Skip to main content

VGC 19 Moon Series Team Report: Reshiram and Groudon's Firepower

Hi guys today I am here to bring you the team that I built in the moon series format. It is finalized in the version of being based around the concept of a Sableye supported hyper offensive core of Reshiram and Groudon. I absolutely loved this team as it hits the right amount of hyper offensive mark as well as has some interesting surprise element techs to it that give this rather unused combination the edge in troublesome matchups. Lets get started with it then.

Older Teams I made and Tested:
1st:    New Format New Idea

Reshiram @ Firium Z
Ability: Turboblaze
EVs: 248 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Blue Flare
- Earth Power
- Protect
- Tailwind

Groudon @ Iapapa Berry
Ability: Drought
Level: 50
EVs: 196 HP / 52 Atk / 4 Def / 244 SpD / 12 Spe
Careful Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Gravity

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 236 SpD / 36 Spe
Careful Nature
- Flare Blitz
- Knock Off
- Roar
- Fake Out

Amoonguss @ Aguav Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Grass Knot
- Clear Smog

Exeggutor @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Solar Beam
- Trick Room
- Psyshock


2nd: New take on my old Team
Reshiram @ Life Orb

Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect

Zekrom @ Electrium Z
Ability: Teravolt
Level: 50
EVs: 108 HP / 156 Atk / 4 Def / 84 SpD / 156 Spe
Jolly Nature
- Fusion Bolt
- Bolt Strike
- Crunch
- Protect

Crobat @ Safety Goggles
Ability: Inner Focus
Level: 50
EVs: 244 HP / 12 Atk / 252 Spe
Jolly Nature
- Tailwind
- Taunt
- Haze
- Super Fang

Tsareena @ Assault Vest
Ability: Queenly Majesty
Level: 50
EVs: 252 HP / 156 Atk / 4 Def / 92 SpD / 4 Spe
Adamant Nature
- Power Whip
- High Jump Kick
- Feint
- Knock Off

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 196 HP / 4 Def / 4 SpA / 100 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Soak

3rd: A hybrid of what I liked from both the previous teams.

Reshiram @ Life Orb
Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect

Groudon @ Groundium Z
Ability: Drought
Level: 50
EVs: 196 HP / 52 Atk / 4 Def / 244 SpD / 12 Spe
Careful Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Protect

Bronzong @ Lum Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Gravity
- Protect

Tsareena @ Misty Seed
Ability: Queenly Majesty
Level: 50
EVs: 252 HP / 156 Atk / 4 Def / 92 SpD / 4 Spe
Adamant Nature
- Power Whip
- Low Kick
- Feint
- Protect

Incineroar @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Roar

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger

4th: A Completely New Direction. Wild ideas and me being careless.

Reshiram @ Groundium Z
Ability: Turboblaze
Level: 50
EVs: 244 HP / 4 Def / 92 SpA / 164 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Fusion Flare
- Blue Flare
- Earth Power
- Protect

Zekrom @ Life Orb
Ability: Teravolt
Level: 50
EVs: 108 HP / 156 Atk / 4 Def / 84 SpD / 156 Spe
Jolly Nature
- Fusion Bolt
- Bolt Strike
- Tailwind
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 196 HP / 4 Def / 4 SpA / 100 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Swagger
- Soak

Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 252 HP / 252 SpA
Modest Nature
- Blizzard
- Ice Shard
- Grass Knot
- Protect

Slowking @ Aguav Berry
Ability: Oblivious
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Ally Switch
- Scald

Incineroar @ Assault Vest
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn


5th: Discovering Sableye tactics and Initial tests.

Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect

Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum

Sableye @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Gravity
- Feint
- Taunt

Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 164 HP / 4 Def / 20 SpA / 164 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Thunderbolt
- Dazzling Gleam
- Volt Switch

Incineroar @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Low Kick

Accelgor @ Electric Seed
Ability: Unburden
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Encore
- Gastro Acid
- Feint

6th: Attempt 1 at the serious build of the Sableye core.

Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect

Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum

Sableye @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunny Day
- Gravity
- Feint
- Taunt

Gengar @ Ghostium Z
Ability: Cursed Body
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Haze
- Sludge Bomb
- Icy Wind

Ludicolo @ Assault Vest
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fake Out
- Grass Knot
- Icy Wind
- Focus Blast

Ferrothorn @ Life Orb
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Knock Off
- Protect

7th: New try on the Sableye core concept:
Reshiram @ Firium Z
Ability: Turboblaze
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Blue Flare
- Tailwind
- Protect

Groudon @ Choice Band
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Stomping Tantrum

Sableye @ Roseli Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunny Day
- Gravity
- Shadow Sneak
- Taunt

Tapu Koko @ Electric Seed
Ability: Electric Surge
Level: 50
EVs: 164 HP / 4 Def / 180 SpA / 4 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Electroweb
- Reflect
- Dazzling Gleam
- Volt Switch

Venusaur @ Expert Belt
Ability: Chlorophyll
Level: 50
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Grass Knot
- Protect
- Sludge Bomb
- Sleep Powder

Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Follow Me
- Transform
- Wide Guard


Calculations for the spreads of the final Team:
-1 252+ Atk Choice Band Groudon Precipice Blades vs. 236 HP / 4 Def Incineroar: 204-240 (102 - 120%) -- guaranteed OHKO
+2 252+ SpA Fairy Aura Xerneas Dazzling Gleam vs. 92 HP / 28 SpD Groudon: 157-186 (83.9 - 99.4%) -- guaranteed 2HKO
-1 220+ Atk Choice Band Groudon Precipice Blades vs. 236 HP / 4 Def Incineroar: 198-234 (99 - 117%) -- 93.8% chance to OHKO
252+ SpA Ludicolo Grass Knot (120 BP) vs. 108 HP / 164 SpD Groudon: 162-192 (85.7 - 101.5%) -- 6.3% chance to OHKO
252+ SpA Venusaur Grass Knot (120 BP) vs. 108 HP / 164 SpD Groudon: 174-206 (92 - 108.9%) -- 50% chance to OHKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 108 HP / 164 SpD Groudon in Sun: 122-146 (64.5 - 77.2%) -- guaranteed 2HKO

252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 116+ SpD Roseli Berry Sableye: 130-154 (82.8 - 98%) -- guaranteed 2HK
252+ SpA Kyogre Hydro Vortex (200 BP) vs. 252 HP / 116+ SpD Sableye in Sun: 112-133 (71.3 - 84.7%) -- guaranteed 2HKO
252+ Atk Groudon Precipice Blades vs. 252 HP / 4 Def Sableye: 118-139 (75.1 - 88.5%) -- guaranteed 2HKO
104 Atk Incineroar Flare Blitz vs. 252 HP / 132 Def Sableye in Sun: 135-159 (85.9 - 101.2%) -- 6.3% chance to OHKO

252+ SpA Expert Belt Venusaur Grass Knot (120 BP) vs. 252 HP / 0 SpD Groudon: 247-295 (119.3 - 142.5%) -- guaranteed OHKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 4 HP / 0 SpD Xerneas: 175-209 (86.6 - 103.4%) -- 25% chance to OHKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 252 HP / 76+ SpD Tapu Fini: 118-139 (66.6 - 78.5%) -- guaranteed 2HKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 236 HP / 132 SpD Assault Vest Tapu Koko: 122-146 (69.7 - 83.4%) -- guaranteed 2HKO
252+ SpA Expert Belt Venusaur Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 151-180 (103.4 - 123.2%) -- guaranteed OHKO



Finalized Version:
Reshiram @ Firium Z 
Ability: Turboblaze 
Level: 50 
EVs: 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Earth Power 
- Blue Flare 
- Tailwind 
- Protect
Groudon @ Choice Band 
Ability: Drought 
Level: 50 
EVs: 108 HP / 220 Atk / 4 Def / 164 SpD / 12 Spe 
Adamant Nature 
- Precipice Blades 
- Stone Edge 
- Rock Slide 
- Stomping Tantrum
Sableye @ Roseli Berry 
Ability: Prankster 
Level: 50 
EVs: 252 HP / 4 Atk / 132 Def / 116 SpD / 4 Spe  
Careful Nature 
- Sunny Day 
- Gravity 
- Shadow Sneak 
- Taunt
Tapu Fini @ Wiki Berry 
Ability: Misty Surge 
Level: 50 
EVs: 244 HP / 76 Def / 4 SpA / 124 SpD / 60 Spe 
Calm Nature 
IVs: 0 Atk 
- Moonblast 
- Icy Wind 
- Reflect 
- Haze
Venusaur @ Expert Belt 
Ability: Chlorophyll 
Level: 50 
Happiness: 0 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Grass Knot 
- Substitute 
- Sludge Bomb 
- Sleep Powder
Incineroar (M) @ Aguav Berry 
Ability: Intimidate 
Level: 50 
EVs: 236 HP / 20 Def / 252 SpD 
Careful Nature 
- Fake Out 
- Flare Blitz 
- Snarl 
- Roar

