Hi guys today I’m back and now will be discussing something
I wanted to share so bad, however I couldn’t have done that due to some
internet connectivity issues in the past few days, this post will contain my
first team built in the official VGC 16 format, the team was completely built
by me from scratch no ideas copied and only my own weird brain was involved in
the build. Saying so as I think this was way too meta to be called a team of
mine. So let’s get started with a very strong, ok, funny team:
Thoughts on the upcoming season:
So this season is surely gonna be really interesting and
right from the start we stand on a 2-sided argument; nope it won’t need the
metagame or CHALK’s 2016 version to create such a fuss but we have the
surprising ruleset to blame! Really… I MEAN REALLY PEOPLE!! I can’t stand this
the whole season. Well if you really still don’t get what the argument is then
you probably weren’t present here. Well… now we have the ‘why are legends
allowed’ arguments, while the other side thinks the thing like ‘legends I’ll be
fun’ surely the side I stand with and accept the new season; and also plan to
have tons of fun. Dark void’s argument is worse * believe me, im not taking you
on that side rn*
Now for a bit of a real talk, I think of some upcoming
trends being: A hyper offensive metagame and a season being less blamed towards
RNG, why? Because everyone is using mons that are fast and can go before rock
slide users. In such a hyper offensive format there is no room for gimmicky
luck based strats. Other things I am looking forward to are the usage of things
like skill swap users, role play thingies as well as shadow tag increasing
popularity, why? Primal groudon and primal kyogre’s weather wars summon these
to plague upon us and yes I am using such a tactic in my very first 2016 team.
Other things like mega mawile especially rise in usage as they can beat kang
1-v-1, fit perfectly w/ p-kyogre and can also beat m-ray and xerneas easily;
aren’t all these reasons enough, funny enough and spoilers, this is included
into my own team as well :P
Teambuilding thought and process:
So what do we do now when we get slapped in the faces right
by TPCi who tell us that legends are all allowed; my brain wasn’t surely
working as properly as It should’ve, I took some deep thought into it and then
went back into what I had thought to myself earlier, legends being allowed,
perfect opportunity to do it, not just do it… but JUST DO IT!!!!!!!!!11111
*yeah, that one probably got to old….* where do I start? With their being no
meta I putted together some mons, first ideas were to abuse weather and use
goth to trap others and prevent unfavorable weather, well the first prototype
of my first ever VGC 2016 Team looked as the following:
And I think you just realize something… there was no weather
setter, yes, in all my excitement I had forgot to put a weather setter on the
team i was using. I wanted to have a bit of a more sensible thought to build a
better team than that, I thought of some solid ideas that could give me success
in the no-meta situation of the early days of VGC. So I built a team around
some proven ideas that cold basically work on their own giving me some solid
options against what I thought might be thrown at me. The following is what I ended
up with:
First of will be mawile one of the best megas in this format
from my view, why? it just gets so much mobility in the format with presence of
things like primal kyogre to back up the fire weakness as well as it’s ability
to beat mega rayquaza and kangaskhan on 1v1 situations it can and will d a lot.
Another big benchmark this mon completes here is to counter xerneas at it’s
best. Loved to use it, simple and effective; definitely becomes meta in this
format, already has almost; mark my words with this mon. So next up is the
coolest looking thing usable in VGC, well next to yveltal, you know it!
Rayquaza; rayquaza was sure in my mind to be the most used pokemon and already
seems typing wise it is quite of a meh-ish choice to go for.mega rayquaza was
one of the least used pokemon on this team, I just kept it to make the team
look cooler, it does counter amoonguss by some possible means or so, wasn’t
really there for this purposes. GAWD! THIS FLYING TYPE CLOSE COMBAT IS STRONK!Cresselia
bounds this team like glue though, being one of the best pokemons to support
this team with a bunch of moves, like trick room, I tried to run gravity idk
if it even learns that but yea whatever. Parasect also worked a bit, but in
really I had only just started to realize what worked in VGC, P-ogre is not the
primal I was looking for :/ *surf p-ogre + parasect was fun*. don’t even want you guys to have a glace at the
EV spreads as I think that they were completely trash, by which I mean
252/252/4 and some even without reason; examples are my cresselia had a ev
spread to creep 4 speed invested rotoms, in trick room *so yeah, they were
quite senseless*. Also not discussing team trash. I just said this team was
trash, so was it.
