Indeedee (M) @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Mystical Fire
- Energy Ball
Drifblim @ Psychic Seed
Ability: Unburden
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Thunder
- Destiny Bond
Ludicolo @ Absorb Bulb
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Surf
- Ice Beam
- Leaf Storm
- Fake Out
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Brine
- Tailwind
- Hurricane
- Surf
Rhyperior @ Room Service
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Earthquake
- Heavy Slam
- Protect
Toxicroak @ Assault Vest
Ability: Dry Skin
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Drain Punch
- Poison Jab
- Gunk Shot
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I have fallen in love with using this team, the overall
premise was to combine the indeedee + drimblim combination with the hyper
offense of rain. Hyper offense is a style that I have always done well with in
the past and seeing a fresh new format where almost everyone is experimenting
and there is no specificity in calculation and ev spreads, I figure going this
route would be the best.
Indeedee + drimblim is a combination that works similar to
older formats of VGC where this combination was being used with tapu lele +
drifblim. Providing drifblim’s unburden ability alongside psychic seed and
indeedee setting up the psychic terrain, you get a deadly lead combination with
loads to coverage to deal damage or simply set up a tailwind for the team
members in the back. Indeedee was given choice specs to further increase its
damage output, I chose not to put hyper voice on it, as it despite being a very
strong pokemon isn’t, the strongest, especially when considering the amount of
coverage it has, you really want to keep the fairy, grass and fire coverage
ready to be used. Drifblim is standard but with thunder, I figured it provided
great coverage on a format that has many pelliper and gyarados running around
and does well with the rain in the back.
Indeedee’s psychic terrain alongside the new speed mechanics
allow you to set up a tailwind almost before all pokemon, minus prankster
tailwind from whimsicott obviously, you can make indeedee really fast as well
to go before anything and hit with a very valuable and strong attack. This lead
also helps to get rid of dracovish and its fishious rend.
There have been times where I have dmax’d my indeedee after
turn one where it is locked into a move, but I really could use the other move’s
coverage in this turn. For example knocking out a dracovish with a specs
psychic, but then hydreigon is sent out, here I’d dmax and go for max starfall
to ohko the hydreigon.
Pelliper + ludicolo:
A pretty standard rain lead… in the earlier version this was
barraskewda alongside pelliper, but seeing the buffs ludicolo has now
especially with dynamax I’d rather use this mon. I tried to be a bit fun with
its moveset and went for surf to help out toxicroak as well as the absorb bulb
strategy on the side. Ludicolo now gaining the move leaf storm is also a great
thing for it, transforming ice beam into max hailstorm in sticky situations of
a game is also going to get you out of some sticky situations.
Pelliper is as standard as it gets with brine and surf, for
better damage output and then activating absorb bulb, also now that I don’t
have barraskewda’s propeller tail, using surf to bypass sotrm drain is also
going to be valuable.
Rhyperior is a set that I came up with from this genius mind
of mine, if I do say so myself. The inspiration behind this set and mon arised
from me seeing tons and tons of trick room around and being terrified of the
rhyperior + torkoal combination running around especially as this team was
extremely speedy I knew I had to counter trick room, with barraskewda I had 3
electric weaknesses. Rhyperior with lightningrod and room service, literally
covered all of these threats. Given the hyper offensive nature of this team
trick room is seldom set up but I have this beast to carry me through if the
situation does arise. I am really happy with how rhyperior sits in with this
rain combination and gives the opponents a bit of a twist to deal with. Though I
have given up solid rock ability on this mon for aiding my team with
lightningrod, its quad weakness is well covered.
Last up is a mon I’d really never use but its there… for
dealing super affective damage to dark and steel types on the team. I was
looking for a solid fighting coverage mon, scrafty and conkeldur would have
made amazing members on any team for this purpose, however, the team already
kept a strong looking counter to trick room as aforementioned, toxicroak could
partially provide me with the dry skin schenanigans going for it as well as
poison coverage for things like ludicolo, hatterene and so on. I might have to
look into changing this pokemon slot as its just there right now because I needed
a sixth member with x goals, it never gets used much at all, whenever brought
it stays in the back for most of the time, given I can’t make the most of my
own fake out given indeedee is most of the games.
Overall I think I am really happy with how this random,
weird gimmicky looking idea came together like this, especially with how well
these two lead combinations merged together and the glue and support rhyperior
has going for them… I might as well be using this team throughout the format.
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