Individual Analyses:
Reshiram artwork by Ken Sugimori
Reshiram is by absolute favorite pokemon since this season was going to be one of the very few ones especially in the sense in which a pokemon like reshiram would show any sign of viability and let alone is legal, I wanted to make a team in the moon series format as well which showcased the use of reshiram to great potential. I had tried many and any team trying to incorporate let alone trying out different versions of the older zekrom + reshiram team I had in the sun series format, nothing really worked to be called a team without lying to your own self. Then finally I had started to give up and give up really bad I do remember I wanted to make a team more of a my style, hyper offensive but not a glass cannon. A team with a few suprises as well which I feel like is something quite sited to my playstyle in vgc. Then on a bored kinda feeling low day. I decided to give a try to sableye to remove the rng based nature of groudon’s offense and reshiram’s blue flares, prior to this I had tried gravity bronzing and I did like the concept but the setup seemed a bit too passive for this format, just for the lolz I did give it a go, and omg did it work, the first few initial tests were just amazing I won 3 battles in a row (its sarcasm based on how well I did in the past in this format) and I felt like this team had a serious chance though. Never did I imagine I’d build a team that uses Reshiram so frequenly bit it in the overall team does get used a lot though in the matches I’m trying to win through using amazingly strong and unexpected offensive power.
Sableye artwork by Ken Sugimori
The discovery of Sableye added the base to this team then I’ll be able to make groudon as well as reshiram make its offense max with the further support of gravity allowing for 100% accurate and moves that allow to hit ground immunities, adding that up with the support of setting up a sunny day further amps up the functioning of this team especially for reshiram’s offense. Sableye has just amazing the in this format and I don’t get the idea of why doesn’t it get as much use as it does in this format, being a dark type makes it an amazing counter to pokemons like tornadus’s taunt which helps greatly in the matchups, being part ghost type saves it from the threat of fake out making it quiet the threat for this format as well as extremely easy to setup with. I did run feint on this particular sableye but I felt like I needed mainly a form of offense to break any potential focus sash on my opponents. Feint would have done the job well, but with the idea of having now both double and single target coverage on my choiced groudon, felt like shadow sneak was the better option especially for the very reasoning of breaking down lunala’s shadow shield in this format and it definitely does help a whole lot. Taunt with fake out immunity makes it great option for xerneas paired up with incineroar. I had previously tried a whole lot of methods and cores to make reshiram and groudon work, imo sableye is the only support that works the best, especially for my hyper offensive and surprise oriented playstyle.
Groudon artwork by Ken Sugimori
Choice band was the very idea of a hyper offensive Groudon I had done quite some testing with groudon and reshiram and more controlled or setup and passive ways didn’t work then I’d always be giving groudon the z move and reshiram misses out on important offense aspects on this team not making it as useful on this team. The move choices are the next thing to explain here. Precipice blades and rock slide as self explanatory. But for the other two I kept stone edge and stomping tantrum. Firstly the absence of a fire type more can be much enough explained by facts that I’d like to use incineroar or reshiram as the source of my fire type moves. Stone edge can help against wide guard users further aided a whole lot by the gravity setup as well as hitting yveltals for greater damage so goes forlugias. Stomping tantrum again beats wide guard as counters as well as backfires the opponents’ attempts to switch into immunities or protect for positioning against this groudon.
Venusaur artwork by Ken Sugimori
Venusaur. A few different things that can be seen on this venusaur are the expert belt as well as the substitute option the former is basically chosen to get the surprise amount of damage in those few select mons that it does really well against, tsareena, ludicolo, koko, lele, fini, xerneas as well as the weather duo that this mon was the primary counter too, that also brings the reasoning to the latter substitute option, whenever using venusaur in the games I never felt like I wanted to use something like protect, I’d rather go for different moves than going for a protect, in that case where venusaur was a big contributor to this match I felt like using something dangerous like a substitute really would amplify that aspect of it. And will allow it to last longer in a battle in the absence of a focus sash. Venusaur particularly helps out in the battle of xerneas in matchups that keep tsareena on their teams.
Tapu Fini artwork by Ken Sugimori
Tapu Fini again is a simple but effective pokemon in this team with probably only one questionable option, the move reflect, to move that out of the way, in certain groudon matchups I’d chose grudon, reshiram as well as sableye in the game, then I won’t have my clear answeres to the opposing groudons, for clearing that out of the way, I felt like bringing in tapu fini was the best option I had where it could switch in and then go for reflect that will give my groudon as well as reshiram a shield against the opposing groudon which did work out in practice as wells, though I didn’t use it much at all, it did work for the purpose when I did. Tapu fini also provides an amazing form of speed control to the mediocre speeds of reshiram and groudon and just one icy wind can make then faster than most of this format’s pokemon. Yveltal can be a big threat to my groudon it could also have a great answer for that as well as the horrendously powerful and offensive duo of palkia and kyogre, it could take in switch ins from them, lower their speeds as well as go for moonblasts against them haze is just another option to use against intimidate switches watering down my groudon’s offense as well as xerneas or other surprising and threatening setup moves.
Incineroar artwork by Ken Sugimori
Incineroar’s spread is copied because I felt like this was the only pokemon I needed as a tech against specific matchups that my other embers failed to counter easily, namely I felt like psychic spam teams, lunala, lugia and kartana were giving me the most amount of trouble incineroar could easily check all these mons, that is why the bulkier spread really does happen to help. Roar is chosen over a dark or fighting coverage move for getting rd of psych up lugia, lunala as well as xerneas’ setup in the matches where I won’t be bringing a sableye or tapu fini, similarly goes for trick room countering. Incineroar is a effective pokemon and does its job very well on this team as well.

