Hey
guys I am back finally with a post I was dying to do for some time, yes! One
about teambuilding. I had tried to write such a post in the past but couldn’t
have expressed myself or couldn’t have placed everything essential on spot.
Finally thought of a way easy to do it, for everyone, diagrams and following my
own pattern of teambuilding through which I personally build my team. Everyone
has their own way similar to many I may also having a different way of my own through
which I can explain the most. Apart from teambuilding I would also include some
points of my own to add up to some advice on teams you play; a sample team for
VGC format would be included in the post to help as an example. Let’s get
started:
Teambuilding:
Many
beginners question how to teambuild, which obviously was my base for this
specific post, the thing is to understand the term itself. Different formats
like singles double may include different kinds of building strategies, this
one would be given reference with VGC which I specialize in. everyone kind of
already knows that in VGC there are 4-on-4 out of 6 double battles included. Similarly
we would build our team on a strategy effective on this format. It seems very
hard to choose 6 out of hundreds of them to beat others but is usually possible
to do so, you also really wanna choose strong Pokémon, nor the basic form or
the fully evolved cool looking one, speaking of one with better stats than
others like beedrill, butterfree. So 10
what makes a team stronger? And 10.1
what is going to be used against me? 10.2
How do I know what to use? 10.3 what
should give me help for the Pokémons on the team? 10.4 how should I balance a team? 10.5 I can’t teambuild! 10.6
how do I know the stats of so many Pokémons when in a battle? Following are
some terms affiliated with teambuilding and do answer the questions
10> Synergies: I have talked lots and lots on
synergies, from what they are to what they do, hope you find the answer based
on the post I made about synergies: this
article includes an introduction to synergies and types of synergies; there is
not way or process to create synergies other than thinking about one yourself,
ability to make awesome synergies increases with general skill and knowledge of
the game and Pokémons.
10.1 & 10.2> Metagame: metagame is a very helpful list
of Pokémons that shows that what Pokémons are being used the most that season.
Metagame comes from the word meta meaning change and game well… meaning a
strategy. Metagame as it means changes consequently over days and nights.
Metagame can guide many to lead what to choose to counter the Pokémons that are
being used the most. I personally still define metagame as a cycle of Pokémons
that beat each other, well how does this happen? A guy uses a really strong
Pokémon to defeat another Pokémon in the metagame, as that newly brought
Pokémon comes on the scene others try and take out a new Pokémon purposely to
defeat the one that was recently brought, this process continues. Metagame can
be the answer to what to use and choose against these overused Pokémons. In
usual the metagame is usually a 90%-10% difference in the meta and others being
used, however in worlds or nats this probability goes up way higher with
different players using interesting Pokémons.
10.3> Items, Moves, Themes, EV’s: ok you did choose the synergetic Pokémons
at a number of six to beat others so what other things make it much better.
Items: items are really an important thing in the competitive scene, each
single Pokémon is sure to carry an item; some of the most used items would be: Choice
items, mega stones, assault vest, leftovers, sitrus berry, life orb, focus
sash, weakness policy, safety goggles, rocky helmet, lum berry, etc. moves:
moves should be coordinative with the Pokémons on the team themselves, e.g.
special attackers should carry special attacks and likewise physical attackers
should carry physical attacks, support Pokémons should carry supportive moves
coordinative with the team. Themes: themes are a big part of the strategy;
themes like trick room, sand, rain, sun are usually run popular whereas hail is
seen the least. EV’s: EV’s are a big part that help to increase a Pokémon’s
stats by the help of EV’s any Pokémon can OHKO an opposing Pokémon outspeed the
other one or even survive an opposing attack from them, I am not gonna put the
definition of EV’s here as complex they are but I am sure you will find
appropriate definitions in my “stats” post
10.4> Balancing: balancing a team is one of the
most important things you should keep in mind at every step of the team you
make, the team should be balanced by the division of 10.7 ‘roles’ they can provide, increasing the numbers of physical
attackers would be useless against burning tactics, similarly adding on to 6x
special attackers would be useless against a team with many specially defensive
pokemons. Adding on 6x support pokemons on a team won’t dish out any damage.
