Are
you starting to play Pokémon competitively and are interested in it? but you
barely understand values such as EV’s, natures and stats ? I sometime had the
same issue and of course did amateur things with these, but I think that just
understanding these few important terms can make you much better. I thought
that as I suffered with stats in the past but now I do understand the most out
of them, I really should do a guide for everyone that inspired me to make this
article this time. If you ask me I would say that a complete Pokémon is made up
of some things an important part of a Pokémon would be its stats, which would
really show how would a Pokémon act in a battle, how much damage would it put on
and how much will it withstand on itself. This article would include the following
headings:
. HP “hit points”
“health points”
. Attack.
. Defense.
. Special attack.
. Special
defense.
. Relations of
offense and bulk.
. speed and
priority.
. Status conditions.
. Enhancing stats.
.HP:
HP in
pokemon stands for hit points of health points (however you like to call it).
HP is an important stat that helps in defensive purposes, it means that HP
is adding both to defense and special defense. The more the HP the more the
bulk , if you are wondering what
does the term bulk means I’d say it is used for both the defenses (defense and
special defense). More hp means capability and likeliness of surviving more
attacks by the foe. HP interestingly is the only stat that doesn’t ever faces
an increase or decrease in it after mega evolution, nor any nature can negate
or elevate this figure.
.Attack:
Attack stat, as the name suggests helps in dealing
damage to the opponents, the attack stat varies the amount of damage done to
the opponents. The greater the stat the greater the damage done, the lesser
the attack the lesser the damage done, thence forth we can say that the attack
stat is directly proportional to the defense stat. Attack stat in my
opinion should be kept in mind as with the name “physical attack” to stop
confusing it with special attack stat. attack moves have their BP (base power)
set, this also effects the amount of damage dealt. this stat like all the
others can be changed to 6 stages higher and 6 stages lower. Many pokemons and
do feature moves like belly drum, dragon dance, swords dance that have a
positive effect on the attack stat, some abilities like intimidate and moxie
also effect the attack. The physical attack moves are denoted by the following
symbol.
.Defense:
Defense stat like its name suggests too means
that how much damage can a Pokémon withstand. The defense stat varies the
amount of damage taken. The greater the defense the lesser the damage taken,
the lesser the defense the greater the damage taken, thenceforth we can say
that the defense stat is inversely proportional to the attack stat. the
defense stat should be kept in mind as “physical defense” which prevents
confusing it with the special defense stat. defense stat is all about
taking/absorbing physical damage done, some pokemons are good physical barriers
stat wise like ferrothorn and gigalith etc. like all the other stats defense
can be increased r decreased by 6 stages. Moves like tickle, barrier and bulk
up have a positive/negative effect on the defense stat.
.Special
Attack:
Special attack has its own name, it is a kind
of offense but does not deal damage like the physical attack. This offensive
stat is dependent on the special attack stat. The greater the stat the
greater the damage done, the lesser the special attack the lesser the damage
done, thence forth we can say that the special attack stat is directly
proportional to the special defense stat. Some pokemons are remarkably
strong special attackers like hydreigon, salamence, gardevoir, rotom (all
forms). Moves like clam mind, nasty plot have a positive effect on the special attack
stat, whereas moves like snarl negate the special attack stat. like all the
other stats this stat can be increased or decreased by 6 stages.
.Special
Defense:
Special
defense is recognized with its own special name all over. It is all about that
how much damage can a pokemon deal with special attacks fired at it. The greater
the special defense the lesser the damage taken, the lesser the special defense
the greater the damage taken, thenceforth we can say that the special defense
stat is inversely proportional to the special attack stat. some pokemons
like psychic types, fairy types including some specialties like goodra and
dragalge have a reputation for being very specially defensive. Moves like calm
mind, quiver dance have a positive effect on the attack stat, whereas there are
no such moves to decrease this stat some moves have their secondary effect that
can do this purpose. Like all the other stats this stat can also be increased
or decreased 6 stages.
|
.Relations
between Stats:
People
can easily confuse these stats mentioned above, as I highlighted some important
statements I would put them here once more:
HP is adding both to defense and
special defense.