Playing the Team:
The best way I can describe myself playing with this team is by going for disruptive and set up based tactics on the lead and then following up with the attempts of stopping or neutralizing your opponents’ set up while trying to set up your own game.
 Common leads:
Sableye  sprite from X & Y Reshiram  sprite from X & Y
Sableye + Reshiram: Here either I can switch to groudon or set up sunny day for disruption while reshiram goes with its firium z to immediately take out a threat, or Reshiram neutralizes the opponents’ tailwind (mostly talking about that raindeer matchup with tornadus) sableye can definitely use moves like taunt to disrupt setup or go for gravity for that groudon + reshiram game on the field.
Venusaur iconGroudon  sprite from X & Y
Another rather uncommon but not unknown lead is definitely the Groudon+ Venusaur: lead a whole lot more offense oriented on the get go but still the speedy sleep powders followed by the threat of groudon’s offense shake up some teams well. Incineroar and Tapu Fini usually end up being in the back of the team where and when I need that status immunity, intimidate disruption or mainly switching in to big threatening attacks of my opponents.

Conclusion:
Guys this was it for my moon series team I really am happy with the end result that this team gave me as well as it faces off against many of the common archetypes in this format, this is still in the middle of the series format and with new pokemons being discovered I might as well be making a few changes to this team as well as the ultra series format which literally is a no holds barred format in terms of power creeps in the game so I probably will be posting more articles maybe regarding the updates or who knows maybe an entirely new team in the format. Bye for now

Comments

Popular posts from this blog

The King of The Jungle: Calyrex Ice Rider VGC Regulation G Team Report

So as Regulation G just dropped, my initial plan was to let the metagame form itself out before I step into the game. However, after seeing some videos on Youtube that discussed popular cores, I got excited to try one of them out, and quite a simple composition too. It worked out quite well for me so here’s a mini team report for those looking to find a team to play the format: I dabbled in this format a bit with a horrid Kyogre team being rounded out with Rillaboom, Incineroar and Farigaraf and fell flat quick. Teambuilding: These Pokémon didn’t really gel together in harmony and there wasn’t much synergy or inspiration to go off of. I did get swept 2x by an Ice Rider Calyrex. Later when I watched a video that mentioned the Trick Room core of Calyrex Ice Rider, Incineroar, Farigaraf and Ursaluna, I felt like it was quite worthy to give it a try. I know from my experience thus far that the majority of dedicated Trick Room teams do work on a sort of flow chart function. Most basical...

CHALK Analyses: A Better Understanding.

Today I’ll be discussing one of the most highly argument’d topic in the VGC 15 season. You already know from the title and I know how late I got all because of my laziness and getting distracted a lot by other things during the time of some holidays I took the time to write up this analyses for you guys, it’s better late than never right? I myself have used CHALK core teams to success and have really liked them, in this post I will cover up analyses on CHALK and other topics that can relate to it, let’s get started: Artwork by @yudeyude123 on twitter =================================================== What is CHALK: This weird looking word is an abbreviation for the words Cresselia, Heatran, Amoonguss, Landorus and Kangaskhan. This is actually a penta-core of mons used at great success in the VGC15 season as most of you are familiar with it, it even won Worlds 2015 in the hands of Shoma Honami (SHADEViera), this trend also originates from his homeland of Japan and many o...

Death by Perish Trap: Teambuild VGC 15

Hi guys i am back with another teambuild post, and sorry for my absense for some time. this time i will be putting forward a team of mine built a long time ago but it still works to this day. i posted it elsewhere to get some advice on it and now it is up to it's full potential and i thought i was ready to post it as a teambuild post on the blog.i finally almost perfected the execution of the trap against the meta. idk why it wasn't up it was completed bout 2 weeks ago though, let's get started with the team: Teambuilding thought and process: as we already know that W olfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following ...