Hi guys so today I am back with another team that I built a
while ago, as some may have suspected from the obvious, or not the most obvious
title, that the sun was included in with it with probably the move dragon
dance, you would be right to say so however not in the way’s you’d expect them
to be in. also a major point to note this team is written on 22 of august so
don’t expect it to function well in the meta, especially how drastically it
would change during and after the worlds, it is considered to be my last
pre-worlds successful VGC 15 format team, which is quite a sad and amazing
accomplishment in the way it would be the last from a time ;(. Anyway enough of
me loafing around with my words, Let’s get started:
Teambuilding Though and Process:
So i was lately interested in using some of the following
ideas in my new teams:
. Ninetales with drought to support in some manner just like
how toler webb played his politoed.
. Mega –Salamence interested me.
. Wanted to test CM mega-audino (which worked for a bit and
for a lot), but just let’s forget that.
. Salamence’s pairing especially with clefable and their
coverage over threats interested me.
Soon after picking up these few ideas I started to work and
build around them. I started with t-wave clefable and the “old is gold” DD
salamence which was total destruction in my opinion and these two were best
friends, then I added on a ninetales and soon realized how well it actually
synergized with mega salamence *I’ll be explaining that, don’t get me wrong
here* and then took notes which came out lando-t and milotic for me then I
slapped on a venusaur which synergized greatly and formed quite nice quartz
core. I literally slap on lando-t because flinch hax can get very real and
clutch plus it helped me with some weaknesses. Last slot would have to be
m-audino which worked great in the first few tests when it came out to be the
MVP but then dropped and and got something much more useful which if I tell now
you’ll skip the post if you haven’t already after hearing about name of
ninetales and DD m-salamence.
The Team:
Salamence @ Salamencite
Ability: Intimidate
EVs: 100 HP / 196 Atk / 4 Def / 4 SpD / 204 Spe
Jolly Nature
- Dragon Claw
- Dragon Dance
- Double-Edge
- Protect
So let us start with the person that started the team.
Salamence is a great mega evolution especially for the fact that it is put over
the 100 speed benchmark and outspeed basically the whole metagame if non-scarfed
like landorus and etc. I hate and love the design as I got used to seeing it
often, but seriously gamefreak could’ve done better doing this mega. Funnily
enough normal type moves prove to be the best in the meta, something I took
note of was that kang, Sylvie, garde and even salamence the beast itself takes
advantage from them. Let’s head into the salamence I used.
Salamence is and will be the most used mega evolution
probably this whole season. Salamence’s DD potential soon lost for idk what
reasons and I hate the ultra-frail naïve one’s who acquire mixed attacks I
never played around it and probably never ever will, but DD salamence was
something I wanted to use for the whole season. The EV spread is stolen by
which I mean copied sorry borrowed is the word, from Black 17’s recent
team report from pokemonforever.com’s forums, that I just read while working on
the team in practice and then it was destined to meet me, the set didn’t had
many attack EV’s but was quite bulky one it even survives HP-ice from 252
sp.atk thundurus and lando’s RS 3HKO’es it. but after a single DD it is now
faster and stronger than any opposition, the spread and set is simple to deal
damage. I originally ran double edge on this mon over return and thought of
replacing clefable’s protect for heal pulse to help the cause but that didn’t
worked out in the way intended. Hence after a suggestion from a friend I
replaced it for return to still be able to do the damage while not getting
unnecessary recoil, in some practice games which hindered me and turned soon
into my losing condition forcefully.
Clefable @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD
Calm Nature
- Follow Me
- Moonblast
- Protect
- Thunder Wave
Next thing i put on was clefable for the reasons that how
well it handled other dragon moves ,probably to be ore true it was immune to
the type and covered quite well in the sense for mega salamence. Clefable knows
what to do the best for itself and the team members with follow me redirection.