Hence it is very important to balance the components of a Pokémon team.
10.7> Roles: different Pokémons have
different capabilities, likewise these are divided into some groups accordingly
to their actions these are, different formats have different roles popular,
this one gives reference to common VGC:
Special sweeper: a Pokémon specialized to deal heavy amount of damage on opponents with high special attack e.g. hydreigon , gardevoir.
Physical sweeper: a Pokémon specialized to deal heavy amount of damage through high physical attack stat e.g. mega-kangaskhan, mega- mawile.
Support (utility, redirection, trick
roomers): a Pokémon
meant to support the members of its team through status moves, these are even
further categorized, utility: a pokemon with no major goal to fulfill however
chosen purely for supportive purposes e.g. thundurus, gyarados, zapdos; redirection: a
pokemon who can redirect away moves targeted at its ally through moves or
abilities like rage powder, follow me or lightning rod e.g. amoongus, togekiss,
pachirisu, clefable, raichu.
Physical wall: a Pokémon capable of withstanding physical moves with efficiency e.g. ferrothorn.
Special wall: a Pokémon capable of withstanding a special moves with efficiency e.g. gothitelle, cresselia
Mixed sweeper: a Pokémon that can use offenses by means of both physical and special attack e.g. infernape.
Side sweeper: a pokemon that can serve purposes for offense as well as the defense of the team e.g. rotom-w/rotom-h
10.5 & 10.6> Increasing
knowledge:
well it is kinda really understood that teambuilding is one of the toughest
things to do in competitive play increasing knowledge can even make better
teams, also being up in a battle sometimes your knowledge can save you. There
is a lot of problem for beginners even many experienced players to misjudge the
stats of opposing obscure Pokémon this can be finished by reading about
different Pokémons on the internet, even building some of my team I use differ
Pokémons than from the meta to fulfill a purpose or two, the one I think the
best is Pokémon database which provides the moves it can learn, base stats, and
abilities. Following are some of the things you may have problems with
identifying them:
Stats: stats of almost every Pokémon
are different, this quarrel can be finished as suggested above, from reading
about all the Pokémons, however some Pokémons have similar stats according to
what type they are like steel types have high physical defenses and physical
attack but lower special attack and defense; if this can be memorized it would
be much easier of how to target down an opponent.
EV spreads: EV spreads for different Pokémons
are even specialized to survive an attack, you really can’t ever know what a Pokémon’s
ev spread is, but you can know that what is going to be ran popular and react
to it accordingly. Online many of these can be found and also be build
accordingly to counter them.
Now that we are done with everything basic I
think that team building should be started right off as I exclaimed in the
introduction that I would explain through diagrams so the following is a little
picture aiming to show how I stage teambuilding in VGC, hence teambuilding is
not an easy thing to do, as I suffered about team building in the past by
reading posts from online blogs I didn’t understood some of the things at all,
so diagrams may help a lot, get ready, just let’s get started:
Here
you have my steps, you already know how I do the stuff, but what work on the
team is included in these specific steps would be explained ahead.
1.Outline
of the Team:
Before even starting to build
the team, there are some principles to follow for me, you already know the two
main aspects of it, but how when and why? Would be detailed:
Against
the metagame: I
did gave a brief description about the metagame, you already know from above
that what is going to be thrown at you about 80% of the time, so planning ahead
that the six Pokémon you choose on the team are purposely there to counter the
metagame; if not it is sure to be said that you are going to suffer in the
battles. There may be some common weakness of your team to a meta-mon in that
case you can have counters to them. It should be included that speed and effectiveness plays an important role in interaction of two or more
metagame Pokémons and should be kept in mind too.
