Hey
guys I am back with another article, recently I was really out of ideas on what
to write about, maybe some top-10’s maybe some teambuilds or revelation of Pokéwork.
I finally thought of writing about an article entitled “speed game” in Pokémon,
I was trying to focus on writing about it way long ago but got time to do it
now. Speed is a most important value in Pokémon’s competitive play, enough
blathering about it, let’s get started:
Speed:
the most important stat
Why?
You
must have heard playing competitively that speed game is really very important
in Pokémon. Ever thought of it? I myself do too consider speed as the most
important stat that would be because of its complexity; ranging from numbers
from 1-100 which make all the difference. Under speeding or out speeding a
Pokémon is the question of winning or losing a battle. E.g. I am left in a 1 on
2 conditions with a mega charizard. e.g. I am having the opponents ferrothorn
and breloom if I out speed both would be able to shot them down in one hit with
a heat wave before they make me faint with moves of their own.
Difference
between speed and priority:
You
may also have heard the term priority and may be wondering about how it works;
sometimes you may confuse the both, so I just thought it would be good to
include the differentiation between the two. Infact speed and priority are two
completely different terms. There are two kinds of priorities known as priority
- and priority +, priority – goes after any speed from 1- so on whereas
priority + goes before any speed. The following introduction to the stats may
help out; it’ll be familiar because it is generally taken from a post I made on
stats
Speed:
Speed
is really an important value in a Pokémon, sometimes over which the battles are
decided over. Many teams in VGC do feature speed control moves like trick room
, tailwind, thunder wave, dragon dance, icy wind and so on, the thing to notice
about these moves are that all these either increase or decrease speed of a
Pokémon. The speed of a Pokémon in a perfectly healthy condition would be
considered as “1” , an increase in speed or say a +1 (in speed) would make “1”
go to the value of “1.5” , +2 would make it “2.0” and so on. Whereas on the
contrary a decrease in speed stat would make the value of “1” go down to “0.67”
and a -2 would make it “0.5” and so on. Speed like all the other stats can be
increased or decreased to 6 stages.
Priority:
Priority
is not affiliated with the speed stat, priority is out of bound from speed
control moves like, trick room, tailwind, thunder wave etc, infact there are no
moves to increase or decrease the value of a priority “the values come as set
permanent”, however some abilities may affect the priority level. Priority “+”
is above the speed stat and will always go before any value of “speed”, whereas
the “-“ priority is below any value of the speed stat and “+” priority and will
always go after speed or positive priority. Abilities such as prankster, gale wings
and stall put an effect on the priorities of a Pokémon.
Faster/ Slower
Priority: Being fast or being slow may
look like something to do with speed but here it really not only affiliated
only with speed. I should put it in this way a move being priority +1 would
always obviously be going after a move with the priority +2, but whenever two
moves of the same priority e.g both being priority +1 are at a clash, they
would cancel their priority but only between themselves not on any other
Pokémon’s on the field, e.g a talonflame’s BB with a thundurus’s thunder wave,
then it would come down to their speed stat, whereas tflame out speeds a
thundurus it would move before the thundurus’s prankster t-wave.
Priority “+” +7, +6, +5, +4 ,+3 ,+2, +1
|
Speed < 0.67, 1, 1.5
>
|
Priority “-“ -7, -6, -5, -4, -3, -2, -1
|
This table shows the numeric
values of +/- priority and speed. You should remember that speed is not
affiliated with any priority value, priority + is after where speed ends,
priority – is before the speed starts.
Difference
between Speed & (+/-) Priority:
Speed
|
+ Priority
|
- Priority
|
Speed can be
changed by means of pokemon moves.
|
Priorities come
with a fixed value
|
Priorities
come with a fixed value
|
Speed can be
directly compared
|
Priorities (if
equal) cancel their own on each other and depend on speed.
|
Priorities (if
equal) cancel the effect of each other and depend on speed.
