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VGC 20 Isle of Armor July Anti Meta Team

Exams might be upon me, however the vgc fever is still raging. With that I was onto exploring more mons and building the crazy weird teams that are on my mind, I started absolutely rubbish with this one, just piling things together to see if they work, maybe a indeedee/rillaboom + clawitzer was the thing to go for, maybe boufallant as a trick room sweeper was the deal I always wanted? Tried and failed horribly. Then at one night I started to think that how most anti meta teams with surprise or niche picks usually work or have worked for me: ·          Hyper offense ·          Particular speed control option, to move before and pick up threats and ko’s early to get into lead. ·          Using gimmicks if required to catch your opponents offguard. With this I was off on testing something new, something better. I came up with the idea of setting up trick ro...

Pokemon Sword and Shield's Isle of Armor Pokedex and its impact on VGC 20

So right now I decided to save a day and write up on my thoughts and analysis by using pikalytic’s usage statistics in the early update to this format. Things are still early and the state of the newly added mons are changing as the first few weeks go by but here is my take on some of the usable additions from the isle of armor expansion and then some pokemon I feel hold niche or interesting potential to be used, these are also the ones I would like to use on my future, rather more fun teams. Psychic potential: Psychic types were the superior type back in generation one however with the special stat split, addition of dark, steel and fairy typing as well as buffs to the bug typing has made it rather not that strong competitively, surely we would see some bulky psychic types like cresselia reign supreme in the past but their role was rather defensive. Now given a single move being added in the isle of armor expansion known as expanding force, a 80 base power move, that doubles...