Synergetic
approach: a synergetic approach in VGC is
always going to make a team much better. Synergies had their part in the post
above this and a link was included for types of synergies. The advantage of
having soo many synergies in doubles format is to play many of them and let
your team coordinate with them, adding synergies like switch in, individual
synergies, cores, leads should be kept in mind to include in the team. E.g. as
common sense I should be having 6x Pokémons weak to flying type or something
else, also if a major part of my team is weak to the usual talonflame I should
keep something on the team to handle it for the ones weak to it
2.Choosing
a base:
Now
that we have our heads on an alert lets lay the foundation of our team. Many of
you guys can still be getting me wrong about a base of the team, if I do say a thing as a base I mean that
anything that our team would be build around, it can be a 10.8 weather, a 10.9
mega Pokémon or even a 10.10
synergetic tactic, 10.11 trick room,
10.12 tailwind or even perish trap.
So why should you care? Why not random 6 beat them all? The fact here is that
random six does not work as well as a base of the team, a team with a proper
base already starts to have a synergetic start and builds up much better,
giving one Pokémon what it needs (supporting it is always going to turn in the
favor, and would help the overall team.
What is a good base for my team?
:
10.8> Weather:
10.8> Weather:
if we specifically
talk weather conditions the two most used are sun and rain teams, and
team are usually well built nowadays to counter this widespread usage of weather
effects, sand based team are not very popular, however all the tyranitar’s with
sand stream ability are often seen, hail catches someone’s attraction in
addition to abomasnow being such a beast, the 4x fire weakness is the only
thing holding it back. Setting up of weather through a move in battle s not
appreciated that much in the VGC 2015 season atleast or even items like weather
extending rocks are avoided to be used, but however still are an option,
instead Pokémons with weather setting abilities are used more often than these
like politoed, charizard y, tyranitar and abomasnow is rarely seen. You aren’t
forced to put on weather in your teams though by any means, many feature it
while many don’t.
10.9> a Mega Pokémon: every team in VGC contain a
mega Pokémon. Mega evolution first played in the 2014 season had the biggest
impact on many team and tactics. Likewise the base I choose most of the time is
a mega Pokémon. There are many mega Pokémons out of which are used more often
than others though, like in the metagame, some are easy to play while some are
difficult do play. However choice is all yours though. Mega evolution as you
already know makes a Pokémon stronger by having a positive or sometimes inverse
effect on their stats. Amongst competitive scene offensive mega Pokémons are
used quite more often than support mega’s like audino and sableye.
10.10> Synergetic Tactic: synergy builds up good teams to
great, hence choosing a lead combination or a combination of two or more moves
can also be laid as a base. However these are often difficult to discover,
other than using a mega or weather as a base.
10.11 & 10.12> Speed
Control:
Trick room: Trick room would be ranked by
me the most dominant theme overall, trick room is not only a move but a theme
though, many came and got out of the play where trick room really did stood up
against everything. Trick room is a move that reverses the speed tiers of the
Pokémons for 5 turns, in this way the slower ones move the first and latter
come the fast ones. Trick room’s advantage is that it cannot be subsided by any
other weather or move interruption, of course it resets itself wherever used 1
after another. Trick room itself being a -7 priority move (the slowest one)
goes last for the setter up. Trick room is a reason giving slower Pokémons of
the game given a chance; usually strong and bulky, oh yes! Now they move first!
Tailwind: Tailwind is the exact
opposite of trick room mentioned above, yes it’s effect is to double the speed
of its ally Pokémons, yet only for 4 turns not like trick room doing it for 5
turns, similarly it can’t be interrupted nor be reset, tailwind plays an
important part in backing up Pokémons with a medium base speed like bisharp can
be taken as an example
3.Centralizing
The Base:
We
finally have laid a base for our team, now is the step to build around that
base, this purpose can be accomplished by many purposes centralizing the base
can be thought of making the base the backbone of your team, some of them in my
minds are as following:
the part of the post relates back to the post on synergies that i just made. instead of copy/paste i would leave a link here to the post:
What
threats the base: even though it may be wrong
but sometimes when you build a team, a single Pokémon in the metagame walls
against (negates) the tactics of your team. E.g. an example would be heatran
negating charizard y: charizard was such a big Pokémon last season but as soon
as the season started people brought in heatran, a Pokémon that walls perfectly
charizard y’s common move set, it is immune to both heat wave and overheat with
its flash fire ability and where solar beam comes it resists it 4x making
charizard useless, in addition it can also OHKO charizard with ancient power,
hence that made charizard useless in 1-on-1 conditions many people started to
put on focus blast for overheat to counter heatran; here heatran is an example
of a raw counter: a Pokémon that
does not depend on others to counter something. On many times you team is
threatened by a single popular Pokémon so much that you may need to keep raw
counter to OHKO it and faint it in
one hit.
