Hi guys
today I am back to share the exiting experiences regarding VGC of mine in the
month of October. This time something
good happened, or atleast as I think that something did, when I desired to make
my very own triple ultra beast + smeargle team and then the idea fused with
more or less of a hard trick room team, this was somewhat very interesting. Without
further ado lets get into the report:
Teambuilding Process:
I started off with choosing an ultra beast paired with
smeargle, nihilego was something I wanted to centralize this team especially as
nihilego is a pokemon a started to build a team around and couldn’t succeed very
well that is why I was trying it out this time as it seemed like a solid start
towards a new team. Htr was one of those to other teams to build a I had on my
mind, as I tried to complete my triple ultra beast trio, I put around it a
celesteela as I know that nihilego and celesteela go well together and then a
buzzwole as well, I am familiar with smeargle + pheromosa being a thing however
I like to use buzzwole for some flexibility on this team knowing how well it
complements a team with nihilego on it as they can both cover up on a big chunk
of this metagame. At this point I had the idea
of turnin g this team into a hard trick room team. Since
celesteela and buzzwole were relatively slow and nihilego could carry trick
room, I rounded off this team by the classic and now somewhat considered less
viable duo of araquanid and porygon 2. The team felt like after the triple
ultra beast combination that it was more or less very weak to a lot of elements
in this metagame. However constant pressureand dynamismthat araquanid and
prygon 2’s reliability could provide stabilized this team very well.
Importance
of nihilego and buzzwole under trick room:
This importance had a key role in whenever I played the games ith this
team, that usually this duo cannot handle the on-field combination of arcanine
and garchomp despite having the ohko options available on both of them, hoever
under trick room this is much more accessible.
The
Team:
Nihilego @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Def / 252
SpA
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Trick Room
- Protect
|
Smeargle @ Choice Scarf
Ability: Own Tempo
Level: 50
EVs: 252 HP / 4 Def / 252
Spe
Timid Nature
- Fake Out
- Spore
- Mat Block
- After You
|
Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 188 HP / 4 Atk / 60 Def /
68 SpA / 188 SpD
Quiet Nature
- Flamethrower
- Heavy Slam
- Air Slash
- Giga Drain
|
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4
Def
Adamant Nature
IVs: 0 Spe
- Liquidation
- Protect
- Bug Bite
- Wide Guard
|
Buzzwole @ Fightinium Z
Ability: Beast Boost
EVs: 20 HP / 84 Atk / 4 Def /
252 SpD / 148 Spe
Adamant Nature
- Superpower
- Protect
- Ice Punch
- Poison Jab
|
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 SpA / 252
SpD
Sassy Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Trick Room
- Recover
|
Nihilego was absolutely my favorite part of this team, without any
doubts. The bulk and slight bit of offense means a whole lot for it, nihilego
with this amount of bulk was able to carry out that little bit of damage on its
opponents that I always felt was somewhat missing, moreover the extra bulk
allows it to fair off surprisingly well against the tapu pokemons. Its still a
bit speedy and the weird speed tier it falls into is hard to catch up to
however once the relative speeds are found of the nihilego and the opponents’
pokemons, playing it with under trick room or without trick room is always
effective and fun.
Smeargle is something that I finally used in VGC after hating it oh so
much, with this pokemon having any moves it wants to have I felt as if this
could prove very much effective for its success. Fake out spore (oh dark void I
miss you) accompanied with scarf and moves like mat block and after you give it
a whole load o importance I felt it was good to sometimes have something speedy
in a relatively slow team like this one was good, mat lock could allow for the
easy setting of trick room against almost any pokemon as well as after you can
provide a good form of speed control and fun access to trick room before time
which wasn’t used much in practice however whenever I clicked it for that one
time to give its partners a speed boost I was much satisfied with it. To be
honest I was surprised how it handled a few attacks here and there.
Buzzwole is somewhat the weirder version of pheromosa I like it for its
longevity over it, especially against pokemons like garchomp, with a team
having a pokemon like smeargle I felt as if I needed a more coverage mon on
this team, that Is why I first gave it the tman spread as well as the assault
vest however then noticing quite a lot that I would be needing protect in a few
cases as well as curse snorlax was giving me quite some issues the fightinium z
was coming out to be quite effective.
Assault vest celesteela gives me a bit of a flashback to when the first
time I was using it, I really liked it, whereas normal celesteela being as good
as it is on this htr team where every turn should have a high damage outcome
and the nature of its playing a defensive, slow and stall-y celesteela was
understood as not being that much viable especially in this yard, that is why
iopted for assault vest a more offensive moveset, whereas heavy sama d
flamethrower are more or less self explanatory, air slash was good for
specially offensive stab and also for those flinches which could prove very
valuable against a few mons in the late game. Giga drain was chosen here
especially for gastrodon and for a few amount of recovery whenever it was felt
needed, gastrodon could be an issue as araquanid mostly relies on its water
coverage for offense.
Araquanid is probably the simplest pokemon on this team, bug bite helps
out a lot especially against pokemons like muk, which are a big threat, the
main idea of araquanid was to be something strong in trick room as well as take
switches to arcanine a very very big threat. For the first four on this team. Wid
eguard is a move of choice often given up for toxic or substitute however I felt
as if it was somewhat more important of a move than the others as it could
protect the team against torkoal, rock slide annoyances, muddy waters, etc
against a number of opponents, and it did ended up as the correct call for
utility.
Honestly I feel like that I could have chosen like a very weird choice
for this slot of the team however porygon 2 still felt as the most fitting, as
it does provide a very reliable source of setting up that trick room. Also provides
as an offensive option a recovery and bulky mon on this team and another
counter to pokemons like garchomp and gyarados which I could have needed.
Conclusion
and thoughts moving on:
This was it for this team of mine hopefully you guys liked going
through it and got some ideas if ever, for yourself, moving on I still feel
like that I have a few options on my desired to build list left, mainly triple
tapu team and more importantly something I had an idea for is that the anti
meta team and my weirder version of a rain team, what if as I think I combine
politoed and relicanth with dragonite to build around this weird and anti meta
rain team of mine, moreover on some thoughts I felt like that some partnerslike
scarfed krokodile, vikavotl and trevenant may as well prove very beneficial
there. Bye for now!
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