|
Speed is the
middle value (before – and after +)
|
Priority + is
the greater value (before both speed and – priority)
|
Priority – is
the lesser value (after both speed and + priority)
|
Speed
game:
Ok so
now is the point where the real post starts, imagine that all that above was to
have an intro what are we talking about. Speed stat has two conditions applied
on it 1 is fast and the other is slow, fast may be the idea for many but being
slow also pays off sometimes, following are some terms, natures; items and
moves taking speed control and all so common questions that why? Slow or fast
and what should I go with? with detailed answers, let’s just get started with
our details:
Speed
tiers:
Speed
tiers are basically what Pokémons out speed each other, say a list of Pokémons
that tells you if you are slow or fast from a particular Pokémon. This list is
usually very helpful as for remembering what are the ones going to hit before
or after yours, however sometimes unusual EV’ing or specialized sets may not
obey the usual tiers. It is usually easy to tell from the base speed stat of a
Pokémon to say what speed it would be at, or popular EV spreads are also
dependant on the amount of speed it would carry. It is a most important thing
to keep in mind while building a Pokémon VGC team and also while EV’ing. Here I
would give an example of Marcus Stadter’s mega-kangaskhan as compared to a
normal 252/252/4 jolly nature mega kangaskhan; and as Marcus said:
Let’s
take a look at Speed: with Speed, it is dichotomous: your Pokémon is either
slower or faster than the opponent’s. As such, there is much more
potential for wasting EVs in Speed because of the fact that there are only two
steps. There is no damage roll. Let’s take a second and compare my Nationals
spread to the “standard” 252/252 Jolly Kangaskhan:
Mine:
207 HP, 181 Atk, 121 Def, 133 SpDef, 125 Speed
Standard:
181 HP, 177 Atk, 120 Def, 120 SpDef, 167 Speed
So that
means that my Kangaskhan had +26 HP, +4 Atk, +1 Def, +13 SpDef at the cost of
-42 Speed. Now what this means is that my Kangaskhan had 44 total stat points
more than other Kangaskhan at the cost of going second to some Pokémon. Now if
you take a look at common Speeds [from the VGC ‘14 metagame] and common EV
spreads, I am sure you will realize that there is not all too much in between
125 and 167 Speed that is worth outspeeding, except for Pokémon such as
Smeargle, bulky Charizard-Y and other bulky Kangaskhan. The latter
two could also be 167 Speed should they decide to run maximum Speed, so
you couldn’t be sure whether your Kangakskhan would outspeed or speed
tie even with maximum Speed. And my team had plenty of ways to deal with
Smeargle, so I saw no need to outspeed it.
Marcus
felt like that 2 common spread kangs would tie and give off a 50-50 effect on
the speed, hence he gave up for a waste of speed against a mega-kang to some
bulk and power, his 125 speed mega-kang wasn’t getting out speed by any
possible meta-threat so he EV’s as he liked.
Next I would give an example I
myself ad made in a team of mine with speed:
Raikou @ Choice Scarf
Ability: Pressure
EVs: 64 HP / 4 Def / 252 Sp. Atk / 4 Sp. Def / 184 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Thunder
- Hidden Power (ice)
“Raikou is quite a more complex Pokémon than it looks, once again I
would say that it would be pretty similar to the few choice scarf zapdos ran
back in 2014, with success, the thing I like more about raikou was that no one
would ever really expect it to be scarfed, other than think it would be a
screen setter support, or other stuff sometimes. I specialized its EV’s to
always out speed scarfed lando-t one of the biggest purposes that it fulfilled
and of course the non-scarfed dragons and OHKO them, right after I was able to
outspeed the threats for raikou and maximizing its special attack to land loads
of damage, the rest of the EV points were putted into its bulk as I didn’t
needed them for other stuff.”
As you read that lando-t was a big threat to my team at the
time, I did needed something to OHKO it even before it moves once, the answer
was only one thing, scarfed raikou; while drawing a lot of attention to itself
from landorus-t’s EQ, prevented it from switching out most of the time hoping
to score an OHKO on it, while got smashed completely by raikou every time,
there wasn’t much to out speed after lando-t except scarfed salamence, not
worrying me to much for being a special variant with weaker moves (non specs),
and raikou’s strong sp.def.
Speed
creeping (EV’ing)
Speed
creeping is basically always out speeding a opposing Pokémon of the same kind
and isn’t used for two different species of pokemon, obtained as always by
EV’ing and aiming to make an important move before the other one, there are
countless examples of this happening by switching one or two stats or a nature
for increasing EV’s in speed to outspeed at a certain rate. Speed creeping is
usually out speeding the opposing Pokémons by 1 stat point, others aim for
different natures to make this happen, following are some examples for both
creeping through natures and EV’s
Example 1:
Hydreigon
@ Choice Specs
Ability: Levitate
EVs: 84 HP / 12 Def / 236 SAtk / 4 SDef / 172 Spd
Nature: Modest
– Dark Pulse
– Draco Meteor
– Flamethrower
– Earth Power
Ability: Levitate
EVs: 84 HP / 12 Def / 236 SAtk / 4 SDef / 172 Spd
Nature: Modest
– Dark Pulse
– Draco Meteor
– Flamethrower
– Earth Power
This
spread was used by Alex Ogloza in his 2014 nationals team, pretty standard
right? Hydreigon’s arch enemy was garchomp, alex’s rain mode was certain to
take care of things as such.