Finding
the perfect counters: I thought this process of mine
would really help the people who can’t find the perfect counters for their
Pokémons on your team, dividing the process into steps really does help out; I
would also give an example I once faced:
Detecting threats: the first stage of doing so is
detecting the Pokémon that threats your team, or takes out a big part of it
E.g.
my team has trouble countering landorus-therian.
Making observations for
threats: this
is the second stage where you observe where you are getting beaten by a Pokémon
and list down the reasons for it or the predictable traits of the Pokémon,
weaknesses and strengths of it.
. Landorus
therain usually carries a choice scarf with jolly nature.
. Ice
attacks can easily take down landorus-therain.
. A
physical attacker can’t be used because landorus-therain cuts their attacks with
its intimidate ability.
Statements:
. A
special attacker, with ice type attacks outspeeding choice scarf landorus can
counter it.
Matching requirements for
countering the threat:
The
following were a few I found rather obscure they work really well:
Matching with your teams
composition and synergy:
At
this point these both could’ve been used to counter landorus therain. Non of
the two were disrupting my teams composition or synergy.
Experimentation
Experimentation
won’t always rely on battles this can be easily obtained by using a damage
calculator correctly, to see whether the pokemon OHKO’es the opposing pokemon
you want to counter
4.Fill
ins + Appropriate Support:
Now
that you have a strong team going up it is the final step of putting Pokémons
on the team, after you have centralized your base through cores; you may notice
that a certain Pokémon on your team, or the majority of it is still weak to a
particular tactic or Pokémon; this can also be fulfilled from
10.4 Balancing mentioned above in the
post above. However there are some important points to highlight with reference
to balancing a team:
. Keep
the speed game in mind; control of speed is a big part of the game. Build with
potential to counter changes in speed e.g.
trick room.
. You
should keep a reasonable amount of support Pokémons, 2 at max on a team.
.
Balance the number of physical attacker and special attackers.
. Also
keep counters to certain moves e.g. fake out, earthquake, etc.
Appropriate
support may be good for your team, as a support Pokémon utilizes your team into
a better one. But how do you know what support do you need? Well the answer is
a bit complex, there are many types of support Pokémons; their typical names
and roles would be explained as under:
Redirection: a Pokémon is a redirection support when it uses moves that can redirect attacks from their opponents to themselves; used widely in the VGC scene these are used amongst set-up sweepers who raise their own stats with the help of a move e.g. dragon dance. The moves for redirection are follow me and spore, used by Pokémons like togekiss, pachirisu, amoongus and etc.
Utility: a Pokémon is a utility support whence it carries moves like taunt and thunder wave, for example these Pokémons afflict status on the lower levels but are effective e.g. a good example for utility support is thundurus and supportive gyarados.
Will-o-wisper’s: will-o-wisp holds a special place in VGC, as being a TM move it can be learnt to many variants that can effectively use it with them. Burn cuts the opposing Pokémon’s attack in half what do we need more than that.
Prankster support: prankster is an ability beared by many like meowstic, sableye and tornadus which adds priority +1 to all of their non attacking moves, which potentially makes them a beast.
Speed control: speed is an important part of the game as I did mentioned somewhere above hence the Pokémons who can use speed control moves for various purposes are cresselia, suicune, trick roomers and etc.
Trick room support: trick room is a big part of
the game, hence the Pokémons used to set up trick room are called trick room
support.