This
makes the fact clear that the damage being absorbed by a pokemon is also
dependent on the HP other than the only the stat of defense and special
defense.
greater the stat the greater the damage
done, the lesser the attack the lesser the damage done, thence forth we can say
that the attack stat is directly proportional to the defense stat.
greater the defense the lesser the
damage taken, the lesser the defense the greater the damage taken, thenceforth
we can say that the defense stat is inversely proportional to the attack stat.
these two statements make this clear that the
attack stat has nothing to do with special defense but varies onto the amount
of HP and defense stat of a pokemon. These two terms are in a continues
competition with each other.
The greater the stat the greater the
damage done, the lesser the special attack the lesser the damage done, thence
forth we can say that the special attack stat is directly proportional to the
special defense stat.
The greater the special defense the
lesser the damage taken, the lesser the special defense the greater the damage
taken, thenceforth we can say that the special defense stat is inversely
proportional to the special attack stat.
These two statements also make this clear that
sp. Atk stat has nothing to do with defense stat and deals damage dependant on
the HP and sp. Defense stat. the two terms are in a competition with each
other.
Hence the purpose to go through it is that not
to cause confusion between these two terms e.g a slowbro is very physically
defensive, and can absorb more and more physical attacks,but really won’t be
able to withstand many special attacks and a slowking is very specially
defensive and would absorb many special attacks but it won’t be able to take
many physical hits. The same case would be with offensive pokemon e.g a
gigalith is very physically offensive where as it won’t be able to fire of many
powerful special attacks, but a
hydreigon would be able to fire of strong special attacks (the stats of a
individual pokemon give it its competitive value)
.Speed
& Priority:
These two are both extremely
important terms to be understood if you play competitive Pokémon, although
priority is not an actual stat it is still very important to be in your
knowledge and is kinda close to the speed stat I did had trouble in the past
with understanding these two terms.
Speed:
Speed is really an important
value in a Pokémon, sometimes over which the battles are decided over. Many
teams in VGC do feature speed control moves like trick room , tailwind, thunder
wave, dragon dance, icy wind and so on, the thing to notice about these moves
are that all these either increase or decrease speed of a Pokémon. The speed of
a Pokémon in a perfectly healthy condition would be considered as “1” , an
increase in speed or say a +1 (in speed) would make “1” go to the value of
“1.5” , +2 would make it “2.0” and so on. Whereas on the contrary a decrease in
speed stat would make the value of “1” go down to “0.67” and a -2 would make it
“0.5” and so on. Speed like all the other stats can be increased or decreased
to 6 stages.
Priority:
Priority is not affiliated with
the speed stat, priority is out of bound from speed control moves like, trick
room, tailwind, thunder wave etc, infact there are no moves to increase or
decrease the value of a priority “the values come as set permanent”, however
some abilities may affect the priority level. Priority “+” is above the speed
stat and will always go before any value of “speed”, whereas the “-“ priority
is below any value of the speed stat and “+” priority and will always go after
speed or positive priority. Abilities such as prankster, gale wings and stall
put an effect on the priorities of a Pokémon.
Faster/
Slower Priority:
Being fast or being slow may
look like something to do with speed but here it really not only affiliated
only with speed. I should put it in this way a move being priority +1 would
always obviously be going after a move with the priority +2, but whenever two
moves of the same priority e.g both being priority +1 are at a clash, they
would cancel their priority but only between themselves not on any other Pokémon’s
on the field, e.g a talonflame’s BB with a thundurus’s thunder wave, then it
would come down to their speed stat, whereas tflame out speeds a thundurus it
would move before the thundurus’s prankster t-wave.
Charts:
The following chart would make
you understand and sketch that in your mind, that what values lie between speed
priorities.
Priority “+” +7, +6, +5, +4 ,+3 ,+2, +1
|
Speed < 0.67, 1, 1.5
>
|
Priority “-“ -7, -6, -5, -4, -3, -2, -1
|
This
table shows the numeric values of +/- priority and speed. You should remember
that speed is not affiliated with any priority value, priority + is after where
speed ends, priority – is before the speed starts.