Hydreigon
@ Life Orb
Ability: Levitate
EVs: 12 HP / 108 Def / 132 SpA / 4 SpD / 252 Spe
Timid Nature
– Flamethrower
– Dark Pulse
– Draco Meteor
– Protect
Ability: Levitate
EVs: 12 HP / 108 Def / 132 SpA / 4 SpD / 252 Spe
Timid Nature
– Flamethrower
– Dark Pulse
– Draco Meteor
– Protect
This
one was used by Wolfe Glick having both politoed and ludiculo to take care of
garchomp, also he did had a gothitelle on his team, which was easily OHKO’ed by
opposing specs hydreigon, Glick’s smart EV’ing made his hydreigon out speed
others and counter back and OHKO with draco meteor.
Example 2:
As the
season started rotom carried the usual 4 EV’s in its spread, some people jumped
up to 12 EV investments to outspeed the usual 4 speed one’s. as these 12 speed
ones became notable among many the 12 speed was bumped up to 20, similarly
boosted up to 28-36 and so on, while some avoided it, people found these ones
from 12 EV’s – 36 EV’s were all outspeeding the 4 EV ones until it was realized
that the EV’s were really going to waste in speed.
Moves
related:
Trick
room
Trick
room would be ranked by me the most dominant theme overall, trick room is not
only a move but a theme though, many came and got out of the play where trick
room really did stood up against everything. Trick room is a move that reverses
the speed tiers of the Pokémons for 5 turns, in this way the slower ones move
the first and latter come the fast ones. Trick room’s advantage is that it
cannot be subsided by any other weather or move interruption, of course it
resets itself wherever used 1 after another. Trick room itself being a -7
priority move (the slowest one) goes last for the setter up. Trick room is a
reason giving slower Pokémons of the game given a chance; usually strong and bulky,
oh yes! Now they move first!
Tailwind
Tailwind
I the exact opposite of trick room mentioned above, yes it’s effect is to double
the speed of its ally Pokémons, yet only for 4 turns not like trick room doing
it for 5 turns, similarly it can’t be interrupted nor be reset, tailwind plays
an important part in backing up Pokémons with a medium base speed like bisharp can
be taken as an example.
Thunder
wave
Thunder
wave known also as t-wave it an equally good status to burn, as burn drops down
the attack stat, t-wave with paralyses shuts down the speed stat; Pokémons with
t-wave on them are usually called utility
support or speed control, some
like cresselia and thundurus carry it on popular. In addition to shutting down
speed stat and forcing to Pokémons to move last it can also turn luck to your
side by freezing the Pokémon’s turn, it’s just extreme annoyance! in addition
to annoy your opponents it can also help out by slowing down your team in TR
situations by favoring you.
Icy
wind
Natures
related
As
brief as it can get, natures have an inverse effect on any two of the Pokémons
stats however some are neutral natures. The following natures effect the stats
of a pokemon:
Brave: + atk, - spe
Hasty: + spe, - def
Jolly: + spe, - sp.atk
Naïve: + spe, - sp.def
Quiet: + sp.atk, - spe
Relaxed: + def, -spe
Sassy: + sp.def, - spe
Timid: + spe, - atk
Items
related
Choice scarf: choice scarf elevates the speed
stat of a Pokémon form 1.0> 1.5 of say it increases the speed stat by 50%. The
Pokémon can only use the first move it selects, choice scarf is one of the most
common items nowadays with pokemons like landorus, staraptor and so on.
Iron ball: iron ball halves the speed of a
Pokémon. Iron ball is very rarely seen and if seen only on TR tyranitar with
fling hoping to smash powerful hits, an iron ball can really pay off in
countering trick room situations.
Why
slower the better?
Trick
room
Oh yes
trick room again got into the discussion, as trick room inverses speed tiers it
is really important for one to have slower pokemons like mega mawile and
scrafty, in such ways the trick room user can really out speed others when
he/she sets up the trick room in favor. In other ways it would be countering
trick room to be the slower the better. No one forces to stop you from making a
super fast team with tailwind on it, but what if opposing trick room gets set
up against you? You are defeated very easily. Hence it is important to have
atleast one slow pokemon. With reference to 2014 season mega mawile was the
only popular trick room mega, e.g I did had a gigalith to use wide guard and
protect charizard from rock slides, in trick room situations by brave natured
gigalith actually outspeed mega mawile and OHKO’ed it back with a single
earthquake before it ever made a move; similarly people also keep a slow amoongus
with priority rage powder support, hence amoongus also carries the move spore
and is super slow in trick room it would actually be faster and would have the
potential to put opposing Pokémons to sleep before trick room ends.