Ability redirection: there are a lot of glitch tactics in VGC and especially the ones that irritate you. Ability’s like lightning rod and rai-choose-you duo is wicked though.
5.Testing
(Improvements):
Efficient
EV’ing:
Congrats
you have putted 6 Pokémons on your team, now with reference to the question 10.3 we would continue our discussion.
During your teambuild you may have putted on 252/252/4 EV spreads for common
instance, but now we would explain these “ efficient EV’s” which basically
means EV’d from efficiency, not wasting any of the EV’s on boosting certain stats. There are some aspects
of EV’ing which makes them easy to obtain for this purpose: EV’ing against the
meta; this is the most beneficial thing to do with EV’s e.g. a EV train my Pokémons
to survive or outspeed a particular Pokémon that is not ever seen by anyone on
the scene, that would be a waste of EV’s. Another example is train cresselia a
trick room support as a physical defensive Pokémon; on trick room leads usually
have a fighting type like scrafty and hariyama nowadays. Which are able to take
care of Pokémons like bisharp and kangaskhan to that may threat cresselia,
whereas on the other side there are Pokémons also like aegislash and hydreigon,
hence training cresselia specially defensive is the better way to do it. These
also might be known as many by specialized EV’s. it is not always essential to
specialize a Pokémons EV spread some work the way they just love to, 252/252/4
spreads are the ways for some and even not for some. During testing these EV’s
you putted on may be working the best or may not be, although specializing EV’s
won’t work for every Pokémon.
Items:
Same
as EV’ing you must have putted on some good items for which you think would
work, also similar to EV’s they may do to, but for some members of the team
there may be some confusion between a Pokémon or two’s items. Some Pokémons are
only good when paired up with a certain item like landorus therain with choice
scarf, but with most there are more than one items ran like talonflame with
choice band, as well as life orb is popular, mamoswine with choice scarf and
even life orb and focus sash are popular; most ludiculos are ran with assault
vest but some carry the sitrus berry. Similarly with these examples as
coordinated with your overall team, you may replace or switch an item or two
here and there to whip up the team in shape again; and keep up the synergy.
Add & Drop:
You
were just writing the team down on a paper when building it up, however what
looked great on paper would may even suck overall when in a battle; well I am
not saying that the team you built was pretty bad, but even though could have
may weak spots to fill in right? This is a problem I face with most of my teams
when I get into a battle; mentioned above items and EV spreads may be able to
have been achieved by using damage calculators online, but a team’s add and
drop step can’t be accomplished by just using calcs but other than getting out I
a real battle to see what is weak on your team; Pokémon showdown is a great
online simulator for battling on any formats to test out your team. Well during
you test your team after figuring out the weaknesses and threats against you
team you can again write down observations give deductions and find the perfect
counter for the Pokémon on the team; sometimes to accomplish this you may have
to replace a Pokémon or two from the team you just build but that’s for all
good of it. Similar to adding and dropping Pokémons on a team you may also add or
drop a moveslot or two to counter various scenarios; other than giving up a
whole slot of a Pokémon for the purpose e.g. a counter to fake out can be the
move quick guard on meowstic as well other than keeping one with the ability
inner focus like sawk or meinshao.
Misconceptions of
teambuilding in VGC:
This
may get a little off from the actual post itself but this was really important
to include here. You may have noticed when going through my ideas or teambuilds
that I do like to go for some Pokémons that are potentially obscure; and even
sometimes non-meta things. For this very reason I have been hated many times
before when posting for help on my teams on various sites though and people
have also hated some of my personal concepts on these topics; following are
some things I would like to share with you guys:
Choosing from the
meta: you may
have heard that try to use Pokémons from the metagame; they are extremely
strong but the metagame itself holds perfect counters to them. If you think
about it for only like 5 minutes you realize it though. This concept has
started to mislead many; however looking at the team of VGC 2014 worlds
champion Sejun Park”s team which had a pachirisu on it; it really wasn’t ever
seen being used before that.
When my answers
aren’t meta, what and how?