Difference between Speed & (+/-) Priority:
Speed
|
+ Priority
|
- Priority
|
Speed can be
changed by means of pokemon moves.
|
Priorities come
with a fixed value
|
Priorities
come with a fixed value
|
Speed can be
directly compared
|
Priorities (if
equal) cancel their own on each other and depend on speed.
|
Priorities (if
equal) cancel the effect of each other and depend on speed.
|
Speed is the
middle value (before – and after +)
|
Priority + is
the greater value (before both speed and – priority)
|
Priority – is
the lesser value (after both speed and + priority)
|
Values
of speed and priority:
The
speed value lies between the digit “1” to so on. Speed can be compared directly
e.g a pokemon with a speed stat of 130 as compared with a Pokémon of a speed
stat of 120, the Pokémon with the greater speed would always move first, before
any priorities applied. Priority has two kinds one is “+” priority and the
other is “-“ priority, you should keep in mind that the + priority is faster
than speed and – priority and that – priority is slower than both speed and +
priority. The greatest priority of +/- priority discovered is “7”.7
.Status Conditions:
Status
conditions have a negative effect on the stats of a Pokémon I different ways.
Now let us remember back some stats burn,
freeze, paralyze, poisoned, sleep, confusion. These stats here would be
placed into different categories as following and would be described:
Permanent
conditions:
Burn: burn is a popular status
condition in competitive play. Burn status as obviously is permanent during
battle and can do a handful of things. First of all the burn status chips off a
significant amount out of the HP stat at the end of each turn and wears away a
pokemon slowly, in addition to this the burn status lowers the attack stat
permanently for while the Pokémon is burned. The move will-o-wisp can cause
this status, however some moves with their secondary effect may cause this
status to a pokemon.
Paralyze: paralyze in my opinion has the
second most important status value. Like burn chips you off it really won’t.
its basically a very annoying status, while the Pokémon is paralyzed your speed
stat is extremely low during the period, paralysis also has a chance to
literally paralyze the pokemon for a turn and make it unable to play that turn,
however this won’t happen always. Moves like thunder wave and discharge make
this status occur.
Poison: poison is the least likely status
that your opponent may carry (in VGC, what I specialize in) apart from that
singles do have a value and call the term “toxic stall”. Poison only chips of a
bit of your HP every turn but it doesn’t effect the stats of a pokemon nor
offense nor speed nor defenses. The term badly
poisoned means that the amount of HP taken at each turn would be
progressively worse. Moves like toxic spikes, toxic and poison gas can cause
this status to happen, however some move’s secondary effect may include the
application status
Temporary
conditions:
Freeze:
freeze mayn’t
be that popular, cuz their aren’t any actual moves to set up this status, and
is only accessible through secondary effects of moves, but potentially is the
most dangerous status of all. A Pokémon frozen is forced to stay freezed until
it thaws eventually by chance, it really all up to luck that you’d survive in
the condition where this status impales you.
Sleep: Sleep is also a threatening
status problem; it has the same effect as freeze but is more popular than one
because many Pokémon do have access to sleep inducing moves like spore and dark
void.
Confusion: confusion is really thought of
a sub status, it really isn’t having at least one permanent effect of staying
their, it is a temporary status but the effect it has also is 50-50 chance,
like freeze keeps you frozen until you thaw, confusion is all down to luck
whether the Pokémon would move the turn or not, or say would it attack or hit
itself back with a chip recoil. Moves like supersonic, confuse ray and swagger
can cause confusion in a Pokémon, however other moves have this status packed
in their secondary effects.
