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Saturday 30 November 2019

Battle Stadium Doubles My Early Meta Teambuild: Indeedee + Drifblim + Rain

              Image result for indeedee m pokemon
Indeedee (M) @ Choice Specs 
Ability: Psychic Surge 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Dazzling Gleam 
- Psychic 
- Mystical Fire 
- Energy Ball 

Drifblim @ Psychic Seed 
Ability: Unburden 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Shadow Ball 
- Tailwind 
- Thunder 
- Destiny Bond 

Ludicolo @ Absorb Bulb 
Ability: Swift Swim 
Level: 50 
EVs: 4 Atk / 252 SpA / 252 Spe 
Modest Nature 
- Surf 
- Ice Beam 
- Leaf Storm 
- Fake Out 

Pelipper @ Focus Sash 
Ability: Drizzle 
Level: 50 
EVs: 252 HP / 252 Def / 4 SpA 
Bold Nature 
IVs: 0 Atk 
- Brine 
- Tailwind 
- Hurricane 
- Surf 

Rhyperior @ Room Service 
Ability: Lightning Rod 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Brave Nature 
IVs: 0 Spe 
- Stone Edge 
- Earthquake 
- Heavy Slam 
- Protect 

Toxicroak @ Assault Vest 
Ability: Dry Skin 
Level: 50 
EVs: 252 HP / 252 Atk / 4 SpD 
Adamant Nature 
- Fake Out 
- Drain Punch 
- Poison Jab 
- Gunk Shot 


I have fallen in love with using this team, the overall premise was to combine the indeedee + drimblim combination with the hyper offense of rain. Hyper offense is a style that I have always done well with in the past and seeing a fresh new format where almost everyone is experimenting and there is no specificity in calculation and ev spreads, I figure going this route would be the best.
Indeedee + drimblim is a combination that works similar to older formats of VGC where this combination was being used with tapu lele + drifblim. Providing drifblim’s unburden ability alongside psychic seed and indeedee setting up the psychic terrain, you get a deadly lead combination with loads to coverage to deal damage or simply set up a tailwind for the team members in the back. Indeedee was given choice specs to further increase its damage output, I chose not to put hyper voice on it, as it despite being a very strong pokemon isn’t, the strongest, especially when considering the amount of coverage it has, you really want to keep the fairy, grass and fire coverage ready to be used. Drifblim is standard but with thunder, I figured it provided great coverage on a format that has many pelliper and gyarados running around and does well with the rain in the back.
Indeedee’s psychic terrain alongside the new speed mechanics allow you to set up a tailwind almost before all pokemon, minus prankster tailwind from whimsicott obviously, you can make indeedee really fast as well to go before anything and hit with a very valuable and strong attack. This lead also helps to get rid of dracovish and its fishious rend.
There have been times where I have dmax’d my indeedee after turn one where it is locked into a move, but I really could use the other move’s coverage in this turn. For example knocking out a dracovish with a specs psychic, but then hydreigon is sent out, here I’d dmax and go for max starfall to ohko the hydreigon.
Pelliper + ludicolo:
A pretty standard rain lead… in the earlier version this was barraskewda alongside pelliper, but seeing the buffs ludicolo has now especially with dynamax I’d rather use this mon. I tried to be a bit fun with its moveset and went for surf to help out toxicroak as well as the absorb bulb strategy on the side. Ludicolo now gaining the move leaf storm is also a great thing for it, transforming ice beam into max hailstorm in sticky situations of a game is also going to get you out of some sticky situations.
Pelliper is as standard as it gets with brine and surf, for better damage output and then activating absorb bulb, also now that I don’t have barraskewda’s propeller tail, using surf to bypass sotrm drain is also going to be valuable.
Rhyperior is a set that I came up with from this genius mind of mine, if I do say so myself. The inspiration behind this set and mon arised from me seeing tons and tons of trick room around and being terrified of the rhyperior + torkoal combination running around especially as this team was extremely speedy I knew I had to counter trick room, with barraskewda I had 3 electric weaknesses. Rhyperior with lightningrod and room service, literally covered all of these threats. Given the hyper offensive nature of this team trick room is seldom set up but I have this beast to carry me through if the situation does arise. I am really happy with how rhyperior sits in with this rain combination and gives the opponents a bit of a twist to deal with. Though I have given up solid rock ability on this mon for aiding my team with lightningrod, its quad weakness is well covered.
Last up is a mon I’d really never use but its there… for dealing super affective damage to dark and steel types on the team. I was looking for a solid fighting coverage mon, scrafty and conkeldur would have made amazing members on any team for this purpose, however, the team already kept a strong looking counter to trick room as aforementioned, toxicroak could partially provide me with the dry skin schenanigans going for it as well as poison coverage for things like ludicolo, hatterene and so on. I might have to look into changing this pokemon slot as its just there right now because I needed a sixth member with x goals, it never gets used much at all, whenever brought it stays in the back for most of the time, given I can’t make the most of my own fake out given indeedee is most of the games.
Overall I think I am really happy with how this random, weird gimmicky looking idea came together like this, especially with how well these two lead combinations merged together and the glue and support rhyperior has going for them… I might as well be using this team throughout the format.

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