What do we do next? i legit did reject this team at this
point, now I needed a more solid build for a team, this was bad; so where do I
start? I looked up some combinations in the restricted legendary slots and
found the pairing of primal-groudon and xerneas to be like almost picture
perfect. That was it! I got my starting point, from there on the team went
something I am super comfortable with and it still does somewhat work former n,
lets get an in-depth analyses on each member:
Problems with this team:
p-don’s threat, loses to gravity, weaknesses in common
PHABULAAAS (Xerneas) @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Geomancy
- Dazzling Gleam
- Psychic
- Protect
So first up is xerneas, the most Phabulaaas pokemon ever in
VGC, seriously, it’s beauty is unmatchable, such colors and much power! Now for
the moveset and spread I was really stuck between options and wanted to run
something more than it already does, in short wanted a physically bulky spread,
with coming up next, mawile being present on this team, I didn’t felt any need for
physical bulk to be invested. Also I did thought that taking out any offense or
speed from this mon will make it much closer to 2015’s metagame, where I didn’t
had access to this much power, 252 timid speed investment is here to possibly
speed creep an modest or tie with timid xerns and take the 50-50 roll. As for
the third moveslot after geomancy I chose psychic over grass knot, why? I
originally had grass knot on that slot of the team, however after a few matches
playing I realized that it wasn’t OHKO’ing primal kyorgre so was it getting me
neutral damage on a primal groudon. Now I decided to choose a better move, as
in the presence of gengar, amoonguss or crobat on the field + partner, xern
couldn’t do very much, psychic gives me a shot at 2hko’ing a primal kyogre or
primal groudon, as well as makes me able to hit a lot of mons that usually
resist it’s attacks.
Kyogre-Primal (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 HP / 4 Atk / 4 Def / 52 SpD / 196 Spe
Careful Nature
- Earthquake
- Precipice Blades
- Fire Punch
- Protect
Next up will be primal groudon, one of the biggest
restricted slot threats in this game. I will say that the reason that pdon
outclasses p-ogres is because of it’s ability to hit p-ogre in it’s weather of
favor through precipice blades. I know what is gonna be thrown at me here… I
know that the spread looks really strange to be honest and is the only thing to
discuss for this groudon here, let’s get to the reasoning I had for it. So
primal groudon is just so much basic power under the primal weather of desolate
land, and I agree with that; but for this metagame rn I thought I had problems
while playing the primal legends. Their speeds were really confusing to me.
People are using up to 0 spe quiet natured kyogre, on the other hands the
chances of groudon being 252 spe timid or jolly are also very high. So what
speed do I run? I just found out that 252+ groudon’s earth power OHKO’s
opposing groudons. So for the benchmark at first I wanted to survive that;
then, I did it. This groudon of mine was still able to 2hko the mons, and
running any further investment in the attack stats would make it go a waste;
also with such speed investments I do outspeed positive natured base 70’s. I didn’t
wanted to run a special set because it’s spa atk stat is lower compared to its
physical attack.