Weakness
policy
Weakness
policy also demands slower Pokémons like tyranitar and aegislash. Weakness
policy works in a different way, it boosts up the special attack and physical
attack stat of a Pokémon when it is struck by a super effective hit. What is my point here? : a
Pokémon carrying weakness policy is more efficient to be slow because for the
activation and the attack that would be made after activation; a Pokémon struck
by a strong super effective attack is not gonna hold on long hence the usage of
weakness policy is wasted, I should have a slower Pokémon to atleast survive
one super effective shot after being attacked by the others that moved before
it, so when my turn comes I can hit back with much more greater of a force.
Weakness policy demands slower Pokémon, meant not to outspeed others (and is
not compatible with trick room tactics)
Weather
Weather
is again another major factor in under speeding others. The thing is when two
weather condition which are sand, hail, rain and sun interact with each other on
a lead e.g on a comparison of politoed and tyranitar, the faster weather bearer
sets up his/her first but later the slower one’s do their which overcomes the
faster one. As obviously politoed is naturally faster than tyranitar hence
meaning that rain would be overcome by sandstorm condition.
Aegislash
Why
faster the better?
To
OHKO:
Mawile
@ Mawilite
Ability: Intimidate
EVs: 92 HP / 244 Atk / 4 Def / 4 SpD / 164 Spe
Adamant Nature
– Play Rough
– Fire Fang
– Sucker Punch
– Protect
Ability: Intimidate
EVs: 92 HP / 244 Atk / 4 Def / 4 SpD / 164 Spe
Adamant Nature
– Play Rough
– Fire Fang
– Sucker Punch
– Protect
This
was Ryosuke Kosuge’s mega mawile that he used in 2014 world championship.
Pretty much a weird mawile. His team was themed to be tailwind, with
aerodacyle’s support. With 164 EV’s in speed his mawile reached a total speed
stat of 91 which under tailwind was an equivalent of 182, with such a speed
stat ryosuke had an opportunity to outspeed and OHKO opponents like
mega-lucario with fire fang and dragon like hydreigon, garchomp before taking a
great amount of damage or being OHKO’ed.
Inflicting
status moves:
Inflicting
status is also another reason you should outspeed others, but really why? E.g.
I EV’d my rotom-w to outspeed a bisharp and burn it (cut down its attack stat)
with will-o-wisp, so that it becomes potentially weaker than it was, making it
useless. In another way it can be used to taunt an opposing threat before it
makes a move, forcing it to only attack. For example I EV’d my sableye with 4
speed investment to make it outspeed the usual 0 speed EV one and in return
taunt it before it moves.
Faster
priority:
Oh
wait…… this looks familiar, let me recall what I had said earlier in the post: “Faster/
Slower Priority: Being fast or
being slow may look like something to do with speed but here it really not only
affiliated only with speed. I should put it in this way a move being priority
+1 would always obviously be going after a move with the priority +2, but whenever two moves of the same
priority e.g both being priority +1 are at a clash, they would cancel their
priority but only between themselves not on any other Pokémon’s on the
field, e.g a talonflame’s BB with a thundurus’s thunder wave, then it would come down to their
speed stat.” hence through speed creeping even if a priority variant
can save you in emergency situations. A beautiful example is, when Alex Ogloza
gave his talonflame jolly nature to outspeed other talonflames, he was carrying
the item choice band on it which like many life orb’s worked well as a trade
for jolly nature. Moves like fake out, quick guard really depend on the speed
tier of two pokemons.
Using
Speed, Speed Synergies:
Speed
is a most complex stat now you do know that, but did you reading through also
did noticed that many of the examples above were also synergetic? Weakness
policy on individuals and wolfe glick’s outspeeding hydreigon favored his team.
Speed is an important part of the competitive scene, it is an important thing
to keep in mind whenever making a team; many artistic combinations can be made
through speed. Using the two phases fast and slow countless synergies can be
created in lead combo’s and to OHKO. E.g an example made in a team of mine
recently would be taken as an example:
Looks
like some kind of weird trick room lead right? But only at first glance and it
is, how does speed play an important part here? The thing is that my blastoise
generally outspeeds gothitelle, after the trick room is set up gothitelle becomes
the faster one out of the two of them, cresselia keeps heal pulsing into
blastoise, whereas blastoise launches off stronger than ever water spouts with
max HP, thanks to gothitelle and also sometimes helping hands into blastoise.
Just like this you may or may not have noticed such combinations in your
opponent’s teams or even reading about people’s teams
Learning
Outcomes:
.
Importance of speed.
.
General knowledge of speed effects: moves, items, natures.
.
Using speed to your advantage.
Conclusion:
So another post
ends here guys, hope this one helped a lot. Speed as I said before, always was
my interest to write something about it, finally got time to do it, hope I
covered up many aspects that may help improve skill to some beginners and help
make more synergies and probably lead them to a better team. Hope you liked it!
Bye for now!
Comments
Post a Comment