Thursday, 30 July 2015

Rains & Winds with Twists & Turns

Hi guys i am back with another teambuilding post. Hope this would be worth your time going through and in the end you will be leaving feedback on the build. As the title suggests and you are smart enough you know this would be a mix of tailwind and rain, both archetypes i really wanted to build around for some time, and i finally did it with the best of my ability, as for the twists and turns which would be a part of my personal taste, and you'll be seeing that soon. Let's get started with the team:

Before we jump into heaps of confusion and quarrels of opinion:
Team type: Hyper offensive + Support (you will automatically know how)
Archetype: Rain (main theme) + Tailwind (mawile's torture chamber)
Playstyle of team: Surprise, offensive/speedy pressure.
Distinct core (quartz): Politoed, Kingdra, Zapdos, Mawile.

The Team:

Politoed @ Wacan Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 76 Def / 116 SpA / 60 SpD / 4 Spe
Modest Nature
- Scald
- Ice Beam
- Protect
- Helping Hand

* Heart of the Team*

. OHKO'es 4 HP salamence with ice beam.
. Takes -1 max adamant kangaskhan double edge.
. Survives adamant double edge from salamence.
. outspeeds sylveon Tongue the only one with this much investment.
. Wacan berry gives it a fighting chance against confident rotom-h/thundurus.

Ok let me get this straight, i will not be the person who uses rain dance on thundy-i on their rain teams. politoed brings something no one can automatic rain on the very first turn that no one would, setting up rain is dumb right? the EV spread was taken from smogon, i later did edited it around a bit to fit into the maximal attack survival spread, with something to afflict onto the meta too. Many people have wasted (sorry) politoed spreads, with surviving one or two common attacks and then sitting duck just poking the monstrosities around and making them even angry. i think the EV spread is the only reason i love it so much on the's HP grass for rain mirror match and gastrodon was replaced by helping hand as amoongus snatched a slot on the team. i also originally had sitrus berry but after soon realizing investing that heavily into the sp.atk lost it's bulk and i did observed going down to common electric type mons tho.

Damage calcs:
116+ SpA Politoed Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO
116+ SpA Politoed Scald vs. 4 HP / 0 SpD Landorus-T in Rain: 188-224 (113.9 - 135.7%) -- guaranteed OHKO
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 60 SpD Politoed: 168-198 (85.2 - 100.5%) -- 6.3% chance to OHKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 76 Def Politoed: 126-148 (63.9 - 75.1%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 76 Def Politoed: 166-196 (84.2 - 99.4%) -- guaranteed 2HKO
252+ SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 60 SpD Wacan Berry Politoed: 101-121 (51.2 - 61.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Rotom-W Thunderbolt vs. 252 HP / 60 SpD Wacan Berry Politoed: 102-121 (51.7 - 61.4%) -- guaranteed 2HKO

Kingdra @ Wide Lens
Ability: Swift Swim
Level: 50
EVs: 140 HP / 4 Def / 252 SpA / 4 SpD / 108 Spe
Modest Nature
- Draco Meteor
- Muddy Water
- Protect
- Rain Dance

* Muscle of the team *

. Maximum special attack since the absense of life orb to get maximum damage.
Special speed EV's help it outspeed scarfed jolly landorus-t.
. After hitting these benchmarks rest was somewhat evenly tossed into defensive EV's.

Oh you know why is this pokemon here just to abuse the rain mode on my team. this slot is usually most expected on rain teams and are 100% guaranteed. many people do choose ludicolo over this slot i resented doing so as it did the same things i demand from a ludicolo, in addition to more damage. 1) being able to OHKO dragons; 2) being able to take down the fastest of the format lando-t, the third purpose of the usual ludicolo (countering opposing water types and enjoyably taken over by the loving zapdos). you may question alot of things like wide lenses and draco meteor, i did replaced the items b/w life orb to wide lens, seeing that these moves weren't 100% accurate and i missed them alot, it would be able to get huge chunks of damage off with the help of Poli's helping hand. the last up rain dance helps counter matches with sun going up soon after goes the (fast) rain dance, as the speeds shift turn two right? and zard-y's likeliness to shine is basically ruined.

