Skip to main content

Pokemon VGC 18 May Report

Charizard-Mega-X @ Charizardite X 
Ability: Blaze 
EVs: 204 HP / 76 Atk / 4 Def / 4 SpD / 220 Spe 
Adamant Nature 
- Flare Blitz 
- Thunder Punch 
- Dragon Dance 
- Roost 

Cresselia @ Assault Vest 
Ability: Levitate 
Level: 50 
EVs: 252 HP / 252 SpA / 4 SpD 
Modest Nature 
IVs: 0 Atk 
- Psychic 
- Icy Wind 
- Shadow Ball 
- Moonblast 

Tapu Fini @ Choice Specs 
Ability: Misty Surge 
Level: 50 
EVs: 236 HP / 92 Def / 132 SpA / 20 SpD / 28 Spe 
Modest Nature 
IVs: 0 Atk 
- Muddy Water 
- Moonblast 
- Dazzling Gleam 
- Haze 

Bisharp @ Focus Sash 
Ability: Defiant 
Level: 50 
EVs: 4 HP / 252 Atk / 252 Spe 
Adamant Nature 
- Iron Head 
- Sucker Punch 
- Knock Off 
- Protect 

Zapdos @ Electrium Z 
Ability: Pressure 
Level: 50 
EVs: 60 HP / 100 Def / 156 SpA / 4 SpD / 188 Spe 
Modest Nature 
IVs: 0 Atk 
- Thunderbolt 
- Heat Wave 
- Tailwind 
- Roost 

Landorus-Therian @ Choice Scarf 
Ability: Intimidate 
Level: 50 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
- U-turn 
- Earth Power 
- Sludge Bomb 
- Hidden Power [Ice] 



Hi guys today I am back with another VGC 18 report for you all this time with the display of a team I had been using for the month of May, this team started from the scrap idea of me getting to use a mega charizard x this season, though starting out rough I had the idea of using charizard x with a clefairy and then came tapu fini, bisharp and zapdos naturally, with which I added in tapu bulu, first a landorus was added to replace the tapu bulu and oh boy did it seem to help out my team by a whole lot. Then after a few tests clefairy, a pokemon that I didn’t seem to play much with was replaced for this weird cresselia, therefore it did work for the purposes it was put on the team for.following is the individual analyses of the members of this team:

Charizard was something I thought off as a weak pokemon but it did happen to show the potentials of its amazing offensive power, it really did work up well to my expectations, especially with the thunder punch it now had a chance to get to water types which did seem to help out through a lot of my games that I played with this team. This is Jamie boyt’s spread and works really well. One problem I felt while using this charizard was that once it was set up it didn’t had long to live for and usually would be going down to it’s opponent’s attacks and usually after using a flare blitz it would be ohko’d from an opponent. Roost was much of a better adjustment to the problem also as I felt I didn’t had the absolute tendency to use protect other than having the opportunity to set up or attack with zard x. overall it really did seem to help me. I definitely did found new respect for charizard x while playing with it in this meta.

Tapu fini is a very simple pokemon, it really felt like needed here after charizard x as it was able to counter of the two most popular pokemon in the format, incineroar and landorus. Tapu fini needed more offensive pressure so choice specs happened to be my item choice for it. Haze was a move in particular that ended up being extremely useful for my approach. Haze helped out against tons and tons of gimmick-y teams that made it the MVP of those games, other than that the specs damage boost came in as something rather unexpected and handy for this team. Since the team is somewhat pivotal in nature it doesn’t mind taking in a specs locked fini back into the party and the team is generally comfortable with revolving its mons, so that never seemed to be a problem there at all.

Upnext was a Bisharp, I had upto this point made no sense in my mind for what bisharp would be used in this meta for, for this team I was looking to counter gengar, the tapus and cresselia in particular, bisharp had amazing answers to them all, especially it stood somewhat well against the tapu lele + metagross combination as well as the whimsicott + gengar lead, combine that with tapu fini and you get a whole lot of support on the side of this guy, since a lot of people would be tempted to pull in landorus and incineroar on a boosting charizard x, with bisharp’s defiant on the field, they happen to take to second thoughts. Bisharp was a pokemon for which I gained a whole lot of respect for after using it in this team, I have to say the focus sash overall adds another layer to its amazing threatening stance on the field with both steel and dark type moves.