Maw Jaw (Mawile-Mega) @ Mawilite
Ability: Intimidate
Level: 50
EVs: 244 HP / 148 Atk / 4 Def / 4 SpD / 108 Spe
Jolly Nature
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Mawile is love for me this format, I was sure to keep this
pokemon just my imagining all the good things it could do in this format,
definitely a worth-it choice to keep. It was overall really mobile and easy to
play, in a format creeping with so many mons that it can beat. Mawile is simple
and I don’t have regrets from it. The only and one thing that might look
deceiving is the EV spread, so yea I am running a speedy mawile, to be more
specific it is better behind tailwind. The speed mark I chose for it was to
outspeed jolly/timid 252 speed rayquazas so it can OHKO it tailwind before it
gets to go ahead and damage any of my mons, which was handy. Mawile’s loss of
attack wasn’t significant at all when discussing it’s damage output *so far*
Fruitbrat (Crobat) @ Safety Goggles
Ability: Inner Focus
Level: 50
EVs: 252 HP / 116 SpD / 140 Spe
Timid Nature
- Super Fang
- Tailwind
- Taunt
- Quick Guard
Next up is a modified slot, this was originally a thundurus,
but soon due to speed control problems against teams, mainly because I wasn’t
able to negate opposing groudon’s speed stats with thunder wave, to which my
own pdon was inferior. Crobat is a pokemon which surprisingly fit my team
better than a thundurus * surprisingly* and though I am happy that every
moveslot it has is extremely useful to the team’s success and isn’t just a
throw-on. So let’s discuss the moves first, super fang I think is a better
moveslot for a poison or flying type move, how? The growth in usage of eruption
groudon and kyogre is at height and is dangerous, it puts a clear stop to all
that. Next up would be tailwind, clearly a way better moveslot for this mon on
this place, because the whole team relies on it and it makes the best speed
control for the team. So I have been seeing a lot of opposing groudons w/
tailwind, so giving mine access to such speed it is able to take on opposing
groudons way better than you think. Taunt is staple seriously, on a crobat you
need it to stop opposing xerneas’ as well as other pesky supportive pokemons
that this metagame might try to run. Quick guard is better than ever in such a
priority support based metagame, by that I mean things like whimsicott and
liepard, definitely a really useful slot J
now for the EV spread, a lot of people are running 252hp/ 252 spe for now,
however I tried to modify that as I didn’t wanted to run into opposing crobats
and keep playing that ‘I’ll taunt you first’ game. My spread makes it outspeed
252+ spe m-ray to avoid horrid damage output by it and do something useful beforehand.
Safety goggles is here to keep a complete check on redirection + hp based power
move from the primals combination apart from kang+ primal.
Levi-Kappa (Landorus) @ Life Orb
Ability: Sand Force
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Protect
- Hidden Power [Ice]
- Gravity
Next up is a golduck of mine, not really, as this guy does
one thing better surely than just a golduck. So right off the bat you guys do
notice a very unusual move on a lando-I especially; we’ll discuss it’s role
later, first dive into gravity and it’s reasoning: my team ended up with tons
and tons of RNG reliant moves, examples include: crobat’s s-fang, maw’s play rough,
most importantly, primal groudon’s signature move precipice miss blades J also not to forget how
innacurate can a ferrorthorn be, leech seed and power whip are some examples of
how blind it can go. There was my reasoning for gravity. Now for why I chose
this mon: a person on twitter told me that lando-I was amongst the few mons
that could get a shot at OHKO’ing a primal groudon *not the bulkiest versions
of it* well I had to try it for that. Also for gravity *ofc* and then HP-ice
was able to do decent work to m-ray and other grass type stuff. Overall this
was a mon I was happy with.
Fe (Ferrothorn) @ Lum Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 20 Atk / 124 Def / 112 SpD
Brave Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Protect
Now ferrothron will finally make the last member for my
team, something that has a butt tons of potential in this format and that surely
is why many people are using it as it became a part of the metagame lately.
Ferrothorn adds utility-ish roles to this slot and is a back up mon for many
threats that this team might face. Firstly ferrothron can beat the redirection+
geomancy smeargle, if crobat is not; it can take care of primal-kyogre, if pdon
is not around; in addition to that it can rid of gimmick plays like golduck,
shedinja as well as any smeargle that I might face. Ferrothorn is also able to
beat kangaskhan with annoying iron barbs damage + leech seed combinations. Lum
berry is a extremely rare item on this mon. now for why? In my experience most
of the smeargles ran are w/ a choice scarf, in that situation gyro ball
probably takes it out, as I can safely escape the dark void’s effect. Now I
seriously don’t remember why is this the EV spread that I am using :p forgive
me guys; however it worked out for me and I never got any problems.
Conclusion:
So this was it for sort of a long report from me, I hope
that you guys liked it and enjoyed going through it, and also hope that you guys
*probably not* learned something from my content. Now for some of my upcoming
content in VGC 16 season as well as for concluding 2015. On Xmas comes out my
team-showcase and on New year’s celebration comes out my ‘early look into the
2016’s metagame’ *hopefully it’s not too terrible* as I wish for the internet
to stay intact. Bye for now!
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