Damage calcs:
252+ SpA Choice Specs Rotom-W Thunderbolt vs. 36 HP / 0 SpD Kingdra: 114-135 (73.5 - 87%) -- guaranteed 2HKO
252+ SpA Kingdra Draco Meteor vs. 252 HP / 72 SpD Hydreigon: 200-236 (100.5 - 118.5%) -- guaranteed OHKO
252+ SpA Kingdra Draco Meteor vs. 4 HP / 0 SpD Mega Salamence: 216-254 (126.3 - 148.5%) -- guaranteed OHKO
252+ SpA Kingdra Muddy Water vs. 252 HP / 4 SpD Heatran in Rain: 198-234 (100 - 118.1%) -- guaranteed OHKO

Zapdos @ Life Orb
Ability: Pressure
Level: 50
EVs: 132 HP / 68 Atk / 4 Def / 188 SpA / 116 Spe
Naive Nature
- Thunder
- Protect
- Drill Peck
- Tailwind

* Zapdos the punisher/ Thor's pet *

. Outspeeds max speed jolly breloom by one point.
. Life orb and STAB help to take out maximum from a drill peck.
. Naive nature helps reduction in attack/sp.atk and reduction of damage.

I got greedy soon after putting on politoed and kingdra for something more to come for the rain mode *psst! thunder/hurricane*, as now i had multiple ways of setting rain mode. ideas taken from Lee Provost's 2014 worlds team, thunder zapdos, was the base of this mon on the team. Zapdos helped out alot against the pokemons good in stalling out rain modes well, e.g politoed, suicune, ludicolo. I also choose i over things like tornadus, togekiss for multi-purpose things because it wasn't weak to electric typing, it also takes care of some grass typings like amoongus, breloom and even some mega venusaurs with the flying coverage. life orb helps add to the damage especially in such a mixed variant. Tailwind was the perfect speed control i wanted for my special mega-mawile.

Damage calcs:
68 Atk Life Orb Zapdos Drill Peck vs. 252 HP / 212 Def Amoonguss: 120-143 (54.2 - 64.7%) -- guaranteed 2HKO after Black Sludge recovery
68 Atk Life Orb Zapdos Drill Peck vs. 252 HP / 92 Def Mega Venusaur: 94-112 (50.2 - 59.8%) -- guaranteed 2HKO
68 Atk Life Orb Zapdos Drill Peck vs. 0 HP / 4 Def Breloom: 281-333 (208.1 - 246.6%) -- guaranteed OHKO
188 SpA Life Orb Zapdos Thunder vs. 252 HP / 68+ SpD Politoed: 198-234 (100.5 - 118.7%) -- guaranteed OHKO
68 Atk Life Orb Zapdos Drill Peck vs. 164 HP / 140+ Def Ludicolo: 120-143 (68.1 - 81.2%) -- guaranteed 2HKO
188 SpA Life Orb Zapdos Thunder vs. 252 HP / 252+ SpD Suicune: 151-179 (72.9 - 86.4%) -- guaranteed 2HKO

Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 80 HP / 252 Atk / 4 Def / 40 SpD / 132 Spe
Jolly Nature
- Protect
- Iron Head
- Play Rough
- Sucker Punch

* Mega of the team...... Duh! *

. Outspeeds mega salamence, behind tailwind by 1 point.
. Maximal attack for damage, rest dumped into defensive EV's.
. Intimidate helps making some OHKO's against me into 2HKO'es.

Mawile would be the last member of the distinct core this team held and sure makes it a sturdy one though. i didn't minded at all taking these 4 to every matchup, else if anything else was needed. you probably would have gone to something looking more useful than a guy using wide lens, zapdos with drill peck and mawile with jolly nature. this idea is derived  from Ryosuke Kosuge's tailwind mega mawile with tailwind to outspeed 181 max speed lucario, i did the same in for the case of mega salamence, who do usually carry EQ nowadays. this is quite a simple mawile except the EV's invested and stuff. i noted mawile to often be a late game sweeper. Hyper cutter was my personal choice but since intimidate helps greatly in making OHKO'es into 2HKO'es it was replaced

