This
was a rather strange team to be made overall by me. I wanted to get back into
playing pokemon showdown or atleast build a new updated team for myself in the
new series where sleep is a much bigger problem to face and incineroar is re
introduced making some new tricks much more important. This allowed me to go
ahead and pull some idea out of my own.
Initially I thought that starting out building a team with
tyranitar would be much advantageous as with the introduction of teams abusing
venusaur in torkoal’s sun, lapras being able to threaten with its gigantamax
and incineroar running rampant… a weakness policy tyranitar set seemed quite
good here for my offensive playstyle.
I needed a trick room setter to go with this mon and then
realized that having a mon that was interesting yet bulky like duosion (which
to my surprise carries a base 125 spa) would do good in the combination since
tyranitar’s no 1 threat of conkeldurr is going to be something to watch out for
and then adding on ally switch is something that I needed to put on duosion to
make the thing even more solid. To discourage intimidate I added milotic and
then threw on a awkward combination of ninetales with nasty plot and venusaur
without protect to make a f/w/g core. I just added in an assault vest sir fetch
here to counter the numerous fighting weaknesses this format has and also get
some more coverage on the last slot.
Th team, as exoected of me just trying to put together these
random puzzle pieces was not going to work out at al so I just clicked some
thing here and there in a team on a joking manner I just lead ninetales and
venusaur ad clicked things like nasty plot and then sleep powder… for a moment
I really liked this combination and then I realized for the most part this is
what I was leading and tyranitar was something that faded in the back. Saw initial problems with this combination
like fakeout or dynamax setups and I decided to re build around this lead
combination.
Best way to sop priority and faster hyper offense which will
completely run over this combination I added in an indeedee and knowing that
indeedee best partners with hatterene. Knowing that hatterene had an
interesting gmax move, which I was surprisedto learn that it confused both
opponents at once was a game changer. Naturally I had found myself a trick room
setter for my aforementioned pick of tyranitar and then to round off the team I
kept milotic, but neither do I know how to effectively play a milotic, neither
did I brought it to any games. When trying to research for my teambuilding I
was trying to read up a few team reports and read about Gary Quan’s leek
carrying sirfetch hich gives 100% crit chance on a leaf blade is something
interesting as it had its fighting and psychic weakness well covered for.
Following is a detailed analyses:
Ninetales @ Life Orb
Ability: Drought
Level: 50
EVs: 52 HP / 20 Def / 252 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Nasty Plot
- Dark Pulse
- Weather Ball
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Ninetales is a simple mon I lead off with it and try to
click nasty plot if possible, it Is usually possible as it allows venusaur to
get in a sleep powder or I bait a fake out and switch on the side into a
indeededd switch in and get the nasty plot set up. From this point on the
combination of ninetales rather faster speed in this format combined with the
somewhat bulk that dynamax provides or me just spamming heat waves to do
effective spread damage happens. Sometimes knowing that a mon in the back like
a hatterene or tyranitar or evn sirfetch is something that I’d like to dynamax
I would try to call off ninetales’ dynamax and just do as much damage as
possible. The evs re somewhat smart I guess after maxing out the sub optimal
special attack stat it carries. Knowing that nasty plot rotoms were a new
rising trend in the format I hypothesized that this format had the capacity to
allow a mon to set up a high risk high reward move like nasty plot, that is why
I put it on a frail mon like ninetales to begin with and combine that with
indeedee and venusaur the setup is assured further making the strategy
affective.
