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Stall n Brawl! : Teambuild VGC15

Hi guys back with another team this time to blow you guys away as you all know that i am posting older teams to pile up all my VGC work from the season so comes this awesome one idk how i forgot but however it was one of my best builds. the idea of the team was to partially use stall in VGC and then pick off the weakened mons with the help of heavy sweepers in the back, and guess what? it actually turned out quite well, however i feel that this idea was personal preference and playstyle comfortability  more than anything that is why many people disagreed with me when i looked to get further suggestions, however this was a great team and let's get started with it:

Derivation of idea:
so yesterday i was having a look at my TCG collection (idk the competitive strats really though) i though it would be a really cool deck if someone baited out many pokemon basic, while getting their hand full of really good cards from the deck and then wreck through their opponents. the same idea came to me when i thought i wanted to build a new team, i knew toxic stall could be applied to VGC too with powerful sweepers in the back to pick off the weakened ones from the field. and here comes the team:


The Team:

Image result for mawile
Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 80 HP / 252 Atk / 12 Def / 32 SpD / 132 Spe
Jolly Nature
- Play Rough
- Iron Head
- Super Fang
- Protect

I used the same mawile that i used for a past team of mine, this one basically outspeeds mega-mence after tailwind by one point. play rough is simple but as the team was completed sucker punch was replaced by iron head to solely counter the threat of specs sylveon and check it before it wrecks me. super fang is a thread to the stall part of the team as it makes it's own job way easier and helps compliment other stall moves. i choose this guy as the mega as it was the idea of a strong pokemon that i love sweeping with, intimidate comes in handy regarding defensive purposes.


Image result for noivern
Noivern @ Focus sash 
Ability: Telepathy
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Super Fang
- Protect
- Tailwind

i was looking up for synergetic pokemon with mawile, noivern was the best one i found it has a great switch-in synergy + it sets up tailwinds for mawile's purposes, over all for the team tailwind was crucial. draco meteor helps pick up many mons while super fang turns out great in many battles and adds to the team archetype (stall). Noivern has great supportive importance with tailwind being an important slot. it won't be really ever taunted as people expect the team to be quite different and they expect thundurus is the support mon.


Image result for ludicolo
Ludicolo @ Sitrus Berry
Ability: Swift Swim
Level: 50

EVs: 164 HP / 92 Def / 100 SpA / 4 SpD / 148 Spe
Timid Nature
- Fake Out
- Giga Drain
- Surf
- Teeter Dance

i built an extremely bad team that did had a ludicolo like this on it for the same purpose ,the team was scrapped but it came back with the telepathy noivern, unfortunately it is still effected by teeter dance but that is worth it. fake out is good to waste/block opponents turns especially when trying to stall, sitrus berry keeps it out longer on the field. giga drain further recovers it, surf recovers and helps vaporeon stall longer,whereas teeter dance while adding to the stall is the reason of extreme annoyance. my old set was bad but with this spread i can outspeed lando-t behind rain, defensive EV's to survive kang's wrath with sitrus berry helping the cause. rest dumped into Sp.atk and and sp.def.


Image result for vaporeon
Vaporeon @ Leftovers nope definitely using Rocky Helmet #MoreAnnoyingStall
Ability: Water Absorb
Level: 50
EVs: 252 HP / 148 Def / 36 SpA / 60 SpD / 12 Spe
Modest Nature
- Scald
- Protect
- Wish
- Toxic


Ah! i can't begin to explain how much i loved this mon on the team. vaporeon is the one defining and adding to the definition of stall on this team. toxic is the main move of the team, whereas wishing makes it live almost forever with ludiculo constantly helping it to recover more and more HP, rocky helmet cuz obviously it adds alot to the stall. i did managed to make a killer EV spread for it though with defensive investments t reduce physical threats mostly kanga, 60 sp.def to make it stand out against sp.attackers, the speed EV's to creep the 44 speed invested sylveons with rest dumped into sp.atk with modest to add to the scalds.

Image result for thundurus
Thundurus (M) @ Safety Goggles
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rain Dance
- Toxic
- Taunt
- Thunderbolt

This is quite an interesting and different thundurus, but however it fits right in to the team, wanna know why? i did wanted anther toxic setter and taunt from destroying my strategy, so i wanted a a faster taunt than most and toxic quickly off the field too. so i went for the offensive build even after stalling a little it can pick up mons easily with thunderbolts, as timid nature, at max speed ties with mirror-matches and gives me a good chance. i needed a second weather support as ludi+vaporoen was quite bland and it worked out well for m-mawile's defenses too (rain dance). Safety goggles over any others to have a lead/pair counter against amoongus, especially on a stall team.


Image result for tyranitar
Tyranitar @ Lum Berry
Ability: Sand Stream
Level: 50
EVs: 148 HP / 172 Atk / 4 Def / 124 SpD / 60 Spe
Adamant Nature
- Rock Slide
- Protect
- Crunch
- Superpower

I did thought of the idea of using a hazardous weather for the team, right from the start, after testing aboma and hippowdon tyranitar was my final option that also helped me counter steel types with superpower and aegislash in particular with crunch (who toxic can't touch). as my team with safety goggles and steel types can't be touched by sandstorm. tyranitar shines in most games it's speed EV investments allow it to outspeed terrakion after tailwind and then bash with a superpower (if non sashed). lum berry negates teeter dance for once and other status shenanigans too.


Important points on the team members accordingly:
1) Super fang pays off ultimately adding to partner pokemon KO'ing the one being targeted by it. 
2) Same thing the team was part stall and i never felt need of anything but this move. telepathy was the idea that ludicolo with surf came back giving it two immunities to hit opposing pokemons.
3) Ludi +vaporeon with a rain dance set up by thundurus was both ultimate stall, hax and pretty much the muscle of the team. love em both!
4) "3)"
5) As i mentioned directly in the title and in t-tar's description, a stall team, sandstorm comes in handy wearing off annoying amoongus'
6) i know that people will think that the thundurus is a joke, but in reality it just adds more and more potential to the whole of the team, and this one was team specific (warning don't try this at home, school or anywhere).


Battle vids:

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-256177737

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-256178963

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-256181563

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-256183344

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-256184414

Conclusion:
Hope you guys liked the crafty idea of the team, just one left after this one which may take some time as it is quite complex to put up and there is alot of typing to do. hope you liked going through the overall post and you want to try it out. Bye for now!

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