Zapdos was something here on the though of defeating water types which my team would be leaving unchecked at this point, also adding in the first ground immunity especially since I had two pokemons that would be weak against it, zapdos didn’t felt like a strong and solid part to the overall team, however it did happen to work where it was needed for, the extra fire coverage and electric stab with the z-move made zapdos very threatening, this team felt weak against tactics like opposing tailwind, zapdos would be able to match that standard, also as the team doesn’t have many pokemon to use the move protect and is pivotal in nature.

To be honest on this mon, I always had doubted its potential, special scarf Landorus seemed like a niche to me when on wolfe’s team but using it with my own charizard x team. It really did make it pull through extremely well. It had just soo much coverage with the fast pivotal option resting in that u-turn, earth power, hp-ice and sludge bomb were more than great coverage moves, landorus gets its bulk taken away from the scarf that it carries however, if used correctly and preserved correctly you can get more than one game changing attacks and intimidates off on your opponents. Really have started to respect this mon a whole lot more than I used to.

Cresselia wasn’t the last member that I added to the team it came in as a later addition as a replacement of clefairy, clefairy was useful only in the games I used it for, for using icy wind, getting those speed drops off, on the other hand while giving the weaknesses of the team some serious thoughts, I felt like I needed a better switching to landorus and tapu lele’s menacing attacks to which there was little escape from. Cresselia being both offensive and bulky was the ultimate answer that I felt to the question, anyone looking at this spread would go, crazy thinking its absolute garbage, however I felt that cresselia was something that was indeed very useful for the job that I chose it for, staying on the field for a couple of turns and absorbing attacks, in return to that it happened to give me a wide varity of offensive coverage over this meta as well as much needed speed control. Cresselia is very niche for this team however I do feel like it might as well revive my interest in doing a whole lot more crazier teams this summer, especially as I’d have time to goof around with ideas.

Comments

Popular posts from this blog

The King of The Jungle: Calyrex Ice Rider VGC Regulation G Team Report

So as Regulation G just dropped, my initial plan was to let the metagame form itself out before I step into the game. However, after seeing some videos on Youtube that discussed popular cores, I got excited to try one of them out, and quite a simple composition too. It worked out quite well for me so here’s a mini team report for those looking to find a team to play the format: I dabbled in this format a bit with a horrid Kyogre team being rounded out with Rillaboom, Incineroar and Farigaraf and fell flat quick. Teambuilding: These Pokémon didn’t really gel together in harmony and there wasn’t much synergy or inspiration to go off of. I did get swept 2x by an Ice Rider Calyrex. Later when I watched a video that mentioned the Trick Room core of Calyrex Ice Rider, Incineroar, Farigaraf and Ursaluna, I felt like it was quite worthy to give it a try. I know from my experience thus far that the majority of dedicated Trick Room teams do work on a sort of flow chart function. Most basical...

CHALK Analyses: A Better Understanding.

Today I’ll be discussing one of the most highly argument’d topic in the VGC 15 season. You already know from the title and I know how late I got all because of my laziness and getting distracted a lot by other things during the time of some holidays I took the time to write up this analyses for you guys, it’s better late than never right? I myself have used CHALK core teams to success and have really liked them, in this post I will cover up analyses on CHALK and other topics that can relate to it, let’s get started: Artwork by @yudeyude123 on twitter =================================================== What is CHALK: This weird looking word is an abbreviation for the words Cresselia, Heatran, Amoonguss, Landorus and Kangaskhan. This is actually a penta-core of mons used at great success in the VGC15 season as most of you are familiar with it, it even won Worlds 2015 in the hands of Shoma Honami (SHADEViera), this trend also originates from his homeland of Japan and many o...

Death by Perish Trap: Teambuild VGC 15

Hi guys i am back with another teambuild post, and sorry for my absense for some time. this time i will be putting forward a team of mine built a long time ago but it still works to this day. i posted it elsewhere to get some advice on it and now it is up to it's full potential and i thought i was ready to post it as a teambuild post on the blog.i finally almost perfected the execution of the trap against the meta. idk why it wasn't up it was completed bout 2 weeks ago though, let's get started with the team: Teambuilding thought and process: as we already know that W olfe Glick is the king of perish trap so my first step was to take his team break it down and then rebuild it up to my playstyle and comfort-ability, i took his regional team tried spotting out weaknesses (there were non :P) and then ended up copying his team couple of times. i decided to build right from the start picking up some notes on his build to take guideline and picked up the following ...