This simple yet deadly lead combination interested me as you probably have read
. Clefable I gave thunder wave over icy wind for the reason that how well it
handled ludicolo which is how mostly bait salamence with and it can paralyze
back so that I can OHKO the next turn, the fact it quite amazing that thunder
wave can single handedly take care of most rain teams, especially if ran with
scarf and swift wim poli and ludi respectively, moonblast waves good bye’s to
any left hydreigon on the fields as well as the annoyance of scrafty.
Now comes the EV spread’s why and why not’s. I was quite
confused B/w two things one being the physical EV’s despite I have 2x
intimidaters on the team and W-o-W and about the thought of running heal pulse
over protect as for the sake of double edge salamence. (don’t kill me for the
reasons that the EV’s were just spilled on it as to go for practice) but
everything I said myself proved me wrong and the perfect spread pops up into
the mind for a specially bulky clefable, but how and why even was it any good?
My team naturally had a awesome tendency to punish any physical attacks *psst
except bisharp* but ninetales further handles it though. And then I though most
teams had ways of countering fairies through flash cannon with the ever so
popular aegislash and heatran on almost every teams they had built. This
special spread can take advantage of salamence and lando, further not to
mention the W-o-W from ninetales while tanked special hits extremely well. The
reason that I had a rocky helmet explained how well were these physical teams
handled by my side.
Ninetales @ Expert Belt
Ability: Drought
EVs: 252 HP / 212 Def / 12 SpA / 12 SpD / 20 Spe
Modest Nature
- Overheat
- Will-O-Wisp
- Protect
- Disable
Ninetales was the third member of the team so let’s just get
to the reasons that I put it here: first of all I was trying to try out this
mon badly, secondly it provided coverage options against rain for m-salamence
because both the weathers including sand and rain are the most common and can
give salamence a though challenge when fighting in their weather of choice, but
ninetales disrupts that thing. The third reason comes in as for the type
synergy value of it, it can take any ice beams for salamence whenever needed
and steel type attacks for clefable and then handled both these type fairly
well.
This is the most EV efficient Ninetales spread you ever saw,
yet I’ll explain it, I always though ninetales can never have a good spread
with a number of goals but with this team there’ all fulfilled. With the speed
investment it can outspeed any bisharps which are a great threat to the team
considering double intimidates and then bash back with a overheat or burn them,
depending on the situation and item they have. Most of it went to Physical bulk
to make it survive rock and ground attacks after intimidate or two*psst!
landorus intended*, the sp.atk investment with modest nature and expert belt
allows it to OHKO standard 252/252/4 aegislash with an overheat that can be an
annoyance for my first two pokemons, and without expert belt this would take
around 108 EV’s. Don’t take me wrong but disable is the best move and the one
of win condition: e.g I am left in a 2 on 1 vs a ludiculo in rain, ludiculo
tries to ice beam my salamence to OHKO it followed by the next turn scalding
ninetales, this fails because when I protect salamence or say anything else in
their cases to disable the ‘threat move’, it turns into my win condition very
soon.
Venusaur @ Weakness Policy
Ability: Chlorophyll
EVs: 100 HP / 4 Def / 252 SpA / 4 SpD / 148 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Protect
- Hidden Power [Ice]
This wasn’t ever yet intended to be a sun team nor I took it
as, but soon on note taking made me realize lando-t was one of the biggest
threats to the team, hence I thought of needing an ice type move that goes
before it and OHKO’es it, yes chlorophyll venu then came to mind! Though you
still may think it wouldn’t ever work but the fact that most venu’s carry a 3rd
status move after sludge bomb and giga drain baits in everything and swipes off
threats like m-salamence and landorus. Though ninetales’ turn one sun gives it an
advantage to boost up the speed without wasting the turn one on protect.
With the investments
made in speed and sp.atk it surely does so and the remainder got tossed into
the bulk, it also takes out any salamence who it baits and they don’t expect it
either. Weakness policy is an item I choose that came to great use, especially
when I ran into opposing milotics 100% from team preview considering 2x
intimidaters and then into a blind icy wind that activated the policy and also
after consequently getting hit by cress’ weak psychic attacks. Venu was the
last member of the overall core with which I wanted to complete the full team.