You may bring Pokémons to fulfill a purpose better than others to beat a
certain scenario, that the metagame won’t provide counters to .Reading through
all this you may be wondering 10.13
how should I use these, and how to recognize potential in an obscure Pokémon? 10.13> whenever I look at an
individual Pokémon, not part of the meta there are some basic principles of
what makes a Pokémon useful, come to my mind; I consider these things: stats, abilities, movepools
& typing. All these things
contained in a Pokémon can be abused to make a beast out of it. Whereas how do
these matter in when I put on the team? Stats of a Pokémon can give it a
special role paired up with other general things that others can’t get against
the meta; abilities like have become the half of a reason a Pokémon is used in
VGC like charizard y boosting its special attack with sun, ludiculo doubling
its speed in rain and etc, similar to these other abilities can be put to great
use on a team; moves are a great reason why Pokémons may be used e.g. getting a
combination of two or three certain moves in a single Pokémon when the metamons
won’t be able to learn it; and finally typing of a Pokémon can also be putted
to extremely good us in terms of being capable of surviving attacks from
others.
Getting online
help: there
are many and many sites where you can put your sketchy teams to improve them;
you may as well have been doing this with success and get your teams better,
but it really isn’t always going to be your backup. Well I have done this in
the past and the compliment section always ended in a war for me; leading
everyone to hate me; saying this because don’t want it to happen to anyone else
because it was such a pathetic experience to have. Well I am not saying that
you should restrict yourselves from doing this but there are several pros and
cons of this thing as explained following and often do avoid it nowadays: many
and many online posts for suggestions on built team I see online contain some
general reasoning that why the Pokémons were put on; this leads into people
online giving you a piece of advice you already have tested and have went
through which potentially leads to a conflict and hatred from many. The fact is
that the team you built, only you and yourself do know what it got through, you
already did have found out many suggestions for countering situations any
further editing from given advice may disturb the balance of it. Another aspect
of doing is blocking yourself from increasing your own Pokémon knowledge, there
may be experts giving you advice but it one or the other way goes in a decline
for yourself. The final thing I would discuss about it is that getting
emotionally hurt when your ideas are called amateur or idiotic; or when you are
grouped on by a bunch of idiots and insulted online. The fact about this is
that everyone online is not sitting for helping you out; in fact they just
wanna draw as much attention towards themselves and then get support of many
other idiots (never ever listen to their crap) and be yourself as if you know
you are right; however there are still some very kind and helping people out on
the internet too, willing to help others with their content.
Things
to keep in mind about VGC
There
are many combinations and tactics that are used often against you watch out for
them.
Never
use entry hazards, considered as a waste of turn; hence 2-on-2 situations are
less likely for players to switch out especially in 4-on-4 doubles.
Set-up-sweepers
can make their way in VGC; hence redirection support is available and used
often.
Switch
out less predicting attacks but switch out more in favor of the current
situation.
At
every step check in your composition.
Sample Team :
For
the base of my team I wanted something strong and fast, hence as obvious not a
trick room team a thing covering up many aspects of what metagame can bring, so
I choose mega charizard as the base of my team, the following is the set and
capabilities of mega charizard:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Protect
- Solar Beam
- Focus Blast
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Protect
- Solar Beam
- Focus Blast
.
mega charizard by bringing out the sun can really help keeping control of the
weather on the field and also turning it into its favour.
.
my mega charizard can handle heatran 1-on-1 situations.
.
it carries the item charizardite Y.
.
charizard can handle pokemons like mega-mawile and ferrothorn very well.
Second
up on the team I really wanted something to make more use of charizard’s
drought ability, hence the answer was venusaur
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 44 HP / 112 Def / 252 SpA / 100 Spe
Modest Nature
- Hidden Power [Ice]
- Giga Drain
- Sludge Bomb
- Protect
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 44 HP / 112 Def / 252 SpA / 100 Spe
Modest Nature
- Hidden Power [Ice]
- Giga Drain
- Sludge Bomb
- Protect
. venusaur can double up its speed in the sunny weather with it ability chlorophyll
.
venusaur helps against threats like gastrodon, fairies like sylveon and
gardevoir, and even the dragons with its secret HP ice.
