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Showing posts from February, 2015

Salamence Report : Moxie Mence madness

Scarf,specs,orb "special sets" of salamence .......... IS U KIDDING ME!!! hey guys lets just use a banded hydreigon for fun cuz that guy just used it and won (regionals) or (championships) with it this thing isn't new to u people u guys always chase after what u see "the truth" isn't it :P all u guys just ask for proof of strenght ,except stand up yourself and be the one who finds the trend  Following are the stats for a salamence Base stats Total 600 Min Max Hp 95 300 394 Attack 135 247 405 Defense 80 148 284 Sp. Atk 110 202 350 Sp. Def 80 148 284 Speed 100 and now people put on scarf or specs, i mean look at that attack stat and then the sp.attack and u still think that using a choice specs or special salamence is the better idea to do so i made this awesome set based on the physical brute force of this beast. Salamence @ Choice Band Ability: Moxie EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Dragon Cl

Unusual Sets or Pokemons in VGC

Many times when battling on pokemon showdown i se many people use different sets on the same pokemon so i decided to give some pokemons more weird sets that can work good too Beheeyem @ Life Orb Ability: Analytic EVs: 56 HP / 100 Def / 252 SpA / 100 SpD - Energy Ball/ HP Water - Psychic - Shadow Ball - Protect this pokemon is really strong and will work well inside or outside of TR it was basically build to counter the situation where u were left helpless after trick room goes up.it also works great outside of TR because it has the analytic ability which boost its moves to 30% when it goes last Florges @ Choice Scarf Ability: Flower Veil EVs: 4 Def / 252 SpA / 252 Spe Modest Nature - Energy Ball - Moonblast - Psychic - Hidden Power [Ice] this is also a very great pokemon and has been used very little in 2014 Worlds so i decided to change it the way it can be put to great use. choice scarf allows it to outspeed pokemons like garchomp,sa

Lack of knowledge in VGC ??? "testing out stuff yourself or following others"

Lack of knowledge is everywhere in pokemon VGC. Most of the top players loose to the pokemons they don’t expect to see.similar to many others they follow the herd e.g using a pokemon that is good this season and then others build to counter that one pokemon. Metagame is just basically a cycle of pokemons that beat each other and then it all comes down to who predicts well in the match.i  have  seen very skilled players in VGC say that they were totally caught off-guard when “that” pokemon used “that” move I  have  discussed this with some people but they always respond that its stupid and  unnecessary  to use that move replace it with this move works better and then wander away not testing the topic. One guy uses a pokemon and wins championships or regionals with it and the next day everyone says that this pokemon is totally awesome and plan to use it in their teams even though they may  have  neglected it a few days ago when suggested by a normal person and called the idea st

A Good Competitive VGC Set For Ever Starter Pokemon

??? a starter VGC set ??? i hav been seeing alot of Q & A about this topic that what kind of starter pokemons are viable this season ...... well that motivated me to pull out a possible competitive set for every starter.not really gonna post the regular sets for viable starters ,just something bit more interesting  so here we go! Charizard @ Charizardite Y Ability: Blaze EVs: 140 HP / 44 Def / 84 SpA / 240 Spe Modest Nature - Heat Wave - Solar Beam - Substitute - Protect role: surprise substitution and wall breaker the substitute idea is taken from ashton cox cuz it just the best change that can be made into a char y set Venusaur @ Big Root Ability: Chlorophyll EVs: 4 HP / 104 Def / 252 SpA / 148 Spe Modest Nature - Leech Seed - Sludge Bomb - Giga Drain - Protect role: leech another set u won,t expect and it can only be OHKO'ed by heavy hitters it leeches the same but absorbs more with the two moves giga drain a

Merciless Force Of Magmortar !

A few days ago i was trying out some new weird pokemons on showdown and then magmortar came by i thought i,d give it a try and it proved to be great!  the following is my set for this beast. Magmortar @ Choice Specs Ability: Vital Spirit EVs: 4 HP / 204 Def / 252 SpA / 48 Spe Modest Nature - Heat Wave - Hidden Power [Grass] - Focus Blast - Thunderbolt bearing the awesome vital spirit ability it is prevented from sleep inducing moves like spore (most common) or dark void etc following are some calcs for this pokemon which it may come across in VGC 2015 252+ SpA Choice Specs Magmortar Heat Wave vs. 252 HP / 72+ SpD Amoonguss: 498-588 (115.2 - 136.1%) -- guaranteed OHKO 252+ SpA Choice Specs Magmortar Heat Wave vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 212-252 (58.2 - 69.2%) -- guaranteed 2HKO 252+ SpA Choice Specs Magmortar Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 560-660 (164.2 - 193.5%) -- guaranteed OHKO 252+ SpA Choice Specs Magmortar Focus Blast vs.

Entry Hazards in VGC. stupid or useful? waste or win?

This question may come into many's mind that if the entry hazards are a waste of turns in pokemon VGC.they simply say this statement and leave the scene not examining or testing this topic, so it came to my mind to make a post about usefulness of these entry hazards in VGC format. i don,t always use the best of pokemons to win as others do build their teams to counter them i also wanted to use the pokemons and moves that people least expect and ruin their strategies likewise i hav tried out entry hazards in VGC following are the some of entry hazards ever to be found in VGC Toxic Spikes (move)   Move data TYPE POISON CATEGORY Status  Status POWER - ACCURACY - PP 20   (max. 32) INTRODUCED Generation 4 Effects Toxic Spikes  lays a trap of poisonous spikes around the foe, which poison Pokémon switching in to the opposing field. If used more than once, incoming Pokémon will be badly poisoned. The spikes will not poison any  raised  Pokémon, nor does it affect  Poison  or  St