Hi guys back with another teambuild post, this one includes
hawlucha YAY! But a support variant. However this would again be a short post as
most of the team is lost, though I do have some things in mind from back then
that I’ll be putting forward as the ideology and the design of the team so
first off: needed to build around mega venusaur, needed a solid core with mega
venusaur, needed tailwind speed control and many other things I’d say before
this team was randomly lost, the original team included a banette and even
clefable + typhlosion on random though but soon was replaced considering how
dumb the ideas actually were. Let's get started with this team:
The Team:
Hawlucha @ Focus Sash
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Quick Guard
- Low Kick
- Tailwind
- Helping Hand
Hawlucha was the though of the best support pokemon for
m-venu back in the days, especially when t-flame was at it’s peak. M-venu did
required protection from BB and also speed control which was tailwind that I
choose for it. Helping hand added to everything’s damage on the field,
considering the bulky nature of this overall team and spread moves. Hawlucha
couldn’t have been any better, + it tricks others into thinking that it is an
offensive variant, though doesn’t get taunted. Hawlucha is also beware of and
counters paralyzes with it’s limber ability. Hawlucha indeed proved to be the
perfect support from mega venu and the rest of this team too.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 236 SpA / 20 Spe
Timid Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Protect
Mega venusaur, as I did explained that I wanted to build
around this beast for quite some time especially after aaron zheng used it at
APEX. Mega venusaur basically defines the work tank and I did’nt stole Aaron Zheng’s
spread as I don’t really like playing too tanky or bulky sweeper mega’s. Plus you
know that I want to build around mega’s of my team and by that I mean encase em
inside a core. Hawlucha and venusaur were the best friends and the next goal
was bringing a core. M-venusaur appears mostly on turn two or proves to be a
late game sweeper. It was just a feel-good pokemon to use *psst bulbasaur was
my first starter though*
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Thunderbolt
- Scald
- Ice Beam
- Dazzling Gleam
As strange as lanturn sound as good it sets in this slot of
the team. Lantern made the switches b/w the first two mons on the team combined
with lantern really good and much more comfy. Apart from that his thing can do
much more. People mistake it of only being a blob (that it actually is) while
it dishes out a lot for the team, the confusion caused of me running either
water absorb or volt absorb is really annoying for the opponent. T-flame or say
fighting moves worried me a lot back then for the duo and I paired it up with. Lantern
with ice beam can OHKO 4x weak dragons and lando, scald and thunderbolt are
generally good stab moves and good types to pack in your arsenal and dazzling
gleam puts work against hydreigon and scrafty. It can take care of most meta
mons E.G. landorus, thundurus, rain, dragons, rotom’s and even more.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Protect
- Iron Head
Bisharp is a really good pokemon in the format it has been
and it always will be I guess. Bisharp doesn’t gets nothing much to discuss
here but I do know that why did I put up him in the slot. Hawlucha and venusaur
both shared that annoying psychic weakness and bisharp was the one to switch in
for it also take care well of phychic types too. In addition it helped as a
great counter to landorus therian. With taunt on it and no knock off and quick
guard combined I could’ve stopped any TR leads by surprise. Even helps against
putting/forcing even support variants to attack when I launch head on sucker
punches. Bisharp was a great pokemon to support my core and pays off almost perfectly
*no team is, was, or ever will be perfect*
Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 116 SpA / 4 SpD / 132 Spe
Modest Nature
- Overheat
- Will-O-Wisp
- Protect
- Thunderbolt
Next up I realized that amoongus was on it’s peak (phew)
rotom-h was just and just that, I love speed creep rotom though and so did went
for this one, btw I may have been the first to discover bisharp speed creepers
rotom as I had been using this 132 speed investment tact from basically the
start of the season. However rotom’s unusual discharge paired up well than ever
with things on my team like garchomp and lantern making amazing lead combo’s.
rotom can also complementary stop any wide guard users back then by which I mean
aegislash mostly. However I would be saying I loved it more than ever to use
this mon on the team.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Rock Slide
- Dragon Claw
- Earthquake
Last up on the slot, this was my first time taking serious
notes on anything. I felt like having more mobility on the physical offensive
side as most of the meta was probably either very specially defensive (still is
right now a bit) garchomp helped in pairing up well with the team and syncing
with it, at that time salamence was on it’s peak and dragon claw took care of
it, garchop was also getting used a lot so I though maybe a scarf set was able
to pull through them. crunch as an option comes in handy wearing away psychic types
further.
Conclusion:
Another post in another day hope you guys are enjoying this
barrage of teams I am putting up one is still left to post shortly after which I’ll
be working on the showcase. Hope you liked going through.
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