Damage calcs:
252 Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Sylveon: 222-264 (109.9 - 130.6%) -- guaranteed OHKO
252 Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252 Def Mega Gardevoir: 242-288 (138.2 - 164.5%) -- guaranteed OHKO
252 Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 180 Def Tyranitar: 210-248 (101.4 - 119.8%) -- guaranteed OHKO

Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 212 Def / 44 SpD
Relaxed Nature
- Giga Drain
- Spore
- Rage Powder
- Protect

* The backbone of the team *

. Survives adamant max atk kang's double edge.
. Survives -1 salamence's doubles edge.
. Survives -1 CB t-flame's BB.

Ok i'll be a copycat. i copied Aaron Zheng's Nationals amoongus as my team didn't had a chance to OHKO kangaskhans. Rocky helmet works greatly against fake out or other contact moves that are often used. this would be one of the most standard pokemons i will have on my teams. apart from redirecting away attacks from life orb, naive zapdos and a frailer mawile, it comes with the auto-checks against trick room too. it also helps greatly in countering swampert and gastrodon in the absense of ludicolo on my party. rain also helps it against fire type attacks. Hence i felt this was a much neeeded slot on the team and i love to use it whenever it comes in handy.

Damage calcs:
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 212+ Def Amoonguss: 154-184 (69.6 - 83.2%) -- guaranteed 2HKO
-1 252 Atk Aerilate Mega Salamence Return vs. 252 HP / 212+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO
-1 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 212+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO

Malamar @ Lum Berry
Ability: Contrary
Level: 50
EVs: 12 HP / 252 Atk / 4 Def / 4 SpD / 236 Spe
Adamant Nature
- Psycho Cut
- Knock Off
- Superpower
- Topsy-Turvy

* Glue to the team *

. Outspeeds adamant max speed bisharp by one point.
. Survives standard kang's return by the chance of 12.5%.
. 2HKO's Aegislash, Amoongus.
. Lum berry helps against status moves like sleep and burn, hence it was an offensive variant.

i discussed alot about it in a recent post. i decided to do so mainly how important it was to this whole team right? Malamar holds some ridiculous 4x weakness to bug but with my team handling the one's who use it well i am able to drive to it’s full potential. Malamar is essential to the whole team’s strategy it sets up with amoongus redirecting for it, or topsy turvey’s into troll set-up teams (it actually came ito work, tuning win conditions into loss conditions ;) ), mons like salamence or P-u-P mega kang. It also is the second physical attacker on the team and isn’t hindered at all by intimidates but takes em as an advantage. It was putted on for how well it takes down aegislash. Safety goggles was the original choice but lum berry helps out in more situations and against more strategies. It also helps against powder users with zapdos. i went for a more offensive malamar ensuring 2HKO'es and further set-ups due to the lack of physical offense on this team.

Damage calcs:
252+ Atk Life Orb Bisharp Sucker Punch vs. 12 HP / 4 Def Malamar: 105-125 (64.4 - 76.6%) -- guaranteed 2HKO
252+ Atk Malamar Psycho Cut vs. 252 HP / 180 Def Amoonguss: 114-134 (51.5 - 60.6%) -- 93.8% chance to 2HKO after Black Sludge recovery
252+ SpA Mega Venusaur Sludge Bomb vs. 12 HP / 4 SpD Malamar: 102-120 (62.5 - 73.6%) -- guaranteed 2HKO
252 Atk Parental Bond Mega Kangaskhan Return vs. 12 HP / 4 Def Malamar: 139-166 (85.2 - 101.8%) -- 12.5% chance to OHKO
252+ Atk Malamar Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 120-142 (66.2 - 78.4%) -- guaranteed 2HKO
252+ Atk Malamar Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 102-122 (61 - 73%) -- guaranteed 2HKO after Leftovers recovery

Battle videos:
Discover the mechanics of the overall team in battles if you think my English was bad, or you just don't trust me for some things:

so here this post comes to an end. i loved playing this team for some time and i though it should be posted here to display. hope as always this was satisfactory/good to read through and was worth your time. Bye for now!

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