.Enhancing
Stats:
Stats
can be increased or decreased to some levels as you may like them too, these
changes can be made by the following means:
Natures:
Natures
play a very important part in the skeleton of a pokemon and do have a negative
or positive effect on the status of a pokemon, some natures do not make any
changes to the stats of a pokemon. Following are the natures and their effects
on the stats of a pokemon, the most efficient natures used are highlighted:
Hardy: no effect
Adamant: + atk, - sp.atk
Bashful: no effect
Bold: + def, - atk
Brave: + atk, - spe
Calm: + sp.def, - atk
Careful: + sp.def, - sp.atk
Docile: no effect
Gentle: + sp.def, - def
Hasty: + spe, - def
Impish: + def, - sp.atk
Jolly: + spe, - sp.atk
Lax: + def, - sp.def
Lonely: + atk, - def
Mild: + sp.atk, - def
Modest: + sp.atk, - atk
Naïve: + spe, - sp.def
Naughty: + atk, - sp.def
Quiet: + sp.atk, - spe
Quirky: no effect
Rash: + sp.atk, - sp.def
Relaxed: + def, -spe
Sassy: + sp.def, - spe
Serious: no effect
Timid: + spe, - atk
.
Natures for a Pokémon can be chosen to make its use more efficiently in the
battle e.g as the following examples:
Example 1:
A
charizard X as a greater attack stat
than that of a special attack stat, it also has a good speed so therefore the
adamant nature should be chosen for it that would negate its sp.atk stat but
would increase its attack stat, which it makes use of more efficiently.
A
charizard Y as a greater special attack
stat than that of an attack stat, it also has a good speed so therefore the
modest nature should be chosen for it that would negate its attack stat but
would increase its special attack stat, which it makes use of more efficiently.
Example 2:
A
garchomp has a base 130 attack stat which it does makes a great use of but an average
103 or some speed stat, in addition to these amazing stats it has a drastic
special attack figure, garchomp is pretty strong but a bit lack of speed can
cost itself so therefore you may prefer to give it the jolly nature that won’t
negate its attack stat but special attack stat that it won’t ever use.
Similar
to that of a garchomp, alakazam has a lower speed than its special attack stat,
it also has a terrible attack stat that it won’t ever use. Therefore a nature
elevating its speed but negating its attack stat , say put on the timid nature
for this purpose.
Example 3:
An
audino has great defensive stats but can’t attack efficiently any way, and if
you really want a audino that can absorb tons of attacks you may want a
defensive nature, therefore having tons of bulk you may put on any nature
benefitting its defenses of course not negating them. Natures like sassy, bold,
impish, calm etc are all your choice to enhance its sp. Def or def (its really
your choice want you personally want).
The
fact is situation where the pokemon is having mixed offenses or defenses its
your choice to choose more efficient nature and moves on it you want, it isn’t
always it that a pokemon may only be a physically offensive/defensive or a
specially offensive/defensive variant, it can be both in some conditions at the
same time, or can serve more purposes than only one at a time at this point its
all up to you want your choice would be.
EV’s:
As
complicated EV’s are as important they are in enhancement of a pokemons stats,
ev’s can be put to increase a pokemons stat, however I will explain em ahead it
is important to notice that unlike natures EV’s always increase a certain stat.
EV’s
basically stand for “effort values” and as mentioned above they increase the
stats of a pokemon. The increase in stats may be made in offenses defenses or
speed. A pokemon can be given 508 ev’s and can be distributed into different
slots, ev’s can also be putted into the HP stat. a pokemon can be given 508 ev
points does not means that its stats can be added and distributed with 508 stat
points, the values of 1 ev is not equal to that of one stat point. The following
statements may help out :
.The maximum amount of EV’s given to a single stat e.g speed of pokemon
can be 252/508
.The value of 1 stat point at the beginning of first investment in any
stat of a pokemon would be equal 4 ev’s , e.g a gothitelle has been given 4
ev’s in its speed stat would e.g elevate its stat total of 62 speed to 63
speed; hence the value of 1 stat point would be = 4 ev’s.
.However the value of a second stat point being added to a pokemon same
stat would demand the value of 1 stat point equalizing 8 EV’S ; hence all the
other stat points being added to a pokemon through EV’s, except the first one
would be added by investing 8 more ev’s.
.Waste of EV’s is a common mistake beginners make, who don’t understand
the correct value of ev’s to that of stat points, it should be made clear
during the ev investment that ev investments such as a pokemon with speed
investment of 8 ev’s won’t give the second stat point, you always have to lair
on top of the ev’s being added.