+2 252+ SpA Life Orb Ninetales Max Overgrowth (130 BP) vs. 252 HP / 0
SpD Tyranitar: 309-367 (74.6 - 88.6%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Ninetales Max Darkness (130 BP) vs. 4 HP / 0 SpD
Dragapult: 390-460 (118.9 - 140.2%) -- guaranteed OHKO
+2 252+ SpA Life Orb Ninetales Max Flare (130 BP) vs. 248 HP / 8 SpD
Assault Vest Conkeldurr: 216-255 (51.1 - 60.4%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Ninetales Max Flare (130 BP) vs. 252 HP / 48 SpD
Assault Vest Conkeldurr: 204-242 (96.2 - 114.1%) -- 81.3% chance to OHKO
252+ Atk Life Orb Excadrill Max Quake (130 BP) vs. 68 HP / 4 Def
Ninetales through Reflect: 272-323 (86.6 - 102.8%) -- 18.8% chance to OHKO
252+ Atk Life Orb Excadrill Max Quake (130 BP) vs. 52 HP / 20 Def
Ninetales through Reflect: 265-314 (85.4 - 101.2%) -- 6.3% chance to OHKO
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Venusaur @ Focus Sash
Ability: Chlorophyll
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Light Screen
- Sleep Powder
- Sludge Bomb
- Leaf Storm
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Venusaur is a simple man. Spread sleep powder… that all I
ever did with it, so I probably some point down the line decided to make it
speedy with some bulk however quickly gave up on it soon. I never clicked much
move slots so I just added on a light screen which ended up saving me in a few
games and became very crucial. That’s all for venusaur really. If in a game I
felt like venusaur’s fast offense or sleep powder may be superior to other mons
in the late game when I’m starting out with a trick room approach, hatterene
can also play the role of setting up the sun conveniently as trick room ends,
given it is dynamaxed.
Indeedee-F (F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Helping Hand
- Follow Me
- Reflect
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Indeedee is also another simple mon on the team. This is
quite what an indeedee does. It is a bulky follow me user that sets up psychic
terrain for the benefit of its team members carries psychic type coverage and
strikes down fighting types or poison types with boost of psychic terrain.
Indeedee’s helping hand can also be crucial for its offense oriented team
partners. In the end reflect is a situation move here which did actually saved
my hatterene. I don’t feel the need to ever use protect on this mon either and
heal pulse wasn’t worth it so I decided to place another screen move on it.
Hatterene-Gmax (F) @ Babiri Berry
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 196 SpA / 60 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Dazzling Gleam
- Trick Room
- Mystical Fire
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Hatterene is a lovely mon . it sets up trick room and then
attacks opponents with full force with either of its three moves given the
support of indeedee’s follow me redirection and also its helping hand.
Hatterene is also another immunity to sleep powders. One thing I learned about
hatterene is to not have it out against an incineroar. That is what influenced
my opinion to keep a sirfetch on the last slot on this team. A parting shot
with magic bounce is able to switch out a gigantamax hatterene.
252+ SpA Duraludon Max Steelspike (130 BP) vs. 252 HP / 0 SpD Babiri
Berry Hatterene: 112-133 (68.2 - 81%) -- guaranteed 2HKO
+2 252+ SpA Duraludon Max Steelspike (130 BP) vs. 252 HP / 252 SpD
Babiri Berry Hatterene: 178-211 (108.5 - 128.6%) -- guaranteed OHKO
252+ SpA Life Orb Duraludon Max Steelspike (130 BP) vs. 252 HP / 60
SpD Babiri Berry Hatterene: 138-164 (84.1 - 100%) -- 6.3% chance to OHKO
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Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Assurance
- Dragon Dance
- Brick Break
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Tyranitar doesn’t have as big of a story as other mons on
this team however it gets the job done. Its coverage and stab options are good
enough for the current metagame also giving my team a second weather setter
giving me the advantage of a bit of chip damage. Option people don’t expect
tyranitar to carry dragaon dance as well, however when dynamaxed it can
protect. Often for a surprise factor or when I need that extra bit of speed I
click dragon dance and am immediately at an advantage against my opponents.
Especially imagine a last turn of trick room where my opponents opt for a
double protect or where I know my opponent is going to switch into a defensive
position. In both these cases tyranitar can set up a dragon dance to its
advantage.
Sirfetch'd @ Leek
Ability: Scrappy
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Brick Break
- Protect
- Leaf Blade
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Last but not the least is sirfetch. Being able to have a 50%
crit chance on all of its moves and then leaf blade hitting for 100% crit
chance. Not to mention the tremendous base attack stat that this duck knight carries.
I had to put it on. Scrappy in advantage to not making me hesitant to attack
with stab options expecting a ghost type in the back is now also immune to
intimidate making I a more ideal option against incineroar in particular.
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