD 
Modest Nature 
IVs: 0 Atk 
- Shadow Ball 
- Heat Wave 
- Trick Room 
- Imprison

Weezing and Whimsicott:
 
Knowing how I like my offensive style of play and being aware of weezings amazing move coverage I decided to give a chance to galarian weezing with an assault vest. Originally starting out with a dragon fairy steel core of hydreigon, weezing and corviknight and adding in the fwg core of cinderace, dracovish and whimsicottt, I soon fell in love with what I’ll call the ultimate lead of whimsicott + weezing and following is the reason why:
                    Weezing’s neutralizing gas on leads stops any weather leads as their abilities do not activate
                    Weezing’s presence also scores out any justified + beat up leads as justified won’t work
                    Most noticeably weezing has the capability of easily outspeeding and hitting grimmsnarl with a super effective attack and makes it lose its priority bracket due to neutralizing gas.
                    Paired up with whimsicott this disruptive combination becomes an offensive threat
                    Weezing can go for dyamax making it much bulkier than normal and release a barrage of wide type coverage special attacks which can also set up misty terrain which stops any status schenanigans or boost its teammates’ special attack by using max ooze which also makes it successively powerful.
                    Tailwind gives it amazing speed too which is much needed for it to favor the team in the first few turns of dynamax
                    Fake tears also makes weezing an offensive threat.

This combination overall has the potential to age well, looking forward to gmax grimmsnarl mainly and has an amazing presence and impact to the current meta as a lead.

Dracovish
Now for the next, mon, knowing that weezing is most threatened by ground and steel types whereas whimsicott falls to fire types however does a good job in defeating water types especially gastrodon, and aiding weezing’s neutralizing gas to shut off storm drain redirection from fishious rend, what was just a oh lets try out this mon, made onto this team as a very solid pokemon, non other than dracovish. Whimsicott and weezing set up the field in the start of most games and what is left off the opponent is usually finished by the incoming dracovish.
In certain weird scenarios or sticky situations I can benefit much from dnamaxing my dracovish and using max quake as well as max wyrmwind to target down unsuspecting opponents, especially with max quake coming with the advantage of raising my corviknight’s special defense where I need that boost for a late game setup and sweep.
This dracovish set might be odd to people as I am running life orb with protect and draco meteor, well the calc down below should explain the importance of having life orb + draco meteor whereas the move protect is an amazing utility move for dracovish as most people do not suspect this move one bit and fall into getting rid of dracovish asap, since when isn’t this beast seen as a threat. This is a simple yet extremely affective innovation that I love to have on this dracovish.
Overall I found this set to work as the best for utility as I realized that I only ever used the dragon, ground and water coverage and other filler move slots for leech life, psychic fangs, ice fang or crunch weren’t felt as much needed at all.

0- SpA Life Orb Dracovish Draco Meteor vs. 4 HP / 0 SpD Dragapult: 164-195 (100 - 118.9%) -- guaranteed OHKO

Corviknight
Speaking of here in some situations dracovish helps corviknight, these fall into each other as best buddies, as in other games where my corviknight is dynmaxed, where fish needs an extra helping hand on the speed or the attack side, corviknight with its max moves provides a boost for both of them. this is also favored by the fact that my dracovish outspeeds this corviknight exactly by one stat point so that in the situations that dracovish gets a much needed speed boost from  corviknight, it will fire off the potentially, now fastest move and strongest fishious rend on the field.
For long I did debate the moveset choice for this corviknight as I felt like there should be iron head and iron defense in place of brave bird and bulk up respectively however after seeing how important a potential attack boost alongside the defenses becomes for corviknight as well as how well it compliments dracovish as a partner (where it is usually brought to eliminate a fire type threat on the opponent’s team) I felt like it choosing the later two moves was much beneficial for me
Another note on its ability, unnerve, it is specifically placed here to block out berries from the opponents, as it further aids the team’s offenses and especially helps in late game situations vs a snorlax the hp evs are there to get maximum recovery from leftovers where the rest goes into defense after maxed special defense, the speed evs of 12 instead of 4 are these to creep mirrors in situations this may be needed.

Hydreigon:
This slot, well generally the last two slots were much much debated on the team as it went from the exacadrill scarf with chandelure’s  air balloon to mamoswine and rotom heat and after some time coming back to excadrill but then with rotom, I had on paper and firstly in practice used hydreigon and chandelure to start off with however at first the duo seemed lackluster, with further testing I felt like these two were for thebest of the team.
Hydreigon is simple and affective in what it does on this team. The one bit of an interesting choice seems to be the haban berry, hydreigon can either ko or get ko’d when it comes to mirror matches and when versing a dragapult, haban berry gives it the edge in those situations since, lets be honest, it wouldn’t be able to do much against a fairy or fighting type with a resistant berry anyways. The addition of earth power allows this mon to hit sand teams and fire types for super effective damage as when dynamaxed max quake can greatly help corviknight in late game setup situations.

Chandelure
Chandelure is a simple man, it was chosen here for the purpose of; eating up fire type attacks from arcanine, countering will-o-wisp and countering trick room, all of the aforementioned things my team up to this point was having trouble against, which the last duo needed to cover, chandelure does as great as it can against trick room teams by using imprison to block out any trick room setters from exceeding as well as hit with extremely strong fire and ghost type moves, it literally eats up fire type moves with flash fire, an ability which could be swapped for infiltrator or cursed body, however in a format where offensive arcanine, torkoal and some charizard are always around the corner, flash fire helps you out not only defensively but by also boosting the offenses of chandelure.

Overall I am as happy as I can be with this team of mine, I love it to bits, especially to build a team this successful, dynamic and affective this early in the format is something I haven’t been able to do in the past and I love it to bits, surely more people should use this one. I hope that this team was interesting for you and you give it a try.

No comments:

Post a Comment