.EV’s should be invested in this simple manner 4 (+1)> +8 (+1)>
+8 (+1)> and so on till 252 , and not like this 4 (+1)> +4 (+0) and stop
at this point would cause an error and results in waste of EV’s.
I
think that the statements above were pretty straight forward, ev’s are soo
complex that they did demanded a whole long article, but here in the post about
stats I just wanted to be brief about them. The thing hard to understand in
ev’s is that the value of a stat point as compared to that of a value of EV
while investments.
Items:
Like
all the things mentioned above some items do have a positive as well as
negative effect on the stats of a pokemon, a whole list of them is under
mentioning some of the most used:
Choice band: choice band elevates the attack
stat of a pokemon from 1.0> 1.5, or say it increases the attack stat by 50
%. The pokemon can only use the first move it selects
Choice scarf: choice scarf elevates the speed
stat of a pokemon form 1.0> 1.5 of say it increases the speed stat by 50%. The
pokemon can only use the first move it selects
Choice specs: choice specs elevates the
sp.attack stat of a pokemon from 1.0> 1.5 or say it increases the sp.atk by
50%. The pokemon can only use the first move it selects
Assault vest: assault vest also increases the
sp.def stat of a Pokémon by 50%, but the Pokémon must only use attacking moves
then.
Life orb: life orb chips off the HP at
the end of each turn an attack is being made. It increases the power of both
sp.atk and atk stats power by 30%.
Iron ball: iron ball halves the speed of a
Pokémon.
Weakness policy: weakness policy doubles both
attack and sp.atk stat of a Pokémon after its struck by a super effective move.
Focus sash: focus sash always leaves the Pokémon
with one HP stat if its struck by a move when it has its full HP. This item
increases use of natures that negate the defense stats but may stop from
negating a offensive side of it.
Mega evolution:
Mega
evolution is thought of items called key stones and mega stones, that bring out
the power of a Pokémon through the bond of a trainer. However this definition
won’t be applied in the competitive scene, here I would put it as increasing
and decreasing of a Pokémons stats temporarily in a battle. Mega evolution does
not has any effect on the HP of a Pokémon whatsoever but the stat boost
(usually) is distributed over attack, defense, sp.atk, sp.def and speed stat.
in some cases while facing an increase in a stat some of the Pokémons stats do
face a slight decrease too (usually speed).this should be explained in the
following examples:
Example 1:
Aerodactyle
is a pokemon that has the capability of mega evolving, when it evolves by the
mega stone aerodactylite all of its stats face an increase in them.
Sharpedo
reacts to mega evolution in the same way that aerodactyle does; it does face an
increase in all of its stats.
Example 2:
Abomasnow
when faces a mega evolution through the abomasite, it faces an increase in its
attack, sp.atk, and both the defenses however its base 60 speed stat would drop
down to base 30 after it mega evolves.
Garchomp’s
mega evolution was a disappointment for the community but still here for this
example, garchomp after mega evolving faces a major boost in its sp.atk, def
and a slight boost in its attack as compared to other boosts, however its base
102 speed stat falls down to a base 92 speed stat.
Example 3:
Absol
when facing mega evolution would get an increase in some of its stats but not
all, it faces an increase in its attack, sp.atk and speed but won’t face an
increase in any of its base 60 defenses.
Gardevoir’s
stat boosts after mega evolution are somewhat similar to that of absol, gardevoir
would increase a stat boost in its speed, sp.atk and sp.def but its attack and
defense stay the same after it.
Conclusion:
Another
informative post from me ends right here, hope it was interactive enough for
some of you to completely understand all or even some of the terms mentioned
above. However getting into a real Pokémon battle and strategies included would
really lie way ahead of this pot this was just the seed to what it all mostly
depends on “stats”, every move a Pokémon makes, its effectiveness, type and
chances of surviving all depend on stats. Hope this effort from me was enough
for you guys reading it and also do hope you enjoyed it. Bye for now!
ß-------------------------------------à
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