If milotic is played into intimidate venusaur is a really clutch counter to
milotic’s usual icy wind and saves big games. Next I wanted to cover up what
the core left out.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn
Lando-t was just slapped on the team I won’t lie about it,
after I tempted to want a spread move in many matches, yes now here comes the
best move in the game, rock slide from this mon can help me win with luck
sometimes which is worth it, plus it’s only job regarding the overall team was
to provide intimidate and OHKO charizard and heatran’s both that kinda
walled/semi walled the core. It takes great cover from the drought from weaker/bulkier
water types while wearing them off with rock slides. I choose a simple spread
to maximize my chances of getting flinch haxes against others plus I didn’t
wanted to spread the EV’s all over for any reason nor did I tempted in any game,
as far as bisharp sucker punches are considered, ninetales takes very well care
for it and it’s switch in synergy with the overall team for defensive purposes
isn’t the worst. I choose stone edge over super power/knock off at first to
counter wide guard with fire type shenanigans it saved me against a quiver
dance volc and wide guard aegi lead once, phew! It was relieving! But then the
theory was proven wrong with taunt from sawk I was able to handle such
situations fairly well enough and cress and goth, intending to say bulky
psychic types sat around chipping e off in most of the games which did gave me
issues in some of my games, so knock off was replaced for stone edge soon, + all
that, knock off on such faster mons, removes bands, specs to lower damage
output from opposing pokemons, plus reveals the item info in early game, if I
ever need to tempt for getting through my opponent’s team, especially in the Bo3
formats.
Sawk @ White Herb
Ability: Inner Focus
Level: 50
EVs: 108 HP / 252 Atk / 4 Def / 4 SpD / 140 Spe
Jolly Nature
- Close Combat
- Quick Guard
- Taunt
- Protect
So this was the time of serious note taking, soon after
dropping the very idea of a CM sweeper audino i came up to the following
conclusions from the extensive practice notes I took in common:
. Team needed a better way to best m-kangaskhan.
. Team had no defense against trick room.
Then I found the world’s best pokemon to do both the jobs
perfectly. Yup by which I mean sawk,
with the amazing-amazing inner focus ability it was able to easily counter
m-kangaskhan’s fake out + taunt any trick room lead thingie with it’s taunt
which would be 100% guaranteed, agin to prove how big of an idiot was I, I ran
double kick while having the best ways to counter bisharp and terrakion, this
move wasn’t getting used at all but the fact that a well played thundurus can
cut through his team completely made quick guard the ideal choice. Because of
such a picky moveset for the specified meta, sawk isn’t brought to deal heavy
damage to oppositions as others do but it shines in the games where others
don’t. sawk makes an important slot on the team despite the lack of it’s usage
in most battles.
The speed EV’s were
simply invested to outspeed jolly breloom by one point and maximized attack for
kang purposes the remainder tossed into defensive things for considering the
fact that it can take atleast one or two hits, surprisingly to notice sawk
isn’t ever supposed to be a forced sash variant either, it is a decent mon with
which such bulk investments it can tank weaker hits. White herb is an extremely
interesting item I choose over the thought of constant intimidates incoming
from extremely common stuff like salamence and landorus-t and also the recovery
of the terrible things like it’s own close combat +icy wind speed control move,
white herb surely shone out in the matches it is brought and pays off as an
sawk-ish item choice.
Overall points on the team:
. The team can abuse physical attackers to their fullest
with 2x intimidates, rocky helmet redirection and even that W-o-W from
ninetales.
. The team overall had many lead combinations to pull
against different teams.
. The team’s strats included many switching in to put itself
in a better position, it was often played quiet conservatively.
. The team proved to be anti-meta completely and abused many
things that came around it.
Conclusion:
I don’t have much to conclude with but make sure this team
won’t function as well when the post goes up as this post was written and all
locked up on the date : 8/22/15. It was an awesome team to work with and play
especially considering the things like ninetales and salamence that I included
in their for fun and was able to build an extremely good team around the ideas
interesting me. Anyways hoped you guys liked such an idea for the team and
enjoyed going through the post. Bye for now!
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