. venusaur adds to the composition of the team’s
overall bulk
. venusaur carries the item black sludge.
Third Pokémon on my team was sure going to be
something forming like a core around it.
Lapras @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Freeze-Dry
- Ice Shard
- Ancient Power
- Surf
Lapras @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Freeze-Dry
- Ice Shard
- Ancient Power
- Surf
. Lapras gives me a nice F/W/G core in my team.
. Lapras can put the move freeze dry to great use
in countering rain mode and gyarados which were going to be scary for my team.
. Lapras carries the move surf capable of hunting
down mega camerupt by surprise in trick room situations.
. Lapras is also carrying the item assault vest
making it bulky.
. Lapras also hunts down any opposing mega char
y’s and talonflames with ancient power.
. lapras puts ice shard with little priority and
quiet nature to great use.
Next I did noticed that charizard was quite open
against moves like rock slide, hence I putted on this weird looking aegislash.
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Iron Head
- Wide Guard
- King's Shield
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Iron Head
- Wide Guard
- King's Shield
. my physically offensive aegislash does not
disrupts the team synergy.
. aegislash being a physically variant can hunt
down phychic types like cresselia and gothitelle also fairies like sylveon and
etc with more efficiency prepared for special aegislash.
. aegislash carries the item lum berry which puts
it out of danger of moves like will-o-wisp and swagger (which also turns in its
favour)
. aegislash’s main purpose is to guard charizard
from rock slides and also itself from EQ’s.
A little support is always good with teams, and
especially the ones who can help in tons of scenario’s
Meowstic (M) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Quick Guard
- Leer
- Thunder Wave
- Psyshock
Meowstic (M) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Quick Guard
- Leer
- Thunder Wave
- Psyshock
. Meowstic helps protect against any priority
moves with its +3 priority with quick guard.
. Meowstic helps both inside and outside of trick
room with its thunder wave slot and makes tailwind users useless against me.
. Leer would be weird to see but helps greatly
with itself and also other physical variants on the team.
. Physhock combined with leer is an example of
synergy.
. Meowstic carries the item safety goggles.
Next up was the last slot of the team, I did knew
that a physical attacker was gonna be putted on this slot; hence I choose the
greatest of them all! Yes a mega kangaskhan; again a bit weird but still ok
just read everything down
just read everything down
. mega kanagskahn took over for the situations in
which charizard couldn’t have been brought.
. mega kangaskhan was pairing up nicely with the
meowstic leer combination, complementing its attack stat even further.
. mega kangaskhan’s double edge and drain punch
was also a synergetic example.
. it was a good fake out support.
. sucker punch was good too.
. it was a good fake out support.
. sucker punch was good too.
Team tips:
.Being unpredictable e.g. using obscure Pokémons
puts you on a head start; hence not many do this you can.
.Keeping a wide variety of mixed moves and types of
Pokémons is better to do other than making mono, duo or trio typed teams.
Testing:
While
testing the team I really felt like I was running many medium or slow speed
pokemons and mega kangaskhan was still a lose spot though.to fix this problem I switched
out mega kangaskhan for a choice scarfed diggersby, it was giving me OHKO’es on
opposing charizard’s earthquake flexibility with my own. So the specimen was:
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Superpower
- Strength
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Superpower
- Strength
Conclusion:
Whoa!
I never expected it to be that big of a post though, but finally it ends here
and I really successfully was able to complete it by myself. I tried to cover
up many things and it resulted in a thing making teambuilding scary. However if
you know the right way to do it is all easy and fun thing though. Apart from
what to use I also gave some tips on how to help improve your teambuilding
skills by one way or the other. It may not be ok for some to read it in one try
and understand all of it though you can come over again and again or just copy
paste to read it later. This took such a long time to get all this text up to
its full potential but I was so much fun doing it. Hope it helped. Bye for now!
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